Depends on which version you have.But you can't save in Mario 3...
There were some ZX Spectrum games that let players save the progress on the tape. I remember that I had a separate tape for saving, but I don't remember the titles of the games.
The original Tetris that was a pack-in with the original Game Boy did not have a battery for saving. But Tetris DX for the Game Boy Colour (which is also backwards compatible with the original Game Boy) does have a save feature. You probably are thinking of DX.
I still remember the pain it was writing down and reentering Super Castlevania IV passwords on the SNES. This was a gen later and I remember loosing progress more than once because I messed up and the game wouldn´t recognize my badly written password.Zelda 1, like a lot of others here.
Now, the question is: Zelda was released quite early in the NES's life cycle and already had battery saves, so the hell did some later games use ridiculously long passwords instead of saves?I'm looking at you, Willow, and The Magic of Scheherazade.
I must be misremembering. My first savefile-ready game should then be SMW.But you can't save in Mario 3...
I actually had both, hehehe.
But which came out earlier, DX or SMAS+W?
Super Mario All-Stars + Super Mario World = 1994
Tertris DX = 1998 (this was a launch game with the Game Boy Color)
So a SNES game then. Neat, was also my first game there (it was a bundle).
I forgot, was Zelda the only NES game with a save system or did Castlevania also had one?
Super Mario world
edit: I think I remember actually being mad at Crysis because, like Far Cry, you couldn't save anywhere. It used checkpoints I'm pretty sure.
It was either Zelda 2 or Dragon Warrior 1. Can't remember which was first.