Okay so i am sitting here thinkin about games cause i have nothing else to do and i really want to know exactly why melee in first person games is so wonky.
Is it because youre essentially controlling a camera? In a fps where you shoot, i assume youre not shooting bullets from the gun but youre activating different animations around the cursor, is this true for most fps games? On that note, is the reason melee is so crappy because you cant just use a cursor? Is it because of hte flatness of the perspective?
what is it exactly? in technical terms? Will the over the shoulder perspective fix this? Oblivion is a game that relies on melee most of the time and even in 3rd person its really wonky, so could part of it just be wonky combat in general? Is there a way to fix melee in FP games so it comes close to 3d action games like DMC or NG?
Whats the deal? CliffyB, You may or may ont be reading this but as an fps dev what do YOU think about melee in fps games? Do you think what weve seen so far is acceptable?
Is it because youre essentially controlling a camera? In a fps where you shoot, i assume youre not shooting bullets from the gun but youre activating different animations around the cursor, is this true for most fps games? On that note, is the reason melee is so crappy because you cant just use a cursor? Is it because of hte flatness of the perspective?
what is it exactly? in technical terms? Will the over the shoulder perspective fix this? Oblivion is a game that relies on melee most of the time and even in 3rd person its really wonky, so could part of it just be wonky combat in general? Is there a way to fix melee in FP games so it comes close to 3d action games like DMC or NG?
Whats the deal? CliffyB, You may or may ont be reading this but as an fps dev what do YOU think about melee in fps games? Do you think what weve seen so far is acceptable?