Yeah, and Mario Kart slides if you trip over a banana, so what? Canned effect Vs simulation.PGR4 had that, like, a decade ago.
Yeah, and Mario Kart slides if you trip over a banana, so what? Canned effect Vs simulation.PGR4 had that, like, a decade ago.
Jesus, thelastword just explained how they're crediting a game with having the best implementation of something they've never seen, and the dev hasn't officially confirmed for the game.
Yes, because they have'nt had the best effects in every iteration of the series against the competiton? Also, it's like we've not seen any of the effects I have spoken of in GTS? Amirite?Jesus, thelastword just explained how they're crediting a game with having the best implementation of something they've never seen, and the dev hasn't officially confirmed for the game.
It wasnt transferd into the ffb while using a wheel.
Yeah, and Mario Kart slides if you trip over a banana, so what? Canned effect Vs simulation.
Yes, because they have'nt had the best effects in every iteration of the series against the competiton? Also, it's like we've not seen any of the effects I have spoken of in GTS? Amirite?
Ohhhh made I mistake... sorry.Have they actually showed any rain yet? The closest I've seen to date is the foggy ring.
My bad, why simulate anything when you can get the same result using canned effects!All that matters is the result. Who gives a shit how it gets there.
My bad, why simulate anything when you can get the same result using canned effects!
Weak argument. Both GTS and PC2 will support HDR as well.
Simulations are not tricks. Simulations are what simulators use to try mimicking real life.Every game uses tricks to get around having to actually simulate the real world. Some are just more efficient at it at the expense of lists that enthusiasts can drool over.
And besides, who's going to notice an inch or two of realistic precision when the frame rate is as janky as all hell.
I was guessing about GTS, but yeah, PC2 is confirmed.Is this known for sure?
Would be awesome if so it's the version I am going with on xbx X
Simulations are not tricks. Simulations are what simulators use to try mimicking real life.
And I do notice, because FFB is affected by whatever happens to the tyre.
I was guessing about GTS, but yeah, PC2 is confirmed.
These are based on what I played (GTS and pCARs) and saw gameplay at E3 (Forza 7).
Sadly I can put too much opinion in pCAR 2 but the first game just left a bad taste.
Yes, because they have'nt had the best effects in every iteration of the series against the competiton? Also, it's like we've not seen any of the effects I have spoken of in GTS? Amirite?
Every game uses tricks to get around having to actually simulate the real world. Some are just more efficient at it at the expense of lists that enthusiasts can drool over.
It's the same stupid argument as when people pick on things like Uncharted for using "cheap tricks" to achieve its IQ. It looks fucking great, that's all the matters.
And besides, who's going to notice an inch or two of realistic precision when the frame rate is as janky as all hell.
Im willing to bet GT gonna have alot of tracks as free DLC, cars though.. probably paid DLC
It most certainly did not. The FFB for every single car had to be adjusted individually, and even then they patched things so the changes I made had to be adjusted again.
It definitely did. With the MS Wireless Wheel, at least.
All that matters is the result. Who gives a shit how it gets there.
Simulations are not tricks. Simulations are what simulators use to try mimicking real life.
And I do notice, because FFB is affected by whatever happens to the tyre.
Both controller and whell.Did you play Project Cars on your PS4 with a controller?
Simulations are not tricks. Simulations are what simulators use to try mimicking real life.
And I do notice, because FFB is affected by whatever happens to the tyre.
I was guessing about GTS, but yeah, PC2 is confirmed.
I don't believe you, or name such a "trick".Funnily enough, I was having a discussion about a similar topic with a F1 simulator engineer sometime at the beginning of the year.
They employ these "tricks" in a lot of areas of the simulation because a 1:1 physics simulation rarely correlates well with the reality of what the driver feels and the performance. Their opinion is that they don't care how they get to that point, they just want good results.
It definitely did. With the MS Wireless Wheel, at least.
All that matters is the result. Who gives a shit how it gets there.
I don't believe you or name a "trick". F1 simulators run very high physics rates, physical model suspensions and powerful direct-drive wheels (tire model used to be rFactor Pro a few years ago, but not sure what they use now). Nothing needs to be canned, they feel through the wheel what they would feel through the wheel of their car as well.
The motion rig on the other hand, yea, that uses some effects to give the impression of yaw-acceleration and lateral Gs, that's true.
Wouldn't he be a McLaren-Honda engineer, by any chance? Now that would explain a lot.Funnily enough, I was having a discussion about a similar topic with a F1 simulator engineer sometime at the beginning of the year.
They employ these "tricks" in a lot of areas of the simulation because a 1:1 physics simulation rarely correlates well with the reality of what the driver feels and the performance. Their opinion is that they don't care how they get to that point, they just want good results.
The way he put it was that you might think it's 100% science, but a large part of it is art.
Wouldn't he be a McLaren-Honda engineer, by any chance? Now that would explain a lot.
What you are calling tricks is so wide you can't be wrong, can you? Simulators use abstractions and simplify reality to a manegeable point. If that's what you are talking about now, yes, simulators use tricks. If by tricks you are talking about canning whole interactions such as hydroplanning or puddle interaction, then no, simulators, so much less real F1 simulators, don't use tricks.
Jesus, thelastword just explained how they're crediting a game with having the best implementation of something they've never seen, and the dev hasn't officially confirmed for the game.
LolJesus, thelastword just explained how they're crediting a game with having the best implementation of something they've never seen, and the dev hasn't officially confirmed for the game
This is not blind hope, it's precedent along with details already seen. You mean to tell me, you have not seen the smoke or dirt or dust plumes from GTS? The fact that we have seen dirt/snow toggle descriptions for brands hatch, heavy wet/racing soft tires in the options menu means nothing to you?.....So you're just going to keep on breaking those sticks in your ears....It's not like I gave you nothing. GTS will have weather, it will have destruction, it will have dirt tracks and snow.....I'm not just saying that out of thin air as you're suggesting...
(I'm mostly poking fun, but if they haven't used the sorts of effects you're hoping will be the new industry par to promote the game, it's not a great sign. Blind hope sometimes ends up living up to results, but it goes beyond silly to bring it up as a counterpoint to people talking about what we've seen and played ourselves.)
I compare consoles since they've always led the charge with console graphics for a minute, but feel free to show me better effects from whatever platform you deem against what we've seen of GTS...The only contender I can see is DC from the same platform tbh...but I'm sure you have something in mindNo?
There are other racers with better rain, asphalt, dirt, and snow physics/effects.
Are you limiting the "competition" to like one racing game?
A lot of us play racers across all hardware.
Brands Hatch will be a dirt/snow toggle track...
This is not blind hope, it's precedent along with details already seen. You mean to tell me, you have not seen the smoke or dirt or dust plumes from GTS? The fact that we have seen dirt/snow toggle descriptions for brands hatch, heavy wet/racing soft tires in the options menu means nothing to you?.....So you're just going to keep on breaking those sticks in your ears....It's not like I gave you nothing. GTS will have weather, it will have destruction, it will have dirt tracks and snow.....I'm not just saying that out of thin air as you're suggesting...
In the beta the Brands Hatch track has options to snow and dirt... it was disabled for the Beta but the menu option exists.What the heck are you talking about?
You can choose these options for this track... the Beta already has them on menu options.Brands Hatch actually has (or had?) a rallycross circuit as far as I recall. If that's on GTS it's another story.
In the beta the Brands Hatch track has options to snow and dirt... it was disabled for the Beta but the menu option exists.
You can choose to play this track with snow or dirt in GTS.
You can choose these options for this track... the Beta already has them on menu options.
In the beta the Brands Hatch track has options to snow and dirt... it was disabled for the Beta but the menu option exists.
You can choose to play this track with snow or dirt in GTS.
You can choose these options for this track... the Beta already has them on menu options.
Oh I'm ready. Courtesy of FM6's flooded Nordschleife.
I compare consoles since they've always led the charge with console graphics for a minute, but feel free to show me better effects from whatever platform you deem against what we've seen of GTS...The only contender I can see is DC from the same platform tbh...but I'm sure you have something in mind
It is true... I had the Beta.Pretty sure this is not true.
Yes it is in the TOD conditions but in Beta it showed disabled (you can't choose them)... pretty sure it is for the final game.I haven't seen this option in the footage, is it in the course condition menu?
I've seen you can choose between 2 layouts and different TOD, if there was a rallycross track it would be a third layout chosen separately.
Saved the rest of us who watch real-world racing the trouble. Thank you.
It spun because the front left tire hydroplaned after hitting the puddle on the apex. The shifting is due to braking (had transmission set to auto).Maybe my sarcasm detector is broken, but everyone knows a 360 spin is possible, however, none of the situations linked are remotely close to the Forza gif.
He spins for no reason, doesn´t lose a lot of speed, downshifts from 5th to 1st mid spin and it doesn´t look like the person is braking at all, which is the most important thing that happens in real life.
I just tried Apex one more time and i honestly´t know how can anyone non biased can give any credit to Forza´s physics system.
Because the disciplines are so different. Ovals, karts, RallyX on top of your regular disciplines. I just think the experience from car to car is more unique in PC2. But I'll agree it's debatable.
In the beta the Brands Hatch track has options to snow and dirt... it was disabled for the Beta but the menu option exists.
You can choose to play this track with snow or dirt in GTS.
You can choose these options for this track... the Beta already has them on menu options.
I find a bit weird the FFB comments... GT5/6 has way better FFB implementation than pCARs.Pensé;246575918 said:GT Sport : simulation targeting realism physically while keeping it accessible to wider audience (meaning 100% playable with a gamepad)
Forza 7 : simulation targeting realism sensorially while keeping it accessible to wider audience.
Project Cars : simulation targeting realism physically without compromise and no superficial FFB effects to make the steering wheel behavior as authentic as possible.
Assetto Corsa, Raceroom, iRacing, Automobilista, rFactor 2 : simulation targeting realism physically without compromise but with superficial FFB effects to make the experience more immersive.
The best on console so far : Assetto Corsa
The best period : Raceroom Racing Experience
Maybe my sarcasm detector is broken, but everyone knows a 360 spin is possible, however, none of the situations linked are remotely close to the Forza gif.
He spins for no reason, doesn´t lose a lot of speed, downshifts from 5th to 1st mid spin and it doesn´t look like the person is braking at all, which is the most important thing that happens in real life.
I just tried Apex one more time and i honestly´t know how can anyone non biased can give any credit to Forza´s physics system.
Pensé;246575918 said:Forza 7 : simulation targeting realism sensorially while keeping it accessible to wider audience.
Maybe my sarcasm detector is broken, but everyone knows a 360 spin is possible, however, none of the situations linked are remotely close to the Forza gif.
He spins for no reason, doesn´t lose a lot of speed, downshifts from 5th to 1st mid spin and it doesn´t look like the person is braking at all, which is the most important thing that happens in real life.
I just tried Apex one more time and i honestly´t know how can anyone non biased can give any credit to Forza´s physics system.