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Forced Tutorials in Modern Gaming - Hate it

Metalmarc

Member
Damn does anyone else here hate the Forced Tutorials in Modern games, it gets worse as the Years go by i swear, i just downloaded the Demo of NBA 2K17 which gives you tutorial of controls, okay fine no big deal. I had to exit quickly before even one to two minutes in, went back to it and it allowed me to bypass the steps i had already done, this is great i think.

But just as i was about to do a jump shot it froze, and the tutorial box popped up, just as i was doing it (which i figured it out myself how to do by the way) telling me how to do the same damn thing i was just doing myself, it then asked me to press circle to dismiss the onscreen tutorial box and when it unfroze the tutorial bit, and i missed the damn shot, for fucks sake.

Gran Turismo is another one and there's more, All these games that force it on you before you can even get to the main Menu, just fuck off with that shit, i dont need my hand held.

Give me a booklet with the controls or the sheet if you want to scrimp on cost, or put the tutorial elsewhere in the Menu, yes even in Demos, or i'll figure out the damn thing myself.

Mind you I also hate unskippable long cut scenes too, guess i'm impatient.
 
Players have gotten worse and worse at figuring out a game, and more and more impatient when they don't understand. I've seen people literally just tap everywhere on the screen without looking and getting angry because he didn't understand how to play... and that guy had volunteered to playtest the game...
The first game I made, the tutorial was very light and let you discover things by yourself. We scrapped it quickly because the actual number of playtester that figured out they had to use the joystick or keyboard to move was way too low (around 5% of testers...)

So yeah, you won't see them disappear soon...
 
So yeah, you won't see them disappear soon...

I've also noticed a lot of people who complain about tutorials seem need them just as bad. They'll complain about the tutorials then skip over them all then get stuck because they don't understand a basic premise of the game.
 
To be fair though games have also become incredibly complex. If I go awhile without playing a Platinum game I'm forced to start over. I'm not sure how one could just "pick up" on its systems and nuances without instruction.
 
The best tutorial sections are the ones that let you play the damn game, only occasionally popping in to explain things that you might not grasp just by messing around

Designing effective tutorials like this is very difficult

We used to have these things called instruction manuals. They were quite handy.

But apparently we now live in an age where people don't like having to read things or figure things out for themselves hence the forced tutorials, on screen button prompts and waypoints.

Most games still have instruction manuals; they're just digital instead of physical. And I really don't see a problem with a game teaching you how to play it as you play it, as long as it can do it without being intrusive (which, again, is the hard part)
 
To be fair though games have also become incredibly complex. If I go awhile without playing a Platinum game I'm forced to start over. I'm not sure how one could just "pick up" on its systems and nuances without instruction.

We used to have these things called instruction manuals. They were quite handy.

But apparently we now live in an age where people don't like having to read things or figure things out for themselves hence the forced tutorials, on screen button prompts and waypoints.
 
As long as they don't become patronizing and insulting like Battlefield 1's tutorial.

"Press RT to Shoot"

No shit?
 
We used to have these things called instruction manuals. They were quite handy.

But apparently we now live in an age where people don't like having to read things or figure things out for themselves hence the forced tutorials, on screen button prompts and waypoints.

Yeah, that's exactly why paper manuals died out.

/s
 
It's amazing how so few developers are willing to add a simple (Yes/No) prompt for tutorials. I thought this would finally stop being a problem with digital manuals being a thing but it didn't.
 
one of my biggest pet peeves these days is that there's so many games that have like a fucking 10-30 minute unskippable intro or tutorial. Pass. It's a good way to get me never to play the game. :(
 
i wish tutorials were broken out into another option in most cases so that:

a) i could skip them with a game im familiar with

and

b) redo them for a game that i have been away from for a long time
 
To be honest games have gotten more complex. An easy solution is a separate tutorial mode like the Star Fox ones. More advanced players don't have to bother. Newer players can just do the tutorial.

Or you could just throw the player in and see how they figure it out like in Zelda BoTW.
 
This is I hate starting new games. I've been playing games since about 1982. I'm ancient, and very experienced, and yet I still have to go through the 20 minute dull as anything tutorial every single time I start a new game. Ugh.
 
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