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First Official NeoGAF Pokemon Tournament

I love TMs. Seriously, not much I can want, finished my dex (well, the 490) a long time ago and have most of the items I need. Now I just need fuel for making new team members with good movesets.
 
TJ Spyke said:
OK, I got one ready and it's at least a decent one (how good depends of coarse on what Pokemon you give it to).

Pop online, I'm around. Just excuse the name of the buizel somebody gave me. :lol
 
Round 7 Loser's Bracket
Deadline: 9:00 PM PDT (Midnight EDT) July 8th, 2007.
Division 1
Jiggy37
BorkBork

Adumaha
Death_Born

Division 2
Crazymoogle
Giard

FootNinja
Bye
 
Even though I'm out, anyone up for a fight? I needs practice. "/ And advice probably.
 
cvxfreak said:
Shall be over soon. :)

haha, you have the hot hand tonight. triple crits, two from the same move, totally unassisted. battlerev flashbacks ;_;

cvx: haha, sorry, had to test his defense for a bit, but I didn't want to drag it out any further so I just escaped. good battle.
 
Any advice would be awesome. 'cause I feel like I'm always fighting an uphill battle here.
I am working on getting some Leftovers, but that 1% chance just ain't too good, haha.
 
Thanks Revenant! Awesome rematch! :D

JCX9, you're up next.

RevenantKioku said:
Any advice would be awesome. 'cause I feel like I'm always fighting an uphill battle here.
I am working on getting some Leftovers, but that 1% chance just ain't too good, haha.

This was a really close match, and you beat me last time, so don't feel bad. I'm not good at advice for Pokemon since I usually receive it myself. :/
 
Haha, fair enough. That was damn fun, too! But your damn fattie just would not take damage!
Cubs slaughtered me, so maybe he could give some pointers?
 
RevenantKioku said:
Haha, fair enough. That was damn fun, too! But your damn fattie just would not take damage!
Cubs slaughtered me, so maybe he could give some pointers?

If you want to battle or PM me your team setup (pokes, movesets, items held) I can help you out...
 
I think I'd need to see your sets to offer any real advice, so you could post your team here unless you don't want to. I think you should take off sludge bomb on gengar though, it doesn't really offer much in terms of coverage and something like focus blast could work better.
 
Nice match JCX9. Very good battle knowledge booster. :)

Today's my best showing ever for Pokemon battles. :D
I'm going to arbitrarily attribute it to the fact today's my dad's birthday. :lol
 
cvxfreak said:
Nice match JCX9. Very good battle knowledge booster. :)

Today's my best showing ever for Pokemon battles. :D
I'm going to arbitrarily attribute it to the fact today's my dad's birthday. :lol

gg. I really shouldn't let my favoritism of water types mess up my team. You were much better than the last time.
 
Ugh, I did so many mistakes....especially math-related, if you get what I mean :lol
Oh well, you won, GG. Didn't have time to complete my team, but now I know a lot of my weaknesses and will be hopefully much stronger for the next tourney
 
ASKSLDKAJASKJ~!@!; most ridiculous, unexpected crunch ever. :lol :lol Can hardly believe I won.

gg, you have a really sound strategy, and I had no idea that pokemon was allowed. caught me by surprise. :D
 
Crazymoogle said:
ASKSLDKAJASKJ~!@!; most ridiculous, unexpected crunch ever. :lol :lol Can hardly believe I won.

gg, you have a really sound strategy, and I had no idea that pokemon was allowed. caught me by surprise. :D

Could you clear your PMs?
 
Random tips off the top of my head, some probably much more helpful than others... These are all very generalized, since I have no idea what your (RK's) team is like, or most other people here for that matter. >_> Prepare for the wall of text.



-If your Pokemon has over 300 Speed at level 100, it's often a good candidate for one of the attack-boosting items: Choice Band, Choice Specs, Life Orb, Wise Glasses, or Muscle Band. At that speed level, there are only two situations you tend to end up in: 1) The opponent has a counter that you'll have to end up running from. This is usually the early or middle part of a match, and it's where Choice Band and Choice Specs shine brightest. If you're going to be switching out regardless, being locked into the same attack is no loss, but doing 1.5x damage is a big gain. 2) The opponent doesn't have a counter, so you can stay in and keep firing away. If that happens really early in the match, the non-Choice items are best; they may not have a counter, but they could at least find a resistance and force you to switch at one point if they realized you were stuck with the same move. Later in the match, Choice Band/Specs shine again; once you know there's nothing left that resists Ice, that Choice Band Ice Punch Weavile will go in and slaughter stuff no problem.



-Until you get really awesome with either prediction or just plain knowledge (of what things can learn what moves, of what things hit how hard, etc.), Protect and Substitute can be nice to keep you alive through the learning process. They're not usually going to win you anything most of the time, but you might find that learning one more possible move that someone has can help you in all future matches.



-Focus Sash is great, but putting it on anything except your first Pokemon is slightly asking for trouble. I wouldn't recommend it unless you 1) have a Rapid Spinner to get rid of Spikes/Stealth Rock to make sure Focus Sash will be able to work on a switch-in, or 2) at least a third of your team counters Tyranitar and Hippowdon. That way, even if sandstorm conditions are up to ruin your Focus Sash fun, you'll take the Tyranitar/Hippowdon down with you. It's still possible to work with multiples of that item without these other considerations, but you wind up having to hope that the opponent doesn't have any of those moves/abilities.



-Your starter (not the starters, but the Pokemon you use to start a battle with) should have a wide variety of attacks to choose from, to cover a wide variety of possible opponents instead of risking putting yourself at a disadvantage from the beginning. By attacks, I don't just mean direct damage (although that's one option); having a status effect or an unexpected move can be awesome if it ends up being that your starter can force a switch. For example, a starter Starmie (base 100 Special Attack, 115 Speed) would force a starter Salamence to run away, but the switch-in would probably be something like Blissey (base 255 HP, 135 Special Defense) or Snorlax (160 HP, 110 Special Defense), who laugh in the face of every direct attack Starmie's got, or something like Weavile (120 Attack, 125 Speed) who can survive one attack and then take Starmie down.

So, rather than using all attacks, you could consider setting aside a moveslot for something more general purpose such as Thunder Wave, Reflect, or Light Screen. Look at the possible outcomes: Thunder Wave would mean that even if Salamence stays in, its good speed is ruined. Weavile's awesome speed would be ruined. Blissey would be put in a slight dilemma, having to either switch or use Heal Bell/Aromatherapy to eliminate the paralysis, or ignore the paralysis and attempt to go after you regardless. Reflect causes trouble for a physical attacker Salamence, prevents Snorlax from doing much damage, prevents Weavile from taking out Starmie, and helps protect your team from all things physical for the next four turns. Light Screen causes trouble for special attacker Salamence and allows many things to safely come in against a Blissey who doesn't have Seismic Toss or Thunder Wave.

Starmie's just one example, of course, and not even a particularly good one when we're talking about starters. But I'm only trying to get across the point that having one general purpose move that hurts all possible counters is often a good idea. Not always necessary, though, but something to think about.



-Why not use a defensive Pokemon as the starter? Wouldn't it be a surprise if everyone's expecting something fast? Well, yeah, it would, but the problem with being defensive from the outset is that while they still have a full team of six, they probably have something that can take out your wall--and usually walls don't have the offense to do much back to them in return. They tend to have to boost up with Calm Mind or Curse or even just wait out some status damage from Toxic/Will-O-Wisp to do anything too significant, so it's good to save them for a time when you've already gotten rid of everything on the enemy team that could do significant damage to your wall. If they already know what your wall is, they'll play more carefully to keep the things alive that can beat it.



-Sacrifices are necessary on occasion--sometimes you just have to eat an attack and lose a team member so that you can safely get another Pokemon in without it taking damage on the switch in. Sacrifices are especially worthy of consideration when a Pokemon has done the main job that it's good at. For example, a Skarmory that laid down three Spikes and Stealth Rock is much more expendable than before it set up its moves. Sticking with the same team example... If the enemy has no Rapid Spinner to erase all your spikes in one hit, the Mismagius, Gengar, Dusknoir, Froslass, Spiritomb, Drifblim, or any other Ghost you might have on your team for its immunity to RS loses part of its strategic value, and is more expendable than if they did have an RSer.

Let's take other examples. If you have a team loaded up on four special attackers and they have a Blissey, the single most valuable thing you've got is your physical attacker, who has to be kept alive at all costs. But if Blissey is their only Pokemon who can soak up special hits, and you successfully get rid of her, the physical attacker has done its job and isn't as necessary anymore.

Or let's say that for some unusual reason your team is Tyranitar (Rock/Dark), Claydol (Ground/Psychic), Slowbro (Water/Psychic), Starmie (Water/Psychic), Crobat (Poison/Flying), and Heatran (Fire/Steel). I could say a number of things about recurring weaknesses that happened to accidentally appear in this lineup, but the only main goal I had in mind was to produce a lineup where the first four Pokemon are weak against Grass and against Bug. That means that Crobat and Heatran, both 4x resistant to Grass and to Bug, are the most valuable team members, and the ones who should be last on the sacrifice list... ...at least until you get rid of any enemies who might have those types of attacks. After that point, Crobat and Heatran are more expendable.

There are a number of other ways to decide what can be sacrificed and what can't. You could invert the Blissey example and think about which things on your team have the best special defense and try to protect them. You could look at the issue by considering speed; if their only things left are Snorlax, Bronzong, and Swampert, your Pokemon who run fast and hit hard are really reduced to Pokemon who hit hard, since speed will end up in your favor anyway. And so on.



-Remember to do the minor math instead of relying on the terms "super-effective" and "not very effective." A Heracross' Megahorn, which is 120 base power and 180 with STAB, ends up having 90 power against (for example) Staraptor--but that's still more power than, say, Night Slash, which stays at its neutral 70. Likewise, super-effective Night Slash might have 140 power against Jynx, but neutral Close Combat from that same Heracross hits 180.



-When an opponent switches out against you, this tends to mean one of three things:
1) (Best case scenario) The opponent has no idea what they're doing. If this is true, you've probably already won. Unless they're using ubers and you're using Butterfree and Pupitar, or something.
2) (Medium scenario) Whatever the opponent switched to is that team's best counter to whatever you have that they switched in on. This means that you now have the knowledge that once you reach a point in the battle where you get rid of that counter, the Pokemon you had in before will be safer to come back and do some damage unopposed.
3) (Worst case scenario) Whatever the opponent switched to is one of several good counters they have to whatever they switched in on. If this is true, you might be fighting an uphill battle, but it could also be that they've hurt their team by overspecializing in some way. The only way to find out is to let the battle play out.



-If one of your strategies involves getting a stat boost from Dragon Dance, Agility, Swords Dance, etc. and then destroying things, there tend to be only two items you should consider: Leftovers and Lum Berry. Either will help protect you in that vital turn where you're boosting.
 
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