Fair enough.
Name the cars which dont have good physics in Forza 6.
Im sure it would be common knowledge by now....im always up to being educated.
small list about Forza:
- only fixed-ratio center differentials are simulated, no viscous, no active systems like in a Lancer or Impreza for example
- ground effect aero effects aren't simulated (stronger the closer the car bottom is to the surface)
- ABS and TC is non-adjustable (it's just ON/OFF and the same slip ratio starting point for all cars if set to ON)
- cockpit adjustable brake balance not present
- cockput adjustable anti-roll bars not present
- brake balance adjustability in the garage is tied to having carbon-ceramic brakes, older race cars are non-adjustable entirely in FM
- no correct caster, camber toe settings taken from IRL production cars (edit: spring rates are also not original, just what feels good and believable)
- dampers only have one setting, no "fast bump" like modern race car dampers have
- can't flash the lights for overtaking blue-flagged cars
- no simulation of torque vectoring differentials
- no simulation of brake-disc heat warming up the tires
- no brake fade or overheating brake discs
- no engine cooling simulation
- no engine damage from over-revving or overuse of high-end revving
- no adjustable turbo pressure in race cars (for many 70s and 80s car really important)
- no passive or active rear wheel steering in cars that have it
- no manual DRS use
- incorrect simulation of hybrid drive systems
- no battery charge with kinetic energy recovery
- no settings for recovery mode
- no distinction between gasoline motor enhancing and wheel-driving battery power use
- doesn't apply battery power to the correct axle if different from standard driven axle
I'm sure I could come up with more and for the record, Assetto Corsa for example simulates all of the above and most of it pretty well. Also, that was only the car-simulation, didn't even go in the general simulation aspects like flat spotting, correct DRS zones and rules, Push-to-pass (with rules), wind direction, air density with temperature... actual sims do all of those.