Trogdor1123
Gold Member
can they make another kings field then?
XDEV JP used to be part of the whole WWS Japan Studio division.and XDev who have never worked with FromSoftware.
There was no XDev JP. Japan Studio use to handle partnerships internally within Japan. Those operations and now handled by XDev which is why they're working with Team Ninja, and prior to that Kojima Productions. This is only because Japan Studio literally got shut down. Those are the first two projects outside of Europe handled by XDev.XDEV JP used to be part of the whole WWS Japan Studio division.
So Sony's relationship with FromSoftware is strong because they have Shuhei Yoshida, the head of indie development, and XDev who have never worked with FromSoftware. This makes so much sense! Sony should buy FromSoftware so they can flourish! lololol
To be honest, I thought we were going to have a reasonable discussion. But it turns out I was creating better counterarguments to myself than you have here.
There was no XDev JP. Japan Studio use to handle partnerships internally within Japan. Those operations and now handled by XDev which is why they're working with Team Ninja, and prior to that Kojima Productions. This is only because Japan Studio literally got shut down. Those are the first two projects outside of Europe handled by XDev.
Before that they need Eden Ring expansion and Armored Core VI expansion.can they make another kings field then?
I mean I literally just said that.external support in Japan that was Japan Studios has rolled under Xdev but keep digging yourself deeper.
There was no XDev JP. Japan Studio use to handle partnerships internally within Japan. Those operations are now handled by XDev which is why they're working with Team Ninja, and prior to that Kojima Productions. This is only because Japan Studio literally got shut down. Those are the first two projects outside of Europe handled by XDev.
I mean I literally just said that.
How is their relationship still strong? You mean as a publisher/developer relationship? That died with Japan Studio when the core producers for Demon's Souls, Bloodborne, and Deracine got booted.
Oh okay, you mean pre-existing staff members at Japan Studio who collaborated with external devs now work at XDev? If that's what you mean, I didnt say that. I just meant that this was all being handled by XDev now, not that they took some of those staff members. We have no real way of knowing if that is the case. All we know is that Sony said that those external productions would be concentrated within PlayStation Studios. Going back to how this relates to what we were initially discussing, we know for a fact that members of that collaboration arm of Japan Studio that worked on Demon's Souls, Bloodborne and Deracine, no longer work for Sony. Specifically Masaaki Yamagiwa.It literally is not what you said lol. You made absolutely no mention that the same people are working with them as Xdev you said that relationship disappeared with Japan Studio.
I think you need to understand how Japan Studio functioned in the first place; it wasn't just a single team inside of Sony JP, but rather their whole development division (WWS) that included several studio departments dedicated to internal, external development, localization, technology stuff, etc.There was no XDev JP. Japan Studio use to handle partnerships internally within Japan. Those operations and now handled by XDev which is why they're working with Team Ninja, and prior to that Kojima Productions. This is only because Japan Studio literally got shut down. Those are the first two projects outside of Europe handled by XDev.
Oh okay, you mean pre-existing staff members at Japan Studio who collaborated with external devs now work at XDev? If that's what you mean, I didnt say that. I just meant that this was all being handled by XDev now, not that they took some of those staff members. We have no real way of knowing if that is the case. All we know is that Sony said that those external productions would be concentrated within PlayStation Studios. Going back to how this relates to what we were initially discussing, we know for a fact that members of that collaboration arm of Japan Studio that worked on Demon's Souls, Bloodborne and Deracine, no longer work for Sony. Specifically Masaaki Yamagiwa.
I think you need to understand how Japan Studio functioned in the first place; it wasn't just a single team inside of Sony JP, but rather their whole development division (WWS) that included several studio departments dedicated to internal, external development, localization, technology stuff, etc.
What got shut down was the Internal Development Department -replaced by the Team Asobi-, while the External Development Department remained the same and started to use the XDEV brand in 2021.
Well, I don't agree with your last part (if I'm understanding you correctly), but the rest is accurate. Japan Studio IDD was just left with Moore's group (Puppeteer and Demon's Souls 2020) and ASOBI! Team at the end, and we know how it went after that.What a lot of these people don't realize is that so much of Japan Studio was already gutted when Team ICO left and then Team Gravity.
There wasn't a whole lot of internal development left. They were mostly left with a bunch of producers.
Look at games like Knack and see how many people from Japan Studio actually worked on the game development.
Yes, I am aware that Japan Studio wasn't just a single team. I remember just reading that they were reorganized, and creative teams consolidated into Team Asobi. The rest into PlayStation studios. But the part I highlighted is news to me, at least in terms of members of Japan Studio moving under that specific umbrella.I think you need to understand how Japan Studio functioned in the first place; it wasn't just a single team inside of Sony JP, but rather their whole development division (WWS) that included several studio departments dedicated to internal, external development, localization, technology stuff, etc.
What got shut down was the Internal Development Department -replaced by the Team Asobi-, while the External Development Department remained the same and started to use the XDEV brand in 2021.
While you have a point in the fact that the guy I mentioned was a producer, he was pretty much working with the external development team for the most part.You really don't know what you're talking about.
The people you're referring to there are producers, something that Japan Studio had too many of.
Why pay 15 producers when you're scaling down the number of games that you're funding? So the decision was made to let the producers go. A team at Asobi was kept and the external development team that works on the very games you're referring to we're retained and report up through xdev.
Sony XDEV's Japan Division Assisting with PS5's Rise of the Ronin
Well, I don't agree with your last part (if I'm understanding you correctly), but the rest is accurate. Japan Studio IDD was just left with Moore's group (Puppeteer and Demon's Souls 2020) and ASOBI! Team at the end, and we know how it went after that.
I’d accept that.Before that they need Eden Ring expansion and Armored Core VI expansion.
I’d accept that.
Look....business is business, for all we know Sony is doing this to get it all under 1 roof so when they make the buy out lol
There is this theory, that Riccitello only get the parent company that owns Bioware to buy Pandemic too, so that way when we joined EA, they can easily make the bid to buy the parent company to get both.
Just a theory, but a funny one lol
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It was Bandai Namco.It makes sense. Ask yourself why would Activision sell the IP?
It was Bandai Namco.
Plus how Japanese law works, they would be more inclined to allow Sony to purchase rather than Tencent…Time will tell I guessIt's not always who has the most money. There are a lot of reasons you wouldn't want to be bought out by Tencent especially.
Hey no worries, I understood what you meant.I don't know why I said Activision. Brain fart.