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First pics of current PSP2 DevKit [Update: Large Update In OP]

sajj316 said:
Could be why they introduced the 3DS out of the blue and touted 3D as one of the main features .. the year Sony was hell bent on promoting 3D televisions, glasses, etc.

Now, I'm not sure if 3DS is the true successor to the GBA but I could play SNES quality games on my GBA. If I could play Wii/Gamecube quality games on the 3DS .. maybe it is the true successor.

Return the favor Sony. Spoil Nintendo's moment during the Nintendo World conference in Tokyo. Unveil the darn system and get the world fapping over its possibilities.
well, i think the timing of the 3DS's announcement had everything to do with signs that the DS had peaked. plans on the 'true' successor to the DS (if indeed they ever existed) vaporised when the DS started selling faster than even the GBA.
 
sajj316 said:
Note that the price of the Wii, as marked up as it was, did not stop potential buyers in the casual space.
Casual space video game consumers are more forgiving of console system prices, they are however, not as gracious when it comes to portables.

Casual space video game consumers will embrace a $250 console system.

But even hardcore space video game consumers will turn their backs on a $250 or more portable system.
 
Maybe the announcement of PSP2 has been delayed because Sony added a 3D screen in the last minute due to the positive feedback of the 3DS.
 
KAL2006 said:
Maybe the announcement of PSP2 has been delayed because Sony added a 3D screen in the last minute due to the positive feedback of the 3DS.
If they want to completely invalidate the point of all the devkits/specs sent out to developers prior to the 3DS reveal and basically start everything from scratch in a way that guarantees basically either launching over a year after the 3DS or having no launch catalog whatsoever, sure.
 
Xiaoki said:
Casual space video game consumers are more forgiving of console system prices, they are however, not as gracious when it comes to portables.

Casual space video game consumers will embrace a $250 console system.

But even hardcore space video game consumers will turn their backs on a $250 or more portable system.

I wasn't tuned backed by a $250 PSP. I think I qualify in the hardcore space. PSP launched successfully (arguably) in NA, EU, and JP. Sales however were not sustainable for various reasons. There is a space for a premium handheld. Casuals buy an iPod Touch for $300-$400 dollars!!
 
sajj316 said:
Casuals buy an iPod Touch for $300-$400 dollars!!
The iPod Touch is not a portable video game system.

You might as well say "casuals buy $2000 TVs so of course they'll have no problem buying a $1000 PSP2".
 
Xiaoki said:
The iPod Touch is not a portable video game system.
it is. it might not 'just' be a portable video game system, but i would bet you that a very high percentage of the time one is being used, that it is being used for gaming.

furthermore, we don't know what other features the PSP2 will have. i would presume web browsing, listening to music, watching films and voice/video chat as a baseline and i would presume that all of those applications will be superior on the PSP2 to how they were on the PSP.
 
Xiaoki said:
The iPod Touch is not a portable video game system.

You might as well say "casuals buy $2000 TVs so of course they'll have no problem buying a $1000 PSP2".

It is a portable system or handheld that happens to play games. Likewise I can do more with my PSP than just game and you obviously can do more with a Touch than just game. The point is that consumers aren't scoffing at a device that can provide value at that price point. If the PSP2 can provide value at a $300 price point, sign me up. Its similar to the PS3's value as a Blu Ray player when it was the cheapest option.
 
gofreak said:
But I'd wait to see PSP2's own advantages here, which may run deeper for this niche than the advantage of 3D.

I don't think it makes a lot of sense to consider undefinable, market-winning advantages purely in the abstract. We know a decent amount about the PSP2 so far and that information so far includes no hints at such features and rules some possibilities (undercutting the 3DS' price) out altogether.

Almost any technical feature the PSP2 can include, even an off-the-wall one, will be something that tech demos and random patents out in the ether can give us hints about the technical feasibility of (just like auto 3D was possible but fringe before the 3DS, and capacitative touch was possible but fringe before the iPhone.) Software features would be less easy to pick up from observation but would be easier to brainstorm around the possibilities.

So: what kind of hardware or software functionality are we potentially looking at here that would advantage the PSP2 here?
 
charlequin said:
I don't think it makes a lot of sense to consider undefinable, market-winning advantages purely in the abstract. We know a decent amount about the PSP2 so far and that information so far includes no hints at such features and rules some possibilities (undercutting the 3DS' price) out altogether.

Almost any technical feature the PSP2 can include, even an off-the-wall one, will be something that tech demos and random patents out in the ether can give us hints about the technical feasibility of (just like auto 3D was possible but fringe before the 3DS, and capacitative touch was possible but fringe before the iPhone.) Software features would be less easy to pick up from observation but would be easier to brainstorm around the possibilities.

So: what kind of hardware or software functionality are we potentially looking at here that would advantage the PSP2 here?

it is safe to surmise that more hardware patents are filed than software patents? at least well-ahead of a product launch?
 
charlequin said:
So: what kind of hardware or software functionality are we potentially looking at here that would advantage the PSP2 here?

We can only talk speculatively and potentially. As I said 'I'd wait to see'.

If you want MY speculation, to be perfectly frank it would not surprise me if for the niche of games in question PSP2 was a case of 'anything you can do I can do better' vs 3DS - sans 3D of course. I think it will probably offer better controls (twin sticks, finally...), sharper graphics, a better online service. I think it probably will be capable of games in that category that 3DS can't support while the opposite won't be true (whether this manifests in the type of developer support we see on each is a much less certain prospect, but if we're talking about platform capacity I expect that advantage). So yes, 3DS will offer a 3D advantage for consumers of the type of games mentioned, but I think PSP2 is most likely to bring a set of other advantages, and I'm not sure 3D will necessarily trump those other advantages for that market.
 
gofreak said:
We can only talk speculatively and potentially. As I said 'I'd wait to see'.

If you want MY speculation, to be perfectly frank it would not surprise me if for the niche of games in question PSP2 was a case of 'anything you can do I can do better' vs 3DS - sans 3D of course. I think it will probably offer better controls (twin sticks, finally...), sharper graphics, a better online service. I think it probably will be capable of games in that category that 3DS can't support while the opposite won't be true (whether this manifests in the type of developer support we see on each is a much less certain prospect, but if we're talking about platform capacity I expect that advantage). So yes, 3DS will offer a 3D advantage for consumers of the type of games mentioned, but I think PSP2 is most likely to bring a set of other advantages, and I'm not sure 3D will necessarily trump those other advantages for that market.
Isn't this basically true of the DS/PSP, though?

Aside from the touchscreen, which did not stop any developer willing to work around it, the PSP basically did do everything better than the DS, but that also came with a bump in development cost.
 
gofreak said:
We can only talk speculatively and potentially. As I said 'I'd wait to see'.

If you want MY speculation, to be perfectly frank it would not surprise me if for the niche of games in question PSP2 was a case of 'anything you can do I can do better' vs 3DS - sans 3D of course. I think it will probably offer better controls (twin sticks, finally...), sharper graphics, a better online service.

I think the PSP2 may be the first device that SCE could throw their weight of Sony behind it. If it has a persistent internet connection as an option, we could see PlayStation Home, Qriocity, Portable Netflix, The PlayStation Store, the Video Store, iPlayer, ITVplayer, any potential Sony music store etc. Trophies will more than likely make it in there too.

The PSP2 will be particularly interesting because we might get hints as to what Sony will be doing with the PS4 and cross platform connectivity for that.

Could be a really be a really fucking ace handheld if you aren't bothered about 3D in handhelds.

Sony really need to keep piracy under control and get more publishers permanently on board.
 
ShockingAlberto said:
Isn't this basically true of the DS/PSP, though?

Sure. And the PSP ran away with the market we're talking about ("the 'console on a handheld' niche").

Now this time Sony won't be so much on its own in this market, or so we more or less assume. I'm just saying that they will likely have a set of their own advantages that may be as or more relevant in this market as Nintendo's 3D advantage.
 
The PSM3 mock ups are pretty good looking. I\'m not sure about the stick placement, but I like where they\'re going so far.

ShockingAlberto said:
Isn\'t this basically true of the DS/PSP, though?

Aside from the touchscreen, which did not stop any developer willing to work around it, the PSP basically did do everything better than the DS, but that also came with a bump in development cost.


I don\'t want to draw direct comparisons between the two handhelds because they\'re each going to do their own thing, but just the addition of a second stick will open up so many more possibilities for this new PSP over its predecessor. For Sony, I believe the closer they can get to emulating the console experience (online, features, etc.) in the palm of your hand, the more likely developers are going to be willing to work with the hardware. And again, PS2 games on PSN. That has to happen.
 
gofreak said:
We can only talk speculatively and potentially. As I said 'I'd wait to see'.

This basically puts the incomplete but relatively well-outlined picture we have of the 3DS and put it up against a similarly incomplete but relatively well-outlined picture of the PSP2, plus credit for random innovative features we have no evidence of. That makes little sense. Given what we know (and we know a reasonably large amount), the PSP2 is at a relative disadvantage. It's possible that the PSP2 will have some feature that reverses that, but, like a lot of things are possible. It makes sense to discuss specific hypothetical market strategies or the likelihood of a given strategy, but not to front a system points on the assumption that there's going to be something there we haven't thought of yet.

So yes, 3DS will offer a 3D advantage for consumers of the type of games mentioned, but I think PSP2 is most likely to bring a set of other advantages, and I'm not sure 3D will necessarily trump those other advantages for that market.

If the market positioning is basically "more software support + successor to the market leader + gee whiz THREE DEE!" on the 3DS side and "our home console in portable form, with secondary versions of all our popular franchises!" on the PSP side, I can certainly imagine scenarios where the project is profitable for Sony and relatively worthwhile to engage in, but not scenarios where the latter positioning "trumps" the former.

gofreak said:
I'm just saying that they will likely have a set of their own advantages that may be as or more relevant in this market as Nintendo's 3D advantage.

This is what I take issue with. I see no reason whatsoever to assume this.
 
charlequin said:
So: what kind of hardware or software functionality are we potentially looking at here that would advantage the PSP2 here?

Quite like the idea of the glass-like rear touchpad (multitouch probably). It presents IMO a better degree of unity and control to bridge the gap between traditional tactile controls and virtual touch gestures.
The big deal here in hardware interaction would be in terms of 'flow', the simultaneous operation between the two inputs (traditional - thumbs + index) & (touch - index / middle / ring digits). So for example navigating a virtual menu / discreet controls whilst engaged in an intense gunfight battle without hampering the gameplay. Something you cannot do on a 3DS or iOS device currently.

The other idea of a sleek, fully transformative device that can, from the rough pictures directly provide a iPhone type software experience when closed (unlike the 3DS by getting rid of the visual clutter from unused physical controls), to providing a more intensive software interaction when opened and when desired.
 
charlequin said:
This basically puts the incomplete but relatively well-outlined picture we have of the 3DS and put it up against a similarly incomplete but relatively well-outlined picture of the PSP2, plus credit for random innovative features we have no evidence of.

I named 3 things specifically, at least one of which we have pretty clear evidence of. You don't think PSP2 will offer better controls, sharper graphics and a better online service?

My argument is that for this type of game in question, PSP2 will probably offer its own advantages that may in the judgment of many consumers in this market be more relevant to the facilitation of 'that type of game' than 3D.

I'm not seeking to advance the system any points - I'm simply speculating which is all we can do at this point.


charlequin said:
If the market positioning is basically "more software support "

Giving 3DS credit for something we don't have evidence of, eh? ;)

Of course if you assume 3DS will have better content availability for the kind of game in question, that would be a huge advantage. But I'm talking about platform level advantages, I'm not considering potential differences in developer support because that's something we're truly only seeing one side of currently. Father_Brain set the context in terms of 'technical advantages' and that's what I was working within here.
 
plagiarize said:
it is. it might not 'just' be a portable video game system, but i would bet you that a very high percentage of the time one is being used, that it is being used for gaming.
I see this thread is useless to anyone who hasnt drank the punch.

Rationalize away.
 
gofreak said:
I named 3 things specifically, at least one of which we have pretty clear evidence of.

Right, and I responded to them! If you had just said "the PSP2 will probably have better controls, higher resolution, and better online" the first time we could have skipped a middle post. :lol

Giving 3DS credit for something we don't have evidence of, eh? ;)

Evidence vs. proof. There's reason to believe that 3DS is likely to have strong software support (early on -- obviously software 2+ years out depends on events that haven't happened yet) due to the strong shows of support made for the system, including series whose previous entries were on PSP. But:

Father_Brain set the context in terms of 'technical advantages' and that's what I was working within here.

Fair enough. You're completely right, let's take that off the table altogether.

Would you agree that a high-power system with twin sticks and strong online, almost certainly sold at or above the 3DS' price, is extremely unlikely to mount a serious challenge in terms of marketshare? Ignore profitability here because I do think such a system has at least a strong opportunity for profitability (and at least the online part is something I've advocated for PSP2 many times); just tackle the question of direct head-to-head competition and market positioning in relation to direct competitor Nintendo (and, to a lesser degree, indirect competitor Apple.)
 
charlequin said:
Would you agree that a high-power system with twin sticks and strong online, almost certainly sold at or above the 3DS' price, is extremely unlikely to mount a serious challenge in terms of marketshare

In the market in question in Father_Brain's post and my replies - that niche for 'a console in a handheld' - depending on pricing, I think that can be a serious challenger.

If you mean in terms of the whole market, those features aren't likely to make the difference vs what PSP achieved at least, no. I think if and how Sony tries to address that wider market and other segments has to lie in other factors - clearly things like twin sticks, high power, strong online etc. would playing to the niche they already attracted and not much beyond.
 
The PSP2 hasn´t been officially announced yet and so of course it´s a little to early to make an educated guess but I really can´t see PSP2 even doing the numbers PSP managed to do since the majority who purchased the system (with Japan beeing the exception) seem to don´t care about it anymore and I really don´t know how the same concept will get them interested for a successor. The most important advantage for many seems to be "better grafixx" but honestly since the PSX it doesn´t look like to be that important to most gamers don´t you think? Especially after the difference between DS and PSP thats more than obvious.
 
Having more power didn't win the first PSP tons of sales and software support. In fact it drove up the cost of everything from development to game prices. I think Sony got a lesson in humility with the PSP. Consumers did not buy "portable console" games in droves.

Now, if the rumors are true that the next handheld will be a beast of power, I don't think they learned enough. It's going to cost a lot. And at this point, they simply don't have the market to offer up ANOTHER expensive handheld nearly a year after Nintendo delivers one with arguably the most eye-catching gimmick in handheld history. To top it off, the 3DS is getting these console-like games and they don't look half-bad in 2D, let alone 3D.

I don't think twin sticks and prettier graphics are going to be enough for Sony. I'll wait for them to properly show the thing off, but I think they are fighting an even tougher battle than they had against the DS.
 
IsntChrisL said:
Having more power didn't win the first PSP tons of sales and software support. In fact it drove up the cost of everything from development to game prices. I think Sony got a lesson in humility with the PSP. Consumers did not buy "portable console" games in droves.

Now, if the rumors are true that the next handheld will be a beast of power, I don't think they learned enough. It's going to cost a lot. And at this point, they simply don't have the market to offer up ANOTHER expensive handheld nearly a year after Nintendo delivers one with arguably the most eye-catching gimmick in handheld history. To top it off, the 3DS is getting these console-like games and they don't look half-bad in 2D, let alone 3D.

I don't think twin sticks and prettier graphics are going to be enough for Sony. I'll wait for them to properly show the thing off, but I think they are fighting an even tougher battle than they had against the DS.
prettier graphics were a definate advantage for the PSP, it's just the other things (price less, portability, load times) negated that advantage. i don't think we can say 'but the PSP being better looking that the DS didn't help the PSP' because it's blatantly nonsense.

unless you think that a PSP with DS level graphics at the same price as the PSP launched at, with the same load times and poor battery life would have done just as well as the PSP that we got.
 
Laguna said:
The PSP2 hasn´t been officially announced yet and so of course it´s a little to early to make an educated guess but I really can´t see PSP2 even doing the numbers PSP managed to do since the majority who purchased the system (with Japan beeing the exception) seem to don´t care about it anymore and I really don´t know how the same concept will get them interested for a successor. The most important advantage for many seems to be "better grafixx" but honestly since the PSX it doesn´t look like to be that important to most gamers don´t you think? Especially after the difference between DS and PSP thats more than obvious.
How do you know that? Did you asked all the western PSP users?

I'm one of these 60+million PSP owners. I love this handheld, and I'm really happy with the 40 or 50 PSP games I own, and I'm interested in PSP2.

PSP has been the first handheld running games comparable graphic wise to modern home consoles when it was released (PS2 / Wii), featured tons of great games, both great new IPs and new titles of both classic and current best hardcore AAA home console IPs. In addition to this, it also gave me MP3 playback, movies playback, ocassional web browsing for rare situations and great homebrew and emulators. And demos & downloadable games directly to the console.

Now I want something comparable to 360/PS3 (but obviously inferior, like happened with PSP1 with its generation), with decent web browsing, apps like in iPhone / Android(specially Facebook, mail and GPS), full PSN features (trophies, chat, Home, etc), dual nubs, a good integrated camera, integrated mic for in-game voice chat, and faster loading times. And touch and motion sensor for menus UI and small mobile phone like games.

I'd pay 400€ for a handheld with all these features if it has the support from both 1st and 3rd party that PSP had, specially if it also has 3G support or better.
 
Just how powerful are we expecting this thing to be?
I'm asking because, just to be significantly more powerful than 3DS (say 5x), it doesn't really have to be more expensive than ~230€. Devices with 256 MB RAM and 1 Ghz Cortex CPUs are being sold at that price right now -- presumably at a profit.
 
plagiarize said:
prettier graphics were a definate advantage for the PSP, it's just the other things (price less, portability, load times) negated that advantage. i don't think we can say 'but the PSP being better looking that the DS didn't help the PSP' because it's blatantly nonsense.

unless you think that a PSP with DS level graphics at the same price as the PSP launched at, with the same load times and poor battery life would have done just as well as the PSP that we got.

That's not what I said at all though. I said it wasn't enough then and it won't be enough now.
 
Durante said:
Just how powerful are we expecting this thing to be?
I'm asking because, just to be significantly more powerful than 3DS (say 5x), it doesn't really have to be more expensive than ~230€. Devices with 256 MB RAM and 1 Ghz Cortex CPUs are being sold at that price right now -- presumably at a profit.
I think it will be more powerful than a 3DS and an iPhone, but less than a 360 or a PS3 (but it will look closer to these later ones due to smaller resolution so smaller poly count etc needed).

Forget the 230€, even the 3DS or the iPhone are more expensive. If the 3DS will be 249€, I think PSP2 will be at least 299€ or 349€.

You also have to consider these devices you mention aren't focused in high-end hardcore gaming, like PSP2 is going to be. So you have to add a high end GPU to the list.
 
so where does the PSP Phone fall between the PSP and PSP2? cuz last i heard the PSP Phone won't play PSP games. is it a gimmick? will it have it's own PSP Shop? or is a label and pad is for the crappy android games? (wait, what android games? lol)
 
Gouken said:
so where does the PSP Phone fall between the PSP and PSP2? cuz last i heard the PSP Phone won't play PSP games. is it a gimmick? will it have it's own PSP Shop? or is a label and pad is for the crappy android games? (wait, what android games? lol)
I think the idea is Android games + Minis + PS1 games + (I suppouse) PS Phone specific games.

So I would say no PSP1 or PSP2 games in PS Phone.
 
yurinka said:
Forget the 230€, even the 3DS or the iPhone are more expensive. If the 3DS will be 249€, I think PSP2 will be at least 299€ or 349€.

You also have to consider these devices you mention aren't focused in high-end hardcore gaming, like PSP2 is going to be. So you have to add a high end GPU to the list.
I'm well aware of that, I just wanted to point out that the baseline for powerful portable hardware is surprisingly low these days.

(I'd also hope that Sony uses a better screen than most of those cheap tablets)
 
Durante said:
(I'd also hope that Sony uses a better screen than most of those cheap tablets)

It's a damn shame we won't see the 4" super amoled screen on this thing. God that thing is gorgeous and the size is just perfect for a handheld.
 
Durante said:
I'm well aware of that, I just wanted to point out that the baseline for powerful portable hardware is surprisingly low these days.

(I'd also hope that Sony uses a better screen than most of those cheap tablets)
Yep. Mobile phone market is really fast lowering prices and upgrading features because they release new products every few months and sell a lot of units.

Make sure PSP2 will have a high end screen, because it's something typical from Sony. Remember that the PSP screen was something awesome when released. For the PSP2, expect something like iPhone or Vivaz screens. Maybe not the best in the market, but far better than the PSP one and the average current mobile phone screen.

Gouken said:
and maybe PSP1 game along with that?
Nope.

This project is quite old, and when mentioned things about it in proper sources (like when WSJ talked about PlayStation Phone and PlayStation Pad), PSP1 games were never mentioned, unlike PS1 games.

If PS Phone would have PSP1 games support and PSP2 wouldn't have BC, I would buy both. But I smell it won't be the case because looks like PSP1 is too powerful to be emulated with current mobile phone tech.
 
yurinka said:
How do you know that? Did you asked all the western PSP users?
I've seen multiple posts of this ilk in this thread, so are you people joking, or are you really that obtuse? HINT: See software and hardware sales at present
 
ItWasMeantToBe19 said:
http://www.gamespot.com/news/6272426.html?om_act=convert&om_clk=newstop&tag=newstop;title;14
MGS series sold 1.27 million worldwide in the quarter ending 30th June.

Being generous, let's assume 270K are from MGS4 and other MGS games. It would mean 1 million copies worldwide in the 1st month.

Consider NPD doesn't include PSN or bundled copies, and that Europe (or EMEA) are stronger markets for Sony than US.

Luckyman said:
Pachter is right. Threre is no place for PSP2. Next iPhone and Tegra 2 devices have all the power you need and $2 games

Bomba total

Call me when you see a $2 non-dumbed down God of War, Metal Gear or GTA games. Core gamers want these games, iPhone doesn't have them, and it's impossible to sell them at $2 because their budgets are too high and only a few iPhone games sell a decent number of copies. Patcher was wrong, and he recently admited it.
 
FoneBone said:
That really has nothing to do with mine or ItWasMeantToBe's points.
The source link I provided was quoting Konami's fiscal report of their finnancial year quarter, the one that ended a bit less than a month after Peace Walker release.

If we have the total worldwide numbers (aprox) and the Japanese numbers, we can extrapolate the sales outside Japan. And these are quite good considering it's only almost the first month of a PSP game.
 
yurinka said:
The source link I provided was quoting Konami's fiscal report of their finnancial year quarter, the one that ended a bit less than a month after Peace Walker release.
Didn't Peace Walker released in April in Japan? Where it sold around 700k? A bit less I believe.
 
yurinka said:
The source link I provided was quoting Konami's fiscal report of their finnancial year quarter, the one that ended a bit less than a month after Peace Walker release.
And how exactly does that disprove the very real numbers that ItWasMeantToBe linked to?
 
Boney said:
Didn't Peace Walker released in April in Japan? Where it sold around 700k? A bit less I believe.
Release dates: April 28th in Japan, June 8th in US, June 17th in Europe.
http://en.wikipedia.org/wiki/Metal_Gear_Solid:_Peace_Walker
BTW we were talking about western gamers, and both his numbers and my numbers were until 30th June.
I don't remember the Japanese numbers. I'll try to google some old gaf Japan sales thread.


Edit:
Media Create May 31-June 6
07. / 07. [PSP] Metal Gear Solid: Peace Walker (Konami) - 14.262 / 711.838 (-44%)
http://www.neogaf.com/forum/showthread.php?t=397756
Other weeks of June was too low, so its numbers didn't appeared. So around 10K or less each week until the end of June.

If we consider 1M of the 1.27 MGS copies sold worldwide in the quarter ending 30th June are Peace Walker copies, and that it sold around 750K in Japan until 30th June, it means Peace Walker sold outside Japan at least 250K until 30th June. This in the 3 first NA weeks + first 2 EU weeks (both retail+bundled+PSN copies). A bit less than I thought, even I have been generous guessing non rated Japanese sales and non Peace Walker numbers to extrapolate the number.

FoneBone said:
And how exactly does that disprove the very real numbers that ItWasMeantToBe linked to?
It didn't disprove his numbers. His numbers were US retail non-bundled copies.

It lacked the US bundled copies, US PSN copies, other non-Japanese copies (Europe / EMEA mainly). So I only tried to offer a bigger portion of the picture including worldwide sales.

We were talking about Peace Walker 1st month sales as an example of western gamers forgetting the PSP.
 
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