He's not complaining, more ad revenue for him come November
I just love that anything he solves he'll need to rework it now.
He's not complaining, more ad revenue for him come November
How can it end at 4 and not 5?
Final Chapter means nothing. There's still Freddy Takes Manhattan, Freddy Lives, Freddy Goes To Hell, Freddy Vs Jason (?), Freddy X etc
Five Nights at Freddy's V: A New Beginning coming in 2016.
Weird, I was under the impression the third game wrapped it all up.
Think of it this way, there will probably be a pack of them now once this is out you can buy, if you ever feel like it.Ahh yeah. I don't even play these games but I love seeing them get churned out.
Especially since I hear he's done a great job on keeping the lore intact each time.
Scott=Hero=HideoScott is a genius. While Konami is faffing about cancelling (horror) games that their fans want, he announces exactly the (horror) games that his fans wants ( ͡° ͜ʖ ͡°)
Some of it has to do with famous youtubers playing it.(its a jumpscare game. YouTube loves that), but also, in my opinion, the fantastic lote, which drives the demands a lot as well, because people want to know more and more about it. Its pretty good.Never understood the popularity of this game.
Scott is a genius. While Konami is faffing about cancelling (horror) games that their fans want, he announces exactly the (horror) games that his fans wants ( ͡° ͜ʖ ͡°)
They've got to answer all the remaining questions. Like, was Freddy working for the Patriots all along? What happened to Ocelot--or should I say, Metallic Ocelot. Where did Fazgear Rex get taken?
Everything must be revealed.
We were all wondering what Kojima would work on after MGSV... Well here it is.They've got to answer all the remaining questions. Like, was Freddy working for the Patriots all along? What happened to Ocelot--or should I say, Metallic Ocelot. Where did Fazgear Rex get taken?
Everything must be revealed.
Five Nights at Freddy's V: A New Beginning coming in 2016.
Never understood the popularity of this game.
The reboot better be called Five Nights at Freddys V: Nights at Freddys or this entire series will have been a wasteFive Nights at Freddy's V: A New Beginning coming in 2016.
Weird, I was under the impression the third game wrapped it all up.
What the fuck is with that Freddy design?
I'm guessing that there will be 5 releases like most episodic games (which is basically what FNaF is at this point).
The games are fucking 5$ or less each. They are basically episodic releases. Would you say that Telltale is milking franchise X because they release them in 5 different episodes? That makes no sense.
Was there a third? I seem to only remember two?
Fixed.
When has this series ever been advertised as episodic? The comparison is weak man, I seriously doubt the other games were planned before the first ones success.
The game is being milked for all it's worth and the fans seem to eat it up so I'm not sure why some get defensive about it, it's possible for it a franchise to get milked and people to actually want it to. Pity the actual gameplay is hardly different from game to game so I'm not exactly sure why it's so popular still.
Anyways I'm sure by the time number 6 is announced everyone will be in agreement that the game is getting milked like cash cow it is.
When has this series ever been advertised as episodic? The comparison is weak man, I seriously doubt the other games were planned before the first ones success.
Many reasons:
1. Interesting premise, with nostalgic appeal to GenXers/Millenials who were probably quite frightened by the animatronic robots at Showbiz/Chuck E Cheese as a kid. Even those that don't remember the robots get creeped out by their eerie uncanny nature.
2. It's a dead simple game that basically anyone can play. If you know how to use a mouse, you can play this game. Anybody looking for a scare can get into it and thoroughly enjoy it - no faffing about with stupid cutscenes, wonky camera controls, clumsy combat mechanics, obtuse puzzles or any of that other crap that makes the horror genre unappealing to casual games or non-gamers. You can pretty confidently recommend it to anyone since the price of entry is so low and the controls are so easy to absorb. So naturally it spreads through both communities of gamers and non-gamers.
3. Interesting lore and world-building. It has a story that isn't completely on the surface, unlike 95% of horror games where everything is explained pretty explicitly (and often early on in the game). They actually leave enough unsolved questions to generate speculation and discussion where (once again), finishing most big-budget horror titles leaves you with little to discuss since the endings are often very detailed.
4. For at least the novice player, every playthrough is a bit different. So you get more scares out of it than a typical horror game where the monster pops out at the same scripted moment on every single playthrough.
5. FNAF is scary without being grotesque or gory. This is incredibly difficult to do, and helps the game spread to a younger audience IMO.
The reboot better be called Five Nights at Freddys V: Nights at Freddys or this entire series will have been a waste
Many reasons:
1. Interesting premise, with nostalgic appeal to GenXers/Millenials who were probably quite frightened by the animatronic robots at Showbiz/Chuck E Cheese as a kid. Even those that don't remember the robots get creeped out by their eerie uncanny nature.
2. It's a dead simple game that basically anyone can play. If you know how to use a mouse, you can play this game. Anybody looking for a scare can get into it and thoroughly enjoy it - no faffing about with stupid cutscenes, wonky camera controls, clumsy combat mechanics, obtuse puzzles or any of that other crap that makes the horror genre unappealing to casual games or non-gamers. You can pretty confidently recommend it to anyone since the price of entry is so low and the controls are so easy to absorb. So naturally it spreads through both communities of gamers and non-gamers.
3. Interesting lore and world-building. It has a story that isn't completely on the surface, unlike 95% of horror games where everything is explained pretty explicitly (and often early on in the game). They actually leave enough unsolved questions to generate speculation and discussion where (once again), finishing most big-budget horror titles leaves you with little to discuss since the endings are often very detailed.
4. For at least the novice player, every playthrough is a bit different. So you get more scares out of it than a typical horror game where the monster pops out at the same scripted moment on every single playthrough.
5. FNAF is scary without being grotesque or gory. This is incredibly difficult to do, and helps the game spread to a younger audience IMO.
They're short games sold at individually low prices that come out every few months. This developer has done a better job at episodic gaming than most developers who are actually marketing their games as episodic games.
Do people actually find this series scary? Is that why it's popular? I played the first one and the silly designs just made me laugh.
The third one sucked and Youtubers didnt play it much.