How do I hang on a ledge when getting thrown? Also some people do charge attacks on me and I have no idea how to do these. They have some red symbol with a lightning in it when attempted on you.
How do I hang on a ledge when getting thrown? Also some people do charge attacks on me and I have no idea how to do these. They have some red symbol with a lightning in it when attempted on you.
Guard break back immediately, dodge, or give them a little light attack.Guard breaking fucks me up every time. What do?
Orochi seems to have become everyone's favourite. I don't mind though since I find them relatively easy to handle
Just gonna warn anyone playing the duels as samurai, watch out for any class that has that throw/tackle attack.
I'm running into quite a few people who are picking them, immediately running to the nearest environmental hazard (wall spikes, cliffs, etc.) and doing nothing by trying to get the tackle/throw into the hazard causing an instant win.
Best part? If you decided not to approach them and hold down areas that don't have easy access to environmental hazards, they can just wait. Even if you damage them more, when the clock runs out its counted as a tie.
So effectively you have this situation where you either:
-fight in a situation where you have a distinct disadvantage that leads to you losing instantly no matter how much damaged you did.
-try and get them into an area with less environmental hazards, which they have no reason to do because...
-they (and you) can wait it out and tie the game. No one wins, but they don't lose.
How do you handle them?
so I know how to counter
Matchmaking is a broken nightmare for people that aren't the group leader. Huge bummer. Being unable to private duel friends is so bizarre.
Can anyone actually getting dominion working anymore? Crashes basically everygame right now
Can anyone actually getting dominion working anymore? Crashes basically everygame right now
Guard breaking fucks me up every time. What do?
Yeah, I have met a fair share as well. I don't really understand it to be honest. If it was the release it would make some sense, as they would get some exp and loot easily, but it's the alpha and everything will be wiped. Why are they even playing if they don't want to really play the game?Just gonna warn anyone playing the duels as samurai, watch out for any class that has that throw/tackle attack.
I'm running into quite a few people who are picking them, immediately running to the nearest environmental hazard (wall spikes, cliffs, etc.) and doing nothing by trying to get the tackle/throw into the hazard causing an instant win.
Best part? If you decided not to approach them and hold down areas that don't have easy access to environmental hazards, they can just wait. Even if you damage them more, when the clock runs out its counted as a tie.
So effectively you have this situation where you either:
-fight in a situation where you have a distinct disadvantage that leads to you losing instantly no matter how much damage you did.
-try and get them into an area with less environmental hazards, which they have no reason to do because...
-they (and you) can wait it out and tie the game. No one wins, but they don't lose.
Yeah, I have met a fair share as well. I don't really understand it to be honest. If it was the release it would make some sense, as they would get some exp and loot easily, but it's the alpha and everything will be wiped. Why are they even playing if they don't want to really play the game?
I'm probably just bad and I don't know how to counter it well enough, but if they are anywhere near a cliff and I'm blocking, then they can simply break my block and throw me off the cliff and win. I don't know, it might be me, but I don't really like an insta-win in what is pretty much a fighting game at the core.At the core of most fighting games, theres a RPS game in the form of attack,grab,block.
They are playing the game, some classes are going to want to use the grab more, because thats what their kit is designed to focus on, unfortunately the devs for some reason have made bizarre timeout decisions, which i assume will be changed?
It's a closed alpha dude.
Yeah sometimes it quits for me sometimes it doesn't and I have to kill the process.game is solid, maybe not day 1 but surely a buy for me
p.s. anyone having problem quitting the game? quit to desktop doesn't work for me, had to kill the process in the task manager
Okay? Something being buggy is absolutely to be expected but something completely broken or omitted isn't. An alpha in the industry is feature complete unless we've redefined that.
Agreed. Really needs a stricter timer.Yea matches needed to be shorter, the player with more health wins. Too many "play my way, or we tie" heroes in the game atm.
Who are you playing as?
Okay? Something being buggy is absolutely to be expected but something completely broken or omitted isn't. An alpha in the industry is feature complete unless we've redefined that.
I'm surprised people recommend trying out warden, its an incredibly basic classic.
Yes bit unfair with environment kills
But its best not to go near them
I use the shield guy so I've done it, good old shield bash to the pit or spikes
But people seem to be catching on though
But I do prefer the more open circle areas
Lots of fighting game series have environmental damage and instant wins in the form of ring outs. Virtua Fighter, Soul Calibur, Dead or Alive, etc.I'm probably just bad and I don't know how to counter it well enough, but if they are anywhere near a cliff and I'm blocking, then they can simply break my block and throw me off the cliff and win. I don't know, it might be me, but I don't really like an insta-win in what is pretty much a fighting game at the core.
I'm talking specifically about 1v1 duels if it wasn't clear, it makes total sense to use that strategy in 2v2 or 4v4. It's just in 1v1 I don't understand it.