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For Honor alpha coming September 15th

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The alpha ends in about 5 hours right?

Anyway I have 3 PS4 codes to give out.

First three that want PS4 codes quote this and give me your UPLAY USERNAME so i can send you one. Be sure to check it and accept the friend request so I can send you the alpha invite.

EDIT / UPDATE: All gone.
 
The alpha ends in about 5 hours right?

Anyway I have 3 PS4 codes to give out.

First three that want PS4 codes quote this and give me your UPLAY USERNAME so i can send you one. I have shit to do, so I can't even play the damn game. Oh well, guess I will be pleasantly surprised when it comes out next year.

UPLAY: ZangBa2

Hook me up, bro.
 
The game is pretty fun and the combat is deeper than I had imagined. But the online stuff is pretty bad. Matchmaking seems to take forever. Never got into duel or brawl. And p2p is bad. Sometimes a match will constantly lose and regain connection. If they don't get servers for this then that's gonna be horrible.
 
The alpha ends in about 5 hours right?

Anyway I have 3 PS4 codes to give out.

First three that want PS4 codes quote this and give me your UPLAY USERNAME so i can send you one. I have shit to do, so I can't even play the damn game. Oh well, guess I will be pleasantly surprised when it comes out next year.

I'll grab one if the offer still stands.

UPlay : mikeyraab

EDIT : Got it, thanks so much!
 
The game is neat. But the network connection is annoying and makes dying more frustrating than it already can be. Looking forward to see how the full release turns out but I don't think I'll be day 1.
 
Unlockable execution, Kensei actually has two. The beheading one costs 1000 steel and the other one is 1500 even, but it's actually bugged. It's sort of similar to the belly slice one, but this time aimed at the guy's neck when he is on his knees.

I am such an asshole..
http://xboxdvr.com/gamer/Gravemind IV/video/21635271
http://xboxdvr.com/gamer/Gravemind IV/video/21635246

Comebacks baby.

Didnt even know they were spikes,duels on that map last about 5 seconds.

Everyone on Gaf i sent a code too, never played, sigh. Shame considering the amount of people who really wanted to c:
 
I might be done simply because I have stuff to do, but good ride FH Alpha. I haven't lost a match in two days :)

Near 90% Kensei win ratio, level 15, about 6ish hours total this Alpha. I'm not so tight with the other Heroes yet.

(It may help that I've played on/off in various periods over the past year ;))
 
I might be done simply because I have stuff to do, but good ride FH Alpha. I haven't lost a match in two days :)

Near 90% Kensei win ratio, level 15, about 6ish hours total this Alpha. I'm not so tight with the other Heroes yet.

(It may help that I've played on/off in various periods over the past year ;))

Now I don't feel so bad. I'm level 16 kensei, and today was the only day where I felt like I was in control.

Shoutout to DrBo, we were wrecking in brawls. Dominion was also fun til people started dropping. Orochis still give me problems; their ability to switch just seems so fast, hoping its my wireless connection, since I'm on vacation right now and away from my landline. Still, cannot wait for the game.
 
I might be done simply because I have stuff to do, but good ride FH Alpha. I haven't lost a match in two days :)

Near 90% Kensei win ratio, level 15, about 6ish hours total this Alpha. I'm not so tight with the other Heroes yet.

(It may help that I've played on/off in various periods over the past year ;))
Yeah, I feel like after it got some time on Twitch there was an influx of players who were starting up late and it became hard to get a good duel after that. Last night I lost my first round, then proceeded to 9-0 that guy, 15-0 the next one, and continue on like that through another 2-3 people before I accepted that it was pointless. Sticking through stuff like going 0-15 myself against people the first day really paid off I guess.

Dominion is still a ton of fun, though. I really think that that's where the soul of the game is. Like most fighting games, duels have a way of stratifying themselves in a remarkably accurate way so you quickly know who's better. The fact that you never know what's coming in dominion is what keeps it fun. It's basically

1447949340-star-wars.gif


the game, and sometimes you win, sometimes they win, and sometimes a spaceship/viking comes storming in out of no where and throws everyone for a loop.
 
I might be done simply because I have stuff to do, but good ride FH Alpha. I haven't lost a match in two days :)

Near 90% Kensei win ratio, level 15, about 6ish hours total this Alpha. I'm not so tight with the other Heroes yet.

(It may help that I've played on/off in various periods over the past year ;))

I consider myself pretty good with the Kensei. I win the vast majority of my matches, but sometimes I can struggle against the lame ass Orochi. My goal is to keep them at bay at all times, which works to the Kensei's advantages. But on the bridge levels it can be tough to keep your distance.

Any tips for against them?

Edit: I see that it was answered below!
 
Now I don't feel so bad. I'm level 16 kensei, and today was the only day where I felt like I was in control.

Shoutout to DrBo, we were wrecking in brawls. Dominion was also fun til people started dropping. Orochis still give me problems; their ability to switch just seems so fast, hoping its my wireless connection, since I'm on vacation right now and away from my landline. Still, cannot wait for the game.

Best move: dodge left or right and immediately hit Light Attack into the dodge animation, Kensei feignes while dodging and attacks from the opposite side you are dodging. Works in both directions.

Also, only Hero with a guard break you can do FROM a forward dash. Dash forward, hit guard break, then overhead attack immediately. If it connects, go straight into unblockable overhead attack. That's nearly a death combo right there.

Master the use of those moves, and a slow character suddenly becomes extremely agile with a long reach. You just increased your duel win % by +30 :)

Against orochi, do less overhead attacks... They get countered pretty easily. It's counter intuitive because overhead is Kensei's strongest attacks and best advantage, but they will expect that. So, Focus on the side dodge move I mentioned, it's tricky for them since they rely on counter attacks so feinting is great against them. Those attacks can chip away orochi and give them little to get a foot hold on you with.
 
Best move: dodge left or right and immediately hit Light Attack into the dodge animation, Kensei feignes while dodging and attacks from the opposite side you are dodging. Works in both directions.

Also, only Hero with a guard break you can do FROM a forward dash. Dash forward, hit guard break, then overhead attack immediately. If it connects, go straight into unblockable overhead attack. That's nearly a death combo right there.

Master the use of those moves, and a slow character suddenly becomes extremely agile with a long reach. You just increased your duel win % by +30 :)

Against orochi, do less overhead attacks... They get countered pretty easily. It's counter intuitive because overhead is Kensei's strongest attacks and best advantage, but they will expect that.
So, Focus on the side dodge move I mentioned, it's tricky for them since they rely on counter attacks so feinting is great against them. Those attacks can chip away orochi and give them little to get a foot hold on you with.
Yea, today I was really getting the dodge move to work, but I think it has more to do with me starting to get used to switching directions before and after dodging, because during will keep you from changing guard. And is it right after or with it? The onscreen inputs seem to suggest press it with the dodge. I use the helm splitter after an orochi does the side thing cause they're usually trying to do that left right combo. My main issue is keeping up with them, cause last night I played with an orochi and he was cutting me down with just a few moves. I feel in a longer battle a kensei should win, but it seems a good orochi just needs a few good swipes, and they seem to be able to change two directions while I'm on the first.
 
Best move: dodge left or right and immediately hit Light Attack into the dodge animation, Kensei feigned while dodging and attacks from the opposite side you are dodging. Works in both directions. Also, only Hero with a guard break you can do FROM a forward dash. Dash forward, hit guard break, overhead attack immediately. Master the use of those moves, and a slow character suddenly becomes imextremely agile with a long reach. You just increased your duel win % by +30 :)

Okay cool that's what I have mostly been doing. But against good Orochi players they will make my froward dash + guard break mostly obsolete because they either dodge back or do a light attack in time to stop my movement.

My dash + light attack is my saving grace but man it takes some patience to keep that up with how little damage it does. Gotta work on disciplining my eagerness to slay haha!
 
Best move: dodge left or right and immediately hit Light Attack into the dodge animation, Kensei feignes while dodging and attacks from the opposite side you are dodging. Works in both directions.

Also, only Hero with a guard break you can do FROM a forward dash. Dash forward, hit guard break, then overhead attack immediately. If it connects, go straight into unblockable overhead attack. That's nearly a death combo right there.

Master the use of those moves, and a slow character suddenly becomes extremely agile with a long reach. You just increased your duel win % by +30 :)

Against orochi, do less overhead attacks... They get countered pretty easily. It's counter intuitive because overhead is Kensei's strongest attacks and best advantage, but they will expect that. So, Focus on the side dodge move I mentioned, it's tricky for them since they rely on counter attacks so feinting is great against them. Those attacks can chip away orochi and give them little to get a foot hold on you with.
Got any videos of you playing? You seem quite adept at this.
 
I consider myself pretty good with the Kensei. I win the vast majority of my matches, but sometimes I can struggle against the lame ass Orochi. My goal is to keep them at bay at all times, which works to the Kensei's advantages. But on the bridge levels it can be tough to keep your distance.

Any tips for against them?

Stop being so salty :)

But seriously, it depends how they are playing the class. Orochi is the class I put the most time in, so this is what I've managed to learn from playing:

Back dash while holding heavy attack is how the orochi does that stance (Where they are crouched over and holding the blade behind them in one hand), and then from there you can either cancel it, do a running horizontal slash, or a feint.

The key to besting orochi who rely on this move is to watch for the back dash, then immediately guard left or right (direction corresponds to which hand the blade is in while orochi is in that stance, if he's holding it in the right hand, your blocking left and vice versa). Then, if you do guard it, immediately guard break instead of attacking normally, as most orochis I've played (and myself) immediately guard following this attacks failure.

Then there's the light counter. The trick to this one is heavy cancels and guard breaks as well. You can only do the counter if your guarding, so canceling the heavy will throw off the orochi into guarding a particular direction, and from there its up to you. Counter attack or guard break into a set up.

Then there's the hardest to deal with, the left, right, or forward dashing light attack. This is the one to watch for, because of just how comfortable people get when there's distance between you and them. The only advice I can give in this scenario is to never let your guard down, and block in the direction they are dashing in (they dash left, you block left. They dash towards you, you block up)

The real threat comes from a player that can do all these dynamically in the fight, instead of just relying on a single easy to exploit strategy. That's when it comes down to out thinking instead of out playing, and relying on what your classes strengths to overcome the orochis weaknesses.

I have the hardest time dealing with people who can reliably guard break and the class I have a very hard time dealing with, even as the orochi, is the Viking with the long battle axe. Destroyed me up almost every time.
 
Stop being so salty :)

But seriously, it depends how they are playing the class. Orochi is the class I put the most time in, so this is what I've managed to learn from playing:

Back dash while holding heavy attack is how the orochi does that stance (Where they are crouched over and holding the blade behind them in one hand), and then from there you can either cancel it, do a running horizontal slash, or a feint.

The key to besting orochi who rely on this move is to watch for the back dash, then immediately guard left or right (direction corresponds to which hand the blade is in while orochi is in that stance, if he's holding it in the right hand, your blocking left and vice versa). Then, if you do guard it, immediately guard break instead of attacking normally, as most orochis I've played (and myself) immediately guard following this attacks failure.

Then there's the light counter. The trick to this one is heavy cancels and guard breaks as well. You can only do the counter if your guarding, so canceling the heavy will throw off the orochi into guarding a particular direction, and from there its up to you. Counter attack or guard break into a set up.

Then there's the hardest to deal with, the left, right, or forward dashing light attack. This is the one to watch for, because of just how comfortable people get when there's distance between you and them. The only advice I can give in this scenario is to never let your guard down, and block in the direction they are dashing in (they dash left, you block left. They dash towards you, you block up)

The real threat comes from a player that can do all these dynamically in the fight, instead of just relying on a single easy to exploit strategy. That's when it comes down to out thinking instead of out playing, and relying on what your classes strengths to overcome the orochis weaknesses.

I have the hardest time dealing with people who can reliably guard break and the class I have a very hard time dealing with, even as the orochi, is the Viking with the long battle axe. Destroyed me up almost every time.

Thanks for the advice. I have not considered heavy canceling, the Orchi are so quick I kinda dropped that against them, but I can see a heavy cancel right into a guard break being very useful.

And I will stay salty until I slay all the Orochis :p
 
How do you handle them?

so I know how to counter ;)
Hehe, it's mostly that they don't have much health and that people tend to spam that sprint slash move. And from what I can tell does that move always attack from the same side so it's rather easy to block. No doubt though that I'd have more trouble with an experienced player.
 
Thanks for the advice. I have not considered heavy canceling, the Orchi are so quick I kinda dropped that against them, but I can see a heavy cancel right into a guard break being very useful.
Nah, side swipe combo into a fake unblockable, you already have their guard on a different side if done right. That feeling when you do it properly, is probably a miniscule of a bit like the euforia bull fighters have.

1v2 is my new favorite, as I've won more of those in dominion than duels. Positioning and the revenge mechanic really make the game shine.
 
So does anyone else think it's absolutely crazy that berserker gets a free four-directional throw off his counter?
I say this as a berserker main. The amount of kills I got with it over the alpha must be in the hundreds.
 
OMG just had the craziest 1st round duel against someone. The dude got me down to a sliver of health within like 30 seconds then I outplayed him for 30 seconds straight blocking all his attacks, got revenge and executed him. He rage quit as I got the execution lmfao gonna post the vid in a second.

Im gonna miss the hell out of this game
 
I seem to be getting disconnected from almost every game so I guess I'm done.

I really liked it, only got to play a few hours though and didn't even touch half the characters. At this point I just want more QoL improvements, like not having to switch tabs and ready up twice to enter a game, having a practice mode where enemies don't move and I can just wail on them, custom game options like more rounds, mappable controls for gamepad, etc.. I'm sure we'll get some of those.
 
This is so fun. Yesterday I said I probably wasn't gonna buy it since I was getting my ass handed to me. Well, either everyone got worse in the last 24 hours or I got better, since I won most of my duels today. I even got some amazing 2v2s where I ended up killing both guys myself.

I love how weighty the animations feel. Reminds me of Souls in the sense that you have to commit to every attack. This is not a game for button smashers. The game also looks really good, and I'm surprised that even as an alpha everything is so polished. Really impressive considering this is Ubisoft.

I'm still not sure this game's online will have long lasting value, or whether microtransactions are gonna kill the game in the long run. I'm also worried that it might not find a big enough playerbase, which could be risky for a game that's obviously AAA, but it could be a sleeper hit. The core gameplay is great.
 
The biggest surprise of the year for me. Can't wait for the beta.
The gameplay is pretty much unique and of an unprecedented level of bad-assism.
 
So does anyone else think it's absolutely crazy that berserker gets a free four-directional throw off his counter?
I say this as a berserker main. The amount of kills I got with it over the alpha must be in the hundreds.
Nah, I think if you get a guard break in at a pit, they're gonna die either way. I like the throw because it forces space and relieves the pressure the berserker needs to be successful. As kensei, it gives me time to regroup, and I don't think I lost a fight from that move. Berserker was actually my least feared of the classes.
 
The alpha is over. :( This game is just amazing. I played the Warden almost exclusively, I just love the aesthetic and playstyle and while it's easier to learn than some of the other characters there's still so much to learn in terms of approaching the different classes and executing my top counters more often. I love the combo strings that the Warden can pull off with chaining together the two side attacks, into a guard break, into another two side attacks followed by an overhead heavy attack.
 
Really cool game, had a blast with it the entire weekend. I'm all in provided the final release isn't bogged down by a bunch of anti-consumer horse shit and there's enough content to justify the $60 purchases. If you want sell cosmetics fine, but they along with new Heroes should be earnable by playing the base game.
 
Dominion is still a ton of fun, though. I really think that that's where the soul of the game is. Like most fighting games, duels have a way of stratifying themselves in a remarkably accurate way so you quickly know who's better. The fact that you never know what's coming in dominion is what keeps it fun. It's basically

1447949340-star-wars.gif


.

Aaaand now I want a Star Wars themed For Honor game.

Make it happen Disney/Ubi xD
 
Damn, I'm gonna miss this.


Nah, side swipe combo into a fake unblockable, you already have their guard on a different side if done right. That feeling when you do it properly, is probably a miniscule of a bit like the euforia bull fighters have.

1v2 is my new favorite, as I've won more of those in dominion than duels. Positioning and the revenge mechanic really make the game shine.

I went on a 14 game win streak to finish the alpha out. On the Orochis I was using the technique you mentioned above plus guard breaks to keep them on their toes. I wasn't taken to 2-2 even once. Feels good.
 
Warden's Secret Execution

This game is a day one buy for me. I knew i'd like it from the videos i watched but getting my hands on it solidifies it. That team at Ubisoft has created one of the best combat systems ever. Game is that much fun to just play.

Haha. I didn't know you could dodge into those Viking finishers, is there tighter timing on doing it that way or is it as easy as seeing the icon and dodging left?
 
Any whispers about a possible open demo?

Also, did they provide a survey to feedback? If the only option to feedback is to drop a thread on the official forums then it's going to get messy....
 
Vandenberg and team...

You did good. If this game had actual servers instead of host based matchmaking, this would elevate the game from great to amazing.
 
Another tweak I think would be great is the ability to look at movesets and customize your character and stuff while you're waiting between games.
 
Had a blast with this Alpha. Really enjoy the combat system. It makes 1v1 encounters so INTENSE. My final few matches were some of my best in that regard, dude I fought was really good with parries making me think thrice about every move I wanted to make. Sometimes we were just walking around each other for like almost a minute, only feinting the occasional attack. Damn that was good. I need more of this :<
The wait for February is gonna be a long one...
Gave every character a fair spin (got all of them up to lvl 8).
My faves were Kensei and Raider. Kensei has a lot of cool tricks up his sleeve with his dodge moves and unblockable feint and whatnot and Raider I love because he is a huge dude with a huge axe. Sometimes I don't need more than that. Leveled both of those up to 16.
Also really impressed with the animations. Everything has a real good weighty feel to it. Speaking of animations, the default square execution of the Raider was my favorite (where he swings his axe at the opponents head, making them fly a few meters, SO SATISFYING)
My one criticism eould be the online esp. Dominion, I got disconnected from that quite often, which is kind of a shame since I like that mode. Other modes had their issues here and there as well but it was the worst with Dominion. Oh and also sometimes the friendlist would show as 0, preventing me from inviting my brother for some bro op, which was annoying. I'm sure that will be ironed out in the final release though.
Came into this alpha curious since the concept sounded cool but I was still a little bit skeptical because this is such a new thing, could have easily sucked, but thankfully I walked away very impressed and I'm left wanting more. Definitely will get this day 1, Ubisoft, you have convinced me (never thought I'd say this).
 
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