nailbombxx
Member
Lol it sounds like this game was made for suckers in mind.
You could also just not spend any money on the microtransactions. If they were to not earn any money from them they will stop implementing them.
you can gain tokens in game right?
I have the game and do not even know! lol
I don't want to pile on Sessler, but Mr. "We need all the facts first" completely ignored this aspect in his 5/5 review.
Seems like the only one talking about the terrible Forza 5 micro transactions are European journalists.
You could also just not spend any money on the microtransactions. If they were to not earn any money from them they will stop implementing them.
Yes, you can get Lotus and other cars with credits you earn for winning races.
I'm actually very worried about GT7 right now. If this model proves to be successful we're all fucked. Look at online gaming paywalls as an example.
u use credits in game to buy those, is a lot of grinding but there's no point in using real money when it's just a matter of time
Microsoft's revenge for consumers not wanting their DRM bullshit. They had to fuck consumers one way or another!
Sure seems that way. This is after all the same company that forbade free DLC on the 360.This is pure Microsoft behind the scenes making this happen, and everyone knows it. Internal initiatives has been pushing this further and further, to new lows each time.
I'd imagine the best way to disincentivizing pay-to-win would be to remove it as an option.Maybe I'm miss reading this, but aren't they just raising the price for people who buy the cars but keeping the "earned" price the same? Seems like a good way to deincentivise the pay to win model.
I just ignored the token shit before, as I got rewarded cars and the grind was more balanced. This game sounds like it is just blatantly cranked up to full blast with this sort of stuff, with any real sense of reward and content compared to previous entries stripped out in favor of greed.
Can tokens be earned by playing the game? Or is that the only way to get in-game currency?
There's a car that costs $32? A single car? WTF? Why? How?
I'm a little unclear on this issue, Forza Horizon had car tokens, a few could be earned, but you were expected to buy them. That said, there was never an instance were I couldn't purchase a car down the road with winnings from races (online and off). Is that still the case? Or are some cars listed as "shipping with the game" but locked out because of these credits?
Maybe I'm miss reading this, but aren't they just raising the price for people who buy the cars but keeping the "earned" price the same? Seems like a good way to deincentivise the pay to win model.
It's certainly no coincidence that pretty much all Xbone exclusive games have this shit in some form.This is pure Microsoft behind the scenes making this happen, and everyone knows it. Internal initiatives has been pushing this further and further, to new lows each time.
Do you really believe MS wouldn't have done this before the 180 on their shitty DRM policies?Microsoft's revenge for consumers not wanting their DRM bullshit. They had to fuck consumers one way or another!
So, people seem to be happy/thrilled with the audio-visual and physics in the game. And I've got to say I'm still tempted by the increase in layers in the livery editor.
BUT
Decimated car and track count, and the whole 'built from the ground up' talk is nothing but PR hot air.
No Public lobbies
No Clubs
No gifting of cars or paints (say goodbye to collabs)
Free Play has been stripped.
No Auction House or Storefront.
Tuning has been dumbed down to an extent ( engine and drive swaps )
No community leaderboards. ( offset somewhat by rivals leaderboards )
No affinity for car parts. ( WTF )
Intrusive monetizing offers which are eight times more expensive than FM4.
Whoever made these decisions about gameplay mechanics, let alone content, has a lot to answer for IMO. They have cut the community off at the knees.
Yeah, the 'no reward cars' thing sucks. GT better not follow that, that's the #1 way of building your garage in GT. IIRC Forza 3 (last one I played) was great at this too.
M$ indeed
but really why did so many reviews not even mention this?
I posted this is in the other thread, but it seemed to have been forgotten pretty quickly. In regards to my defending this in the case of Forza:
After learning a bit more about how Forza 5 works, I must say, they definitely have made some changes that are, without a doubt, designed to encourage people to buy cars with real money to the detriment of the game experience.
Seems like earning potential and car prices haven't changed. That's the good news.
But these few things all combine to make a pretty big and noticeable difference:
- No cars unlocked as you level. There is no logical, game-enhancing reason this was taken out. Its something that most everyone enjoyed. Some tweaks could have been to the 'progression' of cars you unlocked, but certainly no one wanted the whole system taken out.
- Manufacturer affinity is gone. This was something that also could have used some tweaking, but was otherwise a very good idea. Before, you could basically get free upgrades quite quickly. That could have used changing. It was definitely too quick. But again, people liked the system and it didn't warrant taking out. The fact that you can use tokens to buy upgrades now makes it blatantly obvious what the intentions were here.
- Free Play no longer allows you to drive any car in the game. Before, while some cars were quite expensive, it didn't stop people from the enjoyment of driving them if they wanted to. You just wouldn't own the car, couldn't customize it or race it in career. This was a fantastic compromise, as you could test drive anything you wanted and even if you couldn't afford an expensive car you really liked, you could still get to experience it out on-track. With that gone, it really pushes at the car collector types to pay real money.
- No buying/selling paints/setups/vinyls. You can still make some money off of this, but there will clearly not be any sort of ecosystem built around this like before. No reason for this to have happened. People *loved* the way it was.
- Buying cars and upgrades, the game definitely treats 'car tokens' as an equally viable way of bartering. Every step of the way, prices are given in credits and tokens, with equal font size and all, even going as far as having a little pop-up menu to 'confirm' whether you're going to buy with credits or tokens.
It all amounts to a blatant attempt at encouraging people to spend more money. All at the detriment of the game from several important angles.
So I was wrong here guys for defending this. I didn't realize it was going to be that bad. Its definitely not like previous Forza's at all and is totally shameful.
All that said, I still don't feel microtransactions are inherently evil. Previous Forza's were fine. Other games do ok with it, too.
Guys guys, "Sony will do the same thing!"
Can tokens be earned by playing the game? Or is that the only way to get in-game currency?
There's a car that costs $32? A single car? WTF? Why? How?
People -- stop supporting games that use microtransactions. It's that fucking simple. Don't buy them.
Pretty awful, especially since things are likely to progress even further from here. I'd read that most of MS's launch games are like this, are they all this bad?
Gross. I really hope the recent noises out of Squenix don't mean they're going the same way.
M$ indeed
but really why did so many reviews not even mention this?
another case of GAF being a greater source of investigation and journalism than actual enthusiasm websites.
Pretty shitty f2p mechanics infesting great games, hate it.
On the upper end, our goal is to make the truly elite cars feel really exclusive. As a result, the top-end cars in Forza Motorsport 5 will cost significantly more in tokens than they would if you earned them with in-game credits.
You mean he came up with that excuse? If so, great Arthur Gies cosplay!They were too busy saying they like the fact that there are very many less tracks, so you can get to know them better. AdamSessler literally said that.
On the upper end, our goal is to make the truly elite cars feel really exclusive. As a result, the top-end cars in Forza Motorsport 5 will cost significantly more in tokens than they would if you earned them with in-game credits. In the past, expensive cars could be purchased with very few tokens (not in proportion with the amount of effort required to earn the cars through racing), thus allowing players willing to spend tokens to jump straight into the most exclusive cars in the game. Now, weve made token prices equal to in-game credit prices. For those who want to spend some extra real money and get those exclusive cars, theyll have that option, but they will no longer devalue the hard work of those who earned the cars through racing and building up in-game credits. Either way, expensive cars will have real rarity.
Or just play the game and earn the credits in game to buy them
This is strictly for those that do not want to sit through the game to get to that point and is totally optional
For them, the money is probably worth it. If you don't agree don't buy tokens and earn them in game. I don't see the issue with options for people with more money than time
or you can earn it with credits
carry on
I'm always amazed when someone claims that these kinds of microtransactions don't affect design or gameplay at all, and you can ignore them and have no less lovely an experience than you would have had if this predatory business model had never reared its ugly head.
Sure, right: the designers don't design for microtransactions at all. They don't build in any incentives to spend more money. They tweak progression just perfectly so that the rate at which you acquire new stuff is just perfect, and it wouldn't be any more fun to get stuff faster. They're totally optional, guys! BTW, would any of you gentleman like to buy one of the many fine bridges I have for sale?
There is no such thing as a game with microtransactions whose design is not tainted by them. There is no such thing. Every game with microtransactions builds in incentives to spend more money; every game with microtransactions is designed to ensure that the optimal experience is one in which the publisher gets more of your money. It's just that it's acceptable in games which are free up front because hey, they're free up front. But in a $60 retail game? Come on.
"Pay so that you don't have to play" microtransactions are particularly odious, because they reveal the underlying bad design of any game they're in. If I'm paying so that I don't have to play the game, what does that say about the minute to minute gameplay? It says it's not fun. It says it's a slog, something negative, something I endure rather than enjoy so that I can get the arbitrary rewards I have been conditioned to want. It says that the game has little to offer besides a skinner box, at least past a certain number of hours.
Can you imagine if Super Mario 3D World had microtransactions that allowed you to buy green stars for $1, so that you can get out of the chore of actually playing the levels? Would anyone buy that? Of course not, because playing the level to get the stars is the game, and it's extremely fun. If I'm paying for cars in a racing game because, man, I don't want to race for one more hour, what does that say? It says that the moment-to-moment gameplay is not fun, at least after a certain number of hours, and it says that the game was designed so that I would not acquire cars as fast as I want to, so that I would rather spend real money to get something than actually play the game I already paid $60 for.