Chris Murphy
Member
I think the problem for some people is that Valve is using an open office and a flat corporate structure. There are no managers or team leaders. I am sure the problem is that if some groups are getting really loud or distracting there is no one around to tell them to quiet down or take it to a meeting room. You office may function well for a few days without management or team leads but imagine if they were gone for a year would your office still be as productive and orderly? I think some people can handle the chaos of Valve while others can't but I expect that it does have some effect on productivity and morale.
I agree. I can't really fathom it to be honest.
At the heart of every good game or film, there was someone that had a vision. I can't believe that Valve doesn't have people that other people consider 'team leaders' even if it isn't on paper.
The writers surely have some say of how their story goes? If the programming lead has issues with the story do they put it to a consensus and the writer changes the story?
There is certainly a management structure to Valve, I just don't think it is put in to contracts like it is for most companies. Certain people lead the way. They must have leads and project leaders for instance. Who is in charge of getting stuff done.... oh wait... Valve time...
There must be some form of hierarchy, how that works is a mystery to me.