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Frostbite Technical Director on why Frostbite never came to Wii U

Good programmers will always figure out a way to make something work and that leads me to believe DICE's technical team is just fucking lazy and are lying through their teeth so they don't look like completely incompetent schmucks. Now they just look like a bunch of lying, lazy schmucks instead. Its really only natural for people to call them on their bullshit.

Good programmers command high salaries and will only do work that is expected to make money. The fact that their preliminary findings didn't yield great results may not indicate that it's impossible to get the engine up and running, but it also doesn't make them lazy liars for not thinking that putting more resources into it is worth it.
 

Rajack

Member
No!

It is not always possible to make something work fast enough on a system!

They are computers, not fucking magic boxes!

Its definitely more than possible in this situation since the Wii U's CPU has more than its fair share of advantages over the 360 and PS3's CPUS such as Out of Order Execution and shorter instruction pipelines than the several generations old cpus in the 360 and PS3. Talented and creative programmers would have no problem getting Frostbite 2 or Frostbite 3 to run well on the Wii U. It just takes a decent understanding of the console's hardware. I sincerely doubt DICE had a firm grasp on the intricacies of the Wii U's hardware when they ran their tests.
 
Claiming that you know how the engine runs better than the people that made it is self entitlement, you do not know how the engine runs and thus have no right to claim they are lying!

I understand your reasoning here, but I can also understand how some would be skeptical that Frostbite 3 could not have been optimized for the Wii U while other companies have been able to get their current/next-gen engines to run on it.

In any case, it will be interesting to see what happens with this whole EA thing if the Wii U's sales improve. Would EA make a "Frostbite U" engine to make porting easier? Only time will tell..
 

i-Lo

Member
Its definitely more than possible in this situation since the Wii U's CPU has more than its fair share of advantages over the 360 and PS3's CPUS such as Out of Order Execution and shorter instruction pipelines than the several generations old cpus in the 360 and PS3. Talented and creative programmers would have no problem getting Frostbite 2 or Frostbite 3 to run well on the Wii U. It just takes a decent understanding of the console's hardware. I sincerely doubt DICE had a firm grasp on the intricacies of the Wii U's hardware when they ran their tests.

This. They don't understand the system well enough to pass such a judgement in haste.

Oh well, it's EA's loss.
 
Its definitely more than possible in this situation since the Wii U's CPU has more than its fair share of advantages over the 360 and PS3's CPUS such as Out of Order Execution and shorter instruction pipelines than the several generations old cpus in the 360 and PS3. Talented and creative programmers would have no problem getting Frostbite 2 or Frostbite 3 to run well on the Wii U. It just takes a decent understanding of the console's hardware. I sincerely doubt DICE had a firm grasp on the intricacies of the Wii U's hardware when they ran their tests.

Have you offered your services yet? I'm sure you could port it easily given your expertise.
 

prwxv3

Member
Its definitely more than possible in this situation since the Wii U's CPU has more than its fair share of advantages over the 360 and PS3's CPUS such as Out of Order Execution and shorter instruction pipelines than the several generations old cpus in the 360 and PS3. Talented and creative programmers would have no problem getting Frostbite 2 or Frostbite 3 to run well on the Wii U. It just takes a decent understanding of the console's hardware. I sincerely doubt DICE had a firm grasp on the intricacies of the Wii U's hardware when they ran their tests.

you need to stop posting you are digging yourself a hole here.
 
Nobody here is suggesting that, stop parodying people who barely exist.

Well, I wouldn't say nobody here is saying that...

Translation: "Lazy port wasn't going to run perfectly so we gave up."

If EA gave a shit, it would run just fine on it.

Western console developer is lazy, news at 10.

And there was also your "interpretation" of their statement which kind of implies laziness.

We had no idea how to get anything out of the system so we didn't bother
 

GetemMa

Member
FIFA was a shit port because Nintendo's online was a wreck to develop on.

Controller features were great, but no one gives a shit if there is no FUT.

The online has nothing to do with the physics engine which was completely upgraded in FIFA 13 on PS360. The whole game felt different on those consoles.

for WiiU they took FIFA12, slapped some controller features on it, upgraded the rosters and called it a day.l

Expecting people not to hear about this stuff and to also wait 3 months for the WiiU version that isn't current is beyond unrealistic.
 

Lonely1

Unconfirmed Member
I understand your reasoning here, but I can also understand how some would be skeptical that Frostbite 3 could not have been optimized for the Wii U while other companies have been able to get their current/next-gen engines to run on it.

In any case, it will be interesting to see what happens with this whole EA thing if the Wii U's sales improve. Would EA make a "Frostbite U" engine to make porting easier? Only time will tell..

A bag of money like Sony with Gabe might do the trick! :p
 

dream

Member
So that tweet shamed them into reversing their decision and putting Frostbite and the new Star Wars game on Wii U, right? Is that why people are celebrating the tweet?
 

MikeDip

God bless all my old friends/And god bless me too, why pretend?
I love this jpg so hard
KuGsj.gif

I read this comment as "gif" and watched a static image of a WiiU behind a rainy window for over 3 minutes waiting for something to happen.
:(
 

Huff

Banned
Its definitely more than possible in this situation since the Wii U's CPU has more than its fair share of advantages over the 360 and PS3's CPUS such as Out of Order Execution and shorter instruction pipelines than the several generations old cpus in the 360 and PS3. Talented and creative programmers would have no problem getting Frostbite 2 or Frostbite 3 to run well on the Wii U. It just takes a decent understanding of the console's hardware. I sincerely doubt DICE had a firm grasp on the intricacies of the Wii U's hardware when they ran their tests.

Can I ask what experience you have in making videogames?

I'm assuming none
 

Scum

Junior Member
I'm just waiting for the inevitable, "We have no plans to bring FIFA to the WiiU." any day now.
 

oneils

Member
No it's just become the narrative that is played up by people who cannot understand why a company would not want to support a system that is selling worse than the Gamecube.

To my knowledge, nobody knows. EA were advertising an "unprecedented partnership" and some rumors were going around saying that Nintendo were going to be using Origin. Then that didn't happen and the partnership mysteriously broke down.

Then the Wii U didn't sell all that well and that broken down relationship normally comes up in threads about it.

Thanks guys, haven't really been following all of the nintendo discussion around here.

If the sales figure someone mentioned up-thread are real (3.5M consoles sold), then I think we have a pretty good bet as to why the relationship broke down.

They have 4 games on Wii U and it is probably safe to say they lost money on them. Anyone have Wii U sales figures for Fifa 13, Madden 13, Mass Effect 3, and NFS:MW on Wii U? That would probably tell the whole story right there.
 

Hiltz

Member
I wonder if their mostly basing these comments on early dev kits like the developer of Metro: Last Light's excuse than lack of financial incentive and opportunity cost. Crytek's engine can handle the Wii U and its CEO even said, "It actually runs beautifully." In addition, he said later on that the reason Crysis 3 didn't come out for Wii U was due to publisher issue involving EA not being able to work things out with Nintendo.
 
EA really doesn't give a shit about the Wii U, though. How does my comment imply an allegation of laziness?

Give a shit = Put in effort
Don't give a shit = Don't put in effort = laziness

Well, that was my thought process anyway. Sorry if I was mistaken, as indeed you did not make a direct allusion to laziness.
 

Schnozberry

Member
This. They don't understand the system well enough to pass such a judgement in haste.

Oh well, it's EA's loss.

More likely that the ROI they forecasted wasn't worth the effort to optimize for the platform.

I doubt they wouldn't be able to get a handle on the hardware.
 

USC-fan

Banned
Something happened between Nintendo and EA clearly, I just wish we could isolate the truth.

Released games...

EA developed games:
FIFA 13
Madden 13
Mass Effect 3
Need For Speed Most Wanted U - one of the best ports on the system

Nintendo developed games:
New Super Mario Bros. U
Nintendo Land

Games just didn't sell well.
 

TheD

The Detective
Its definitely more than possible in this situation since the Wii U's CPU has more than its fair share of advantages over the 360 and PS3's CPUS such as Out of Order Execution and shorter instruction pipelines than the several generations old cpus in the 360 and PS3. Talented and creative programmers would have no problem getting Frostbite 2 or Frostbite 3 to run well on the Wii U. It just takes a decent understanding of the console's hardware. I sincerely doubt DICE had a firm grasp on the intricacies of the Wii U's hardware when they ran their tests.

No, you do not know where the problem is.

The WiiU also has a bunch of disadvantages, much slower clock speed, lack of SIMD performance, lack of memory bandwidth ect.

You have no idea what it would take to get the engine running on the WiiU!
 

tkscz

Member
Here is something I'm wondering, how long did they test the WiiU? The hardware isn't the same as the PS3/360, REGARDLESS OF HOW MUCH GAF THINKS IT IS, and an engine not built around flexibility to something like the WiiU would need time and money to run correctly without giving up too much. So, how long did it take them to make the claim that it just couldn't run it?
 

Schnozberry

Member
No, you do not know where the problem is.

The WiiU also has a bunch of disadvantages, much slower clock speed, lack of SIMD performance, lack of memory bandwidth ect.

You have no idea what it would take to get the engine running on the WiiU!

The memory subsystem is actually pretty complex and not really bandwidth starved. The problem is the complexity and not the speed.
 

antonz

Member
Released games...

EA developed games:
FIFA 13
Madden 13
Mass Effect 3
Need For Speed Most Wanted U - one of the best ports on the system

Nintendo developed games:
New Super Mario Bros. U
Nintendo Land

Games just didn't sell well.

I really don't know how you have managed to stay on these forums. Your nothing but a troll inmost Nintendo threads.
 

i-Lo

Member
I have extensive experience making games using C4 Engine and Unity.

Aww yeaa.. you go dude! Tell'em.

More likely that the ROI they forecasted wasn't worth the effort to optimize for the platform.

I doubt they wouldn't be able to get a handle on the hardware.

Perhaps squeezing something worthy out of WiiU would have cost more than its worth. So, in any event, their heart wasn't in it.

Nonetheless, people buy nintendo system for first party titles. No one's going to miss a few small third party titles.
 
I wonder when the myth of "hardware power has nothing to do with third party support" will end. So much evidence but I still see people plug their ears and go "lalalala can't hear you".
People who keep touting that line are engaging in some hilarious circular reasoning just to avoid admitting that the hardware is fundamentally too weak to get widespread adoption.

"It's not power, third parties are not putting games on it because not enough people are buying the system!"

"So why aren't people buying the system?"

"Because it has no games, DUH"

"Why doesn't it have any games?"

"BECAUSE SALES ARE TOO LOW FOR THIRD PARTIES TO PUT GAMES ON THE SYSTEM TRY TO KEEP UP"
 

Schnozberry

Member
Here is something I'm wondering, how long did they test the WiiU? The hardware isn't the same as the PS3/360, REGARDLESS OF HOW MUCH GAF THINKS IT IS, and an engine not built around flexibility to something like the WiiU would need time and money to run correctly without giving up too much. So, how long did it take them to make the claim that it just couldn't run it?

A more interesting question is when did they test it? The Wii U got a clock bump and extensive API improvements in the middle of 2012. They have made even more improvements since launch.
 

tkscz

Member
I'm an astronaut

One of these can be proven.

It has half the main memory bandwidth of the 360 and 1/4 of the PS3.

I see you haven't been paying attention to recent WiiU hardware findings. You might want to check out the WiiU GPU thread. Here's a little tidbit, there is RAM in the GPU that makes up for the latency of the main RAM.
 
I love those theories that state that third parties are bailing because nintendo cares about the consumer. Especially when you consider Nintendo's account system.

i dont think nintendo's account system was designed to be anti consumer they just kind of got it a bit wrong, but any kind of refusal to go along with 'no used games' doesn't have to be pro consumer either could simply be a business decision as blocking used games wil not go down well especially in japan
 
Thanks guys, haven't really been following all of the nintendo discussion around here.

If the sales figure someone mentioned up-thread are real (3.5M consoles sold), then I think we have a pretty good bet as to why the relationship broke down.

They have 4 games on Wii U and it is probably safe to say they lost money on them. Anyone have Wii U sales figures for Fifa 13, Madden 13, Mass Effect 3, and NFS:MW on Wii U? That would probably tell the whole story right there.

Sales probably are contributing significantly to some of EA's decisions regarding games on Wii U but the games they releasd were mostly late ports, gimped versions, or released in same time frame as compilations with multiple games at same price point. I don't think that adds up to an unprecedented partnership that both were touting.

That said nobody seems to know the truth of what happened to that unprecedented partnership and it seems we may never know the full details. For all we know Nintendo could be blamed for the fallout.
 
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