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First person shooters: A wasted gen

The Antitype said:
There are some mods out there. Report them, both to Xbox Live and to Bungie. They can look at the data for the match and determine what was going on. And ban them if they were cheating.

I wouldn't say cheating is RIFE though. I've seen youtube videos of that kind of shit, but never actually encountered ANY cheating in person.

Lag is a bigger issue because, as I said earlier, the bloom isn't tuned as well as it could be, so lag has a bigger affect on weapon accuracy than it should.
I stopped playing multiplayer outside of Firefight because of cheaters :/

Went into a game with some guy auto-targeting everybody, moving at triple speed, and jumping hundreds of feet into the air, said fuck it and never went back.
 
GC|Simon said:
Hi all,

I really got into gaming with the N64, even if I owned a GameBoy before. I grew up with games like The Legend of Zelda: Ocarina of Time, Mario Kart, Super Mario 64 and Perfect Dark. Since those golden days I bought and played a lot of games on a lot of systems (not only on Nintendo systems, but mainly on Nintendo systems).

Even if some publisher and console manufactures still say that the next generation is years away... I'm long enough in the business to know that this isn't the case. This generation is coming to an end.

I started into this generation with the Wii - a day before the European launch back in 2006. To be hones: I loved this generation. The Wii is a great console. Wii has no games? I played some of the best games ever on this console. I also loved this generation for fantastic indie games like World of Goo, Trine and LIMBO.

But when I'm looking at 1st person shooter this generation is a huge meltdown. Action titles were never be as succesful as they are today on consoles. I played most of the Call of Duty's. The ones from Infinity Ward and the ones from Treyarch. I played Gears of War (okay, this is not FPS). Solid games, great action. No question. But overall... those games are boring as hell. The GameCube/PS2/Xbox gen has never been considered to be a great shooter gen. But looking back at games like TimeSplitters... the single player mode was so much better than the ones you get today in Call of Duty games. I played some level a lot of time. In Call of Duty I played every level only once - because there is nothing new to see after the first go-through. Today's shooters are more or less on rails. They are so simpel...

And yesterday's shooters were also better in mutliplayer. Yeah, playing games online is fun. But playing games in splitscreen with some good friends on the same couch is better than everything else. Perfect Dark and Time Splitters offered tons of modes, maps and bots.

There are a lot of people who say: Halo made first person shooters possible in consoles. Have those people ever played Golden Eye or Perfect Dark? The Golden Eye remake on Wii offers imo the best single player FPS experience this gen. You need great HD graphics for creating a great atmosphere? Lol.

Missing the old times, man. This thread will probably bomb. But I don't care. Just wanted to share my opinion about today's shooters.
I'm thinking that will change on October 25th.
 
Nostalgia is phantom joy.

There's more of everything this generation. More good games, more bad games, more innovation, more copycats.
 
i wish first person shooters had better weapon economies. something like RESIDENT EVIL 4's, with weapons with real personality and the ability to upgrade them for tangible results. . . that'd do a lot toward making me actually want to play this garbage.
 
RedSwirl said:
Jesus Christ. It's like some retroactive PC elitism in here.
When Perfect Dark came out, Half-Life and Quake 3 had already been released. The PC was massively far ahead in design at that time.

I am not a PC elitist at all, in fact I consistently disagree the PC is the holy land many make out, but until Halo the gulf between shooters on PC and consoles was huge.
 
I certainly don't know about Perfect Dark being one of the best FPSs ever, but when I go back to play it and GoldenEye, I'm actually kind of surprised at how open their level design is compared to most current shooters. Shooters, by and large, have indeed become very linear compared to their ancestors, the only exceptions being shooter/RPG hybrids like Fallout and BioShock.

EDIT:

StuBurns said:
When Perfect Dark came out, Half-Life and Quake 3 had already been released. The PC was massively far ahead in design at that time.

I am not a PC elitist at all, in fact I consistently disagree the PC is the holy land many make out, but until Halo the gulf between shooters on PC and consoles was huge.

It may have been, but I'm not arguing that one was better than the other. Back then PC and console were kind of two different worlds, not entirely relevant to one another. Like I said in my previous post, a lot of the people who played and love the N64 shooters probably didn't have a computer that could run Half-Life or Quake 3. Of course that's less the case today.

ochobit said:
I'd be surprised if no one has mentioned Bioshock yet. That game alone ends this thread, and opinion, for me.

Actually let me switch back to the PC side for a second and say that game was a bit better back when it was called System Shock 2.
 
StuBurns said:
When Perfect Dark came out, Half-Life and Quake 3 had already been released. The PC was massively far ahead in design at that time.

I am not a PC elitist at all, in fact I consistently disagree the PC is the holy land many make out, but until Halo the gulf between shooters on PC and consoles was huge.

I don't actually get what there is to disagree about PC being the holy land.

It is factually the best at everything. Hell, it's far better at playing all these terrible FPSers that GC|Simon is busy nostalgia splooging over than the consoles they originally released on. How much holier can something gaming-related be? ;)
 
DerZuhälter said:
?! Seriously. So if I would have complained, that the game is to easy with stealth mode, which it is, cuz I was basically running around stealth killing 80% of my opponents, you would tell me also: "It's optional, you can run around with armor mode, if you like it harder." ?

No... this isn't even debatable.
You can play the game the way you want to play it. Don't blame the game if you chose to use the visor to highlight everything for you, or stealth your way past every threat. Personally I think sneaking by guys is just as satisfying than shooting them which is a requirement for most shooters these days.
 
Crunched said:
I stopped playing multiplayer outside of Firefight because of cheaters :/

Went into a game with some guy auto-targeting everybody, moving at triple speed, and jumping hundreds of feet into the air, said fuck it and never went back.
...huh? I didn't realize cheating in Reach was a huge problem until coming into this thread. And I've played it for around 35-40 hours. I guess I'm just lucky?

EDIT: and just to throw my weight on a bandwagon, Reach is a great game, both Single Player and Multi.
 
If it was really just one game and he rage quit to never come back rather than reporting and getting over it. Well that's definitely his loss
 
Amir0x said:
I don't actually get what there is to disagree about PC being the holy land.

It is factually the best at everything. Hell, it's far better at playing all these terrible FPSers that GC|Simon is busy nostalgia splooging over than the consoles they originally released on. How much holier can something gaming-related be? ;)
Dude, if you don't have to move your hands between three handles because of obtuse controller design, it can never be the same. There is an inherent magic in Nintendo hardware, you have bought shame on yourself for suggesting a PC is any substitute, play Golden Eye Wii, play Crysis and look yourself in the mirror when you say Golden Eye isn't the better game, right in the eyes.
 
Piano said:
...huh? I didn't realize cheating in Reach was a huge problem until coming into this thread. And I've played it for around 35-40 hours. I guess I'm just lucky?

EDIT: and just to throw my weight on a bandwagon, Reach is a great game, both Single Player and Multi.
I thought Single Player was enjoyable enough, but MP was a dog. There wasn't one decent map in the lot of it.
 
Piano said:
...huh? I didn't realize cheating in Reach was a huge problem until coming into this thread. And I've played it for around 35-40 hours. I guess I'm just lucky?

EDIT: and just to throw my weight on a bandwagon, Reach is a great game, both Single Player and Multi.
I don't know. I seem to have bad luck with online cheaters, regardless of the game. I stopped playing Pokemon White online as well for similar reasons (playing in matches with infinite health where battles couldn't end, fighting opponents with all shiny legendaries with seemingly perfect stats), but from what I've been told it's not a game where cheaters are populous.

I tend to quit quickly after running into cheaters, as well. Don't have the patience for that, and I don't have many friends who play the same games I do so all of the enjoyment I get out of multiplayer comes from the attitude and health of the community.
 
Wow, ok this is going to be a long post. I'll just start off by saying that the only major problem I have with Reach is map selection. The DLC helped that issue quite a bit IMO, and while the dull grays of the forge-maps are annoying, I find that many of them are actually quite fun. Not all of them though...

Nora Kisaragi said:
...So because I dislike Halo Reach's multiplayer componenet, i'm a crazy person? That's a communist's train of thought.

It was a joke.

Nora Kisaragi said:
Armor Lock only increases killtimes. The killtimes in Halo are already one of the longest in the entire FPS Genre, Armor Lock only increases that to the point of where you're waiting 5 seconds to kill someone you already put at near death with no chance of escape.

I hate this argument. If you want quick kill-times, then there are tons of FPS games out there designed for fast, instant-gratification. Halo has always had a greater emphasis on the ebb and flow of combat, the rhythm of back-and-forth fire-fights. And Bungie flat out TOLD us, they wanted the fire-fights in Reach to be longer and 'messier'. They are. And they are satisfying to those of use who enjoy drama in our combat.

Nora Kisaragi said:
Bloom only adds luck to the game. Gone are the days where a skilled player is rewarded, this is the day where a DMR Spammer can beat someone who is pacing their shots like a skilled player should entirely because of luck. Chance has murdered this game. Secondly, you have to consider the fact that a spartan can flip a scorpion yet magically are unable to hold their gun straight?

Demanding narrative continuity from a multiplayer game is asinine in my opinion. You say bloom adds luck, I say bloom adds CHOICE. I can CHOOSE to time my shots in perfect cadence with the bloom, ensuring that every shot counts. I can CHOOSE to use my weapon at the range it was intended for in the sandbox, which makes doing so easier. Or I can CHOOSE to take my weapon out of it's intended role in the sandbox, spam the trigger and risk losing because of a stray, lucky bullet. You show me two people in a short-range DMR battle spamming the trigger, I'll show you two idiots.

Now, I've already said that I don't think the bloom is perfectly implemented. The speed at which the bloom increases and the amount it increases per shot could both be adjusted, and should be. With the right tweaking, you would be able to keep it in there for balancing purposes AND do more to punish people that try to luck their way through fire-fights by spamming.

Getting rid of bloom entirely is a stupid idea, because it helped provide the most balanced weapon sandbox in Halo EVER.

Nora Kisaragi said:
The removal of a 1-50 ranked matchmaking system is seen by almost everyone as a horrible idea. The Arena in Halo Reach is an abortion, absolutely nobody plays it and skilled players that are at 1% Onyx have to wait THIRTY Minutes for a match. This goes to prove "Bungie's answer to competitive multiplayer" was to give it the middle finger.

I don't think this was one of the complaints you had in your first post. If it was, I missed it. I agree with you. The idea behind the Arena was clearly to get the people that REALLY cared about the fucking number beside their name away from the people that really didn't give a shit. It was an interesting idea in principle, didn't work in practice. They should bring back 1-50.

Nora Kisaragi said:
Credits are a stupid idea altogether. Gone are the days of earning your armor pieces through achievements, now you have to farm matchmaking games until you get enough credits to rank up after hundreds of games just to buy the damn armor piece. Credits are also an abortion because you barely get any for custom games. This is partly the reason nobody plays customs in Reach.

This is so fucking petty. Who cares how people earn the right to decorate their character model? I play customs with friends all the time. If you and your friends avoid playing customs cause you're dying to earn some credits, maybe you should re-evaluate why you play Halo. Is it for fun, or for the right to display your e-penis with fancy armor?

Armor customization is a nice bonus. That's all it is, it's an extra you earn along the way while you level up. It's there for everybody, regardless of whether they play multiplayer, fire-fight, or the campaign. Regardless of what kind of gamer, they can earn the armor they want. That's parity, and it's fine.

Nora Kisaragi said:
Vehicle Health was a good idea, but executed terribly. It promotes one person stealing a vehicle for their team, then nobody uses that vehicle when the driver dies because the vehicle is going to be destroyed anyways. On the subject of Health, Health is pointless in Halo Reach because it recharges to the nearest third. This goes against everything Bungie said was the point of health in the first place, it originally wasn't supposed to recharge.

Douchebag randoms taking vehicles and power weapons for themselves was a problem long before the new vehicle health system.

And players were always (or SHOULD always have been) weary of jumping into the smoking husk of the vehicle that their teammate just died in.

I agree, I preferred the old vehicle health system, but I don't feel this change really SIGNIFICANTLY hurt the enjoyment or competitiveness of the game. It's a preference, not a game-breaker or a balance issue.

Nora Kisaragi said:
Elites were shafted in Reach. There is no excuse for this. This is probably the last time we'll see Elites/Covenant in the entire halo series so this was a stupid way to dismiss the elites. The Elites were better off in the BETA.

They were better off in the beta, but Elites are still better of in Halo: Reach than they are in Halo 2 and Halo 3, where they were basically just bigger targets. I'm glad Bungie tried to make Elites and Spartans feel unique and play differently, and I'm glad they limited the two going at it to the Invasion playlist (which I enjoy). I think the Elites could have been buffed a little more though, and their weapons should do more damage to vehicles.

So again, we have a small issue that could use some tweaking. Hardly renders the game a disaster.

Nora Kisaragi said:
The new weapons were awesome in the beta, But bungie decided to screw them all. The Focus Rifle should be renamed the Assist Rifle, the Plasma Launcher is only used by idiots that don't realize how stupid Bungie made it after the beta, the concussion rifle is the brute shot with plasma, and the needle rifle is pointless against the DMR since it takes one more shot to kill.

This is the result of that same vocal minority WHINING. They whined that the Focus Rifle was too powerful at all ranges, and that it took no skill to use. Nerfed to appease the die-hard Halo tools.

They whined that the plasma launcher homed in too effectively and the shots traveled too fast. They said it took no skill to use. Nerfed to appease the die-hard Halo tools.

They whined that the needle-rifle took no skill cause it remained more accurate at a high-rate of fire and noobs could rely on a quick super-combine instead of going for the headshot. Nerfed to appease the die-hard Halo tools.

I would LOVE it if Bungie, in their final act before handing the series off to 343, returned these weapons to the state they were in the BETA, and left a giant banner on the wall for 343 saying 'Don't listen to the fucktards constantly whining about weapons taking 'no skill'.


Nora Kisaragi said:
The BR > DMR. Not going to debate this. That's a debate for a different time. That being said, they should have included the BR at least for customs.

Fine. I wouldn't have had a problem with them including the BR in some capacity, whether it was a weapon that had to be earned on the map (lower zoom than the DMR, appropriate bloom, more damage per second, etc) or limited just to customs. It's versatility killed it.
 
You guys need to take this argument into HaloGAF, both of you are spouting some nonsense that would be properly checked in that thread.
 
shintoki said:
I thought Single Player was enjoyable enough, but MP was a dog. There wasn't one decent map in the lot of it.
The selection was a bit barren at first but they've fleshed out most of the playlists with some surprisingly well designed Forge maps. Plus the voting means you can generally avoid the shit maps.
 
StuBurns said:
When Perfect Dark came out, Half-Life and Quake 3 had already been released. The PC was massively far ahead in design at that time.

I am not a PC elitist at all, in fact I consistently disagree the PC is the holy land many make out, but until Halo the gulf between shooters on PC and consoles was huge.

I agree.PC shooters have always been and always will be better than console shooters.Even when Halo came there were better PC shooters.Clive Barker's Undying,Aliens vs Predator 2 and Return to Castle Wolfenstein all came out in 2001 and were much better games.As much as I liked playing Perfect Dark, it was far from the best available.
 
The Antitype said:
There are some mods out there. Report them, both to Xbox Live and to Bungie. They can look at the data for the match and determine what was going on. And ban them if they were cheating.

I wouldn't say cheating is RIFE though. I've seen youtube videos of that kind of shit, but never actually encountered ANY cheating in person.

Lag is a bigger issue because, as I said earlier, the bloom isn't tuned as well as it could be, so lag has a bigger affect on weapon accuracy than it should.

I dunno man, that shit happens to me A LOT. Not so much it breaks the game, but just enough to piss me off from time to time.

I mostly prefer co-op modes and swat tho.
 
J-Rock said:
Why is GAF slowly becoming a bog?

kodecraft said:
I have noticed that too. The emergence of new users.

The success of the Wii with it's target audience (the elderly & the nostalgia crippled) has brought us an intriguing class of posters: individuals in the midst of existential crisis. Both the elderly and the nostalgia crippled struggle with versions of an "all my friends are dead" reality: the elderly have watched their loved ones die & the nostalgia crippled have watched their beloved games become irrelevant. In both cases it's as if the poster has just awoken from a great sleep, finding themselves alone in a world that has moved on without them. It makes sense that retirement-community-core gamers would think Perfect Dark or Golden Eye is the best first person shooter available in 2011. They haven't been exposed to anything else in over a decade. Hence the correlation between cry-for-help "blog" style posts and Nintendo nostalgia avatars.

These posters deserve our sympathy.
 
You know, i played goldeneye on a N64 a few months ago.

It is still the best FPS ever made.

Why? Because its slower. You have time to think and enjoy. Every enemy feels every bullet you land.

Nowdays every FPS has soldiers on meth. They take 1billion bullets, wont react to any of em and will keep shooting at you non stop.

Also, Goldeneye had a small take on bond gadgets and overall bond-ism that, even if timid, is lacking on modern games.

And also... WTF, these Call of Duty games have TERRIBLE single player. Its so linear its not even funny. Multiplayer is fun, i give you that. But single player? I guess nobody even plays this thing single player. Its so bad its incredible that developers still spend time making it.
 
Look guys, all I know is that my favorite FPS of all time is Half-Life 2, I think the original Crysis, Episode Two, and Call of Duty 4 (on PC) are the best FPSs this gen, and I still fucking love Perfect Dark (on XBLA) and TimeSplitters. Take that for what you will.
 
cacildo said:
You know, i played goldeneye on a N64 a few months ago.

It is still the best FPS ever made.

Why? Because its slower. You have time to think and enjoy. Every enemy feels every bullet you land.

Nowdays every FPS has soldiers on meth. They take 1billion bullets, wont react to any of em and will keep shooting at you non stop.

Also, Goldeneye had a small take on bond gadgets and overall bond-ism that, even if timid, is lacking on modern games.
You can't be serious.
 
cacildo said:
You know, i played goldeneye on a N64 a few months ago.

It is still the best FPS ever made.

Why? Because its slower. You have time to think and enjoy. Every enemy feels every bullet you land.

Nowdays every FPS has soldiers on meth. They take 1billion bullets, wont react to any of em and will keep shooting at you non stop.

Also, Goldeneye had a small take on bond gadgets and overall bond-ism that, even if timid, is lacking on modern games.

And also... WTF, these Call of Duty games have TERRIBLE single player. Its so linear its not even funny. Multiplayer is fun, i give you that. But single player? I guess nobody even plays this thing single player. Its so bad its incredible that developers still spend time making it.

Linear =/= Bad.

Call of Duty 4: Modern Warfare still has one of the most fun, intense, and well-paced campaigns of any shooter ever. All of the balls-out action is divided up but more suspenseful shit, whether its the AC-130 mission, the sniper mission, searching through houses in Europe in night-vision, etc.

None of the CoD games have matched up since in single-player.
 
I agree with the title of the thread though not with the OP. I wish back the good old days, when FPS where the domain of the master-race and console players were stuck with the fun games. Now consoles have the FPSs as well and they dominate the sales chart. So on one hand there are motion-controlled shovelware and on the other hand the big shooters. In between RPGs, Jump'n'Runs (or Platformers) and other fun genres got massacred.
 
cacildo said:
You know, i played goldeneye on a N64 a few months ago.

It is still the best FPS ever made.

Why? Because its slower. You have time to think and enjoy. Every enemy feels every bullet you land.

Nowdays every FPS has soldiers on meth. They take 1billion bullets, wont react to any of em and will keep shooting at you non stop.

Also, Goldeneye had a small take on bond gadgets and overall bond-ism that, even if timid, is lacking on modern games.

And also... WTF, these Call of Duty games have TERRIBLE single player. Its so linear its not even funny. Multiplayer is fun, i give you that. But single player? I guess nobody even plays this thing single player. Its so bad its incredible that developers still spend time making it.

Hurr durr derpy derp. BACk in myyyyy day sonny 5 FPS and a 4k texture buffer were LUXURIES. Bah, CoD! Ruined EVERYTHING etc etc Kotick is hitler etc etc *poor old man who couldn't afford a PC 'back in the day' keeps ranting*
 
I think this gen is easy the best generation ever, unless you are really into Japanese games then you are a screwed. Overall we have so many option like never before.

btw, split screen always sucked. I rather don't play and eat a sandwich instead. :)
 
I find it strange that someone could love GE/PD, but have a strong dislike for Halo. They are different, but Halo is one of the only FPS series left that carries on the "party" style multiplayer with split screen and whatnot.

I always found GE/PD to be held back by the technology (controller, blury visuals, low frame rate) with great ideas shining through. I could never take them too seriously because I'd already played Quake LANs.
 
The Antitype said:
Linear =/= Bad.

Call of Duty 4: Modern Warfare still has one of the most fun, intense, and well-paced campaigns of any shooter ever. All of the balls-out action is divided up but more suspenseful shit, whether its the AC-130 mission, the sniper mission, searching through houses in Europe in night-vision, etc.

None of the CoD games have matched up since in single-player.

This main is correct, but COD4 is almost the only shooter to do that type of level design correctly unless you count Half-Life.
 
cacildo said:
Nowdays every FPS has soldiers on meth.

snipped bullshit

It's too bad I can't think of any popular PC games that have slow pacing, non-linear mission design, emergent gameplay and enemies with intelligent AI.

Also, unrelated, but I think this post was a very good post and it makes me sad that nobody else thought so:

FuKuy said:
Exactly, if FPS is one of your favourite genres, you should go for PC: Killing Floor, Red Orchestra, Serious Sam, ArmA II, Shattered Horizon or Team Fortress 2.

But, also STALKER and Amnesia and... like the first level of EYE. I wonder if Minecraft could even sneak into discussion. And Crysis I suppose. Far Cry 2 maybe. Just Cause 2? Left 4 Dead...
 
cacildo said:
You know, i played goldeneye on a N64 a few months ago.

It is still the best FPS ever made.

Oh come on.

The games just don't hold up any more. Terrible controls and terrible frame rate ruin them.

It's best that they're preserved in memory.
 
I still love Goldeneye and Perfect Dark's mission designs, and I can even deal with the frame rate, but it's just no fun to fight AI like that anymore. The enemies' behavior in GE is farcical.
 
Golden Eye and Perfect Dark were good, but they weren't classics to me. Halo was the game that showed FPS could be done on consoles and did things that were different from what shooters were doing at the time.
 
GC|Simon said:
Hi all,

I really got into gaming with the N64, even if I owned a GameBoy before. I grew up with games like The Legend of Zelda: Ocarina of Time, Mario Kart, Super Mario 64 and Perfect Dark. Since those golden days I bought and played a lot of games on a lot of systems (not only on Nintendo systems, but mainly on Nintendo systems).

Even if some publisher and console manufactures still say that the next generation is years away... I'm long enough in the business to know that this isn't the case. This generation is coming to an end.

I started into this generation with the Wii - a day before the European launch back in 2006. To be hones: I loved this generation. The Wii is a great console. Wii has no games? I played some of the best games ever on this console. I also loved this generation for fantastic indie games like World of Goo, Trine and LIMBO.

But when I'm looking at 1st person shooter this generation is a huge meltdown. Action titles were never be as succesful as they are today on consoles. I played most of the Call of Duty's. The ones from Infinity Ward and the ones from Treyarch. I played Gears of War (okay, this is not FPS). Solid games, great action. No question. But overall... those games are boring as hell. The GameCube/PS2/Xbox gen has never been considered to be a great shooter gen. But looking back at games like TimeSplitters... the single player mode was so much better than the ones you get today in Call of Duty games. I played some level a lot of time. In Call of Duty I played every level only once - because there is nothing new to see after the first go-through. Today's shooters are more or less on rails. They are so simpel...

And yesterday's shooters were also better in mutliplayer. Yeah, playing games online is fun. But playing games in splitscreen with some good friends on the same couch is better than everything else. Perfect Dark and Time Splitters offered tons of modes, maps and bots.

There are a lot of people who say: Halo made first person shooters possible in consoles. Have those people ever played Golden Eye or Perfect Dark? The Golden Eye remake on Wii offers imo the best single player FPS experience this gen. You need great HD graphics for creating a great atmosphere? Lol.

You are being nostalgic. That's all, dude.
You have played some of the best games ever on the Wii? I did that on the PS3!
Opinions, how do they work?!
It's ok! It's a question of taste :)
 
Shiggy said:
Right, if you've got Parkinson's disease.
Dual analog is more accurate, mainly because of heavy use of aim assist and light auto-aim to compensate for how bad dual analog really is :).
 
cacildo said:
You know, i played goldeneye on a N64 a few months ago.

It is still the best FPS ever made.

Why? Because its slower. You have time to think and enjoy. Every enemy feels every bullet you land.
GoldenEye is the best FPS ever made because its slow. Gotcha.

Someone make a mod for Half Life 2 that makes the game run at 75% speed for this guy.
 
Nothing you can do really unless you give up playing FPS games.

It bug's me a bit, yes. When I see people cheating online and hacking it gets me annoyed. Like it does to everyone else, right?

You just have to deal with it. You were talking about cheating, but it's only a small chance of going into a lobby to find someone cheating. Sure, you see people hacking scores to get the top of the leaderboard. But so what, it isn't going to make them the best at the game, infact it's the complete opposite.

I can understand where you are coming from OP. But the only thing you can do is deal with it, or give up playing FPS's.
 
cacildo said:
You know, i played goldeneye on a N64 a few months ago.

It is still the best FPS ever made.

Why? Because its slower. You have time to think and enjoy. Every enemy feels every bullet you land.

Nowdays every FPS has soldiers on meth. They take 1billion bullets, wont react to any of em and will keep shooting at you non stop.

Did you never play the original Rainbow Six? It's slower, enemies and you can only take a few hits max, and you even had to tactically plan beforehand for each mission.
 
Bioshock was the most revolutionary FPS I have played since Half-Life 2. Anyone who says FPS's were lacking has no idea what they are talking about.
 
And with snes i got sick of platformers and rpg.
Gamecube era i got sick of the race games because of The fast and furious.

Always been a fps fan so can't get sick of it.
But i do want more platformers back and Action rpg they are really.
Or more franchises like zelda(should give darksiders a run when i have more time).
 
hlhbk said:
Bioshock was the most revolutionary FPS I have played since Half-Life 2. Anyone who says FPS's were lacking has no idea what they are talking about.
I love Bio to death, but what exactly was so revolutionary about it?
 
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