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Five Nights at Freddy's 4: The final chapter announced

YES ANOTHER ONE! Love this series (even tho I can't play them due to not having a good mobile/pc to get them to work) watched countless playthroughs onYouTube.

Its weird to say that this is one of my all time favorite series without playing it,but it is. Glad to have one final game in this fantastic series.
 
Good on Scott for milking it until it dies. Shame the guy from Flappy Bird wasn't able to do the same. I mean Amazon Fire exclusive? REALLY?
 
Ahh yeah. I don't even play these games but I love seeing them get churned out.
Especially since I hear he's done a great job on keeping the lore intact each time.
Think of it this way, there will probably be a pack of them now once this is out you can buy, if you ever feel like it.
 
I'm not a huge fan of the series but honestly, i'm happy that the guy found a formula. And they cost like almost nothing anyway so I don't complain about the short releases.

He's getting pretty creative with these animatronics design too !
 
Scott is a genius. While Konami is faffing about cancelling (horror) games that their fans want, he announces exactly the (horror) games that his fans wants ( ͡° ͜ʖ ͡°)
 
Scott is a genius. While Konami is faffing about cancelling (horror) games that their fans want, he announces exactly the (horror) games that his fans wants ( ͡° ͜ʖ ͡°)
Scott=Hero=Hideo

Konami=Zero

Quid pro quo. It all makes sense now.
 
They've got to answer all the remaining questions. Like, was Freddy working for the Patriots all along? What happened to Ocelot--or should I say, Metallic Ocelot. Where did Fazgear Rex get taken?

Everything must be revealed.
 
It won't really be the final chapter. It can't end until the long awaited Five Nights at Freddy's 5: Nights at Freddy's.
 
Never understood the popularity of this game.
Some of it has to do with famous youtubers playing it.(its a jumpscare game. YouTube loves that), but also, in my opinion, the fantastic lote, which drives the demands a lot as well, because people want to know more and more about it. Its pretty good.

I also think its the good kind of jumpscare game, as the mechanics are very well integrated around it.
 
Scott is a genius. While Konami is faffing about cancelling (horror) games that their fans want, he announces exactly the (horror) games that his fans wants ( ͡° ͜ʖ ͡°)

Seriously, it's hilarious seeing people complain in every single Five Nights thread when the games themselves are legitimately good and his fans seem to enjoy them.

I don't even play or watch these series of games get played but I mainly go to the threads just to see how many people are angry about it.
 
They've got to answer all the remaining questions. Like, was Freddy working for the Patriots all along? What happened to Ocelot--or should I say, Metallic Ocelot. Where did Fazgear Rex get taken?

Everything must be revealed.

Are the FFP animatronics really just a bunch of Mavericks?
 
Awesome! This series has been consistently good, fun, interesting, and cheap so I have no problem with Scott churning these out so quickly.
 
They've got to answer all the remaining questions. Like, was Freddy working for the Patriots all along? What happened to Ocelot--or should I say, Metallic Ocelot. Where did Fazgear Rex get taken?

Everything must be revealed.
We were all wondering what Kojima would work on after MGSV... Well here it is.
 
I'm loving all of the Friday the 13th references in this thread.

That being said, I'm excited for FN@F4. These games are fun little bits of enjoyment for the price point they come at
 
Five Nights at Freddy's V: A New Beginning coming in 2016.

And at the end of that game, Samuel L. Jackson as Nick Fury shows up after the end credits and speaks to the player to give him a debrief about his encounter, and asks if he'd be open to joining his "new initiative".

He then argues that a guy like the player whose experienced in paranormal activity is fit for a new assignment he's working on - an investigation on an organization called "The Order of Valtiel"

The first-person view is suddenly interrupted, as the camera zooms away from the player and rotates around to finally show the player's face who is...

...portayed by Norman Reedus.
 
Never understood the popularity of this game.

Many reasons:

1. Interesting premise, with nostalgic appeal to GenXers/Millenials who were probably quite frightened by the animatronic robots at Showbiz/Chuck E Cheese as a kid. Even those that don't remember the robots get creeped out by their eerie uncanny nature.

2. It's a dead simple game that basically anyone can play. If you know how to use a mouse, you can play this game. Anybody looking for a scare can get into it and thoroughly enjoy it - no faffing about with stupid cutscenes, wonky camera controls, clumsy combat mechanics, obtuse puzzles or any of that other crap that makes the horror genre unappealing to casual games or non-gamers. You can pretty confidently recommend it to anyone since the price of entry is so low and the controls are so easy to absorb. So naturally it spreads through both communities of gamers and non-gamers.

3. Interesting lore and world-building. It has a story that isn't completely on the surface, unlike 95% of horror games where everything is explained pretty explicitly (and often early on in the game). They actually leave enough unsolved questions to generate speculation and discussion where (once again), finishing most big-budget horror titles leaves you with little to discuss since the endings are often very detailed.

4. For at least the novice player, every playthrough is a bit different. So you get more scares out of it than a typical horror game where the monster pops out at the same scripted moment on every single playthrough.

5. FNAF is scary without being grotesque or gory. This is incredibly difficult to do, and helps the game spread to a younger audience IMO.
 
I haven't gotten pass Night 2 on the original. I think I need to play this on the subway to minimize potential heart attacks.
 
He's probably dropped payload code in every game thus far that turns it into Frog Fractions 2 but nobody has figured it out yet so he just keeps trying
 
I work for the merchandising company that does FNAF and I swear I'm always the last one to find out about these announcements.
 
Weird, I was under the impression the third game wrapped it all up.

For night 6 when the
establishment burnt down it noted that some Freddy memoribilia survived and would be sold off.
Since this one most likely takes place after there will continue to be only one animatronic
since Springtrap was implied to have survived the fire and was sold and the children's souls were laid to rest.
 
What the fuck is with that Freddy design?

I'm guessing that there will be 5 releases like most episodic games (which is basically what FNaF is at this point).
 
I'm conflicted. I think this series is super interesting, but I also thought 3 was a nice ending that finished off the Purple Man saga, and I was fine with the actual events being ambiguous. Can't be mad at the guy for wanting to get more out of the series. He seems to actually enjoy making them and they're making him rich so if it was me I'd keep the ball rolling.

What the fuck is with that Freddy design?

I'm guessing that there will be 5 releases like most episodic games (which is basically what FNaF is at this point).

I hope "5 nights at Freddy's 5: Nights at Freddy's" becomes a reality
 
The final chapter...







....of the first episode...





...of 5 overall episodes...



....of season 1...


....of 7 seasons.....








....of series 1....of 9.
 
The games are fucking 5$ or less each. They are basically episodic releases. Would you say that Telltale is milking franchise X because they release them in 5 different episodes? That makes no sense.

When has this series ever been advertised as episodic? The comparison is weak man, I seriously doubt the other games were planned before the first ones success.

The game is being milked for all it's worth and the fans seem to eat it up so I'm not sure why some get defensive about it, it's possible for it a franchise to get milked and people to actually want it to. Pity the actual gameplay is hardly different from game to game so I'm not exactly sure why it's so popular still.

Anyways I'm sure by the time number 6 is announced everyone will be in agreement that the game is getting milked like cash cow it is.
 
Oh, it doesn't come out until October? Wonder if the longer dev time means he's going to be doing more with it than what we have had in the first 3.
 
When has this series ever been advertised as episodic? The comparison is weak man, I seriously doubt the other games were planned before the first ones success.

The game is being milked for all it's worth and the fans seem to eat it up so I'm not sure why some get defensive about it, it's possible for it a franchise to get milked and people to actually want it to. Pity the actual gameplay is hardly different from game to game so I'm not exactly sure why it's so popular still.

Anyways I'm sure by the time number 6 is announced everyone will be in agreement that the game is getting milked like cash cow it is.

The comparison comes from the fact these games are dirt cheap. They're bitesized games with one simple central concept and each one is pretty different in how they actually work. It's popular because people find the lore interesting and people like watching lets players play scary games. I don't think there's anything wrong with that at all.
 
When has this series ever been advertised as episodic? The comparison is weak man, I seriously doubt the other games were planned before the first ones success.

They're short games sold at individually low prices that come out every few months. This developer has done a better job at episodic gaming than most developers who are actually marketing their games as episodic games.
 
Many reasons:

1. Interesting premise, with nostalgic appeal to GenXers/Millenials who were probably quite frightened by the animatronic robots at Showbiz/Chuck E Cheese as a kid. Even those that don't remember the robots get creeped out by their eerie uncanny nature.

2. It's a dead simple game that basically anyone can play. If you know how to use a mouse, you can play this game. Anybody looking for a scare can get into it and thoroughly enjoy it - no faffing about with stupid cutscenes, wonky camera controls, clumsy combat mechanics, obtuse puzzles or any of that other crap that makes the horror genre unappealing to casual games or non-gamers. You can pretty confidently recommend it to anyone since the price of entry is so low and the controls are so easy to absorb. So naturally it spreads through both communities of gamers and non-gamers.

3. Interesting lore and world-building. It has a story that isn't completely on the surface, unlike 95% of horror games where everything is explained pretty explicitly (and often early on in the game). They actually leave enough unsolved questions to generate speculation and discussion where (once again), finishing most big-budget horror titles leaves you with little to discuss since the endings are often very detailed.

4. For at least the novice player, every playthrough is a bit different. So you get more scares out of it than a typical horror game where the monster pops out at the same scripted moment on every single playthrough.

5. FNAF is scary without being grotesque or gory. This is incredibly difficult to do, and helps the game spread to a younger audience IMO.

Yep Yep. All good. Though, personally, I'm a dirty scoundrel who's in it for the cheap reaction videos.

The reboot better be called Five Nights at Freddys V: Nights at Freddys or this entire series will have been a waste

A-effin'-men.
 
To be honest if I was Scott I would also be like:
"Shit, I blew all this money of cocaine, hookers and Amiibos....need to get that YouTuber money. FURVE NERGHTS @ FREDINGOS 4?"

Many reasons:

1. Interesting premise, with nostalgic appeal to GenXers/Millenials who were probably quite frightened by the animatronic robots at Showbiz/Chuck E Cheese as a kid. Even those that don't remember the robots get creeped out by their eerie uncanny nature.

2. It's a dead simple game that basically anyone can play. If you know how to use a mouse, you can play this game. Anybody looking for a scare can get into it and thoroughly enjoy it - no faffing about with stupid cutscenes, wonky camera controls, clumsy combat mechanics, obtuse puzzles or any of that other crap that makes the horror genre unappealing to casual games or non-gamers. You can pretty confidently recommend it to anyone since the price of entry is so low and the controls are so easy to absorb. So naturally it spreads through both communities of gamers and non-gamers.

3. Interesting lore and world-building. It has a story that isn't completely on the surface, unlike 95% of horror games where everything is explained pretty explicitly (and often early on in the game). They actually leave enough unsolved questions to generate speculation and discussion where (once again), finishing most big-budget horror titles leaves you with little to discuss since the endings are often very detailed.

4. For at least the novice player, every playthrough is a bit different. So you get more scares out of it than a typical horror game where the monster pops out at the same scripted moment on every single playthrough.

5. FNAF is scary without being grotesque or gory. This is incredibly difficult to do, and helps the game spread to a younger audience IMO.

Yeah no joke. It's a good series!

Looking forward to Five Nights: Revengeance.
AND THEY WALK WHEN THE SUN GOES DOWN! WITH YOUR HELP ON THE LINE! THE LIIIIIIINE!
 
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And then they made another 7 😜
 
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