Wow, ok this is going to be a long post. I'll just start off by saying that the only major problem I have with Reach is map selection. The DLC helped that issue quite a bit IMO, and while the dull grays of the forge-maps are annoying, I find that many of them are actually quite fun. Not all of them though...
Nora Kisaragi said:
...So because I dislike Halo Reach's multiplayer componenet, i'm a crazy person? That's a communist's train of thought.
It was a joke.
Nora Kisaragi said:
Armor Lock only increases killtimes. The killtimes in Halo are already one of the longest in the entire FPS Genre, Armor Lock only increases that to the point of where you're waiting 5 seconds to kill someone you already put at near death with no chance of escape.
I hate this argument. If you want quick kill-times, then there are tons of FPS games out there designed for fast, instant-gratification. Halo has always had a greater emphasis on the ebb and flow of combat, the rhythm of back-and-forth fire-fights. And Bungie flat out TOLD us, they wanted the fire-fights in Reach to be longer and 'messier'. They are. And they are satisfying to those of use who enjoy drama in our combat.
Nora Kisaragi said:
Bloom only adds luck to the game. Gone are the days where a skilled player is rewarded, this is the day where a DMR Spammer can beat someone who is pacing their shots like a skilled player should entirely because of luck. Chance has murdered this game. Secondly, you have to consider the fact that a spartan can flip a scorpion yet magically are unable to hold their gun straight?
Demanding narrative continuity from a multiplayer game is asinine in my opinion. You say bloom adds luck,
I say bloom adds CHOICE. I can CHOOSE to time my shots in perfect cadence with the bloom, ensuring that every shot counts. I can CHOOSE to use my weapon at the range it was intended for in the sandbox, which makes doing so easier. Or I can CHOOSE to take my weapon out of it's intended role in the sandbox, spam the trigger and risk losing because of a stray, lucky bullet. You show me two people in a short-range DMR battle spamming the trigger, I'll show you two idiots.
Now, I've already said that I don't think the bloom is perfectly implemented. The speed at which the bloom increases and the amount it increases per shot could both be adjusted, and should be. With the right tweaking, you would be able to keep it in there for balancing purposes AND do more to punish people that try to luck their way through fire-fights by spamming.
Getting rid of bloom entirely is a stupid idea, because it helped provide the most balanced weapon sandbox in Halo EVER.
Nora Kisaragi said:
The removal of a 1-50 ranked matchmaking system is seen by almost everyone as a horrible idea. The Arena in Halo Reach is an abortion, absolutely nobody plays it and skilled players that are at 1% Onyx have to wait THIRTY Minutes for a match. This goes to prove "Bungie's answer to competitive multiplayer" was to give it the middle finger.
I don't think this was one of the complaints you had in your first post. If it was, I missed it. I agree with you. The idea behind the Arena was clearly to get the people that REALLY cared about the fucking number beside their name away from the people that really didn't give a shit. It was an interesting idea in principle, didn't work in practice. They should bring back 1-50.
Nora Kisaragi said:
Credits are a stupid idea altogether. Gone are the days of earning your armor pieces through achievements, now you have to farm matchmaking games until you get enough credits to rank up after hundreds of games just to buy the damn armor piece. Credits are also an abortion because you barely get any for custom games. This is partly the reason nobody plays customs in Reach.
This is so fucking petty. Who cares how people earn the right to decorate their character model? I play customs with friends all the time. If you and your friends avoid playing customs cause you're dying to earn some credits, maybe you should re-evaluate why you play Halo. Is it for fun, or for the right to display your e-penis with fancy armor?
Armor customization is a nice bonus. That's all it is, it's an extra you earn along the way while you level up. It's there for everybody, regardless of whether they play multiplayer, fire-fight, or the campaign. Regardless of what kind of gamer, they can earn the armor they want. That's parity, and it's fine.
Nora Kisaragi said:
Vehicle Health was a good idea, but executed terribly. It promotes one person stealing a vehicle for their team, then nobody uses that vehicle when the driver dies because the vehicle is going to be destroyed anyways. On the subject of Health, Health is pointless in Halo Reach because it recharges to the nearest third. This goes against everything Bungie said was the point of health in the first place, it originally wasn't supposed to recharge.
Douchebag randoms taking vehicles and power weapons for themselves was a problem long before the new vehicle health system.
And players were always (or SHOULD always have been) weary of jumping into the smoking husk of the vehicle that their teammate just died in.
I agree, I preferred the old vehicle health system, but I don't feel this change really SIGNIFICANTLY hurt the enjoyment or competitiveness of the game. It's a preference, not a game-breaker or a balance issue.
Nora Kisaragi said:
Elites were shafted in Reach. There is no excuse for this. This is probably the last time we'll see Elites/Covenant in the entire halo series so this was a stupid way to dismiss the elites. The Elites were better off in the BETA.
They were better off in the beta, but Elites are still better of in Halo: Reach than they are in Halo 2 and Halo 3, where they were basically just bigger targets. I'm glad Bungie tried to make Elites and Spartans feel unique and play differently, and I'm glad they limited the two going at it to the Invasion playlist (which I enjoy). I think the Elites could have been buffed a little more though, and their weapons should do more damage to vehicles.
So again, we have a small issue that could use some tweaking. Hardly renders the game a disaster.
Nora Kisaragi said:
The new weapons were awesome in the beta, But bungie decided to screw them all. The Focus Rifle should be renamed the Assist Rifle, the Plasma Launcher is only used by idiots that don't realize how stupid Bungie made it after the beta, the concussion rifle is the brute shot with plasma, and the needle rifle is pointless against the DMR since it takes one more shot to kill.
This is the result of that same vocal minority WHINING. They whined that the Focus Rifle was too powerful at all ranges, and that it took no skill to use. Nerfed to appease the die-hard Halo tools.
They whined that the plasma launcher homed in too effectively and the shots traveled too fast. They said it took no skill to use. Nerfed to appease the die-hard Halo tools.
They whined that the needle-rifle took no skill cause it remained more accurate at a high-rate of fire and noobs could rely on a quick super-combine instead of going for the headshot. Nerfed to appease the die-hard Halo tools.
I would LOVE it if Bungie, in their final act before handing the series off to 343, returned these weapons to the state they were in the BETA, and left a giant banner on the wall for 343 saying 'Don't listen to the fucktards constantly whining about weapons taking 'no skill'.
Nora Kisaragi said:
The BR > DMR. Not going to debate this. That's a debate for a different time. That being said, they should have included the BR at least for customs.
Fine. I wouldn't have had a problem with them including the BR in some capacity, whether it was a weapon that had to be earned on the map (lower zoom than the DMR, appropriate bloom, more damage per second, etc) or limited just to customs. It's versatility killed it.