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Forza Horizon 3 PC Performance Thread

So far so good.

Just booted up the game but went to Surfer's Paradise as soon as I got in the lambo at the beginning. Haven't dropped below 60 and zero stuttering. Very sensitive to both.

Did the Core 0 disable and low priority thing.

60fps
vsync
motion blur
framerate smoothing
^ All on
Dynamic Optimization - off
----------------
16x af
shadow quality - high
motion blur - ultra
environment texture - ultra
static geometry - high
dynamic geometry - high
msaa - 8x
fxaa - on
reflection - ultra
windshield - ultra
mirror - ultra
car lod - ultra
--------------------------------

Did not restart when prompted so I think only dynamic geometry is still on ultra.

gtx 1080, 6700k, 16gb ram, ssd - 1080p

We'll see if surfers paradise holds up once I get there for the festival and it throws some AI in the mix.
 
What is "HT" and does a 5820k have it?

HT is Hyper Threading, it's like splitting physical cores into logical cores, thus you have 6 cores and 12 threads. It's very useful in heavy softwares like video editing and encoding.

But when games use it badly (like FH3 which uses too much of the first thread), disabling HT brings more power to each single core, but the overall power is less than with HT enabled in heavy softwares.
Some games like The Division and Battlefield and even No Man's Sky take advantage of it, using up to 100% of the whole CPU during loading times and asset streaming without causing any stutter.

5820K has HT and is most likely enabled by default on your motherboard.

You can check it in the Task Manager, Performance Tab, CPU, at the bottom you should see 6 cores and 12 threads.

I have a 5930K @ 4.6 GHz and disabling HT helped getting more FPS in Surfers Paradise and forests, but video encoding take a bit longer now.
 
Am I misunderstanding what that article is saying on page 2 but translation implies that Vsync is permanently on and cannot be switched off even when you do so in options?
They imply that with vsync being off in FH3 the game is still rendering in vsync "steps" meaning that if it can't hold 16,66ms / 60 fps it will drop down straight to 30 which seems to be a good explanation for the stuttering people observe but then we have DF's videos which don't show such behavior.

The weirdest thing about these results is the fact that a 390 does worse than a 380.
Yeah, Hawaii seems to do pretty bad in FH3 which is strange. I can't think of any reason for this beyond the lack of driver optimizations for <GCN3 cards.
 
So if you set up a custom controller profile (which btw makes you bind more things to the controller than the default profiles) the button you bound for map doesn't work. Basically if you try to play manual in this game you don't have a map button anymore, even though it's bound.

You literally can't have a button for Map anymore if you go with a manual transmission. In an open world game.
 
Could you try just the CPU Priority = Low, and not the Affinity? reports of the fix only working with HT CPUs have come in

ok, this has helped for sure, solid 60fps pretty much everywhere except for parts of Byron bay and most of surfers paradise... I have the LOD setting to high however as I find the quality pop-in very offensive.

surfers usually hangs in the 50s but can drop down to 40.
 
Glad I could help at least someone. :D



Try to set "World Car Level of Detail" to low, just to see it you keep getting crashes. It has helped me a lot.

I'll give it a go next time I play. I pushed through a total of 16 crashes tonight just to play. The total number of times I exited on my own accord? Once.

I fiddled around with all matter of settings and found that dynamic medium, medium with AF bumped to 16x, or mostly high with a few things turned back down to medium all ran pretty much identically for me when locked to 34fps (when the game worked, of course).

Such a weird and frustrating release. It's easily the worst PC release for me in recent memory and I'm someone who played through Arkham Knight at release.
 
Holy hell, the CPU affinity and CPU0 setting really seem to have fixed the hitching issue for me as well (4790k with HT)! So far atleast. Now I need to try to get rid of the random 10-20fps drops I expierence and I'm probably okay with the performance.

Oh wait, one thing I'm missing in comparison to the Xbox One version. Trigger vibration and vibration in general. It's on in the game and controller settings (Elite One controller) but I don't feel it. It worked in Apex though. Connected via wireless adapter.
 
I'm at my wit's end with this game. No matter what I try, I'm getting micro stutters, hitching, and frame-pacing issues nearly every second. Game runs anywhere between high 50's to low 80's.

i5 6600K @ 4.3GHz
980Ti G1 @ 1500MHz Boost Clock
16GB DDR4 @ 3000MHz
850 EVO SSD
1080p @ 144Hz

So far I've tried basically every suggested fix in this thread. Changing priority + affinity in my Task Manager, setting the game to Maximum Performance in the NVIDIA control panel, disabling MSAA entirely. I've tried unlocking and locking my framerate, lowering settings, using Dynamic Optimization on/off, Frame Smoothing on/off, etc.

It seems like the majority of players who are able to play with a locked 60FPS sans stutters are running an i7 6700K at least. Am I just boned with my 6600K?
 
10 crashes now...the affinity settings of CPU core zero being set to off didn't help either. What is going on with this port? I've never seen stutters like this either it's outright bizarre because it seems fully capable of running flawelessly until those...artificial feeling stutters creep in. It's difficult to explain but I'm curious as to what to call this particular brand of artifact, it's like the physics of the game completely break for 1 or 2 seconds and there's a bunch of smoothing at play trying to meet in the middle.

It's like the framerate doesn't even seem to tank that much, it's just that physics of the game completely fall apart and the car stops accelerating even with the pedal pulled all the way until the game recovers.
 
Just played for the first time for about an hour.

i5-6600k @ 4.2 ghz
GTX 1070 SC
16GB 3000mhz DDR4
SSD

I haven't had any issues yet. I went it expecting to see microstutter, and I'm very sensitive to it and despise it. I haven't seen any stutter at all. I took a drive into town and several different areas to check, and its remained a solid 60fps.

I maxed out everything @ 1080p, except I left MSAA off.

I am not sure why so many people are having issues, unless they fixed something on the official launch? I know its not helpful to just say "running fine here!", but thats what I'm seeing.

I even tried running at 4K, and surprisingly I only dropped down to about 50-55fps.

Do the people having issues have their GPU overclocked?
 
Oh wait, one thing I'm missing in comparison to the Xbox One version. Trigger vibration and vibration in general. It's on in the game and controller settings (Elite One controller) but I don't feel it. It worked in Apex though. Connected via wireless adapter.

Is the battery low? It works for me (regular non-elite controller), sometimes stopped for me on XBO when the battery was low (at least in the early days, haven't played many games on the XBO since then).
 
Is the battery low? It works for me (regular non-elite controller), sometimes stopped for me on XBO when the battery was low (at least in the early days, haven't played many games on the XBO since then).
Oh, that might be the case. Says "Medium" in the app. I'll charge it and see. Cheers!
 
Hopefully they can fix the fluctuating frame rate for a lot of us. Whether new or old CPU I'm seeing 50-70fps a common theme. You can be traveling slowly with not much happening and it can be going up and down between 50-70fps, the drops below 60 are very brief and its right back in the 70s.

Settings don't do anything for it. Seems to be game engine/physics issue over 30fps or DRM.

Anyways, I'm having fun with the 30fps at 1620-2160p on ultra.
 
Im having lot of problems with i7 4770k and gtx 770 2gb. I have spend more time looking games bootups and menus than driving. It keeps constantly crashing. Everytime I go to buy car or are given a car it crashes. I have set all the settings suggested and tried with hyperthreading off and core0 off and every drift seems to hitch the game and if it hitches hard enought it crashes to desktop. Mostly running 27-30fps when capped.
 
Oh wait, one thing I'm missing in comparison to the Xbox One version. Trigger vibration and vibration in general. It's on in the game and controller settings (Elite One controller) but I don't feel it. It worked in Apex though. Connected via wireless adapter.

If anything I'd say it's missing from the XB1 version too. Vibration is noticeably toned down form FH2 and FM6 in the Impulse Triggers.
 
Do you need to disable HT in addition to the affinity/priority tweaks? Or is the latter sufficient?

I just tried this, and for me, it actually helped with the microstuttering, especially in Surfers Paradise! No need to disable HT though.

I have a i7 4790k @ 4.4Ghz, 16Gb RAM and a overclocked 1080. Have had intermittent microstuttering and "slowdowns" here and there, even though the FPS is almost always above 50.

Now I tried disabling Core 0 and setting priority to Low. That helped, but after seeing the Digital Foundry video, I also, reluctantly, disabled MSAA. So to help counter the aliasing, I set DSR to 4k instead (I play on a 1080p 144hz monitor). And while there are still visible aliasing, though somewhat remedied by the DSR, it's running pretty damn smooth! Even in Surfers Paradise. Works until they patch/fix the underlying problem anyway!
 
Can I ask an honest question? Are you guys having these issues because you're trying to squeeze every frame and particle effect you can into the game?

I'm not saying that whatever you're experiencing is OK, but as a more casual PC player I started playing first thing this morning with no issues.

Settings were dynamic high at 30fps. i5 3570k, Gtx970, 16gb ram. Even at high/30fps I think it looks awesome.
 
I'm at my wit's end with this game. No matter what I try, I'm getting micro stutters, hitching, and frame-pacing issues nearly every second. Game runs anywhere between high 50's to low 80's.

i5 6600K @ 4.3GHz
980Ti G1 @ 1500MHz Boost Clock
16GB DDR4 @ 3000MHz
850 EVO SSD
1080p @ 144Hz

So far I've tried basically every suggested fix in this thread. Changing priority + affinity in my Task Manager, setting the game to Maximum Performance in the NVIDIA control panel, disabling MSAA entirely. I've tried unlocking and locking my framerate, lowering settings, using Dynamic Optimization on/off, Frame Smoothing on/off, etc.

It seems like the majority of players who are able to play with a locked 60FPS sans stutters are running an i7 6700K at least. Am I just boned with my 6600K?
I'm running a 3930k without stutters after the CPU 0 and priority low setting.
 
So I left for work with it at 25GB downloaded and come back to see it is now sitting at 5GB. That's 45GB wasted already with no indication any of these downloads will actually end in an installed game. Lucky I have the Xbone version playable now or I would be fuming.

Microsoft should be ashamed of themselves, absolutely farcical. Should be compensation for people, it's literally eating up a ridiculous amounts of data for no reason which is terrible for people with caps.
 
Whipped up a quick power shell script that does the affinity and priority setting (since that has to be done each time you start the game). Just run it once after the game, works fine for me. You might need to unblock it as Windows 10 doesn't allow PS scripts from foreign sources to be run by default.

http://www85.zippyshare.com/v/3FPZ0eMX/file.html

Write-Host "Forza Horizon 3 affinity and priority will now be changed. PowerShell will exit afterwards."
$Process = Get-Process forza_x64_release_final
$Process.ProcessorAffinity=254
$Process.PriorityClass=[System.Diagnostics.ProcessPriorityClass]::IDLE
Start-Sleep -s 5
 
I just got to Surfers Paradise and RIP framrate. It was dropping from 30 to 24 at some points of the city and to top it all off it crashed on me. I think I'll just stick to the starting area for a while until they fix this mess.
 
Whipped up a quick power shell script that does the affinity and priority setting (since that has to be done each time you start the game). Just run it once after the game, works fine for me. You might need to unblock it as Windows 10 doesn't allow PS scripts from foreign sources to be run by default.

http://www85.zippyshare.com/v/3FPZ0eMX/file.html

This is useful. Dunno why you sleep at the end of it tho, to read the output? Anyways.

Btw, the command to run unsigned powershells: Set-ExecutionPolicy unrestricted
 
Am I a total moron? When I go to launch the game it just opens a picture in a new window, it doesn't launch the game. I also can't find the installation location, but apps and features says I've downloaded 48gb.
 
This is useful. Dunno why you sleep at the end of it tho, to read the output? Anyways.

Btw, the command to run unsigned powershells: Set-ExecutionPolicy unrestricted
Just for the user to read the text yeah haha.

First and last line can obviously be removed without any issue anyone is bothered by the 5s sleep.
 
Yikes, sucks to hear the game has technical issues. Guess I'll hold off for now...my PC is adequate but not beastly so I'd definitely have problems &#128533;
 
I've decided after a lot of faffing about to keep the game at 4K and 2xMSAA and just live with the frame rate drops. The image quality is just so good I just can't accept anything less. And I only lose frames now and again. Admittedly it's irritating but damn, the game just looks too good.
 
I'm more than happy to run it at 30fps for now but the input lag is very noticeable at this frame rate.

This is where I feel like I am not sensitive to input lag. I started at 60fps but was dropping from time to time so just did locked 30.I don't feel that much of a difference at all. I'm not being apologetic or in denial. Is input lag a physiological thing as much as a technical thing? If it is way off I can tell but I'm having no problem with it.
 
running on battery on my dell xps 15 inch w/ the following specs:

I7 6700HQ
16GB RAM
512 SSD
960M 2GB video

Set it at medium settings @ 1080p and it is definitely playable (and still looks damn good). However, there is some stutter during gameplay but it's not as bad as I thought.

I do get the low video memory, but I was expecting that since I'm on battery and I haven't adjusted/lowered the shadow settings, etc.

Overall, really impressed how well it runs on battery on my dell. But it will definitely be played on my xbox one S more.
 
i5 3570k, 970, 1080p.

Doing dynamic optimization at medium, getting an average of 50ish fps, often in the low 40s, practically never holding 60. Not a shock given the impressions over the last week (another in a long line of recent games that's giving me the itch to upgrade my cpu), but still a bummer. Plus, two crashes to desktop in the 20 minutes I've played (the latest upon setting the map marker for the first thing they point you toward).

Surprised this seemingly doesn't use the 'bone controller trigger rumble.
 
i5 3570k, 970, 1080p.

Doing dynamic optimization at medium, getting an average of 50ish fps, often in the low 40s, practically never holding 60.

Go lower, then. And hope for a patch that lets the game balance core load better.
Try this: Turn off dynamic optimization, this will unlock the current "medium" settings. Turn on Framerate Smoothing and Vsync-60. Keep everything as is except for the following: set Environmental Texture Quality to "low", Dynamic Object Quality to "medium", MSAA 4x. Restart and test. It should run better now.

Weather and sunlight conditions heavily affect the impact of -any- kind of shadow setting. If you're in an area or in certain areas, consider turning off shadows completely. The mere presence of shadows will tank frame rate at times. During rain / night / midday and in certain areas, it's fine.

Surprised this seemingly doesn't use the 'bone controller trigger rumble.

It does, though. I have the finger tip rumble thing working in Horizon 3.
 
Go lower, then. And hope for a patch that lets the game balance core load better.
Try this: Turn off dynamic optimization, this will unlock the current "medium" settings. Turn on Framerate Smoothing and Vsync-60. Keep everything as is except for the following: set Environmental Texture Quality to "low", Dynamic Object Quality to "medium", MSAA 4x. Restart and test. It should run better now.

Weather and sunlight conditions heavily affect the impact of -any- kind of shadow setting. If you're in an area or in certain areas, consider turning off shadows completely. The mere presence of shadows will tank frame rate at times. During rain / night / midday and in certain areas, it's fine.

It does, though. I have the finger tip rumble thing working in Horizon 3.

I'll try those out, thanks. I've always been okay with dropping some settings, but I guess I haven't yet accepted that more and more often lately it's necessary to go even lower than I often do.

Wonder what's with the triggers. I'm using a One S controller (or whatever variation the Design Labs ones are) with the wireless USB adapter. I'll have to try it wired later on to see if it makes a difference, maybe.
 
I think you guys would find Process Lasso helpful, it allows you to set rules for processes like affinity, priority etc and it just applies them for you on subsequent runs.

I've not purchased FH3 and don't plan to but in any game where I notice a single CPU core getting hammered, I always give the [CPU Affinity] -> [Always] -> [Avoid non-physical cores] option in Process Lasso a go, most times it helps. Also, if you tell it what path(s) your games are installed to, it'll automatically apply a Max Performance power plan which can fix a bunch of other issues. When the game process exits, a Balanced plan is restored.
 
How does the dynamic optimization stuff work?
I set it to high and overall performance (at least no drops below 60 so far...) and visuals seem to be good. But what does high mean? Is 'high' the minimum or the maximum?
 
4770k and 1080GTX getting 45-60fps @1440p with everything on ultra except MSAA at 4x(tried off and too ugly). Certain areas cause heavy stuttering.
 
This is where I feel like I am not sensitive to input lag. I started at 60fps but was dropping from time to time so just did locked 30.I don't feel that much of a difference at all. I'm not being apologetic or in denial. Is input lag a physiological thing as much as a technical thing? If it is way off I can tell but I'm having no problem with it.

It's normally pretty easy to spot and even feel imo.
 
Photomode appears to be stuck in 1080p. Please can you fix this Playground/T10.

Since yesterday it works to me...

29324103584_3b42592c73_o.jpg
 
970, 3570k @ 4.4Ghz, 16gb ram and ssd. Locked it at 1080p/30 / ultra settings with 4xmsaa. Got a locked 30 up until the game crashed during the second race when I hit a race wall.
 
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