Real Time Strategy would be absolutely gutted without Fog of War. Its one of the most vital parts of the genre in terms of adding actual strategy. It means you aren't spoonfed all the information and you don't always know what to do, and there is actual room for creativity and innovation and intuition and out-
thinking your opponent.
For example Starcraft, scouting is absolutely vital and a cornerstone of the game. A lot of brilliant plays revolve around intel and deceptive counter-intel and at the pro level without the need to scout it would be terrible, the game would instead revolve around rote memorization and execution of optimal patterns instead of the need for flexibility and adaptation. I dont know how you can think scouting is "annoying", unless you just want a casual non-intense game where you are spoonfed intelligence, in which you can just play the AI and it doesn't matter diddlysquat whether you scout or not.
Chairman Yang said:
This applies mostly to strategy games, but I suppose it might be an issue in other genres.
What do you think of fog of war?
PROS:
* makes scouting useful
* probably more realistic
CONS:
* makes strategy more random and luck-based
* scouting is boring and annoying
If you can't prepare for luck you don't deserve to win, and you are supposed to scout and read signals intelligently to minimize luck. Luck is heavily involved in real warfare anyway. Luck favors the prepared, the intelligent and those good at reading their opponents.
Removing deception and counter-deception from the game removes half the fun IMO. Nal_Ra couldn't deceive his opponent through probe timings, Casy couldn't have deceived his opponent July with that brilliant fake expansion, Savior couldn't have kept Bisu guessing by sacrificing eco to go zergling speed to deny scouting and introduce an element of fear and uncertainty into Bisu's mind... etc. And those are just super obvious examples from one game in the genre.
It gets worse than that. What good is preparing a surprise flank when your opponent can see it coming all the way through? Or attacking an outlying base as a diversion for a massive attack elsewhere when your opponent can just see that it is a diversion?
Just play a turn-based boardgame because the RTS genre is not for you...
TemplaerDude said:
the game would be impossible without radars.
and it would also be unrealistic
"HAI WELCOME TO THE YEAR 50,000. NO RADAR, SEND UR KAMIKAZE PLANES OUT GL"
One of the best thing about Forged Alliance is that they fixed scout-spam both with cost and with the new Fog of War system. Thats right, they introduced a whole new system of Fog of War just to make it harder to gather intelligence.
I still think gathering intel in FA is too easy thanks to the T1 airfac, but why do you think they have radar jammers and fibbers and stealth generators also? None of those would matter in the slightest if FoW wasn't present.
Knowing how to deceive and mislead your opponent while countering his deception is one the major elements of strategy and most satisfying too.