Honestly I don't care how much stronger the U will be compared to PS3/360, if this is what Zelda is going to look like (and chances are it'll be even better), then I'm more than happy.SolidSnakex said:
Honestly I don't care how much stronger the U will be compared to PS3/360, if this is what Zelda is going to look like (and chances are it'll be even better), then I'm more than happy.SolidSnakex said:
Mistle said:Honestly I don't care how much stronger the U will be compared to PS3/360, if this is what Zelda is going to look like (and chances are it'll be even better), then I'm more than happy./This!
Tech demos tend to look better than full games... It's certainly not gonna looks as good in terms of animation during gameplay.Mistle said:Honestly I don't care how much stronger the U will be compared to PS3/360, if this is what Zelda is going to look like (and chances are it'll be even better), then I'm more than happy.
Pazuzu9 said:Tech demos tend to look better than full games... It's certainly not gonna looks as good in terms of animation during gameplay.
The infamous Killzone PS3 'target render' is a good example. Some argue that the final game had better visuals (I disagree), but certainly the animation was shite compared to the entirely scripted trailer.
Yeah, well because the demo is completely structured of course they can make the animation smooth and dramatic. I understand that. Graphically though, I'm sure Nintendo will still make the game look and play greatly.Pazuzu9 said:Tech demos tend to look better than full games... It's certainly not gonna looks as good in terms of animation during gameplay.
The infamous Killzone PS3 'target render' is a good example. Some argue that the final game had better visuals (I disagree), but certainly the animation was shite compared to the entirely scripted trailer.
Peru said:It's not a good example at all. Nothing about it is similar to this tech demo (and neither could it be manipulated in real-time).
The target render was, well, a render. This demo is real time. The animation has been as good before, imo. The difference is that, obviously, Link doesn't have a different animation for every enemy (outside being grabbed by this or that boss or whatever other context action), he uses the same combat animations for all outside turning his head.Pazuzu9 said:Tech demos tend to look better than full games... It's certainly not gonna looks as good in terms of animation during gameplay.
The infamous Killzone PS3 'target render' is a good example. Some argue that the final game had better visuals (I disagree), but certainly the animation was shite compared to the entirely scripted trailer.
Mistle said:Yeah, well because the demo is completely structured of course they can make the animation smooth and dramatic. I understand that. Graphically though, I'm sure Nintendo will still make the game look and play greatly.
Err, yes it does.VisanidethDM said:Was this Zelda HD demo playable? Because manipulation in the vein of movable camera and such doesn't equal to real time graphics.
The Killzone target render on the other hand was not real time because it was a CG movie played back for the audience at Sony's conference. No current console could output that in real time.Pazuzu9 said:Tech demos tend to look better than full games... It's certainly not gonna looks as good in terms of animation during gameplay.
The infamous Killzone PS3 'target render' is a good example. Some argue that the final game had better visuals (I disagree), but certainly the animation was shite compared to the entirely scripted trailer.
Pazuzu9 said:I think it's quite clearly realtime. Not playable, but realtime nonetheless.
Killzone is different though. It was pre-recorded at 5fps then sped up (in other words it was pre-rendered). This Zelda demo was rendering in real time with a manipulable camera and lighting.Pazuzu9 said:Tech demos tend to look better than full games... It's certainly not gonna looks as good in terms of animation during gameplay.
The infamous Killzone PS3 'target render' is a good example. Some argue that the final game had better visuals (I disagree), but certainly the animation was shite compared to the entirely scripted trailer.
Luigiv said:Killzone is different though. It was pre-recorded at 5fps then sped up (in other words it was pre-rendered).
Krev said:Err, yes it does.
Real time means rendered by the console in real time. As in, not pre-rendered.
VisanidethDM said:I honestly think it's something akin to GoW3 cutscenes. Ingame engine with an absurd amount of post-process layers of polish and embellishments.
Pazuzu9 said:Tech demos tend to look better than full games... It's certainly not gonna looks as good in terms of animation during gameplay.
The infamous Killzone PS3 'target render' is a good example. Some argue that the final game had better visuals (I disagree), but certainly the animation was shite compared to the entirely scripted trailer.
I think you're a little confused on terminology.VisanidethDM said:Loading screen Snake wasn't pre-rendered in MGS4, but didn't equal to ingame graphics.
Non-playable footage can be easily "bullshotted".
Actually most of the time you can. Uncharted 2 did some pretty incredible background loads.ThoseDeafMutes said:Uncharted/2 pulls the exact same thing, leading to the illusion of "no load times" (but you can't skip the cutscenes straight away because it's still loading). .
ThoseDeafMutes said:If you can change the viewing angle, then it is being rendered in real-time, by the hardware.
Don't forget the bats. Also, should we be impressed that those bats seem to cast different size shadows depending on how high off the ground they are?ThoseDeafMutes said:...
Now, if you want to argue that this isn't representative of the final game because it's small environments with only 2 models to render then that's a valid argument.
...
This hardware, which was powering the demos.VisanidethDM said:What hardware? Does Nintendo even have a finished machine, right now? I doubt it.
Krev said:I think you're a little confused on terminology.
The term you're looking for is 'in-game'. Zelda graphics might not represent what we get during gameplay, but the tech-demo is 100% real time.
Saying it's not real time is saying it was rendered at some time earlier, rather than being rendered on the console before you. Something that is not real time is by definition non-interactive. Basically, an FMV, or the Killzone demo.
X-Y-Z and also moving light sources around to see how they affect the characters and environment.VisanidethDM said:I admit I've not seen footage of someone moving the camera in the tech demo, but if the camera movement is simply X-Y axis scrolling, then that's achievable even with pre rendered footage. You can implement the possibility to look left or right during a pre-rendered scene, by rendering a larger area than the screen and then simply sliding the viewpoint.
If the camera control was full X-Y-Z, then the footage was real time.
Once again, it means very little. Since I doubt Nintendo has even finalized the components of their console, we're basically looking at a Zelda PC demo.
Krev said:This hardware, which was powering the demos.
Alextended said:X-Y-Z and also moving light sources around to see how they affect the characters and environment.
VisanidethDM said:I admit I've not seen footage of someone moving the camera in the tech demo, but if the camera movement is simply X-Y axis scrolling, then that's achievable even with pre rendered footage. You can implement the possibility to look left or right during a pre-rendered scene, by rendering a larger area than the screen and then simply sliding the viewpoint.
If the camera control was full X-Y-Z, then the footage was real time.
Once again, it means very little. Since I doubt Nintendo has even finalized the components of their console, we're basically looking at a Zelda PC demo.
While I know what you are trying to do you are partially correct. Whatever hardware that is in that machine is not final. Developers all over confirmed the fact the devkits being worked on are being as they are developing.VisanidethDM said:Which is, I'm confident, quite different from what we will buy next year. I've heard nothing about Nintendo even finalizing the GPU.
As far as we know, there may be a GTX580 in that box. Did they say anything about what they're using?
VisanidethDM said:Was this Zelda HD demo playable? Because manipulation in the vein of movable camera and such doesn't equal to real time graphics.
That would be very hard to pull off, and would come across as 100% fake.VisanidethDM said:I admit I've not seen footage of someone moving the camera in the tech demo, but if the camera movement is simply X-Y axis scrolling, then that's achievable even with pre rendered footage. You can implement the possibility to look left or right during a pre-rendered scene, by rendering a larger area than the screen and then simply sliding the viewpoint.
You can see the camera being moved here.VisanidethDM said:If the camera control was full X-Y-Z, then the footage was real time.
VisanidethDM said:Once again, it means very little. Since I doubt Nintendo has even finalized the components of their console, we're basically looking at a Zelda PC demo.
Mistle said:Does anybody think there's any truth to seeing such a progression from this tech demo to the actual U Zelda?
Zelda team is made of gods if their first HD game would animate even nearly as well during the actual gameplay.Pazuzu9 said:I accept that they could make a cutscene in a Wii U Zelda game look as good as this demo.
But animation of this quality during gameplay? This is what I was comparing to the Killzone render. I really don't think they could do it. If we saw gameplay animation as slick as this it would be mind-blowing.
Scalemail Ted said:Not only dd they have options for changing viewing angles but also for changing the lighting conditions dynamically... So you could watch the scene with normal lighting or by torchlight
antonz said:While I know what you are trying to do
The 'you will say wow' quote aside, Nintendo have for a long time been very modest when it comes to selling the graphical abilities of their systems. They are not Sony.VisanidethDM said:Yeah, it's clearly realtime. I've seen footage now.
My perplexity (due to experience with several console launches) is on hardware. We really don't know what's in that box, and there's a very tiny chance that it's something even similar to what we will buy.
Well, on one hand, it's a reveal that is relatively close to the actual release, so maybe Nintendo has something more than a processor and a super beefed up graphic card attached to it to run some demo on, but I'm gonna be cautious.
Krev said:Seems a lot of people here just don't want to believe.
It's possible that SS is actually pretty much done by now and most of the team has already moved forward. The E3 demo seemed really polished, final music has been recorded, etc.wazoo said:At least the first N64 demo and the first GC demo in 2000 were done by a team commited to produce the next chapter and experimenting and playing with the toolset. This is not even close, considering that Skyward sword has to be finished.
You don't really know what you're talking about, do you? The major benefits of scripting are:VisanidethDM said:What hardware? Does Nintendo even have a finished machine, right now? I doubt it.
Point being, you can achieve things, with scripted footage, that equal the effects of bullshotting. You don't care about framerates at all, you don't need dynamic lighting and can orchestrate the best possible effect at the smallest performance hit, and so on.
It's a tech demo. Like every other tech demo in videogame history, it really means nothing.
The final product may look worse, or even better, but I'm positive that it will look sensibly different.
No, they were running on this hardware. Which was sort of hidden too, by the way.Pazuzu9 said:Wouldn't be surprised if all the Wii U demos were running on hidden PCs.
Don't make much sense when you consider how soon they're going to be shipping this thing out.VisanidethDM said:We really don't know what's in that box, and there's a very tiny chance that it's something even similar to what we will buy.