If you like the game, that's great and I'm happy for you.I'm not wrong though. Are you seeing all this geometry density and detail? Show me another Halo game with any interior location that comes anywhere close to what's in this small clip.
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Also, I'm loving the enemy animations and movements. There was a scene where the elite's movement is so fucking slick. There's another when the jackal gets bashd by chief and I love the way the Jackal stumbles backwards before recovering. Lots of little details to appreciate.
I refuse to watch it. I've seen enough and I'm sold. I'll be there day 1.
I also keep asking over and over: Is nobody looking at the geometry detail in these environments? It has literally never been this good in Halo, ever.
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Infinite looks betterIt's not as impressive as you claim it is hype-man. As much as I disliked the Halo 5 campaign, I thought that they had sections that were equally as impressive as the ones that you keep highlighting.
Halo 5: Guardians:
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Yes, Elden Ring is another one that looks flat out fucking ugly. its saving grace is the art design, Halos saving grace is the MP.its not ugly..its just outdated. i mean, u can say the same thing about elden ring. but whatever, if the game is good and the gameplay is good, graphics come secondary. this cross gen shit is relaly getting old already. we need true next gen to begin, i want my PC to start weeping so i can get a 4080 next year.
If you like the game, that's great and I'm happy for you.
But, it doesn't look that great, it just looks better than before, which was a pretty low bar to begin with. Let's be real here.
Talk about being delusional….I'll take it even further than that. Halo Infinite during gameplay now matches the level of the cutscenes, minus the superior individual character geometry as well as the vastly improved facial detail. Outside of that, Halo Infinite is looking incredible, easily as good as the MP, which already looks way better than what the videos showed us. You had to play it yourself to understand how good Halo Infinite looks visually in motion. To me with this latest campaign footage I am comfortably calling it the best looking FPS shooter I've ever seen. I'm leaning heavily with that statement on just how much I love what the game is doing artistically. No FPS has as a world with locations and environments that look quite as inviting and as fun to explore as this game does. And I feel that was intentionally done. They want to build a world people will want to explore.
My view on people not impressed is that they want Halo to go for a more photo real approach like other shooters and/or just don't like the classic halo art style. For example, Doom Eternal is a super impressive looking game from a graphics and technical standpoint, but I am not a very big fan of its visual design and art. I think Halo has both serious technical achievements while also having the most attractive looking visual design/art direction of any modern FPS game. The rest just look more boring by comparison. This game's art direction is something else.
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Yeah it is very clean, looks 4k or close to it most of the time.I watched this on my 4K OLED tv, this looks beautiful
you probably mean this, but it looks written so sarcastically.This game looks fucking UNBELIEVABLE WOW. Just got done watching it on my television. I knew this game would fucking look amazing when we got more proper, uncut footage of on foot gameplay, but I was even then still very surprised at what I saw. Thank god the person playing was also decently competent, so they didn't make the game look horrible. Wow. Story looks good too!
Hands down the dream Halo title from a graphics perspective. The polygon detail in environments, just like I thought I observed, is absurdly high. What a beautiful game.
I, too, wish I could dumb down every game to a format and pretend it's boring without even playing it and make claims about its Metacritic score is or what many think about it. Truly an achievement for a user.Pray it gets at least 85 on Metacritic
And that's a shame for your main console franchise. It still is, in the minds of many.
While it looks like Halo, where you will need to clear outposts, and watch a couple of cutscenes, where the characters grimace like in a cheap TV series.
It's time for this episode to be quiet, along with Gears of War. They don't develop in any way. Gears is at least graphically evolving.
It's not as impressive as you claim it is hype-man. As much as I disliked the Halo 5 campaign, I thought that they had sections that were equally as impressive as the ones that you keep highlighting.
Halo 5: Guardians:
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You sir just smoked him lol and on top of that everything is looks 4K60 fps in engine and real time with dynamic weather! Even cutscenes are 4K60 fps in Halo Infinite. Something that wasn't available on console for Halo 5 on XB1 and XB1X. This looks WAY better than the One X version of Halo 5Lol you might wish you didn't show that weak, fake scene. Halo Infinite smokes this in just about every scene where you get to see its environment. You can't even approach that thing in this scene. It's just a fake backdrop, window dressing. You don't even get anywhere close till they put you in a different scene where you are in the forerunner Phaetons.
Look at the far weaker geometry detail compared to Halo infinite.
The rockfaces on mountain sides are night and day better in Infinite.
These gameplay clips destroy that entire scene.
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This one is 1080p even lol
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Everything below this is all off screens from youtube. It's a no contest. Halo 5 doesn't come close to this. It has some impressive scenes, but no matter where you look it's getting brutalized by Infinite.
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What other Halo titles mostly fake, Halo Infinite appears to do for real, for real with significantly more visual fidelity lol.
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Graphics, cross-gen and shit be damned. This looks great to me.
Lol you might wish you didn't show that weak, fake scene. Halo Infinite smokes this in just about every scene where you get to see its environment. You can't even approach that thing in this scene. It's just a fake backdrop, window dressing. You don't even get anywhere close till they put you in a different scene where you are in the forerunner Phaetons.
Look at the far weaker geometry detail compared to Halo infinite.
The rockfaces on mountain sides are night and day better in Infinite.
These gameplay clips destroy that entire scene.
- YouTube
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.youtube.com
- YouTube
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.youtube.com
- YouTube
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.www.youtube.com
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This one is 1080p even lol
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Everything below this is all off screens from youtube. It's a no contest. Halo 5 doesn't come close to this. It has some impressive scenes, but no matter where you look it's getting brutalized by Infinite.
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What other Halo titles mostly fake, Halo Infinite appears to do for real, for real with significantly more visual fidelity lol.
This looks so good, so inviting to play. Idk why but I get serious BOTW vibes everytime I see campaign footage
And some peoples views on this game continue to boggle my mind. I honestly think it looks great.
The part at the start, just the texture quality, and quality of the materials just looks so good, almost like there are numerous texture layers on the floor and walls, all reflecting diferent reflections and light sources.
Maybe its just one of those games that doesnt translate well on Youtube for some poeple.
Graphical trickery or not, there are plenty of scenes in Halo 5 (hell, in Halo 4) that match the presentation prowess of the screens you are showing. I appreciate that from a TECHNICAL perspective that Halo Infinite is able to use fewer tricks to achieve what ends up on the screen and that you can travel to many of these structures but isn't that to be expected? The Xbox Series X is 8x more powerful than the Xbox One. Side-by-side, most people would have difficulty distinguishing improvements between the screen shot that I posted and the dozens that you have.
You sir just smoked him lol and on top of that everything is looks 4K60 fps in engine and real time with dynamic weather! Even cutscenes are 4K60 fps in Halo Infinite. Something that wasn't available on console for Halo 5 on XB1 and XB1X. This looks WAY better than the One X version of Halo 5
Oh dont worry, i'm certainly NOT surprised by the feelings of certain members on here in regards to this game.No sorry it's just not a looker. A game like Killzone Shadow Fall already did these multilayer reflections with different light sources with added raytrace maps.
Has nothing to do with youtube. Microsoft itself is guilty of presenting Infinite as a big game that would showcase the XSX graphics power. Surely they have themselves to blame for this.
So don't be surprised if people say it looks generic and nothing special in terms of graphics.
Thank for infoThe game Informer video that 42 minutes long has MAJOR spoilers so don't watch if you want to avoid. They don't warn you about them.
This looks worse than Gears 5, it looks an entire generation behind Forza Horizon 5, and a marginal step-up from Halo 4.
Oh dont worry, i'm certainly NOT surprised by the feelings of certain members on here in regards to this game.
Meanwhile in Halo Infinite on some random sewer grate that no one will ever see.
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Just switched Halo 5 difficulty on normal to make comparation YOU AAARE RIGHTHalo is one of those few games where the ia actually change between normal, eroic and legendary so he is probably playing on normal, i mean videogame journalists, what do you expect?!
That's what I'm currently doing on the PC.Thinking on making a full MCC replay again
Looks like knack took a dump and you were the result.Look like Knack had a baby with a shooter.
You nailed here ser, very good post.Shit, I've been playing Forza Horizon 5 nonstop and see how unreal that game looks, and I still say with confidence Halo Infinite is serving up a Series X showcase using the classic Halo art style. It's the biggest issue I feel people have with this game, that it doesn't use a more realistic art style and is sticking close to its classic roots. They said they wanted to give people Halo CE with modern graphics. What's in that footage is definitely it.
This is what was said back in February.
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INSIDE INFINITE – FEBRUARY 2021
<p>Welcome to the latest Inside Infinite! In this monthly series, we aim to bring you closer to our development process by sharing our vision for Halo Infinite and speaking to key areas of the game. Our last two posts featured the Art, Graphics, and Live Teams in December and the Sandbox Team in...www.halowaypoint.com
I also keep asking over and over: Is nobody looking at the geometry detail in these environments? It has literally never been this good in Halo, ever.
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Especially this second one here with chief in 3rd person view holding a turret. Nobody is paying attention to rockface geometry, the huge, very detailed ship with real geometry in the back, the equipment to the right, and how you can make out subtle individual details? Maybe I'm just more of one of those gamers who loves the gameplay environments to help tell the story for me as well as the cutscenes and writing. These environments tell such a clear visual story, and because I'm such a huge fan of the Halo universe, all this stuff excites me.
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Never in a previous Halo title has such massive in size and clearly central to the scene objects been as strongly detailed or easily approachable. Coming across these types of things and them being so impressively detailed would seem to be one of the design goals of Halo Infinite. The closest ever such instance to anything of this sort, at least to me, in a previous Halo title would be the opening of Halo 4, after you crash landed onto Requiem, and the entire wreckage of the ship was there all over the place creating this incredible scene, one that showcased so much scale and potential without being overly big. The way Halo 4 opens up once you touch down on requiem seems to be how Halo Infinite is designed as a whole. People who love Halo campaigns should be able to immediately see the environmental detail and sheer density differences. When I say I'm blown away these are just some of the things I'm referring to along with the size of the incredible draw distances. This isn't the most flattering in stills because of its art, but in motion this game looks crazy good.