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First Metal Gear Solid 4 Gameplay Footage From Master Collection Vol. 2 Appears Online

Yep thats the brown piss filter I remember.
Day 1.

No! They actually reduced it somewhat. Thank goodness. I am not sure if there was a filter that was removed, or some engine differences or small upgrades but it looks much cleaner now. Much less yellow in the Middle East level. Part of that is from the image not being blown out anymore. Some smoke effects look more realistic so there's something else going on here.

Wasn't there a 360 version they never released. Maybe based off it.

You might be on to something. In Final Fantasy VII's case, that original PC port was used for all(?) the other ports afterwards. I'm unsure if this would help, being a 360 game, but it's probably easier than working with PS3 stuff. The textures would probably have been compressed a lot though. I don't know!
 
MGS4 is such a a strange beast. Notoriously difficult dev cycle because of the uncertainty of the PS3 specs. Frontloaded with insane production value, you can see the quality and dev time spent deteriorate with every new chapter culminating in the final chapter that basically cut out all gameplay except a boss fight, a QuickTime event and running down a literal corridor.

The game overwhelms you with cutscenes and plot twists that get more and more ridiculous and slapstick as the game goes on. It takes itself ultra seriously and simultaneously not serious at all, keeping you as the gamer constantly off balance about how you're supposed to feel about the things that are happening. You'll get a mega serious cutscene that talks about Snake's terminal disease and how he's about to die real soon, and while hearing this news Snake drops his cigarette on purpose so he can take a peak under Naomi's skirt.

Strange experience, but unique. To this day I cannot tell if the game is actually good.
 
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MGS4 is such a a strange beast. Notoriously difficult dev cycle because of the uncertainty of the PS3 specs. Frontloaded with insane production value, you can see the quality and dev time spent deteriorate with every new chapter culminating in the final chapter that basically cut out all gameplay except a boss fight, a QuickTime event and running down a literal corridor.

The game overwhelms you with cutscenes and plot twists that get more and more ridiculous and slapstick as the game goes on. It takes itself ultra seriously and simultaneously not serious at all, keeping you as the gamer constantly off balance about how you're supposed to feel about the things that are happening. You'll get a mega serious cutscene that talks about Snake's terminal disease and how he's about to die real soon, and while hearing this news Snake drops his cigarette on purpose so he can take a peak under Naomi's skirt.

Strange experience, but unique. To this day I cannot tell if the game is actually good.
It's a game being strangled by expectations. You can see it in so many of the story decisions, Kojima was afraid to deliver anything controversial or sad.

I heard that the reason 'Here's To You' plays in the credits is because Kojima originally wanted the game to end with Snake and Otacon being sentenced to death for war crimes. The staff hated it. Ultimately the sheer pressure of how to end this thing meant happy ever after was the only ending left.

I don't think Metal Gear is a pessimistic series, so I don't mind it.
 
MGS4 is such a a strange beast. Notoriously difficult dev cycle because of the uncertainty of the PS3 specs. Frontloaded with insane production value, you can see the quality and dev time spent deteriorate with every new chapter culminating in the final chapter that basically cut out all gameplay except a boss fight, a QuickTime event and running down a literal corridor.

The game overwhelms you with cutscenes and plot twists that get more and more ridiculous and slapstick as the game goes on. It takes itself ultra seriously and simultaneously not serious at all, keeping you as the gamer constantly off balance about how you're supposed to feel about the things that are happening. You'll get a mega serious cutscene that talks about Snake's terminal disease and how he's about to die real soon, and while hearing this news Snake drops his cigarette on purpose so he can take a peak under Naomi's skirt.

Strange experience, but unique. To this day I cannot tell if the game is actually good.

I never understood the cut scene hate this game got at the time, you'd have to have played MGS 1,2,3 in order to play MGS4. After playing 1,2,3 you'd know that MGS games are almost movies and you'd know the games are made up of like 50% cutscenes.

When MGS4 came out i played and completed it in one weekend and loving it, MGS is all about story and the long cutscenes in MGS4 were like candy to a baby for an MGS fan, the MGS story and lore was so addictive, you wanted to know more and more.

The cutscenes and gameplay made MGS4 one of the best games ever made.
 
I'm legit surprised Apple didn't have any issues with the ipod licensing again.

Good guy Tim Apple

tim-cook-apple.gif
 
MGS 4 was the last great mainline entry of the series, Metal Gear 5 was an absolute barren waste-land of a game, no atmosphere, no level of immersion, so much for the sandbox level of design, even a game like Uncharted 4 had better level of immersion. That being said it is a BIG oversight in not including Portable Ops over Ghost Babel, and on top of the fact there is no way to just purchase MGS4 on its own, you have to have the others to go with it....(on a separate note I should get around to buying Portable Ops for the Vita while it is still available...)
 
MGSV was a disappointment in many aspects but also has so much to give.

I basically put it on par with MGS4. They're both annoyingly flawed while still offering great experiences.

2 and 3 are the pinnacle of course.
 
MGS4 aside, I am really looking forward to play Peace Walker again, especially co-op with against vehicles, and mechas.

I was never much of online player (even though to this day I am still somehow amazed by the fact that you can play together, or against other people all over the world), but PW was truly a pleasant experience for what it was, while there were still active players in early 2010s.

It was still possible to find some people around 2018, but I doubt anyone plays it now.

In lots of ways I prefer it over MGSV, especially because of story and characters.
 
My strongest memory of this game will always be one time in n the middle of my playthrough I had two hours to play and I watched nothing but video that whole time.
 
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