Emperor_Uriel
Member
Monster Hunter is a really odd series for me. I've played four games so far (MHFU, Tri, P3rd and 3U) and beaten almost all of the quests in each. I've invested hundreds of hours into it over the past decade... and yet I'm still not sure if I genuinely like it or not.
MH is an incredibly difficult series to get into, it's dense as bedrock and requires a massive time commitment to progress and enjoy. It's a titan in Japan, but still hasn't found a ton of traction in the West. With Monster Hunter World, Capcom finally seems to be overhauling the series; re-evaluating the core mechanics in an attempt to make a more streamlined game that sacrifices none of the challenges and thrills of the original.
So, I'm curious:
-People who have been wary of trying the series, what would it take for you to give MHW a shot?
-People who have tried an MH game, but ended up giving up on the series, what would it take for you to give it a second chance?
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Frequent complaints people have about Monster Hunter that seem to be addressed by MHW:
Problem: ”Combat is slow and clunky."
Fix: The player moves much more fluidly now, and weapons have multiple special moves to aid with evasion, closing distance, capitalizing on openings, etc. The team seems to have taken some cues from Dragon's Dogma.
Problem: ”There are too many annoying animations that take forever."
Fix: The extended animations for things like gathering and healing are gone. No more crouching down five times to gather a handful of herbs, or flexing after consuming a potion (as an enraged Tigrex rampages towards you).
Problem: ”The segmented world is confusing to navigate and adds very little to the fights."
Fix: The transition between zones in each major area is now seamless, so it's basically like having mini open worlds. Areas are now filled with natural traps to use against the monster.
Problem: ”Upgrade trees are blind, and sometimes end prematurely leaving you with a gimped weapon."
Fix: You can now see how far down a path goes. Unknown whether you can also see the stats of future upgrades.
Problem: ”The monsters gang up to fight you, even when it makes no sense."
Fix: Monsters now have a hierarchy, and will beat up on each other (dealing pretty major damage too).
Problem: ”Keeping track of the monster with paintballs is annoying and wastes valuable time."
Fix: The new Scout Flies system auto-tracks the monster after you've found it once.
Problem: ”Switching between melee and ranged weapons is impossible because they require different armor sets to use."
Fix: Any armor can now be worn with any weapon.
Problem: ”Underwater combat sucks."
Fix: It's gone, and has been for a while.
Frequent complaints people have that DO NOT seem to be addressed by MHW:
Problem: ”The constant grinding is monotonous, drop rates are too low and crafting/upgrading takes too many materials."
Possible Fix: This is currently an unknown, but we have seen that crafting/upgrades appear to still require various amounts of 3-4 materials. Here's hoping they have a system in place that 100% guarantees rare drops for breaking certain monster parts.
Problem: ”The fights have time limits, so I could waste 50 minutes on a tough monster, then get hit with a failstate and gain nothing."
Possible Fix:The timer is still in, and while it isn't an issue most of the time, it'll definitely bother some people. Capcom could rebalance resting at base camp and remove the timer, and/or reduce the reward for beating a monster if you go overtime.
Problem: "Restocking in-between missions takes too long."
Possible Fix: It would be excellent if players could set inventory slots to always be certain items (Ex: slot 1 is always Mega Potions, slot 2 is always Might Seeds, etc) and then pay a fee at the end of the quest to refill all of those items to their max.
In addition, there are total unknowns like: ”Are there still ‘Plesioth hip-check' style broken hitboxes?" and ”Is Rajang in this game?"
MH is an incredibly difficult series to get into, it's dense as bedrock and requires a massive time commitment to progress and enjoy. It's a titan in Japan, but still hasn't found a ton of traction in the West. With Monster Hunter World, Capcom finally seems to be overhauling the series; re-evaluating the core mechanics in an attempt to make a more streamlined game that sacrifices none of the challenges and thrills of the original.
So, I'm curious:
-People who have been wary of trying the series, what would it take for you to give MHW a shot?
-People who have tried an MH game, but ended up giving up on the series, what would it take for you to give it a second chance?
==
Frequent complaints people have about Monster Hunter that seem to be addressed by MHW:
Problem: ”Combat is slow and clunky."
Fix: The player moves much more fluidly now, and weapons have multiple special moves to aid with evasion, closing distance, capitalizing on openings, etc. The team seems to have taken some cues from Dragon's Dogma.
Problem: ”There are too many annoying animations that take forever."
Fix: The extended animations for things like gathering and healing are gone. No more crouching down five times to gather a handful of herbs, or flexing after consuming a potion (as an enraged Tigrex rampages towards you).
Problem: ”The segmented world is confusing to navigate and adds very little to the fights."
Fix: The transition between zones in each major area is now seamless, so it's basically like having mini open worlds. Areas are now filled with natural traps to use against the monster.
Problem: ”Upgrade trees are blind, and sometimes end prematurely leaving you with a gimped weapon."
Fix: You can now see how far down a path goes. Unknown whether you can also see the stats of future upgrades.
Problem: ”The monsters gang up to fight you, even when it makes no sense."
Fix: Monsters now have a hierarchy, and will beat up on each other (dealing pretty major damage too).
Problem: ”Keeping track of the monster with paintballs is annoying and wastes valuable time."
Fix: The new Scout Flies system auto-tracks the monster after you've found it once.
Problem: ”Switching between melee and ranged weapons is impossible because they require different armor sets to use."
Fix: Any armor can now be worn with any weapon.
Problem: ”Underwater combat sucks."
Fix: It's gone, and has been for a while.
Frequent complaints people have that DO NOT seem to be addressed by MHW:
Problem: ”The constant grinding is monotonous, drop rates are too low and crafting/upgrading takes too many materials."
Possible Fix: This is currently an unknown, but we have seen that crafting/upgrades appear to still require various amounts of 3-4 materials. Here's hoping they have a system in place that 100% guarantees rare drops for breaking certain monster parts.
Problem: ”The fights have time limits, so I could waste 50 minutes on a tough monster, then get hit with a failstate and gain nothing."
Possible Fix:The timer is still in, and while it isn't an issue most of the time, it'll definitely bother some people. Capcom could rebalance resting at base camp and remove the timer, and/or reduce the reward for beating a monster if you go overtime.
Problem: "Restocking in-between missions takes too long."
Possible Fix: It would be excellent if players could set inventory slots to always be certain items (Ex: slot 1 is always Mega Potions, slot 2 is always Might Seeds, etc) and then pay a fee at the end of the quest to refill all of those items to their max.
In addition, there are total unknowns like: ”Are there still ‘Plesioth hip-check' style broken hitboxes?" and ”Is Rajang in this game?"