jizzlobber
Member
Could you try just the CPU Priority = Low, and not the Affinity? reports of the fix only working with HT CPUs have come in
Will try this in an hour or so, fingers crossed
Could you try just the CPU Priority = Low, and not the Affinity? reports of the fix only working with HT CPUs have come in
What is "HT" and does a 5820k have it?
What is "HT" and does a 5820k have it?
They imply that with vsync being off in FH3 the game is still rendering in vsync "steps" meaning that if it can't hold 16,66ms / 60 fps it will drop down straight to 30 which seems to be a good explanation for the stuttering people observe but then we have DF's videos which don't show such behavior.Am I misunderstanding what that article is saying on page 2 but translation implies that Vsync is permanently on and cannot be switched off even when you do so in options?
Yeah, Hawaii seems to do pretty bad in FH3 which is strange. I can't think of any reason for this beyond the lack of driver optimizations for <GCN3 cards.The weirdest thing about these results is the fact that a 390 does worse than a 380.
Could you try just the CPU Priority = Low, and not the Affinity? reports of the fix only working with HT CPUs have come in
Glad I could help at least someone.
Try to set "World Car Level of Detail" to low, just to see it you keep getting crashes. It has helped me a lot.
Oh wait, one thing I'm missing in comparison to the Xbox One version. Trigger vibration and vibration in general. It's on in the game and controller settings (Elite One controller) but I don't feel it. It worked in Apex though. Connected via wireless adapter.
Oh, that might be the case. Says "Medium" in the app. I'll charge it and see. Cheers!Is the battery low? It works for me (regular non-elite controller), sometimes stopped for me on XBO when the battery was low (at least in the early days, haven't played many games on the XBO since then).
Oh wait, one thing I'm missing in comparison to the Xbox One version. Trigger vibration and vibration in general. It's on in the game and controller settings (Elite One controller) but I don't feel it. It worked in Apex though. Connected via wireless adapter.
Do you need to disable HT in addition to the affinity/priority tweaks? Or is the latter sufficient?
I'm running a 3930k without stutters after the CPU 0 and priority low setting.I'm at my wit's end with this game. No matter what I try, I'm getting micro stutters, hitching, and frame-pacing issues nearly every second. Game runs anywhere between high 50's to low 80's.
i5 6600K @ 4.3GHz
980Ti G1 @ 1500MHz Boost Clock
16GB DDR4 @ 3000MHz
850 EVO SSD
1080p @ 144Hz
So far I've tried basically every suggested fix in this thread. Changing priority + affinity in my Task Manager, setting the game to Maximum Performance in the NVIDIA control panel, disabling MSAA entirely. I've tried unlocking and locking my framerate, lowering settings, using Dynamic Optimization on/off, Frame Smoothing on/off, etc.
It seems like the majority of players who are able to play with a locked 60FPS sans stutters are running an i7 6700K at least. Am I just boned with my 6600K?
Write-Host "Forza Horizon 3 affinity and priority will now be changed. PowerShell will exit afterwards."
$Process = Get-Process forza_x64_release_final
$Process.ProcessorAffinity=254
$Process.PriorityClass=[System.Diagnostics.ProcessPriorityClass]::IDLE
Start-Sleep -s 5
So if we lock to 30fps using the in game cap, has anybody found a way to get rid of the terrible input lag?
Whipped up a quick power shell script that does the affinity and priority setting (since that has to be done each time you start the game). Just run it once after the game, works fine for me. You might need to unblock it as Windows 10 doesn't allow PS scripts from foreign sources to be run by default.
http://www85.zippyshare.com/v/3FPZ0eMX/file.html
Just for the user to read the text yeah haha.This is useful. Dunno why you sleep at the end of it tho, to read the output? Anyways.
Btw, the command to run unsigned powershells: Set-ExecutionPolicy unrestricted
I'm more than happy to run it at 30fps for now but the input lag is very noticeable at this frame rate.
The input lag situation when capped at 30 FPS is really bizarre. It comes and goes.
i5 3570k, 970, 1080p.
Doing dynamic optimization at medium, getting an average of 50ish fps, often in the low 40s, practically never holding 60.
Surprised this seemingly doesn't use the 'bone controller trigger rumble.
Go lower, then. And hope for a patch that lets the game balance core load better.
Try this: Turn off dynamic optimization, this will unlock the current "medium" settings. Turn on Framerate Smoothing and Vsync-60. Keep everything as is except for the following: set Environmental Texture Quality to "low", Dynamic Object Quality to "medium", MSAA 4x. Restart and test. It should run better now.
Weather and sunlight conditions heavily affect the impact of -any- kind of shadow setting. If you're in an area or in certain areas, consider turning off shadows completely. The mere presence of shadows will tank frame rate at times. During rain / night / midday and in certain areas, it's fine.
It does, though. I have the finger tip rumble thing working in Horizon 3.
This is where I feel like I am not sensitive to input lag. I started at 60fps but was dropping from time to time so just did locked 30.I don't feel that much of a difference at all. I'm not being apologetic or in denial. Is input lag a physiological thing as much as a technical thing? If it is way off I can tell but I'm having no problem with it.
Photomode appears to be stuck in 1080p. Please can you fix this Playground/T10.
Since yesterday it works to me...
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That still has the hazy lower-res look to me.