Trogdor1123
Member
I know nothing about coding but is this a common issue or is it easily fixed or is there something that causes this?
Please dummy it down for me.
Please dummy it down for me.
No apologies needed, OP's description is just kind of inaccurate so I thought it was worth clearing up.
What?On a 60 Hz display, a game running at 60 frames per second will display a new frame once ever second, right?
No, these are not measures taken to ensure 30 fps. Not at all. This is a bug, plain and simple.That game produced a single duplicated frame every, ummm difficult to remember, something like 70 frames or so. Sometimes it was less frequent. I think I checked through a good few minutes worth to confirm at the time.
This is different, it seems more like the measures taken to ensure a locked 30 are actually doing more harm than good and ensuring constant stutters of their own.
Yes, I mis-typed that.What?
That'd be 1FPS
They'd have no ground as this is a bug, plain and simple. There's no "feature" being used here.hope some tard doesn't try to sue them for a dumb reason like they did killzone
Yeah, thanks. The way OP is phrased it sounds like it was intentional to keep 30 fps, but I really doubt that.
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You can generally fix framepacing for pretty much every game on PC using the right external tools.
Unless they advertised the game as running at perfect 30fps that should be unlikely.hope some tard doesn't try to sue them for a dumb reason like they did killzone
So its something like mario kart 8?
You can generally fix framepacing for pretty much every game on PC using the right external tools.
Nope and that was something I caught by eye as the DF analyzer couldn't even pick it up. It hasn't been addressed.Did they ever fix the rendering-sync/frame-pacing issues with The Evil Within on Xbox One? There was a ~7gb patch released about 2-3 months ago, I don't know if it did anything for performance (I didn't notice any significant improvement, but I wouldn't be the best person to say). It was a second patch, not the ~7gb day-one patch, that I'm talking about.
Rivatuner Statistics Server. That's what you want.A frame rate limiter? I've tried Nvidia Inspectors and it didn't fix it. Any other program(s) you'd recommend?
EDIT: or do you mean forced triple buffering?
Rivatuner Statistics Server. That's what you want.
Never had that issueWolfenstein The New Order has horrible frame pacing on PC. Not sure if this was ever fixed either.
Knack too. Luckily Infamous had the 30fps lock option patched in after release which improved it dramatically.Frame pacing, and other issues that cause stutter is the one thing that is ruining this gen for me. A lot of people don't notice stutter in games so it doesn't get that much attention, but it drives me fucking crazy!!
I know it's not all related to frame pacing, but games so far this gen with stuttering that have bothered me:
-Infamous Second Son
-Thief
-COD: Advanced Warfare
-DMC Remastered (Playing this now. Happens when approaching new areas or sometimes when enemies pop on screen)
-Alien Isolation
-Dying Light (mainly interior areas, like the school)
I can deal with slowdown to a degree, but a fucking stutter....it completely screws me up.
Posted these before in various threads....
Watch when Dante starts running....
https://www.youtube.com/watch?v=fdnODsspBP0
Infamous...As you run down the street it gets choppy, presumably from the areas loading. At 1min 21sec you can see it pretty clearly.
https://www.youtube.com/watch?v=NdBuPoubfOE
As Durante and a few others have said, "frame pacing" is just a general term to describe how long frames stay onscreen. You can have perfect frame pacing where frames always stick around for the intended length, or messed up frame pacing where the timing varies in weird ways. The latter is almost always unintentional.
Mario Kart 8 is 1 frame when playing with AI. It's noticeable but Bloodborne seems way worse from what I've seen so far. (My game arrives later this week).
Knack too. Luckily Infamous had the 30fps lock option patched in after release which improved it dramatically.
Frame pacing, and other issues that cause stutter is the one thing that is ruining this gen for me. A lot of people don't notice stutter in games so it doesn't get that much attention, but it drives me fucking crazy!!
I know it's not all related to frame pacing, but games so far this gen with stuttering that have bothered me:
-Infamous Second Son
-Thief
-COD: Advanced Warfare
-DMC Remastered (Playing this now. Happens when approaching new areas or sometimes when enemies pop on screen)
-Alien Isolation
-Dying Light (mainly interior areas, like the school)
I can deal with slowdown to a degree, but a fucking stutter....it completely screws me up.
Posted these before in various threads....
Watch when Dante starts running....
https://www.youtube.com/watch?v=fdnODsspBP0
Infamous...As you run down the street it gets choppy, presumably from the areas loading. At 1min 21sec you can see it pretty clearly.
https://www.youtube.com/watch?v=NdBuPoubfOE
I think we need a better description here - the 16:33 etc. alternation is common for triple-buffered games and while it sometimes looks juddery, there are also cases where it looks better than stable fps (eg. Infamous).dark10x said:Frame pacing issues pop up when delivery is inconsistent