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First looks at Halo Infinite Campaign

I'm not wrong though. Are you seeing all this geometry density and detail? Show me another Halo game with any interior location that comes anywhere close to what's in this small clip.


Also, I'm loving the enemy animations and movements. There was a scene where the elite's movement is so fucking slick. There's another when the jackal gets bashd by chief and I love the way the Jackal stumbles backwards before recovering. Lots of little details to appreciate.
If you like the game, that's great and I'm happy for you.

But, it doesn't look that great, it just looks better than before, which was a pretty low bar to begin with. Let's be real here.
 
I would recommend watching the gameplay on TV at 4K. It is the only way to appreciate the detail of various aspects such as texturing (which is very top), reflections and image quality.

My impression after seeing these has been to think that the good feeling of the graphics in the MP (that look very good) is going to carry over to the SP. It is a game that for artistic reasons does not get along with YouTube and is live where its very good technical level is appreciated.

The problem? Personally that is Halo and artistically I've never been a fan. I think that making a Halo carries a slab with it and leaves little to innovate artistically. It's the reason why I'd like to see 343 doing anything other than Halo one day.
 
I also keep asking over and over: Is nobody looking at the geometry detail in these environments? It has literally never been this good in Halo, ever. :messenger_grinning_sweat:


It's not as impressive as you claim it is hype-man. As much as I disliked the Halo 5 campaign, I thought that they had sections that were equally as impressive as the ones that you keep highlighting.

Halo 5: Guardians:

halo-5-gets-gameplay-videos-screenshots-missing-split-screen-explanation-492500-11.jpg
 
Halo 5 had worse about everything. I dont think people saying H5 looked good really didn't play it too much. The inside environments looked fine but the enviroments were barren and loads of textures very low res. No wonder, it was build for 60fps on base xbone. Infinite looks leagues better even though its not a looked by todays standpoint obviously.
 
its not ugly..its just outdated. i mean, u can say the same thing about elden ring. but whatever, if the game is good and the gameplay is good, graphics come secondary. this cross gen shit is relaly getting old already. we need true next gen to begin, i want my PC to start weeping so i can get a 4080 next year.
Yes, Elden Ring is another one that looks flat out fucking ugly. its saving grace is the art design, Halos saving grace is the MP.

my 2 cents
 
If you like the game, that's great and I'm happy for you.

But, it doesn't look that great, it just looks better than before, which was a pretty low bar to begin with. Let's be real here.

I'll take it even further than that. Halo Infinite during gameplay now matches the level of the cutscenes, minus the superior individual character geometry as well as the vastly improved facial detail. Outside of that, Halo Infinite is looking incredible, easily as good as the MP, which already looks way better than what the videos showed us. You had to play it yourself to understand how good Halo Infinite looks visually in motion. To me with this latest campaign footage I am comfortably calling it the best looking FPS shooter I've ever seen. I'm leaning heavily with that statement on just how much I love what the game is doing artistically. No FPS has as a world with locations and environments that look quite as inviting and as fun to explore as this game does. And I feel that was intentionally done. They want to build a world people will want to explore.

My view on people not impressed is that they want Halo to go for a more photo real approach like other shooters and/or just don't like the classic halo art style. For example, Doom Eternal is a super impressive looking game from a graphics and technical standpoint, but I am not a very big fan of its visual design and art. I think Halo has both serious technical achievements while also having the most attractive looking visual design/art direction of any modern FPS game. The rest just look more boring by comparison. This game's art direction is something else.


 
I'll take it even further than that. Halo Infinite during gameplay now matches the level of the cutscenes, minus the superior individual character geometry as well as the vastly improved facial detail. Outside of that, Halo Infinite is looking incredible, easily as good as the MP, which already looks way better than what the videos showed us. You had to play it yourself to understand how good Halo Infinite looks visually in motion. To me with this latest campaign footage I am comfortably calling it the best looking FPS shooter I've ever seen. I'm leaning heavily with that statement on just how much I love what the game is doing artistically. No FPS has as a world with locations and environments that look quite as inviting and as fun to explore as this game does. And I feel that was intentionally done. They want to build a world people will want to explore.

My view on people not impressed is that they want Halo to go for a more photo real approach like other shooters and/or just don't like the classic halo art style. For example, Doom Eternal is a super impressive looking game from a graphics and technical standpoint, but I am not a very big fan of its visual design and art. I think Halo has both serious technical achievements while also having the most attractive looking visual design/art direction of any modern FPS game. The rest just look more boring by comparison. This game's art direction is something else.


Talk about being delusional….

flexing delusions of grandeur GIF
 
Pray it gets at least 85 on Metacritic
And that's a shame for your main console franchise. It still is, in the minds of many.


While it looks like Halo, where you will need to clear outposts, and watch a couple of cutscenes, where the characters grimace like in a cheap TV series.

It's time for this episode to be quiet, along with Gears of War. They don't develop in any way. Gears is at least graphically evolving.
 
This game looks fucking UNBELIEVABLE WOW. Just got done watching it on my television. I knew this game would fucking look amazing when we got more proper, uncut footage of on foot gameplay, but I was even then still very surprised at what I saw. Thank god the person playing was also decently competent, so they didn't make the game look horrible. Wow. Story looks good too!

Hands down the dream Halo title from a graphics perspective. The polygon detail in environments, just like I thought I observed, is absurdly high. What a beautiful game.
you probably mean this, but it looks written so sarcastically.


The game is super clean. Ill give you that.
 
Pray it gets at least 85 on Metacritic
And that's a shame for your main console franchise. It still is, in the minds of many.


While it looks like Halo, where you will need to clear outposts, and watch a couple of cutscenes, where the characters grimace like in a cheap TV series.

It's time for this episode to be quiet, along with Gears of War. They don't develop in any way. Gears is at least graphically evolving.
I, too, wish I could dumb down every game to a format and pretend it's boring without even playing it and make claims about its Metacritic score is or what many think about it. Truly an achievement for a user.
 
It's not as impressive as you claim it is hype-man. As much as I disliked the Halo 5 campaign, I thought that they had sections that were equally as impressive as the ones that you keep highlighting.

Halo 5: Guardians:

halo-5-gets-gameplay-videos-screenshots-missing-split-screen-explanation-492500-11.jpg

Lol you might wish you didn't show that weak, fake scene. Halo Infinite smokes this in just about every scene where you get to see its environment. You can't even approach that thing in this scene. It's just a fake backdrop, window dressing. You don't even get anywhere close till they put you in a different scene where you are in the forerunner Phaetons.

Look at the far weaker geometry detail compared to Halo infinite.

The rockfaces on mountain sides are night and day better in Infinite.

These gameplay clips destroy that entire scene.





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This one is 1080p even lol

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Everything below this is all off screens from youtube. It's a no contest. Halo 5 doesn't come close to this. It has some impressive scenes, but no matter where you look it's getting brutalized by Infinite.


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What other Halo titles mostly fake, Halo Infinite appears to do for real, for real with significantly more visual fidelity lol.

Hell, this single interior puts all of Halo 5 to shame on raw polygon detail. People have a very rosey lense of Halo 5's visual achievements. As someone who has been one of 343's biggest supporters on here for years when many others just typically crapped on everything they did, but are suddenly now really impressed, Halo 5 doesn't approach the visual fidelity and raw detail present in Halo Infinite. Don't confuse familiar for identical visual accomplishment. There are so many things that Halo Infinite is doing on a much higher level, biggest among them being pure draw distance, picture quality, geometry density, and a number of other things it doesn't make sense to get into since it should be so obvious on the whole. Easiest way to tell is just go look at meridian station level in Halo 5. There are more beautiful levels of course, but even they pale in comparison. Halo 5 at its most flattering at 4K 60fps on Series X does not match this game on pure technical accomplishment or visual fidelity. The parts that look best are very carefully crafted, smaller areas. But just look around at them and you'll see a distinct lack of the geometry detail that is so visible and present across even insignificant seeming areas of Halo Infinite's visual presentation.

 
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Lol you might wish you didn't show that weak, fake scene. Halo Infinite smokes this in just about every scene where you get to see its environment. You can't even approach that thing in this scene. It's just a fake backdrop, window dressing. You don't even get anywhere close till they put you in a different scene where you are in the forerunner Phaetons.

Look at the far weaker geometry detail compared to Halo infinite.

The rockfaces on mountain sides are night and day better in Infinite.

These gameplay clips destroy that entire scene.





haloinfinitegameplay_4k_02-2aac0699b4c64b9a9cd0d2f52aa09499.png

haloinfinitegameplay_4k_10-3d378ab1a4884a569a0fd7d81997bdab.png


This one is 1080p even lol

cf_inf_bansheeaction-ac7e65b1efb74fb6938bdb868845b1ae.png





Everything below this is all off screens from youtube. It's a no contest. Halo 5 doesn't come close to this. It has some impressive scenes, but no matter where you look it's getting brutalized by Infinite.


bat7cyg.png
VAt04VC.png
UC924NW.png
YqRDEBT.png
Zlo4L9U.png
PyM5AMA.png



QzorLJG.png
a1v8OkX.png


What other Halo titles mostly fake, Halo Infinite appears to do for real, for real with significantly more visual fidelity lol.
You sir just smoked him lol and on top of that everything is looks 4K60 fps in engine and real time with dynamic weather! Even cutscenes are 4K60 fps in Halo Infinite. Something that wasn't available on console for Halo 5 on XB1 and XB1X. This looks WAY better than the One X version of Halo 5
 
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Graphics, cross-gen and shit be damned. This looks great to me.

This is what I'm saying. This world, this space, this environment looks significantly more enticing and exciting than any of the other shooters out there from an artistic standpoint. Shit looks great.

The latest gameplay footage even confirms some of the concept art we saw. They are real locations, much of the concept art we saw as today's footage showed some of those very locations. This area below and others were shown in today's gameplay.

AbgYpDj.jpg


jL1mU96.jpg
 
Lol you might wish you didn't show that weak, fake scene. Halo Infinite smokes this in just about every scene where you get to see its environment. You can't even approach that thing in this scene. It's just a fake backdrop, window dressing. You don't even get anywhere close till they put you in a different scene where you are in the forerunner Phaetons.

Look at the far weaker geometry detail compared to Halo infinite.

The rockfaces on mountain sides are night and day better in Infinite.

These gameplay clips destroy that entire scene.





haloinfinitegameplay_4k_02-2aac0699b4c64b9a9cd0d2f52aa09499.png

haloinfinitegameplay_4k_10-3d378ab1a4884a569a0fd7d81997bdab.png


This one is 1080p even lol

cf_inf_bansheeaction-ac7e65b1efb74fb6938bdb868845b1ae.png





Everything below this is all off screens from youtube. It's a no contest. Halo 5 doesn't come close to this. It has some impressive scenes, but no matter where you look it's getting brutalized by Infinite.


bat7cyg.png
VAt04VC.png
UC924NW.png
YqRDEBT.png
Zlo4L9U.png
PyM5AMA.png



QzorLJG.png
a1v8OkX.png


What other Halo titles mostly fake, Halo Infinite appears to do for real, for real with significantly more visual fidelity lol.

Graphical trickery or not, there are plenty of scenes in Halo 5 (hell, in Halo 4) that match the presentation prowess of the screens you are showing. I appreciate that from a TECHNICAL perspective that Halo Infinite is able to use fewer tricks to achieve what ends up on the screen and that you can travel to many of these structures but isn't that to be expected? The Xbox Series X is 8x more powerful than the Xbox One. Side-by-side, most people would have difficulty distinguishing improvements between the screen shot that I posted and the dozens that you have.
 
pretty sure our ancestors invented the word "alright" in preparation for us discussing Halo Infinite.

If this had come out in 2017 on the Xbox One X, looking like these screenshots. I would have been impressed but not blown away.

But If you went back to 2017 and showed me these screenshots, and told me this is a 2021 next-gen game on a 12-teraflop machine, I'd think you were taking the piss. This looks worse than Gears 5, it looks an entire generation behind Forza Horizon 5, and a marginal step-up from Halo 4.

I'm glad folks are excited about it, the open-world stuff and RPG elements give folks reason to be excited - as this isn't just going to be "another Halo" (for better or worse), but it's okay to be excited about a new Halo game whilst being disappointed at how stale it looks visually. You can be both.
 
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And some peoples views on this game continue to boggle my mind. I honestly think it looks great.
The part at the start, just the texture quality, and quality of the materials just looks so good, almost like there are numerous texture layers on the floor and walls, all reflecting diferent reflections and light sources.

Maybe its just one of those games that doesnt translate well on Youtube for some poeple.

No sorry it's just not a looker. A game like Killzone Shadow Fall already did these multilayer reflections with different light sources with added raytrace maps.

Has nothing to do with youtube. Microsoft itself is guilty of presenting Infinite as a big game that would showcase the XSX graphics power. Surely they have themselves to blame for this.

So don't be surprised if people say it looks generic and nothing special in terms of graphics.
 
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I think the game looks fantastic. And we only saw the very beginning of the game. I am looking forward to seeing other locations.

For all the people saying the gameplay looks slow, not every game needs to be super fast. I'm glad it isn't Doom or Call of Duty. Halo has always had a slower pace. If you want faster gameplay, go play Doom or Call of Duty or any other super fast game.

Let Halo be Halo.
 
Graphical trickery or not, there are plenty of scenes in Halo 5 (hell, in Halo 4) that match the presentation prowess of the screens you are showing. I appreciate that from a TECHNICAL perspective that Halo Infinite is able to use fewer tricks to achieve what ends up on the screen and that you can travel to many of these structures but isn't that to be expected? The Xbox Series X is 8x more powerful than the Xbox One. Side-by-side, most people would have difficulty distinguishing improvements between the screen shot that I posted and the dozens that you have.

There are not many scenes in either game that match the presentation prowess of the screens I'm showing actually, especially the direct feed screens I'm showing. Much of the rest of what I'm showing is obscured by them being youtube screen grabs. You must mean there are beautiful looking scenes in terms of artistic composition and presentation that look fantastic also, but the problem every one of those scenes will have up against Halo Infinite is Halo Infinite is giving you all plus far superior near distance detail, far superior long distance detail, way more geometry throughout its environments and more detail packed into every little object, right down to bolts, latches, crates, storage containers, UNSC equipment, banished equipment, everything is just way more lush with detail. The biggest reason for this is Halo Infinite's game engine can clearly process a lot more geometry than previous Halo game engines could. That's what should jump out to any Halo player. Whenever Halo 4 and 5 did something truly awe inspiring, if you look carefully enough, they're not doing it over the massive distances that Halo Infinite is, they're usually keeping you in very constrained spaces when they do it also, otherwise the gameplay couldn't work. When they do go bigger in play space, so too must the visual complexity of the location become far more simplified. Halo Infinite is giving you the best of both worlds.

Only people who haven't put serious time into playing past Halo campaigns, and who haven't been paying attention to Halo Infinite would have trouble distinguishing side by side. It's obvious on pure geometry detail alone. Any outdoors environment in any prior Halo game is not packing the kind of raw geometry detail as seen in Infinite. And as for the graphical trickery stuff. What tells you Halo Infinite won't have its own such scenes on top of also making most of what it does actually be real geometry the player can approach however they wish? Halo Infinite has already given you a battle in mid-air right at the edge of falling into deep space with the entirety of the environment below being still clearly visible and clearly readable.

Halo 4 and 5 in pockets can fake out people, but anybody who has played the games know what's really happening in that area. Take Halo 4's jungle level or the desert like level in that huge moving fortress of a UNSC vehicle. People who have played the games know how limited the player is in their tactical options, how if they cross over to the water too far they're instantly dead, despite it still being so close to the fighting space.
 
You sir just smoked him lol and on top of that everything is looks 4K60 fps in engine and real time with dynamic weather! Even cutscenes are 4K60 fps in Halo Infinite. Something that wasn't available on console for Halo 5 on XB1 and XB1X. This looks WAY better than the One X version of Halo 5

Yeeeahh. Totally smoked. Again, Xbox Series X is 8x more powerful than Xbox One, I would expect some technical upgrades in terms of real time technical capabilities.

TECHNICAL CAPABILITIES != GRAPHICS/PRESENTATION... When you are throwing around "This is the best LOOKING fps of all time..." you can't also caveat 'for an open world game', 'that also had to run on last gen consoles', 'that doesn't strive for realism', 'that purposely tried to capture the visual style of a game released in 2001', 'that's not trying to look like Doom', and on and on and on...

Halo Infinite's gameplay is what I am looking forward to, there are plenty of titles in the pipeline that surpass what is on display from a graphical perspective. (And that's ok, Halo Infinite doesn't need to be the best looking FPS of all time.)
 
No sorry it's just not a looker. A game like Killzone Shadow Fall already did these multilayer reflections with different light sources with added raytrace maps.

Has nothing to do with youtube. Microsoft itself is guilty of presenting Infinite as a big game that would showcase the XSX graphics power. Surely they have themselves to blame for this.

So don't be surprised if people say it looks generic and nothing special in terms of graphics.
Oh dont worry, i'm certainly NOT surprised by the feelings of certain members on here in regards to this game.
 
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I feel like people saying this doesn't look as good as Halo 4 or 5 either haven't played the Infinite flights or have never played Halo 4 or 5.

Halo 4 was and still is a shitty looking game and I'm tired of seeing endless praise for it. It is all surface level graphics that look good in promo shots but when you actually play it looks like shit and worse than Halo 3 or Reach.
This looks worse than Gears 5, it looks an entire generation behind Forza Horizon 5, and a marginal step-up from Halo 4.
20C3659A13BB141C586614AF9D0400C89DDA5CDD


Meanwhile in Halo Infinite on some random sewer grate that no one will ever see.

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People who think this looks like Halo 5 need new eyes. Textures, volumetric s and lighting are much better, and all of that on a bigger scale. Looks good for a cross gen game for sure.
 
Good to be back on NeoHate.

Where graphics mean everything.

I'll be having fun while you guys argue over video games.
 
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Oh dont worry, i'm certainly NOT surprised by the feelings of certain members on here in regards to this game.

Haha i also would ignore it if the game looks like that. It's MS themselves that created this narrative before launch that everything XSX would blow everything away.
 
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All that aside, my summary on all the collective information I've consumed so far today is this is the Halo game I've always wanted, the version of Halo I never knew I wanted because I never knew it would ever come together like this.

For big story nuts and lore nuts like myself, the story looks like it's going to deliver. They're leaning heavy into a personal master chief story, they have the mystery side covered with Cortana, what to expect from banished enemies, whether the flood may show, and whatever that new enemy has in store. I'm also seeing scenes reminiscent of covenant only matters or inner politics the likes of which we haven't seen without chief being present since about halo 2. We were seeing Banished heavyweights chopping it up and discussing things. They're going heavy on beautiful scenes found in the concept arts that were put out recently. The gameplay plain looks better than any other fps shooter that I would be interested in playing, lots more fun.

The structure of the gameplay design, how they handle the more open sandbox spaces, the semi-open world as it were, the upgrades, how they deal with collectibles, spartan cores, the forward operating bases, how collectables work. The enemy hit response and behaviors are EXCELLENT if you pay close attention, something I've always wanted to be done better in Halo. It feels more RPG esque to me. I even love the valor aspect of the game. The more valor you have, the better backup and gear you can call in from a FOB base. There is personal enemy behaviors and AI to make them distinct from other enemies, such as the bosses. So many more details to touch on, there's a lot put out today. This game is going to be a massive fucking hit.

Even before considering the rest of what Microsoft has in store for Xbox in the coming years like Starfield, Perfect Dark, Elder Scrolls, Redfall, Contraband, Avowed, The Outer Worlds 2, Indiana Jones etc., I surprisingly wasn't expecting what I now expect will happen this coming holiday to take place this soon. I'm not referring to sales or anything, but more along the lines of image and narrative about Microsoft's first party efforts. Even before all the new stuff has dropped, the two games that will most strongly have made the case will be from franchises that Microsoft was for years criticized for relying on much too often. Forza and Halo. Forza Horizon 5 I think is a omen of things to come in terms of how well received first party Xbox juggernauts will be in the coming years. Have to say I couldn't be happier for them and I couldn't be happier for 343. This game I think is them officially taking Halo as their own.

Oh shit, I knew it was just a matter of time. Rivet Rivet the legend. :messenger_tears_of_joy:

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Halo is one of those few games where the ia actually change between normal, eroic and legendary so he is probably playing on normal, i mean videogame journalists, what do you expect?!
Just switched Halo 5 difficulty on normal to make comparation YOU AAARE RIGHT :messenger_beaming:
Damn......never played any Halo game on normal or easy, so huge differences on elites combat, grunts flanks, jakal snipers, brute charges. It is a fucking night & day for every difficulty .
 
All being well I will be able to get an Xbox Series X to see this in all its glory..just won't be the same on the base X-box1.....
 
Shit, I've been playing Forza Horizon 5 nonstop and see how unreal that game looks, and I still say with confidence Halo Infinite is serving up a Series X showcase using the classic Halo art style. It's the biggest issue I feel people have with this game, that it doesn't use a more realistic art style and is sticking close to its classic roots. They said they wanted to give people Halo CE with modern graphics. What's in that footage is definitely it.

This is what was said back in February.





I also keep asking over and over: Is nobody looking at the geometry detail in these environments? It has literally never been this good in Halo, ever. :messenger_grinning_sweat:


Especially this second one here with chief in 3rd person view holding a turret. Nobody is paying attention to rockface geometry, the huge, very detailed ship with real geometry in the back, the equipment to the right, and how you can make out subtle individual details? Maybe I'm just more of one of those gamers who loves the gameplay environments to help tell the story for me as well as the cutscenes and writing. These environments tell such a clear visual story, and because I'm such a huge fan of the Halo universe, all this stuff excites me.



Never in a previous Halo title has such massive in size and clearly central to the scene objects been as strongly detailed or easily approachable. Coming across these types of things and them being so impressively detailed would seem to be one of the design goals of Halo Infinite. The closest ever such instance to anything of this sort, at least to me, in a previous Halo title would be the opening of Halo 4, after you crash landed onto Requiem, and the entire wreckage of the ship was there all over the place creating this incredible scene, one that showcased so much scale and potential without being overly big. The way Halo 4 opens up once you touch down on requiem seems to be how Halo Infinite is designed as a whole. People who love Halo campaigns should be able to immediately see the environmental detail and sheer density differences. When I say I'm blown away these are just some of the things I'm referring to along with the size of the incredible draw distances. This isn't the most flattering in stills because of its art, but in motion this game looks crazy good.
You nailed here ser, very good post.
 
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