ethomaz
Banned
Sure it add motion blur if that is what you like.replay -_-'
Sure it add motion blur if that is what you like.replay -_-'
You are saying that there is a significant difference between replay and gameplay in GT?
And what that has do to with GTP that the difference is basically motion blur.There can be in some games. For example the compression used in Forza Motorsport games means you can't use replay to judge the physics model.
replay -_-'
GT is not that game though, the only difference that I've noticed and been confirmed by many others is motion blur, so in GT, replay's are pretty indicative of gameplay.There can be in some games. For example the compression used in Forza Motorsport games means you can't use replay to judge the physics model.
GT is not that game though, the only difference that I've noticed and been confirmed by many others is motion blur, so in GT, replay's are pretty indicative of gameplay.
if adds something, so its not 1:1 indicative of gameplay. blur hides things. i only trust gameplay footages...
What does a bit of motion blur hide that can massively change the gameplay though ?
On topic:
PCars burned me hard, so even though it will probably be the most realistic of those three (Assetto Corsa is even more realistic but that's not the point), PC2 will be a sale buy for me. They took way too long to fix PC1, I remember they needed 4-6 major patches until the game got good, too many bugs, too many problems. I don't expect many cars but the variety of 1 was decent, so I don't doubt 2 will be the same.
Forza 7 seems to be a redemption story, from the good x/x360 games to the mess that was FM5, they started to turn it around with FM6 and FM7 seems to be even better. Already pre ordered it. Car list seems pretty good, plus it's huge. For someone that loves to race even slower cars that's a pretty good thing.
GTS seems to be a huge mess, catering to the hardcore without having the best physics or even the goddamn tracks. Always liked the series, have all the games from 1 to 5, but this one is looking more and more like a hard pass. They fixed what some people complained by throwing out the baby with the bathwater.
That is exactly what he is saying... you can compare replay or gameplay in GTS... it will give you the same result.why does a bit of 1:1 comparative hide from us to see?
If you look at the fake vibrations in pCARS1's steering, sure. But they are there to add to the feeling of immersion, what is the delay in Forza's wheel for?I wouldn't base anything on the graphic steering wheel in any racing game. It's not necessarily what the real steering inputs are doing.
I wouldn't base anything on the graphic steering wheel in any racing game. It's not necessarily what the real steering inputs are doing.
why does a bit of 1:1 comparative hide from us to see?
Sure it add motion blur if that is what you like.
1:1 hides nothing obviously but like a few people have said, GT Sport's replays are like gameplay footage anyway, apart from a bit of motion blur, which changes nothing in any big way at all.
I just hadn't seen any night footage (Gameplay or Replay) of PC 2 or Forza and was just asking to see if there was any footage to compare, I don't really care if one of them is 1 pixel better than the other or something stupid like that.
Honestly I think graphics comparison arguments should remain in the face-off thread that was designed to contain them. They've never been productive, and this thread could do without it.
It's more TV like then.What about the depth of field, higher MSAA and higher LoD car models. Surely the replays don't run at 30fps on OG PS4 just because of added motion blur?
but the thread is about the differences?
you can see night gameplay here on PC2: https://www.youtube.com/watch?v=iC1waZU2TWo&t
now compare the dynamic ToD and weather of both
Depth of field did you mean the camera angles? Because if you mean when the game stop to render de graphics it is the same.What about the depth of field, higher MSAA and higher LoD car models. Surely the replays don't run at 30fps on OG PS4 just because of added motion blur?
If you look at the fake vibrations in pCARS1's steering, sure. But they are there to add to the feeling of immersion, what is the delay in Forza's wheel for?
I stick to my controller input smoothing theory. It might even say something about Forza's driving model, that too sudden inputs upset the car too much in unnatural and unrealistic ways so Turn 10 simply smoothes them out even for wheel peripherals, not just controllers, which makes sense considering how much harder the cars are to control in sim steering without the steering-angle helper from the "normal steering" mode.
Since I am not playing Forza since X360, I have to ask is that still a thing? I still have vivid memories of all controversies we had backthan but I thought it has been fixed since FM4?
Inside Sim Racing FM6 Review said:Cameras
- Has enough views to please everyone
- Cockpit Field Of View sits too far back on most cars
- Would like the ability to move the seat forward
- Cant turn drivers arms or wheel off
- On-screen steering inputs lag behind yours but seems visually only
Depth of field did you mean the camera angles? Because if you mean when the game stop to render de graphics it is the same.
I can try to find where it was compared pictures but the aliasing looks to be the same... if it is higher AA it didn't work like intented.
Higher LOD for cars out of your vision? Yeap... cars far way from you use low LOD but all cars close to you use the same LOD in both replay and gameplay.... maybe due camera angle replay needs to use more cars in high LOD while in gameplay only the cars close to you uses high LOD.
You can compare yourself.
Images source: http://www.neogaf.com/forum/showpost.php?p=239706675&postcount=4801
The improvements extend beyond gameplay too. Since the Gran Turismo series moved onto PlayStation 3, Polyphony has opted for 30fps replays, halving frame-rate in order to layer on additional effects and deploy higher detail models. This remains the case for Pro users running the 4K mode, and for base PS4 hardware operating at 1080p.
That looks really bad, but not a fair comparison because it's VR footage.you can see night gameplay here on PC2: https://www.youtube.com/watch?v=iC1waZU2TWo&t
now compare the dynamic ToD and weather of both