Hell, XI launch with an auction house and story up to Shadow lord no? There was no auction house in 1.0 and the storyline was basically non-existence. You also cannot ride Chocobo.... think about itIn a lot of ways, there was some commonality with FF11 when it launched, in that FF14 v1 was very obtuse and non-intuitive.
The key difference was the timing. FF11 was the first of its kind and so wildly different than the other MMOs at the time. And it had a certain magic to it that made it captivating, even when obtuse.
FF14 on the other hand launched in an environment that was vastly different. MMOs had become accessible and relatively fast from the previous generation, and FF14 was antithetical to that. It had a number of mechanics around Fates and other content being driven by consumables, which gated content in a way that seemed to force you to log out. Thankfully the incredibly slow combat made it a chore anyway, and with none of the charm of 11, it was for many a 5 hour affair that was abandoned.
Watch some of the video reviews and Let's Plays on YouTube from 10 years ago. It really does make the story of ARR so much sweeter to see and feel that context. You'll better understand why ARR will likely stand forever as the greatest saving throw in the history of video games.
This is really strange, I remember trying it on Xbox and just thought it was weird with a MMO on console then forgot about it and went back to WoW.
Did it have a beta or some kind of a demo on Xbox?
I have such a strong memory of it for some reason, it's possible that I tried it on PC because I do remember trying it but I just very strongly remember trying it for free on Xbox?
Not if you actually played day one. They did eventually patch some issues, but day one? The server query issues alone made it a 3 out-of-10, unless you lived next to a server.There is a LOT of hyperbole in this thread.
Actually, older MMOs were mostly completely open (DAoC, LotRO, WH and so on).I played 2.0 trial and it has loading screens for every zone. I mean, fine but I wish MMOs would try to improve technically after all those years.
Never played EQ, but you're correct on UOL.Now that you've mentioned it, Ultima Online and EverQuest were like that weren't they?
Which you didn't, because the FFXIV 1.0 servers were only in Japan.Not if you actually played day one. They did eventually patch some issues, but day one? The server query issues alone made it a 3 out-of-10, unless you lived next to a server.
I'm not too much into MMOs, but did the seamless open world work well for 1.0?
I played 2.0 trial and it has loading screens for every zone. I mean, fine but I wish MMOs would try to improve technically after all those years.
Not if you actually played day one. They did eventually patch some issues, but day one? The server query issues alone made it a 3 out-of-10, unless you lived next to a server.
you can watch documentary made by Speakers Network channel on youtube. there is 8 part.
compared to the Noclip documentary, this one told from player's perspective of view. from in game gameplay, to how developers interaction with the game and community.
Name a worse game from a venerable AAA franchise. You can't. And for all the people going "Open World, Wow!" This open world had geometry that was copy and pasted all over the place. There was this one forest, I can't remember the name of, that looked procedurally generated, but only because the artists had copy and pasted entire sections of what should have been unique geometry. It was impossible to know where you were without referring to the map. The only reason. To be in the bloody forest anyway was to fight slightly harder versions of the bunnies that gave slightly less crappy amounts of exp until you hit the daily cap.Not only I played from day one, but from day one of the alpha.
It was bad in many ways, but calling the worst game ever? One must have had a very lucky (and likely small) gaming career to think so.
Name a worse game from a venerable AAA franchise.
Replicating how the Elder Scrolls series was open world with Morrowind. And now TES is just tiny loading zones.Actually, older MMOs were mostly completely open (DAoC, LotRO, WH and so on).
So they're kinda... going backwards.
The goal posts were "was the game really that bad?" Yeah.This is called "moving the goalposts."![]()
Name a worse game from a venerable AAA franchise. You can't. And for all the people going "Open World, Wow!" This open world had geometry that was copy and pasted all over the place. There was this one forest, I can't remember the name of, that looked procedurally generated, but only because the artists had copy and pasted entire sections of what should have been unique geometry. It was impossible to know where you were without referring to the map. The only reason. To be in the bloody forest anyway was to fight slightly harder versions of the bunnies that gave slightly less crappy amounts of exp until you hit the daily cap.
Sony would have made sure it never came out in America with its anti anime stance.Walk three steps, CRASH
Target enemy, CRASH
I still have my 1.0 physical CE