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From Soft: Dark Souls series will continue. Dark Fantasy RPG is our DNA

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Believe.
Demon Souls Vita "No where is safe"

I need this now!
 
Only thing that I want for the next games is the absolutely stellar Soundtrack that was featured in Ancient City.

Yes!

I would love to see a new console King's Field game. First person, single player and huge please. As much as I love the Souls games it's time to go back.
 
I think the nexus hub is awesome itself but i still would much rather prefer the open world design the crafted in Dark Souls

I think they could do both. Technically the Firelink Shrine is like the Nexus but already joined into the world. You light a fire and return here. When From mentioned about the bonfire and said people would meet and rest, they should expand that so if you go into the radius of certain main bonfires, you are no longer a ghost in the world, but if you leave, you vanish and carry on your own mission. That gives players the chance to interact with each other/attempt to kill each other.

I am not sure what people think but should all NPC's be killable?
 
I wish they'd make a game with DS mechanics but in a different setting. My fantasy would be a Gantz Souls games. Would be fuck epic.

That'd be dope.
On the other hand, Gantz' plot made absolutely no sense to me(as far as i've read.. i've stopped at the
Alien invasion
part).
 
As much as I love the Souls series, I probably wouldn't want a sequel to Demons/Dark Souls, I would rather they use their talent doing something different while keeping the challenging shit.

Not just the Souls games, with everything. Just because I love a game series doesn't mean I want a sequel every 2-3 years.
 
As much as I love the Souls series, I probably wouldn't want a sequel to Demons/Dark Souls, I would rather they use their talent doing something different while keeping the challenging shit.

Not just the Souls games, with everything. Just because I love a game series doesn't mean I want a sequel every 2-3 years.

I wouldn't mind one more straight up Souls game. After that I agree.
 
As much as I love the Souls series, I probably wouldn't want a sequel to Demons/Dark Souls, I would rather they use their talent doing something different while keeping the challenging shit.

Not just the Souls games, with everything. Just because I love a game series doesn't mean I want a sequel every 2-3 years.

ChomeHounds 2 dammit!
 
I want the nexus back. In DeSo one could fire up the game and progress immediately, in DaSo half the game is exploring and figuring out where the hell to go next, and with bonfires close to each boss fight the game kind of lost some of it's edge.
Oh, and with the Nexus the NPC would actually be of use again.
 
Well, there is four player PVP already, say hi to the Forest Covenant for me. :P

This is why I brought up a proper PvP arena mode. Forest PvP is awful, high level players ganging up on lower level players and farming invaders for hours is not something worth replicating in a sequel.
 
I agree about the Nexus. The world From created in Dark Souls is absolutely amazing but I do like the nexus because you are transported to exactly where you need to go. It made it a lot quicker.
 
Gantz Souls?

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...ok I'm listening, keep talking

Going from Nexus to the intriguing, connected world of Dark Souls is the biggest reason Dark Souls is a vastly superior game.

Not really..I am one of Demons > Dark club,Boletaria was way better universe, boss fights are better and the backstory better too in demons.

ChomeHounds 2 dammit!

SEGA own that and they sucks balls.


I think after what happened to Demons Souls and Chomehounds, From learned that they need to keep their IP for themselves.
 
Not really..I am one of Demons > Dark club,Boletaria was way better universe, boss fights are better and the backstory better too in demons.

I agree in that Boletaria and the Tower Of Latria are better designed than just about any area in Dark Souls. However, the metroidvania structure of level unity in Darks Souls was far more immersive than being warped from one area to another via nexus. One drools from the mouth just thinking about if all the worlds in Demons Souls were connected.
 
I enjoyed the level designs more in Demon's as well. I can't remember any Anor Londo archers, Bed of Chaos, etc. in Demon's.
 
I enjoyed the level designs more in Demon's as well. I can't remember any Anor Londo archers, Bed of Chaos, etc. in Demon's.

Only thing that really annoyed me as much as those in Demon's Souls is the Maneater fight as a melee character.

But otherwise, Demon's Souls levels were way better to me. There were areas in Dark Souls (like the ones you mentioned) that felt cheap. Again, besides the Maneater fight, nothing in Demon's Souls felt cheap to me.

Not that Dark Souls is bad or anything. Still an excellent game and one of the best this generation.


But anyway. I don't know if I want another Souls games in the near future. I'm afraid it could become played out. I've grown tired of a lot of franchises this generation - and most with the third entry into the series.
 
I agree about the Nexus. The world From created in Dark Souls is absolutely amazing but I do like the nexus because you are transported to exactly where you need to go. It made it a lot quicker.

they could have just let you teleport to every bonfire activated,would have been much better

why are there 3 warp locations next to each other in anor londo alone but none at all in blightown,sens fortress,painted world,giant tombs,lost izalith or darkroot forrest?why do i have to run through 2-3 levels everytime just to get back to the blacksmiths
 
will shovel poop for years for vita Demons Souls 2 and next gen console/PC Dark Souls 2.
 
they could have just let you teleport to every bonfire activated,would have been much better

why are there 3 warp locations next to each other in anor londo alone but none at all in blightown,sens fortress,painted world,giant tombs,lost izalith or darkroot forrest?why do i have to run through 2-3 levels everytime just to get back to the blacksmiths

The bonfire warp locations are based on the start of a major area, or a Covenant. I agree with your point that they could have spread out the warp locations better, but that is the reasoning.
 
Saying that Demons has better bosses is alright but... Ornstein& Smough man. For the song alone, they will be remembered.
And the counter to that is Garl Vinland and Maiden Astrea which is a neater encounter and even better music. Dark Souls just makes too much use of Dragon type and reused enemies. I think it was because of the story they created and each encounter feels unique but overall the encounter design and variety of Demon's Souls is head and shoulders better.
 
Why is Maneater cheap if you fight him as a melee char? I think he was the second best boss in the whole game, only Flamelurker was more fun to fight as a melee char.
 
Why is Maneater cheap if you fight him as a melee char? I think he was the second best boss in the whole game, only Flamelurker was more fun to fight as a melee char.

There are two of them and you're on a narrow bridge that you can easily get knocked off of. And they can sometimes just fly around forever so you can't hit them as a melee character.
 
There are two of them and you're on a narrow bridge that you can easily get knocked off of. And they can sometimes just fly around forever so you can't hit them as a melee character.

But you have a bow and the fireplace in the middle of the bridge to keep them at distance.
I think that it's a masterfully designed boss encounter. (if they don't bug out and fly around for ever...).
 
But you have a bow and the fireplace in the middle of the bridge to keep them at distance.
I think that it's a masterfully designed boss encounter. (if they don't bug out and fly around for ever...).

Fair enough. It's been a while since I've played Demon's Souls. It's not even the hardest fight in the game, I just remember feeling like it was cheap. But I guess it's just because I suck.
 
And the counter to that is Garl Vinland and Maiden Astrea which is a neater encounter and even better music. Dark Souls just makes too much use of Dragon type and reused enemies. I think it was because of the story they created and each encounter feels unique but overall the encounter design and variety of Demon's Souls is head and shoulders better.

Hell yeah. I wasn't even sure what the hell was happening at first, but then I just said fuck it, and bucked it through the bog great sword swingin'. I did like some of the regular encounters in Dark Souls a little more though, because there was alot of variety with knight designs.

That said, Demon's Souls on my Vita please. Do it, and I will die every day. EVERY DAY.
 
But anyway. I don't know if I want another Souls games in the near future. I'm afraid it could become played out. I've grown tired of a lot of franchises this generation - and most with the third entry into the series.

Yeah that's true. I like the ideas of others in this thread of using a similar engine / combat mechanics but in a different setting. It seems like it'd have to be melee focussed but who knows.

Or they could just keep making up new but similar areas. Demon's / Dark souls areas are always classified as 'fantasy' but they're diverse enough.
 
as someone who enjoyed both demons and dark souls greatly, can I go back to the kings field games and still enjoy them? or do they not hold up?
also, which one of them is the most accessible?

I played the first two games after I finished Demon's Souls. They're pretty good, but the important thing you must take into account is the time they came out. Compared to other games today, they may seem clunky and cryptic, but looking at the design decisions that went into a series that launched with the original PS1, it flows very well and are quite unique and original, especially on the platform and time they came out. There are load times masked in exploration, so don't expect much issues in roaming about. Just be fearful of enemies, as early on in the games they're quite relentless. Especially King's Field II, which was the first entry we got in the US (the original game launched so early in the Japanese life-cycle of the platform it was skipped, but it was fantranslated some time ago). As I've said earlier in the thread, I really think of the dark fantasy RPGs I've played that From made, it's the most brutal to start off with. But it's really a memorable game for me. It has a Metroid feel in the game world, that everything has a reason to be there.

One thing you'll need to grasp is that because they were obscure games back in the day, there are very few comprehensive guides around. I think the original game has the most explanation on what to do and where to go. The second game lacks any online game map of the environments, which makes it hard to follow on your own, and the third game is quite weird with maps; the first map you get is just a map of the continent, not a map you can zoom in and study the area which only gets shown in a later map exclusively based on play progress.

The same stuff that you may like/hate applies to the Shadow Tower games and Eternal Ring, spin-offs/successors to King's Field in different ways. Shadow Tower is essentially King's Field: Hard Mode and Eternal Ring is King's Field: Easy Mode.
 
I want the nexus back. In DeSo one could fire up the game and progress immediately, in DaSo half the game is exploring and figuring out where the hell to go next, and with bonfires close to each boss fight the game kind of lost some of it's edge.
Oh, and with the Nexus the NPC would actually be of use again.

That was half the fun imo. Seeing how the levels joined together like puzzle pieces after clearing an area was really satisfying.
 
Still haven't finished Dark Souls but I miss the Nexus too. I just feel like Demon's souls was better designed overall (except for the last archstone, which was a million times worse than blighttown, even with the crappy framerate). Having to go through a bunch of levels just to talk to NPCS or buy magic is a chore and feels like padding. Especially since you can't warp to any bonfire you want.
 
I need more Dark Souls in my life. Such an incredible game. Ornstein & Smough is such an amazing fight (though the game got pretty easy after it).

Still have to play Demon Souls though.
 
That was half the fun imo. Seeing how the levels joined together like puzzle pieces after clearing an area was really satisfying.

Well i seem to be one of the few people who hate exploring in games. I want gameplay/entertainment right out of the box and not search for it. That's why DeSo is the better game, imo, by default.
 
But dark souls IS gameplay and entertainment right out of the box

For me, somehow it was never clear where to go and what to do exactly. I took off and rang the first bell, had no idea where the second one was, got "lost" in the forest and walked past the entrance to the boss in blightown... searched around... by that time i was wasting massive amount of time exploring - fuck that.

I liked the nexus a lot more => beam to a stage, push forward, kill boss.

edit: what the hell happend with your quote? I could swear you quoted me?!
 
For me, somehow it was never clear where to go and what to do exactly. I took off and rang the first bell, had no idea where the second one was, got "lost" in the forest and walked past the entrance to the boss in blightown... searched around... by that time i was wasting massive amount of time exploring - fuck that.

I liked the nexus a lot more => beam to a stage, push forward, kill boss.

I disliked that. Then again, I did play some of the predecessors to Demon's Souls. Dark Souls is more in line with King's Field with one interconnected game world.

The linearity in Demon's Souls in many instances make it feel like a level based games. It does a disservice to the grandeur nature of the game by having all of the areas disconnected from one another. Areas in Dark Souls proved you can have massively varied locales in one connected world. You can have fortresses, forests, lava domains and lakes made of ash and none of it seems uncanny or out of place.
 
I disliked that. Then again, I did play some of the predecessors to Demon's Souls. Dark Souls is more in line with King's Field with one interconnected game world.

The linearity in Demon's Souls in many instances make it feel like a level based games. It does a disservice to the grandeur nature of the game by having all of the areas disconnected from one another. Areas in Dark Souls proved you can have massively varied locales in one connected world. You can have fortresses, forests, lava domains and lakes made of ash and none of it seems uncanny or out of place.
It is, and that's why i like it so much. Different strokes for different folks i guess.
 
In D Souls 3 I want to go down a super secret path and step into to some fog... to face... White Glint.


Personally I want leveling to become less important. I don't want it to be possible for me to become too powerful for the game to be hard 95% of the time... this is what happened after I beat Tomb of the Giants, my first area after clearing Anor Londo. Level caps based on clearing bosses, make gear way more important than stats, scaling enemies, etc bunch of ways to do it.
 
I disliked that. Then again, I did play some of the predecessors to Demon's Souls. Dark Souls is more in line with King's Field with one interconnected game world.

The linearity in Demon's Souls in many instances make it feel like a level based games. It does a disservice to the grandeur nature of the game by having all of the areas disconnected from one another. Areas in Dark Souls proved you can have massively varied locales in one connected world. You can have fortresses, forests, lava domains and lakes made of ash and none of it seems uncanny or out of place.

The areas weren't really disconnected though. All the areas within an archstone were connected to form one big level with a series of bosses in between sections. The Nexus just made it much easier to travel in the game. The warp system isn't bad, but it doesn't have the same flexibility since you can't warp to any bonfire you want. You have to run around way too much to get where you wanna go.
 
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