• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

First pics of current PSP2 DevKit [Update: Large Update In OP]

Callibretto said:
well we can't have everything. Sony does need to have someone to make psp2 games. if Sony Bend goes to PS3 development then who's gonna make the big first party psp game.

If the PSP2 can handle assets from the PS3, it would be pretty ridiculous if their major studios don't touch the device. I'm all fine with Bend making Uncharted, but Naughty Dog should have something in the cards for the platform. Or else this is basically just the PSP repeating itself.
 
Binabik15 said:
It´s strange that people even have to consider paying 250+ dollars/€ for handheld, isn´t it?

I´ll be honest, though, with two sticks, a good screen and a Ready at Dawn game at launch I´d pay 300€.

I don't mind.

The PSP is a great console and I completely got every bit of use out of it. I consider it the last great Sony console currently, PS2 was great, handed it's crown to the PSP, and the PS3 is the Lenny to the PSP's George. Big dumb console that isn't as good as it could have been and full of uninspired shovelware.

Blech! Enough with my distaste for PS3.

PSP was an awesome device that I think some folks got butthurt over the price since they didn't have a job or their parents refused to buy them one. It was my first portable media player, and I ripped my 24 seasons to the memory stick and would watch them at lunch.

Even used it for some web browsing at one of my old jobs.

I will bend over for the PSP2, assuming it doesn't turn into a PS3jr.

I don't want FPS shovelware and the rest of the trash that makes the current TV console generation so massively unappealing to me.

Sony also needs to copy the XBL Indie / App Store idea from MS and Apple. There's a lot of creativity being wasted in the mobile sector on devices that have no proper input interface and just plain sucks for some of the games they're trying to make.

Busted controls is why I stopped going to arcade. Busted ass pretend controls is why I've given up on "touch" gaming.
 
Bad_Boy said:
You're strange Bandit. Very strange.

You liked the PSP more than the PS3?

PS3 shovelware?
TTOB says all kinds of bizarre things.
 
Callibretto said:
well we can't have everything. Sony does need to have someone to make psp2 games. if Sony Bend goes to PS3 development then who's gonna make the big first party psp game.

maybe this means Naughty Dog will do the Syphon Filter series for the PS3.....I know alot wanted the next Syphon Filter game to maybe use the Uncharted Engine. If NG did take over, at least we know the series would be a blockbuster title that Sony would push hard.
 
daoster said:
So if the rumors are to be believed, and PSP2 sees a release in the second half of the year....we'll be getting a double dose of Uncharted?

I like it.

what I want is for Uncharted psp to be a totally different genre/gameplay. like Killzone Liberation to Killzone 2. I want maybe actual point and click adventure game (not literally poing and click interface, but pc adventure game). or maybe similar 3rd person game like Uncharted ps3 but with obvious more emphasis on puzzles and platforming. anything that make it stand out from the ps3 version.
 
Resistance: Retribution is the best Resistance game. I have faith they can make a good Uncharted game, but they need the budget. ND quality-like is hard to achieve. Also, will Sony really want two Uncharted games competing with each other? Maybe 2012 release...
 
I can't count how many times I've read the whole "this handheld connects to this console so you can start a game on the console and continue it on the handheld"? Every time a handheld is announced/teased/revealed that "feature" is like a bullet point across most sites reporting news.

I even remember people from EA talking about it as for some Madden game with Nintendo 64-Game Boy Color connectivity.

Lets see if it's finally done.
 
fernoca said:
I can't count how many times I've read the whole "this handheld connects to this console so you can start a game on the console and continue it on the handheld"? Every time a handheld is announced/teased/revealed that "feature" is like a bullet point across most sites reporting news.

I even remember people from EA talking about it as for some Madden game with Nintendo 64-Game Boy Color connectivity.

Lets see if it's finally done.

the argument just devolve into "why can't I play psp games on ps3" or when Resistance 2/Retribution connectivity does it with bonus content unlocked for Retribution, the argument become "why can't I access those content without the need to have ps3 anyway. it's already on the umd etc"
 
Bad_Boy said:
You're strange Bandit. Very strange.

You liked the PSP more than the PS3?

PS3 shovelware?

I won't troll list wars you.

Needless to say, I'm not interested in FPS flavors of the week, interactive Jerry Bruckheimer flicks, and generic brotagonist characters.

PSP has so many good games in it's library it's not even funny.

While PSP visuals may be somewhat old looking (not vomit inducing like 3D on the NDS), the games are fun and this generation of TV consoles has gross over use of garish visual effects that I find detract from the games rather than enhance. Weird ass lighting, plastic looking foliage, skin that looks like it's covered in vaseline, and every god damn surface is reflective. This generation of TV consoles speaks to the plight of game developers chained to their computers who have never seen the outside world; where concrete doesn't have a shiny glimmer to it unless it's wet.

If PS3's library were 1/3rd as full of win as the PSP, it would make living without one that much more difficult. Fortunately it's not. :3

thetrin said:
TTOB says all kinds of bizarre things.

Hey, if they'd let Akari Uchida make Rumble Roses for the PS3; I'd buy it ASAP! ;)
 
Takao said:
If the PSP2 can handle assets from the PS3, it would be pretty ridiculous if their major studios don't touch the device. I'm all fine with Bend making Uncharted, but Naughty Dog should have something in the cards for the platform. Or else this is basically just the PSP repeating itself.
Yes - they badly need AAA original content, not just watered-down versions of console franchises from B-teams.
 
Takao said:
If the PSP2 can handle assets from the PS3, it would be pretty ridiculous if their major studios don't touch the device. I'm all fine with Bend making Uncharted, but Naughty Dog should have something in the cards for the platform. Or else this is basically just the PSP repeating itself.

So about 70mil+ LTD huh? not bad.
 
Father_Brain said:
Fixed for accuracy.
It hasn't topped 17M in Japan.

If over 75%, or heck even 50% of the sales were just from Japan, I'd agree, but it still pushed almost a million handhelds in the US this year, and is selling worldwide at a slow but steady pace.
 
The Abominable Snowman said:
It hasn't topped 17M in Japan.

If over 75%, or heck even 50% of the sales were just from Japan, I'd agree, but it still pushed almost a million handhelds in the US this year, and is selling worldwide at a slow but steady pace.

And look at that software - it's just flying off the GameStop shelves!
 
Father_Brain said:
And look at that software - it's just flying off the GameStop shelves!

But you said it was "Nonexistent" meaning it's outright failing or not performing at all. It's doing way better than the Dreamcast was, sadly.

There's no good metric to compare it to. Either we're comparing it to uber-successful handhelds, where it is trounced, or failed handheld ventures, which the PSP is not. It's closer to the former.
 
fernoca said:
I can't count how many times I've read the whole "this handheld connects to this console so you can start a game on the console and continue it on the handheld"? Every time a handheld is announced/teased/revealed that "feature" is like a bullet point across most sites reporting news.

I even remember people from EA talking about it as for some Madden game with Nintendo 64-Game Boy Color connectivity.

Lets see if it's finally done.

this is actually possible with the PSP, but only in regards to PS1 games. just a matter of copying the save data over.
 
why should sony bend, ready at dawn, sony japan etc develop for the PS3? it's the system with the smallest install base this gen and games cost shitloads to make

if anything insomniac, santa monica et al shoud be making PSP2 games. that way they might one day achieve the impossible dream of making a profit
 
Sipowicz said:
why should sony bend, ready at dawn, sony japan etc develop for the PS3? it's the system with the smallest install base this gen and games cost shitloads to make

if anything insomniac, santa monica et al shoud be making PSP2 games. that way they might one day achieve the impossible dream of making a profit

I very much like RAD and Sony Bend. These studios output top quality stuff on the PSP and they can create top quality titles on the PS3. You bring up a good question in "why"? I think IG, Guerilla, Naughty can keep making top titles on PS3 and smaller studios like RAD and Sony Bend can keep making games on the PSP2. The budget will expand for PSP2 anyway so I'm expecting the quality of these titles to approach PS3 levels while maintaining a healthy budget.
 
Father_Brain said:
And look at that software - it's just flying off the GameStop shelves!

Western gamers not buying PSP games such as Peace Walker has more to do with the current stigma against the PSP brand. And less to do with the quality of the software and hardware.

Saying it doesn't sell as much as Nintendogs isn't really a valid argument IMO, unless this is a sales-age thread.

Believe me, I'm as excited about the 3DS as anyone else, but I wish people would see the PSP/PSP Go! with the same unclouded eyes. Especially considering that PSP has been enjoying games with similar visual fidelity for years now.

I hope there will be a homebrew scene for PSP2, Saturn emulation? Please!
 
Kuran said:
Western gamers not buying PSP games such as Peace Walker has more to do with the current stigma against the PSP brand. And less to do with the quality of the software and hardware.

Saying it doesn't sell as much as Nintendogs isn't really a valid argument IMO, unless this is a sales-age thread.

Believe me, I'm as excited about the 3DS as anyone else, but I wish people would see the PSP/PSP Go! with the same unclouded eyes. Especially considering that PSP has been enjoying games with similar visual fidelity for years now.

I hope there will be a homebrew scene for PSP2, Saturn emulation? Please!

What is the current stigma with the PSP brand?
 
Kuran said:
Western gamers not buying PSP games such as Peace Walker has more to do with the current stigma against the PSP brand. And less to do with the quality of the software and hardware.

Saying it doesn't sell as much as Nintendogs isn't really a valid argument IMO, unless this is a sales-age thread.

Believe me, I'm as excited about the 3DS as anyone else, but I wish people would see the PSP/PSP Go! with the same unclouded eyes. Especially considering that PSP has been enjoying games with similar visual fidelity for years now.

I hope there will be a homebrew scene for PSP2, Saturn emulation? Please!
He was talking about publishers getting on board though. He never said anything about PSP's quality library.

But I'm in the, new gen, clean slate.
 
I was primarily responding to BladeoftheImmortal asserting that the success of PSP can be determined based solely on the system's LTD hardware sales, when in fact the recent hardware and software sales outside Japan paint a very different picture. A platform where a big-name, big-budget, heavily promoted title like Peace Walker sells only 52K in its first month (and for which only two titles have even charted in the NPD top 10 in the last two years) is a qualified success at best, and certainly not in an ideal position from which to launch a successor platform.
 
Father_Brain said:
I was primarily responding to BladeoftheImmortal asserting that the success of PSP can be determined based solely on the system's LTD hardware sales, when in fact the recent hardware and software sales outside Japan paint a very different picture. A platform where a big-name, big-budget, heavily promoted title like Peace Walker sells only 52K in its first month (and for which only two titles have even charted in the NPD top 10 in the last two years) is a qualified success at best, and certainly not in an ideal position from which to launch a successor platform.

It is the sad state of PSP software outside of Japan. My initial question of the stigma with PSP the brand has been answered with your post. The reality is that Peace Walker did not sell as much because it was too easy for "gamers" to download the ISO on the multitude of sites that posted the files as "backup". As much as I like the concept of homebrew and running games on the PSP2, it will put PSP2 in a similar position.
 
sajj316 said:
The reality is that Peace Walker did not sell as much because it was too easy for "gamers" to download the ISO on the multitude of sites that posted the files as "backup".

That can't possibly be "the reality" of it for a host of reasons (every system on the market is currently piratable and both Wii and DS are arguably as easy to pirate on as PSP; all new PSPs sold in the last few years don't allow CFW; the PSP is just as piratable in Japan as here but software sales trends there aren't negative like they are here; etc.)

Piracy almost certainly plays a role in the state the PSP is in, and that role is worth discussing, but to suggest that it is the sole causal factor in said state is completely unsupportable.
 
charlequin said:
That can't possibly be "the reality" of it for a host of reasons (every system on the market is currently piratable and both Wii and DS are arguably as easy to pirate on as PSP; all new PSPs sold in the last few years don't allow CFW; the PSP is just as piratable in Japan as here but software sales trends there aren't negative like they are here; etc.)

Piracy almost certainly plays a role in the state the PSP is in, and that role is worth discussing, but to suggest that it is the sole causal factor in said state is completely unsupportable.

i do think piracy is a huge factor, in the uk for example it's rife. especially on the DS

with the PSP i think it's exacerbated by the tech-saviness of the audience. the system also a surprisingly negative perception, even on videogame forums such as this

you see people jizzing buckets over "interactive storytelling experience" heavy rain and the new gran turismo game on ps3, middling reviews and all. but you say something positive about a psp game like peacewalker or persona 3 portable and you might as well be talking to yourself

it baffles me
 
charlequin said:
That can't possibly be "the reality" of it for a host of reasons (every system on the market is currently piratable and both Wii and DS are arguably as easy to pirate on as PSP; all new PSPs sold in the last few years don't allow CFW; the PSP is just as piratable in Japan as here but software sales trends there aren't negative like they are here; etc.)

Piracy almost certainly plays a role in the state the PSP is in, and that role is worth discussing, but to suggest that it is the sole causal factor in said state is completely unsupportable.

Certainly should have stated it better. It is one of the factors and a pretty large factor. The Wii and DS are family friendly devices and the last thing most parents think about is .. how do I get custom firmware running on it? I'd say (without stats) that a vast majority of Wii/DS owners have no idea that you could pirate it. There are enough Wii(s) and DS(s) out at homes with owners that could care less for homebrew that piracy hasn't hit them as hard as it did with PSP (well at least Nintendo enjoyed the sales).

There certainly has been other missteps. I just wanted to point out what I believe to be the biggest.

Other missteps:

- No dual analogue
- Splitting the PSP market with PSP Go
- Slow to combat piracy. Nice that new models do not allow CFW but they were late by a few years
- Building up the PSP store
 
As long as they can get the hardware out within a reasonable enough time as the 3DS (probably not) it'll stand a chance of competing with it in a serious manner. If it comes out "Xmas 2011" timeframe, then probably not. Which is sad. I love my PSP with a passion as it deserved to be the top handheld this generation and the NDS needed to DIAF, but it was a case of releasing it too late. I hope they don't make the same mistake twice.
 
DiatribeEQ said:
As long as they can get the hardware out within a reasonable enough time as the 3DS (probably not) it'll stand a chance of competing with it in a serious manner. If it comes out "Xmas 2011" timeframe, then probably not.
I'm very, very skeptical of the PSP2's chances, but a 3DS lead that doesn't include a holiday season isn't insurmountable.
 
FoneBone said:
I'm very, very skeptical of the PSP2's chances, but a 3DS lead that doesn't include a holiday season isn't insurmountable.

Same here. If it misses holiday 2011, it's basically over (sales wise).
 
sajj316 said:
I'd say (without stats) that a vast majority of Wii/DS owners have no idea that you could pirate it.

You're essentially making things up here because the evidence doesn't exist to actively support your point. Contrast this statement with (say) the fairly prevalent accounts of parents being told by clerks at retail stores that they can "save money" by buying a flashcart for their DS. I certainly do not agree that there's a preponderance of evidence that "the vast majority" of DS owners don't know about the ability to pirate games on the system but the "vast majority" of PSP owners both know about this capability and use it.

There certainly has been other missteps. I just wanted to point out what I believe to be the biggest.

But again, there's no serious evidence that this is "the biggest" factor besides jumping from correlation (PSP is very piratable, PSP underperformed) to causation. Lots of systems are pirated near launch. Lots of current systems are easily piratable. This is not a unique factor in the PSP's life, which in turn suggests that it cannot be nearly as decisive as you present it. In general, blaming "piracy" for a system or a game underperforming is a scapegoat: it pushes responsibility off of those making strategic decisions and onto an external threat, and I'd argue that that's true here: the problem with the PSP is with design and positioning, not that its software could be illicitly acquired for free.

If we compare PSP in the US and Japan, it's exactly as piratable in both regions, but it's successful right now in Japan and not here. That suggests that, contrary to your explanation, the issue is something else: a difficulty finding a userbase niche or purpose in which the system could excel. In Japan, PSP is successful because of the teen market: kids buy it to play local multiplayer games with one another, and this market took off specifically because of a hit game that targeted this market effectively (Monster Hunter). In the US, there isn't really a "teen market" for such a device the same way and the PSP didn't find an equivalently valuable market elsewhere.
 
charlequin said:
You're essentially making things up here because the evidence doesn't exist to actively support your point. Contrast this statement with (say) the fairly prevalent accounts of parents being told by clerks at retail stores that they can "save money" by buying a flashcart for their DS. I certainly do not agree that there's a preponderance of evidence that "the vast majority" of DS owners don't know about the ability to pirate games on the system but the "vast majority" of PSP owners both know about this capability and use it.



But again, there's no serious evidence that this is "the biggest" factor besides jumping from correlation (PSP is very piratable, PSP underperformed) to causation. Lots of systems are pirated near launch. Lots of current systems are easily piratable. This is not a unique factor in the PSP's life, which in turn suggests that it cannot be nearly as decisive as you present it. In general, blaming "piracy" for a system or a game underperforming is a scapegoat: it pushes responsibility off of those making strategic decisions and onto an external threat, and I'd argue that that's true here: the problem with the PSP is with design and positioning, not that its software could be illicitly acquired for free.

If we compare PSP in the US and Japan, it's exactly as piratable in both regions, but it's successful right now in Japan and not here. That suggests that, contrary to your explanation, the issue is something else: a difficulty finding a userbase niche or purpose in which the system could excel. In Japan, PSP is successful because of the teen market: kids buy it to play local multiplayer games with one another, and this market took off specifically because of a hit game that targeted this market effectively (Monster Hunter). In the US, there isn't really a "teen market" for such a device the same way and the PSP didn't find an equivalently valuable market elsewhere.

Mr. Quin. As stated, I do not have evidence as I was stating a "gut feeling". Even if the clerk as indicated to a potential buyer that one could save money by buying a flashcart, how many of those buyers will act on this advice? This compared to a buyer of PSP hardware that is most likely tech savvy and probably buying the PSP with the intent of running custom firmware because that is who Sony marketed to earlier on in it's life cycle. Both of us really do not have any facts to support our opinions.

The old saying that good software sells the system not hold true in this case? It is arguable that PSP had good software. Was it well positioned as you say? Probably not but I will argue that it had good software. I do not how GT5 can push hardware but GTPSP could not. GOW3 could push hardware but GOW:COO and GOS could not. MGS5 could and Peace Walker and Portable Ops could not. Fans clamoring for Syphon Filter PS3 but there are two top notch titles on the PSP. Retribution is arguably one of the best Resistance games. I can go on about top titles but this isn't list wars. These types of titles were certainly not there day one and is certainly one of their missteps but they are there now. You would think that a huge catalog of games coupled with a growing catalog of PSOne titles for download would be a decent selling point. I guess good software doesn't necessary sell a system.

I don't know why software/hardware sells in Japan and not Europe and the US. SCEJ must be doing something right. Is piracy rampant in Japan?
 
I think people are willing to forget a brand's legacy when it comes to console iterations.

Look at the jump from Gamecube to Wii, or Megadrive to Saturn... evidence suggests that it doesn't really matter how the PSP1 is doing.. as long as PSP2 is a good proposition for them.
 
sajj316 said:
I do not how GT5 can push hardware but GTPSP could not. GOW3 could push hardware but GOW:COO and GOS could not. MGS5 could and Peace Walker and Portable Ops could not.

You don't see how products that are easily perceived as watered-down spinoffs of slicker console series fail to sell hardware? Peace Walker not so much, but that arrived much too late in the PSP's lifecycle to make a difference.
 
FoneBone said:
You don't see how products that are easily perceived as watered-down spinoffs of slicker console series fail to sell hardware? Peace Walker not so much, but that arrived much too late in the PSP's lifecycle to make a difference.
GTPSP was an ok game. Sure it lacked a career mode but it was still GT. Heck, if Prologue could sell as a filler, why couldn't GTPSP? My point still stands about all the other games.

Goes back to playing Ghost of Sparta ... hopefully we get some PSP2 news soon!!!
 
I was just browsing through some of the sessions that just got mentioned for the upcoming 2011 GDC, and saw this:

Your Best Weapon Is Your Community! How to Create a Social Ecosystem Across Multiple Platforms
Speaker: Chris Bruce (Sony Computer Entertainment Europe)


I wonder if this could indicate that the PSP2 will be announced by the time GDC rolls around. Certainly one would think Sony wants it announced before the 3DS is released, which is roughly around the same time (sort of, iirc).
 
Is there any indication that PSP2 will actually be announced at CES, as was previously rumored? I would think that the gaming press would have been given some kind of advance notice by now, considering that it's just a couple weeks away...
 
badcrumble said:
I was just browsing through some of the sessions that just got mentioned for the upcoming 2011 GDC, and saw this:

Your Best Weapon Is Your Community! How to Create a Social Ecosystem Across Multiple Platforms
Speaker: Chris Bruce (Sony Computer Entertainment Europe)


I wonder if this could indicate that the PSP2 will be announced by the time GDC rolls around. Certainly one would think Sony wants it announced before the 3DS is released, which is roughly around the same time (sort of, iirc).

What's the state of PSN on PSP? Am I right in thinking there isn't even a friends list?

That being the case, a more uniform PSN experience should be an obvious part of the agenda for PSP2 and perhaps indeed that session will be addressing that. Unless they're going to announce a big upgrade for PSP...or the session is just about links to PSN via PC and now mobile apps.


Father_Brain said:
Is there any indication that PSP2 will actually be announced at CES, as was previously rumored? I would think that the gaming press would have been given some kind of advance notice by now, considering that it's just a couple weeks away...

It would be good timing for them, but I tend to agree that there'd presumably be some hints by now. Sony as a whole isn't even doing a 'big' press conference this year at CES, but a smaller one at their booth, so...
 
Sony Bend on a portable Uncharted could be cool, but it also most likely means we will not get a home console Syphon Filter. :(

About the price point, I really think Sony is in no position to release a handheld that is more expensive than the 3DS.
 
gofreak said:
What's the state of PSN on PSP? Am I right in thinking there isn't even a friends list?

That being the case, a more uniform PSN experience should be an obvious part of the agenda for PSP2 and perhaps indeed that session will be addressing that. Unless they're going to announce a big upgrade for PSP...or the session is just about links to PSN via PC and now mobile apps.

Some time ago PSN was spoken about like Live Anywhere within Sony. Having PSN Friend list on your phone, being able to contact them from the phone or PC whilst they were on PS3/PSP. So the idea of having friends on PSP was out there.

Maybe PSP2 and the PlayStation Phone will incorporate this thinking going forward? Connecting PSN across your devices. I hope so anyway.
 
Father_Brain said:
Is there any indication that PSP2 will actually be announced at CES, as was previously rumored? I would think that the gaming press would have been given some kind of advance notice by now, considering that it's just a couple weeks away...
I'd think so, too - and honestly, CES isn't looking like such a hot place to grab headlines this year (or any year, really), what with practically every consumer electronics company planning to announce their 'iPad killers.' There's too much competition for the attention of the press. I don't know if a good venue for Sony exists at this point, though.
gofreak said:
What's the state of PSN on PSP? Am I right in thinking there isn't even a friends list?

That being the case, a more uniform PSN experience should be an obvious part of the agenda for PSP2 and perhaps indeed that session will be addressing that. Unless they're going to announce a big upgrade for PSP...or the session is just about links to PSN via PC and now mobile apps.
There's no friends list, no. Just a store. And yes, a more uniform PSN experience is one of the basic boxes they need to tick off for the PSP2, which is what I'd assume that session would be about.
 
gofreak said:
It would be good timing for them, but I tend to agree that there'd presumably be some hints by now. Sony as a whole isn't even doing a 'big' press conference this year at CES, but a smaller one at their booth, so...

I have to wonder what's going on and just how bad those rumored heat/power problems with Tegra are. Nintendo gave Sony a crucial opportunity to gain back handheld mindshare when they pushed the 3DS launch into February and March - is Sony really going to completely squander it?

If SCE can't even get its act together enough to announce PSP2 before 3DS launches, something is seriously wrong over there.
 
badcrumble said:
I'd think so, too - and honestly, CES isn't looking like such a hot place to grab headlines this year (or any year, really), what with practically every consumer electronics company planning to announce their 'iPad killers.' There's too much competition for the attention of the press. I don't know if a good venue for Sony exists at this point, though.

But at least a lot of press is there, so they can test the thing out and report on it. They just have to announce it before the 3DS and doing just an event for the reveal is probably less press than CES.
 
Father_Brain said:
I have to wonder what's going on and just how bad those rumored heat/power problems with Tegra are. Nintendo gave Sony a crucial opportunity to gain back handheld mindshare when they pushed the 3DS launch into February and March - is Sony really going to completely squander it?

I don't think it's a case of CES or bust. As long as they announced it in the first 2 or 3 months, preferably before 3DS's launch, then it would still be on track vs prior expectations. If there's no suitable scheduled event in that period they can always pull together one of their own in Tokyo in that period.
 
Top Bottom