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First pics of current PSP2 DevKit [Update: Large Update In OP]

antonz said:
Even the DSi can take better pictures than that.

The only camera I can think of that takes pictures this shitty is the Game Boy Camera. :lol
 
The pictures are either shitty because they're fake, or I think more likely, because they are cropped from a much larger image. If I was going to sneak pics, I might have the real thing I wanted to photograph barely in the frame and enlarge and crop the image later, pretend I was taking pics of something else. Who knows though, these leaks are often shitty for some reason.
 
Sipowicz said:
that's going to be their killer app imo. if the hardwarre is really powerful and it has a tv out like the PSP1 then it'll basically be a less powerful PS3 you can play anywhere.

right, cause that worked so well for the psp1 as a slightly less powerful version of the ps2.
 
That's true. Just because something is hugely successful on console does not mean people want it on their portable device.

People may just continue playing their HD versions of the game and not care about the portables.
 
Barkley's Justice said:
right, cause that worked so well for the psp1 as a slightly less powerful version of the ps2.

So what is it supposed to be?

It seems like people are just picking random characteristics about the psp and saying that is why it failed.
 
I think interoperability with console gaming should be a huge focus. I would buy the PSPhone if it's the same spec as a PSP2, and when you buy a PS3 game there is some portable additional thing that you can do on the go that plays back into the home game. Like a VMU or a PocketStation, I know neither of them set shit on fire, but I really believe that would have potential if done well.
 
Update: We’ve been told by a source that these images are from the last kit. There’s a newer one, which is a single, non-sliding block. Remember those last Kotaku rumours of the unit overheating? Sony switched back a form like PSP-1000 in order to cool it down.

Damn. :-( The PSP Go form factor is perfect.
 
psp2 should be everything we can not even imagine.

no one saw the wii coming. thats why it was amazing.

same with iphone. it was revolutionary. and the day apple announced the app store i posted on gaf and asked if "the big 3" should be worried and everyone fucking joked me out the thread!

so whatever yo. sony's either going to do something we haven't thought of (which would be amazing) or they're going to make sure their device does every single thing every other machine does (which would be predictable).
 
Galvanise_ said:
back.jpg

NOT FOR SALE?

But...

residentevil4_conceptart_wvepg.jpg


I'll BUY IT AT A HIGH PRICE!
 
Massa said:
Damn. :-( The PSP Go form factor is perfect.

Still, my original white phat and slim PSP's from years ago, still look in perfect shape. And I have played on at least the slim, almost daily.

I have just used a soft screen protector, and the padded pouch that Sony included in the launch unit.
 
careful said:
Make something that can play a good portable version of COD MP and you can have your Monster Hunter US Sony.

A portable version needs to integrate its playtime into the playtime of the home console version.

Some kind of integration NEEDS to be there, otherwise the game will fail to become a major success. For example, playing the portable version for 10 hours gives you 1 hour of double XP in the console version etc. If it's done properly and the portable version isn't just another poor portable shooter, it can achieve respectable sales figures.
 
outunderthestars said:
once again, it sold 60 million plus units.

There's a reason people never talk about software or regional breakdowns of those sales. :lol

The 360 and PS3, which are closer to 40 million worldwide each, sell 1000x (hyperbole, but you get the idea) the software monthly that the PSP does.

Units sold don't tell the whole story.
 
SonOfABeep said:
Sony would make more money just by hanging this shit up and focusing on publishing iPhone/3DS games. They'd spend less money getting it underway too

Either that or get into the smartphone gaming device market for real. I just don't think there's much of a market for a psp2 anymore.

This is the dumbest shit I have heard on Gaf in quite some time, serious skill that takes. Might as well ask for Pokemon on PS3, GT5 on Wii and Halo on iPhone while you're at it. More money made by MS by putting Halo on every console, same for Pokemon and GT so why not?
 
Massa said:
Damn. :-( The PSP Go form factor is perfect.

:/ so making the screen in the same shell with all the other shit is better for heating than the sliding design ? but then again maybe it's just for the Devkit , dunno , I really hope the final version is like the leaked photos.
 
StuBurns said:
No, the new one looks like a cheap piece of shit. The old one looks like an expensive piece of consumer electronics.

Agreed. The original fat PS3 looks like a classy, expensive consumer electronics device. The PS3 slim looks like a cheap, fugly Chinese PS3 knockoff.
 
H_Prestige said:
You can't answer the question? Ok.


yeah! it's not as if i've already mentioned the existing PSP's problems with controls/battery/loading/formfactor etc

sony are da best and the existing psp is perfect. they should just ignore other, more successful devices and do their own thing
 
SonOfABeep said:
There's a reason people never talk about software or regional breakdowns of those sales. :lol

In terms of lifetime software sales, it's not insubstantial. It's less, and less per user than the DS, but still a pretty large amount in absolute terms.

I mean, if we were to talk about what you're proposing - how many DS games do you think Sony would have to sell to match profit on hardware + license fees + their own PSP games? Do you think they could sell that much? Not to mention iPhone, where value perception is so completely different, and the dollar amounts to be taken per unit is so much lower.

Besides, it looks like SCE's role as a platform holder will be leveraged to provide a USP beyond its own products next time around (i.e. for other Sony devices). In that context, if they execute on it well, it becomes more and more advantageous for Sony to continue to manage its own platform here.
 
SonOfABeep said:
There's a reason people never talk about software or regional breakdowns of those sales. :lol

The 360 and PS3, which are closer to 40 million worldwide each, sell 1000x (hyperbole, but you get the idea) the software monthly that the PSP does.

Units sold don't tell the whole story.

with dual analog and online gaming it would have a lot of what makes people want those systems
 
Combichristoffersen said:
Agreed. The original fat PS3 looks like a classy, expensive consumer electronics device. The PS3 slim looks like a cheap, fugly Chinese PS3 knockoff.

IMO, Sony was really stupid with trying to keep the original curved, george foreman grill motif of the original ps3. It looked fine with the original design, but with the redesign they should have started from scratch and made something more minimal and "boxy". I mean they even kept that protruded part on the left side that flipped up on the old models. There aren't any card readers anymore Sony.
 
im guessing fake, and it was intentionally blurry so that you couldnt see more of the fakeness of it.


under what conditions would you have a camera output a picture like that with a psp on a plain white background. evidently they had enough time to suspend it in the air or place it on its back and get another shot of it.

i guess they could have been in a torture chamber
 
Someone seriously suggesting Sony get out of the hand held hardware space and become an Iphone/Android developer? :lol
 
Sipowicz said:
yeah! it's not as if i've already mentioned the existing PSP's problems with controls/battery/loading/formfactor etc

sony are da best though and the existing psp is perfect. they should just ignore other, more successful devices and do their own thing

This isn't about the existing psp.

What is wrong with the psp2's controls exactly? Four face buttons, d-pad, start/select, two analog sticks, and shoulder buttons. Wow, sounds a lot like an upcoming nintendo handheld but with an extra analog stick. I guess that one addition will ruin the controls?

Battery life? What is the psp2's battery life? What is the 3ds' battery life? Doesn't seem like there is anything to talk about here yet.

Loading? UMD is gone, flash is in. Loading will be fine.

And now we are back to form factor and how exactly a clamshell is better than slide out controls like the psp go or the multitude of smartphones with slide out qwerty keyboards.
 
Back to the PSP Body confirms the most recent rumors I heard. Rumor was the PSP2 kit is the same size as the PSP. If cooling is indeed an issue the larger body lets them spread some stuff out and work on heat dissipation.

This of course also means that the odds of a Go Style device are slim unless they can find a way to cure the heat issue.
 
The good thing with the horrid software sales of the psp is that sony can butcher the backward compatiblity and nobody would care :lol

Seriously if I can't play my UMD it'll take some pretty awesome exclusive games to make me upgrade....something better than anything I have on psp AND ds actually
 
Weren't there rumors of a PSP phone? I can see Sony making a standard system similar in design to the original PSP and a pricier one with phone capabilities, possibly running Android, in the style of the PSPgo. Still curious as to how the touch pad would work as well, everyone's accustomed to a touch screen interface at this point.
 
StuBurns said:
I think interoperability with console gaming should be a huge focus. I would buy the PSPhone if it's the same spec as a PSP2, and when you buy a PS3 game there is some portable additional thing that you can do on the go that plays back into the home game. Like a VMU or a PocketStation, I know neither of them set shit on fire, but I really believe that would have potential if done well.


Why not ditch the mainline console altogether? Why not make a docking station sold seperately (and at a premium) that doubles as a sort of expansion pack, allowing you to play the portable games on your tv in higher resolutions and or visual complexity. Allow it to be be compatible with existing ps3 accessories like move and dual shock.

This could also save developers a shit ton of money in the long run if the target visually, is no more complex than what we've had with the ps3 (just scale exisiting engines). Just have a portable mode that drops a few details and resolution when undocked.

Bad idea?
 
Nothing about this actually excites me - it, like all systems without a "hook" needs to show me software first.

But it's a major system so like all major systems I am sure the games will be there and I'm sure I'll buy it.
 
Johnny said:
Weren't there rumors of a PSP phone? I can see Sony making a standard system similar in design to the original PSP and a pricier one with phone capabilities, possibly running Android, in the style of the PSPgo. Still curious as to how the touch pad would work as well, everyone's accustomed to a touch screen interface at this point.

Yes, there is an SE playstation phone running the latest Android. It has a small touchpad that simulates dual analog instead of real sticks.

IMO, that is the more interesting device.
 
Man, people here think the PSP sold poorly? How is 62 million a low number? :lol

It's higher than either the PS3 or 360, and higher than the GameCube and Xbox combined. It's 3/4 of what GBA did.

This was Sony's first entry into a field dominated by Nintendo. Chalk it up partly to piracy if you want, but to sell as much as they did is not unimpressive.
 
The placing of the right analog is kind of hideous, it really should be below the buttons. They should change that, cause its seems like it would be kind of difficult to get to the buttons with the current placement.
 
kinggroin said:
Why not ditch the mainline console altogether? Why not make a docking station sold seperately (and at a premium) that doubles as a sort of expansion pack, allowing you to play the portable games on your tv in higher resolutions and or visual complexity. Allow it to be be compatible with existing ps3 accessories like move and dual shock.

This could also save developers a shit ton of money in the long run if the target visually, is no more complex than what we've had with the ps3 (just scale exisiting engines). Just have a portable mode that drops a few details and resolution when undocked.

Bad idea?
I think it's less feasible for right now, but I like it conceptual just as much. I just want the two things to work together seamlessly. If I'm on a bus and have two minutes to play something, I want it to contribute and augment what I'm playing at home on the big TV.
 
Why not ditch the mainline console altogether? Why not make a docking station sold seperately (and at a premium) that doubles as a sort of expansion pack, allowing you to play the portable games on your tv in higher resolutions and or visual complexity. Allow it to be be compatible with existing ps3 accessories like move and dual shock.

This could also save developers a shit ton of money in the long run if the target visually, is no more complex than what we've had with the ps3 (just scale exisiting engines). Just have a portable mode that drops a few details and resolution when undocked.

Bad idea?
 
kinggroin said:
Why not ditch the mainline console altogether? Why not make a docking station sold seperately (and at a premium) that doubles as a sort of expansion pack, allowing you to play the portable games on your tv in higher resolutions and or visual complexity. Allow it to be be compatible with existing ps3 accessories like move and dual shock.

This could also save developers a shit ton of money in the long run if the target visually, is no more complex than what we've had with the ps3 (just scale exisiting engines). Just have a portable mode that drops a few details and resolution when undocked.

Bad idea?

Probably because game design wise a handheld game is NOTHING like a console game?
Who would play something as big as FFXIII or GTAIV on their handheld?
Who would even have the time for that?
Seriously about the second analog stick I don't get the excitement over that, people will say that it's better to handle the camera and all that but I'd ask then if camera control has to find its way into handheld game design.
I mean it's already an annoyance to have to deal with controlling the camera on console, why should I be excited that something that's annoying is finding its way into the system?

That and it means that the last bastion of 2D games will die there, I guess I'll have plenty of time to catch up with the Gb/gbc/gba/ds/psp back catalog next gen :lol
 
Mael said:
Probably because game design wise a handheld game is NOTHING like a console game?
Who would play something as big as FFXIII or GTAIV on their handheld?
Who would even have the time for that?
Seriously about the second analog stick I don't get the excitement over that, people will say that it's better to handle the camera and all that but I'd ask then if camera control has to find its way into handheld game design.
I mean it's already an annoyance to have to deal with controlling the camera on console, why should I be excited that something that's annoying is finding its way into the system?

That and it means that the last bastion of 2D games will die there, I guess I'll have plenty of time to catch up with the Gb/gbc/gba/ds/psp back catalog next gen :lol

If handhelds are just going to get mini console games (which they do in large part), then there needs to be a second analog for camera controls.

KH BBS is a recent PSP game that people are going nuts over, yet can anyone say it controls as well as KH2? Does KH1 control as well as KH2?
 
-they already said it's early prototype
-they said it's been changed since then, and the sliding form factor is no more
-thus, it will either be clamshell or one solid piece like current PSP
-as well as the d-pad being placeholder just for the sake of having a working model
-let's all go ahead and make our final decisions on PSP2 now, seeing as this is the final retail product and we've seen software and price
-shitting in your hand is also a great idea
 
To be clear, I was never suggesting making all games playable in both situations, I strongly believe portable games should be designed differently, I was just suggesting they work together, for example if I'm playing FFXIII, when I fire up the PSP2 I want to playing something that relates to what I'm doing in the game, but isn't the same. FFVIII is the only PocketStation game I ever played actually, so it's an apt comparison I guess. In that you trained some little creature, that you could then summon in battle, but it also got you items you could use in the full game.

Or another example, say there was a Pokemon style console game, and when you played it on the road you got a pokemon stadium style training thing to do. Things along those lines.
 
As powerful as an xbox 360?


Is that even possible in a handheld? How can the size/battery support that kind of power?
 
ShockingAlberto said:
Nothing about this actually excites me - it, like all systems without a "hook" needs to show me software first.

But it's a major system so like all major systems I am sure the games will be there and I'm sure I'll buy it.

Exactly. Show me the games.

I'm hoping Sony will rescue some of their old (and not that old) franchises/games like they did with Syphon Filter/Wipeout/Medievil in the early years of the original psp.

F.e. I'd love new PaRappa, Omega Boost, Sly, Alundra, Dark Cloud or Wild Arms

A man can dream
 
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