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First game you played where you could save your progress

For me is was the game I bought with my C64 back in 1986, the first game I bought for the C64, Gunship! by Microprose:


GunshipTitle.gif
 
Gex 2: Enter the Gecko for my brand new PS1. Before that I just had a couple of old NES games and nothing in-between.

I remember it vividly because my parents bought a Madcatz memory card instead of a proper Sony one and it didn't work, so for the first couple of days that I had my new game and new system, I had to keep starting over every time I turned it off. Being able to save was a revelation.
 
Zork (1981) had a save game feature. Wouldn't surprise me if it wasn't the FIRST, though. I'd like to know what the first arcade game to have scores persisting through power cycles is.

My personal first was probably Legend of Zelda.
 
I bet one of those C64 games allowed saving but I didn't know enough English to know how. Otherwise some shareware on the PC. Back then it was a muddle of many different games between the bunch of pirated games that came with the C64 and the various shareware disks that held many games at once. First console game for me was probably Super Mario Land 2 since I started out with arcade-ish games on the Game Boy.
 
For console, I think it must have been Banjo Kazooie.
For PC...probably Myst? (We had a Mac at home, my gaming options were, uh... limited.)
 
Zelda on NES for consoles.

As far as outside consoles, maybe something on my CoCo 2. I know I had a few games that saved to cassette and/or floppies.
 
Probably Rogue, but we had a copy of that before I played much on what I recall was our coco / trs80. Still one of the first games I have memory of saving between sessions until dying in game.
Rogue came out in 1980: wiki
Play now in browser: archive.org
 
Dragon Warrior on NES, or Final Fantasy, or Zelda... not quite sure which I would have played first...

I think Zelda. I think that's the first time they made a big deal out of the battery.
 
Probably Elite on the C64. It was also a potentially risky thing because you might've forgot to rewind the tape so it's on a different spot (so you don't accidentally overwrite the actual game with your save), or you used a different tape for saving but forgot to put it in. I mean, manual saving has always had a dose of risk of screwing it up, but this was both kinda novel and felt kinda flimsy (not to mention other mechanical or physical problems that might occur with the tape recorder or the tape during or after saving) but also exciting.

But generally, I didn't really do a lot of saving in Elite, I wasn't that used to the concept so it wasn't done frequently.

It's probably something like Doom that got me used to it and made saving feel like a common thing to do.
 
Original Zelda or Dragon Warrior. Can't for the life of me remember which one I played first but I have checked from time to time and my Dragon Warrior file is still there....which is insane.
 
Original Zelda or Dragon Warrior. Can't for the life of me remember which one I played first but I have checked from time to time and my Dragon Warrior file is still there....which is insane.
That's pretty crazy, the battery in my copy of Zelda didn't even make it through the 90s lol
 
For consoles, probably Super Mario 64. I don't think any of the NES or Gameboy games I had before then had battery saves, and I never had any 16 bit consoles. I did play some Sonic & Knuckles and Mario Allstars at a friend's house if those count, but I didn't even know those had saves until I read it in this thread.

For PC, there's Doom and a bunch of adventure games from the early mid 90s.
 
Pokemon.

I didn't know that saving was a thing at first, so I just kept my Gameboy on all the time and would restart when the battery died.

Then my friends told me how to save days later and it was the first time in my life that I ever felt like a total fucking idiot, lmao.
 
Looking back, it would have to be The Legend of Zelda for me. However, I was quite young so I never truly appreciated the ability to do so. Does anyone know what was the first console game that allowed for saving? I guess this thread might really show your age, lol.

Also, password saves do not count!

Edit: PC games included as well, please educate me!

I think police quest 1
 
For me it was Dragon Warrior. There was a little card that came with the game telling people you HAD to hold down reset as you turned off the power in order not to lose progress which created the habit of me doing that til the GameCube era
 
I have a deep dark secret about this Gaf.

When I originally played FFIV, I had absolutely no idea I could save on the world map. Instead, I saved on every save point inside of dungeons for the longest time. Talk about putting myself into hard mode. The rage that came with not knowing was pretty real.
 
Golden cartridge of Legend of Zelda, so beautiful!!!

By the way in the opposite side when I bought FF7 I had no memory card and after spending 9 hours playing (arrived at Nibelheim) I couldn't turn off the console... so it spent all night on and bought a memory card the next day and finally was able to save (I was resisting on buying one), the console didn't explode but it was really hot (it was summer in spain at 40 degrees).
 
Legend of Zelda on the NES.

If you don't count Metroid, which had the code entry system. (Blech)

This is for console games, I'm pretty sure many various games on the Apple II and C64 had game saves built in.
 
The Legend of Zelda NES for me. It was mind blowing at the time after getting used to using long ass passwords in Metroid and Kid Icarus. Holding reset and turning off the power like the manuals suggested always scared the shit out of me because I was worried I would do it wrong one day.
 
Something on our Apple IIe in the early '80s, I'm sure.

Console-wise, either Miracle Warriors or Phantasy Star on the Master System.
 
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