Only thing that I want for the next games is the absolutely stellar Soundtrack that was featured in Ancient City.
I think the nexus hub is awesome itself but i still would much rather prefer the open world design the crafted in Dark Souls
I wish they'd make a game with DS mechanics but in a different setting. My fantasy would be a Gantz Souls games. Would be fuck epic.
As much as I love the Souls series, I probably wouldn't want a sequel to Demons/Dark Souls, I would rather they use their talent doing something different while keeping the challenging shit.
Not just the Souls games, with everything. Just because I love a game series doesn't mean I want a sequel every 2-3 years.
As much as I love the Souls series, I probably wouldn't want a sequel to Demons/Dark Souls, I would rather they use their talent doing something different while keeping the challenging shit.
Not just the Souls games, with everything. Just because I love a game series doesn't mean I want a sequel every 2-3 years.
Well, there is four player PVP already, say hi to the Forest Covenant for me.![]()
Gantz Souls?
shutupandtakemymoney.jpg
Going from Nexus to the intriguing, connected world of Dark Souls is the biggest reason Dark Souls is a vastly superior game.
ChomeHounds 2 dammit!
Not really..I am one of Demons > Dark club,Boletaria was way better universe, boss fights are better and the backstory better too in demons.
I enjoyed the level designs more in Demon's as well. I can't remember any Anor Londo archers, Bed of Chaos, etc. in Demon's.
I agree about the Nexus. The world From created in Dark Souls is absolutely amazing but I do like the nexus because you are transported to exactly where you need to go. It made it a lot quicker.
they could have just let you teleport to every bonfire activated,would have been much better
why are there 3 warp locations next to each other in anor londo alone but none at all in blightown,sens fortress,painted world,giant tombs,lost izalith or darkroot forrest?why do i have to run through 2-3 levels everytime just to get back to the blacksmiths
So no Lost Kingdoms III ):
And the counter to that is Garl Vinland and Maiden Astrea which is a neater encounter and even better music. Dark Souls just makes too much use of Dragon type and reused enemies. I think it was because of the story they created and each encounter feels unique but overall the encounter design and variety of Demon's Souls is head and shoulders better.Saying that Demons has better bosses is alright but... Ornstein& Smough man. For the song alone, they will be remembered.
Why is Maneater cheap if you fight him as a melee char? I think he was the second best boss in the whole game, only Flamelurker was more fun to fight as a melee char.
There are two of them and you're on a narrow bridge that you can easily get knocked off of. And they can sometimes just fly around forever so you can't hit them as a melee character.
But you have a bow and the fireplace in the middle of the bridge to keep them at distance.
I think that it's a masterfully designed boss encounter. (if they don't bug out and fly around for ever...).
And the counter to that is Garl Vinland and Maiden Astrea which is a neater encounter and even better music. Dark Souls just makes too much use of Dragon type and reused enemies. I think it was because of the story they created and each encounter feels unique but overall the encounter design and variety of Demon's Souls is head and shoulders better.
But anyway. I don't know if I want another Souls games in the near future. I'm afraid it could become played out. I've grown tired of a lot of franchises this generation - and most with the third entry into the series.
Both Sony and Namco pony up the monies, From Soft double its staff and make both Demon's Souls II and Dark Souls II
case settled
as someone who enjoyed both demons and dark souls greatly, can I go back to the kings field games and still enjoy them? or do they not hold up?
also, which one of them is the most accessible?
I want the nexus back. In DeSo one could fire up the game and progress immediately, in DaSo half the game is exploring and figuring out where the hell to go next, and with bonfires close to each boss fight the game kind of lost some of it's edge.
Oh, and with the Nexus the NPC would actually be of use again.
It's a shame not many people played the first two, otherwise we'd have one.
Nintendo doesn't own Lost Kingdoms, right?
Please please please work on the HUD to prevent image retention!![]()
Lol, the Dark Souls HUD is permanently burned into my plasma. And I'm proud of it.But actually it kind of sucks
Going from Nexus to the intriguing, connected world of Dark Souls is the biggest reason Dark Souls is a vastly superior game.
That was half the fun imo. Seeing how the levels joined together like puzzle pieces after clearing an area was really satisfying.
I hate your opinion!Well i seem to be one of the few people who hate exploring in games. I want gameplay/entertainment right out of the box and not search for it. That's why DeSo is the better game, imo, by default.
But dark souls IS gameplay and entertainment right out of the boxI agree. Its so much better as one complete area makes the game far more immersive.
Join the club. I put in over 100 hours in a span of a few weeks back in October and the HUD has only recently worked itself out lol.Lol, the Dark Souls HUD is permanently burned into my plasma. And I'm proud of it.But actually it kind of sucks
Cool. can we get a jump button in the next one and some normal co op?
But dark souls IS gameplay and entertainment right out of the box
For me, somehow it was never clear where to go and what to do exactly. I took off and rang the first bell, had no idea where the second one was, got "lost" in the forest and walked past the entrance to the boss in blightown... searched around... by that time i was wasting massive amount of time exploring - fuck that.
I liked the nexus a lot more => beam to a stage, push forward, kill boss.
It is, and that's why i like it so much. Different strokes for different folks i guess.I disliked that. Then again, I did play some of the predecessors to Demon's Souls. Dark Souls is more in line with King's Field with one interconnected game world.
The linearity in Demon's Souls in many instances make it feel like a level based games. It does a disservice to the grandeur nature of the game by having all of the areas disconnected from one another. Areas in Dark Souls proved you can have massively varied locales in one connected world. You can have fortresses, forests, lava domains and lakes made of ash and none of it seems uncanny or out of place.
I disliked that. Then again, I did play some of the predecessors to Demon's Souls. Dark Souls is more in line with King's Field with one interconnected game world.
The linearity in Demon's Souls in many instances make it feel like a level based games. It does a disservice to the grandeur nature of the game by having all of the areas disconnected from one another. Areas in Dark Souls proved you can have massively varied locales in one connected world. You can have fortresses, forests, lava domains and lakes made of ash and none of it seems uncanny or out of place.