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Franchises that need to hugely revamp/ditch their longtime gameplay formulas

Pokemon is the clunkiest franchise I have ever played. I tried to jump in and play one of them and was shocked at how poorly every single aspect of the game is presented. It was like I was playing a nicer looking version of a 30 year old game.
 
Pokemon is the clunkiest franchise I have ever played. I tried to jump in and play one of them and was shocked at how poorly every single aspect of the game is presented. It was like I was playing a nicer looking version of a 30 year old game.

Totally spaced it but I agree, X was my first Pokemon since fire red and it felt almost exactly the same.
 
CoD
AC
Far Cry (before it gets old)
Watch Dogs (old before it began)
Resident Evil (needs another 3-4 style shake up, imo)
Zelda (I love these games, but I'd like to see something unexpected next time instead of the usual dungeon/item formula)
Battlefield (future time please, less modern day warfare)
 
Probably Tekken. More revamp than ditch, but the last 3 games (and now Tekken 7 it seems) have been extremely similar at their core. They got burned the last time they tried to revamp the series (Tekken 4) but that was over a decade ago. Right now it's become so stale that the current fanbase is losing interest and it's not picking up any new fans.

And adding faux-supers to the game is hardly a revamp.


I say this as someone who loves the way Tekken currently plays. Tekken 6 might be my favorite game in the series. But Tekken 7 looks so derivative, it's disheartening.
 
Super Robot Wars Neo and Operation Extend are revamps and the latter at least still feels like the same old artificially-inflated shit in the end.

The real issue with both series is that neither BB Studio nor Tom Create know how to balance an SRPG worth a damn.
I play SRW to feel like a bad ass, not for a challenge.
Although I would like a change to the square grids (to hexagonal) or more obvious terrain effects.
Fair enough, but then why bother with 20,000-30,000 HP grunts? The only real difference between killing an enemy in today's SRW and SRW4 (where any given enemy goes down in two hits) is the amount of time that you have to spend doing it.
Yeah, the big problem with these games is the fact that they're using more simulation oriented SRPG design stuff that could work in a tactically oriented game, then slapping in a super arcadey theme and map geometry, which leads the games to play like shit because it's too slow to be fun, but not tactical enough to be engaging.

It doesn't help that the maps are often fuck huge and each stage has a few segments that wind up expanding the map, making it even fucking huger.

G Gen also has the huge disadvantage of requiring grinding to unlock and improve characters and units, which would be tolerable in a skirmish mode, not replaying whole fucking maps over and over again.

That said, the menu driven UIs kill immersion and wind up making things feel super slow, which doesn't help when the gameplay is so slow and simple.
 
Street Fighter series. Come on that shit is old and stale as hell, and wasn't that good to start with.

Fans would riot though, so there's no chance.
 
Look, keep Pokemon's combat the same, it's great, but the actual gameplay needs to change, for real. I used to love Pokemon so much, but X and Y killed it for me. Made me realise it's still basically a Gameboy game. Make the world more open, allow me to do more then just fight the gyms and elite four. It has so much potential, but wastes it all on a repetitive formula for 20 year old technology.
 
Tekken.

Tekken Tag Tournament 2 is perfection, there's no chance the series will ever eclipse it keeping the same formula and going back to solo.

They need another Tekken 4 style reboot.
 
As much as I love God of War I think the next game needs to do something different
Almost word for word what I was going to post.

I don't want a drastic change like changing genres or anything, but something major needs to change. No amount of ps4 spectacle is going to keep me interested in the same basic moveset the game has had forever.
 
I was kinda hoping tekken 7 would go for something different in an attempt bring in more people but oh well.

Disgaea is perfect for what it is but the formula has hardly changed and I can't imagine how it would change in the future.
 
Worms.
I can't understand how T17 have managed to go through the years with the same game. All the additions they've opted for have been for the worst imho, and they have yet to add a single fresh new idea to the game's core mechanics/ gameplay.
 
3D Zelda combat. It was passable in the N64 days, but it's just atrocious now.

I actually loved Skyward Sword's combat and motion controls, but I know I'm in the minority and since Nintendo can't force users to buy a wiimote for Zelda Wii U it's moot anyway.

Fair enough, but then why bother with 20,000-30,000 HP grunts? The only real difference between killing an enemy in today's SRW and SRW4 (where any given enemy goes down in two hits) is the amount of time that you have to spend doing it.

Completely agreed. SRW's gameplay has stagnated horribly and they seem to only be able to compensate by inflating play time with bullet sponges. This is the main reason I have skipped most SRW games after the Alpha series concluded. I think they should take a page from other SRPGs, ANY SRPG. Directional facing from Tactics, rock/paper/scissors from Fire Emblem, even the simplest of systems like those could spice up gameplay a lot.
 
The shooting mechanics in Uncharted. They need to ditch that part of the gameplay and rebuild it from the grounds.

Gran Turismo. Need I say more ?
 
Resident Evil: For the love of god Capcom, enough with the fascination with having a partner, AI or otherwise.

3D Zelda: It needs a Majora's Mask-esque shake-up. I don't know exactly what it would be, it just needs a shake-up.
 
The core gameplay of Pokemon isn't really the problem. That has been getting consistently better with each new generation. What really needs to changed is how the single-player components are designed. Game Freak really needs to take some risks. Even shaking things up to a similar level as Black and White would be appreciated.
 
The core gameplay of Pokemon isn't really the problem. That has been getting consistently better with each new generation. What really needs to changed is how the single-player components are designed. Game Freak really needs to take some risks. Even shaking things up to a similar level as Black and White would be appreciated.

Care to elaborate as to how, exactly? The biggest change I've seen is the addition of new types. Like when you're touting the ability to be able to walk diagonally in a game I'd say it's time to overhaul some systems.
 
Totally spaced it but I agree, X was my first Pokemon since fire red and it felt almost exactly the same.

That's funny because one of my two main complaints with X/Y is that there's too much pandering to those who liked Red/Blue. These Games use too much from Red/Blue that in the End it felt more like a Remake than its own thing. Black/White wich had the same Goal managed to do that much, much better.

My second complain is that the AI is laughable. They could use some basic tactics at least instead of randomly throwing out moves.

So I would say Pokemon doesn't belong in here. It's the overall handling of the Franchise that needs a overhaul, not the Mechanics. Well ok, tthe story needs one as well.
 
Care to elaborate as to how, exactly? The biggest change I've seen is the addition of new types. Like when you're touting the ability to be able to walk diagonally in a game I'd say it's time to overhaul some systems.
Types are a minor balancing change honestly. Stuff like abilities, Megas, and the physical special split are way bigger gameplay changes
Not to mention new battle types
 
My problem with AC is not so much that it's "the same formula", it's that they never actually took the time to perfect said formula.

The traversal (though improved each time) still has the same problems and glitches as ever, the combat system is still as sluggish and uncomfortable, the AI detection/stealth is still as hit or miss and unreliable as ever (just like the controls), etc.

That it's always the same core is one thing, but it's just sad that we never actually could taste what this core would be like when done 100% right, and not half-baked.

It's this weird situation where it's "the same thing each year", but since they always try to bring 3 times more content, map size and useless features than the one before, they never actually get their own basics right. It's sad.
 
The two I was thinking of both got mentioned previously:

Resident Evil, because the gameplay doesn't scale up well without losing the genre conventions that come with the name. The last few games would have been fine as other franchises.

The Elder Scrolls has been new coats of paint on an old car. The barebones of that franchise are showing and need to be reworked completely.
 
First Assassin's Creed needs to be polished, refined, and actually finished, then they can shake things up and since they still want to give us one game a year, they really need to get around to shaking things up. Along with time periods changing, the gameplay and activities should as well.
 
Obviously pretty much every franchise that is released yearly.

But I'll add Uncharted, God of War, Batman: Arkham, and Resident Evil. RE absolutely HAS to do away with co-op and chapter to chapter progression.
 
Combat in Pokémon is fine, but the single player needs to ditch formula with the 8 badges then Pokemon League while fighting an evil team along the way.
 
I fantasise about an Assassin's Creed game with good combat. It'll never happen though, they've only had about a dozen tries.
 
Assassins Creed definitely. The combat got changed in Unity but it still kinda sucks. Stealth got slightly improved, but still sucks. Fix those two pillars and reduce the busywork.

Zelda core gameplay too. Unpopular opinion for sure, but I dislike so many of the series wide design decisions. The stock enemies are nonthreatening and the bosses are usually just puzzles disguised as fights. It's too late to change this without pissing the fanbase off, but I want to see more challenging, less gimmicky bosses and standard enemies that do not respawn and are actually a threat + interesting to fight, instead of just heart farms. I don't really mind if everything else is very traditional, mail in seven plot coupons to receive your ending etc
 
First Assassin's Creed needs to be polished, refined, and actually finished, then they can shake things up and since they still want to give us one game a year, they really need to get around to shaking things up. Along with time periods changing, the gameplay and activities should as well.

This is how I feel about Far Cry 2 and Resident Evil 6. Games that had unrealized potential, and in the case of AC and Far Cry their successors just went in the wrong direction.
 
Resident Evil- Needs to go back to REmake style with a big claustrophic environment that you can explore, use dynamic camera angles to give the old feeling. Limited ammo and zombies must be burnt to stop them from becoming Crimson Heads. Add the canon transformation to Lickers if you let CHs run around too long. Tons of secrets, files and optional objectives everywhere. Lots of puzzles and bosses, with choices. Mercs/Raid can absolutely stay for action fans.

I know some RE fans like the B Movie style but I would like to see a more serious, grounded game. Lisa Trevor's story proves that the series is capable of sad and terrifying backstory. I would like to see a game with the "big bad" just being a intimidating BOW like Nemesis rather than a human turned monster.
 
Pokemon:
Yes they have updated the graphics and added new elements. But the core formula is still the same since Pokemon red (except with worse "enemy gangs" and more annoying NPC's) and it's about time they update it, specially when it comes to the single player part of the game.

Assassins Creed:
Needs a complete reboot and large changes to gameplay, story and mission design

God of War:
I can only see it becoming relevant again if they change the Mythology, hopefully the main character too.

Monster Hunter:
Core mechanics are good. But it could use larger areas. Personally, I'd preffer if it was a fun, well balanced 80 hours experience instead of a 500 hours mobile F2P tier grindfest of time wasting repetition

Far Cry:
Far Cry 4 was good but most people seem to agree it felt like Far Cry 3 in a new setting. They are still in time to change the formula with the next one before it becomes like Assassins Creed and the franchise fatigue starts to appear

Dragon Ball?
Instead of a bad fighter every year I'd like to se how a DragonBall action game would play like.

Etrian Odyssey:
Same game, no lolis
 
Nevermind revamped, the Assassins Creed series just needs to fucking end. It's time games like Black Flag could be released without the "AC" bit translated onto the front.
 
It was called Skyward Sword.

People mentioning the combat in Zelda... Did you not play Skyward Sword?

Love you guys. Skyward Sword combat was amazing and should be expanded on (but probably won't be so RIP). If anything, the complaint should be this:

Zelda (I love these games, but I'd like to see something unexpected next time instead of the usual dungeon/item formula)

Although they tried to bypass that in LBW, a lot of the games had very simple dungeon design. You run in, get to an obstacle, but then you already KNOW that the item you need will be found in the next few rooms or so.
 
I know some RE fans like the B Movie style but I would like to see a more serious, grounded game. Lisa Trevor's story proves that the series is capable of sad and terrifying backstory. I would like to see a game with the "big bad" just being a intimidating BOW like Nemesis rather than a human turned monster.

One I've had in mind for a potential reboot is to make the gameplay and atmosphere akin to Alien Isolation with a mix of Silent Hill.

Specifically speaking, I think it'd be beneficial to maybe lower the enemy count per area to a miniscule amount. In exchange, make the player vastly more vulnerable even by the survival-horror standard e.g. just maybe 1 - 2 non-heavy firearms and 1 or 2 melee weapons. Basically, classic RE but with the stakes raised higher. Survival becomes the quintessential aspect of the gameplay.

Also perhaps change the character into a role that's not a super expert secret agent anymore. Maybe a detective? As for enemies, I'd say something akin to the RE4 cultists sounds about right but again, more quality, less quantity.

Couple that with an atmosphere akin to PT and bob's your uncle.


(Then again, I also think this idea sounds a lot like a YouTuber type of horror game :P)
 
Care to elaborate as to how, exactly? The biggest change I've seen is the addition of new types. Like when you're touting the ability to be able to walk diagonally in a game I'd say it's time to overhaul some systems.

First, to be clear, when I'm talking about the core gameplay, I'm primarily referring to the battle mechanics. I do agree that the overworld mechanics probably need a little modernization, but the actual meat of the gameplay is the battles, and those have been consistently getting better.

Every generation has brought in new mechanics and updates to the battles, such as held items, breeding, abilities, double battles, the physical/special split, reusable TMs, and Mega Evolution. All of these are pretty significant additions which had profound effects on the way that people battle. The gameplay has been progressing all this time. If anything, it's the presentation that's been stagnant.
 
One I've had in mind for a potential reboot is to make the gameplay and atmosphere akin to Alien Isolation with a mix of Silent Hill.

Specifically speaking, I think it'd be beneficial to maybe lower the enemy count per area to a miniscule amount. In exchange, make the player vastly more vulnerable even by the survival-horror standard e.g. just maybe 1 - 2 non-heavy firearms and 1 or 2 melee weapons. Basically, classic RE but with the stakes raised higher. Survival becomes the quintessential aspect of the gameplay.

Also perhaps change the character into a role that's not a super expert secret agent anymore. Maybe a detective? As for enemies, I'd say something akin to the RE4 cultists sounds about right but again, more quality, less quantity.

Couple that with an atmosphere akin to PT and bob's your uncle.


(Then again, I also think this idea sounds a lot like a YouTuber type of horror game :P)

That's a great idea, though I would keep stuff like the magnum, shotgun and flamethrower for heavy weapons.

And yes, there needs to be a likable non military character not connected to anyone else. I'd love a whole game set over the course of a week in a city like Raccoon that gets infected. I've always been fascinated with the progression of the T-Virus.
 
The thing with Pokémon is that the competitive scene wouldn't appreciate fundamentally changing the game. But I guess you can make the formula different from the usual "travel, earn badges, beat baddies" without getting rid of the core gameplay.

Exactly, it's more about plot/quest development rather than gameplay mechanics per se.

Should have been the first post.

They should at least make a full-blown console game that has a new gameplay system if they aren't going to change the handheld ones.

That's never going to happen, the closest thing we'll ever get to that is Coliseum and XD or if they decide so another game akin to those.
 
The Elder Scrolls. Maybe "longtime" doesn't apply as much, but it's felt roughly the same for the last three iterations. I love the games, and I love their efforts at creating beautiful and immersive worlds, but I feel there's so much lost potential in the core mechanics that could add a lot of depth to how you interact with that world. I understand that the size of their team and their budget has held them back in the past, but I also feel that stubbornness plays a part as well. I really hope that they break up both their narrative formula and combat mechanics for their next entry. And also that they drop the insistance on a long-winded linear "main" story and open up their world even more.

I'm sure I'll enjoy their future releases even if they stick to their guns, but it's almost like they haven't even realized the best parts of their own universe or the rpg sandbox genre.
 
Pokemon and Zelda, as much as I enjoy them, could do with a shake up.

Also, Uncharted, Assassin's Creed and God of War could do also.

Did you see the PSX gameplay demo? They're going with much more open environments this time around. Looks refreshing.

Most Ubisoft games all have the same objectives in them, it's horrible. Towers to unlock, useless fetch quests, collectibles, etc. So like most of theirs, especially Assassin's Creed.

Eh, it's comfort food for me at this point. Like a dumb action movie. I put a Ubi game in when I need to mindlessly do shit. I appreciate the little tweaks each game puts on the formula though. WD's towers were actually fun and clever.

AC needs a complete revamp though. We've been doing the same thing more or less since 2009. More non city stuff would be a great way to go. Frontier was the only redeeming factor of 3 and I legitimately loved 4.
 
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