boredandlazy
Member
Don't you remember all the PS4 games lacking next-gen gameplay released at the start of this gen? It means fuck-all to anyone with their head screwed on straight.What does dated gameplay design even mean
Don't you remember all the PS4 games lacking next-gen gameplay released at the start of this gen? It means fuck-all to anyone with their head screwed on straight.What does dated gameplay design even mean
A narrative purpose, I'm sure, and maybe I'm old-fashioned, but I expect when a developer puts in a game mechanic, they think it will be fun or interesting for the player. Not a means to an end. Perhaps it's a poor translation and he doesn't literally mean the combat is boring or dull.
Really excited for the E3 trailer!
The market has changed quite a bit since this was announced back on PS3. I'm expecting it to be Bloodborne numbers at best (2-2.5mil).
Ico failed to sell more than a million units in its first 2 years and total sales for SoTC for ps2 are estimated at a million. So if The Last Guardian manages to sell Bloodborne level sales that would be a success for Ueda. Note: not including ps3 remaster just ps2 sales figures.
Uncharted had top of the line graphics, had online multiplayer, it's also an action game with multiple difficulty mode.Uncharted 4 has many of those same 'issues' (aside from the graphics) and it was still rated highly, as it's a great experience.
If The Last Guardian is similarly a great experience I can see it getting good scores and decent sales thereafter. People do like the opportunity to look at gaming as art, after aall.
Game design that doesn't account for modern day gaming amenities. Like, if the game has stealth, maybe it's instant fail. That kind of stuff.
Well he compared it to the combat in ICO, which served a purpose. It was fairly sparse but had very little mechanical depth and was just their to reinforce the connection of the protagonists.
I don't think Ueda is saying "the combat is boring", but that the actual game is elsewhere. You probably shouldn't come to TLG for the combat, I imagine.
If it serves to enhance the overall experience, even if it isn't 'fun' in an isolated context, I can deal with that.
Ico failed to sell more than a million units in its first 2 years and total sales for SoTC for ps2 are estimated at a little over a million. So if The Last Guardian manages to sell Bloodborne level sales that would be a success for Ueda. Note: not including ps3 remaster just ps2 sales figures.
This makes zero sense. You are speaking about trends, not out-dated gameplay.
I guess? And I didn't say 'out-dated', I said dated game design. As in "this feels like it was made in another decade" is a possibility.
Really excited for the E3 trailer!
The market has changed quite a bit since this was announced back on PS3. I'm expecting it to be Bloodborne numbers at best (2-2.5mil).
Oh, I know TLG isn't combat-focused. I'm surprised it even has combat, and I guess I would my point would be: don't include the combat if it's mediocre. Find another way to convey that Trico is powerful while entertaining the player.
In any case, I just think it's funny that Ueda would say "the combat isn't very fun" while doing interviews intended to create hype for the game. I guess he sure doesn't have any Sony PR giving him talking points.
Oh, I know TLG isn't combat-focused. I'm surprised it even has combat, and I guess I would my point would be: don't include the combat if it's mediocre. Find another way to convey that Trico is powerful while entertaining the player.
In any case, I just think it's funny that Ueda would say "the combat isn't very fun" while doing interviews intended to create hype for the game. I guess he sure doesn't have any Sony PR giving him talking points.
Yeah, I think people forget that Ico was hard to find when word-of-mouth finally got around that it was good. It really was more of a cult game for a while.
I thought team ico games don't sell well in the 1st place though?
Ueda is a genius in game design. I have faith and hope he makes more games.
I expect this game game design to be a mess given the clusterfuck of development. I'll be happy to be proven wrong, though.
What makes you think that?
Man, I honestly do not understand what the fun factor is with these games. I tried to get hyped for this but I hated the emptiness of the previous two games. For those that have been waiting, I hope this turns out as good as they hoped.
On a side note, Ueda mentioned being disappointed when development moved over to PS4. I'm going to infer from this and what other stuff he mentioned that development on PS3 was actually progressing and it could have realistically been released on there; Sony just decided that this would be better a PS4 title.
I expect this game game design to be a mess given the clusterfuck of development. I'll be happy to be proven wrong, though.
The development issues have never been about game design issues but rather issues with the PS3 just not running the game well.
This is very true. I first played RE maybe 3 years ago but was fascinated and so impressed by what the developers did with one single building and the limitations they had with the system. It's arguable that with limitations often comes more innovation (to a certain extent at least) because you have to utilise what you have better.I'm fine with the game having a more intimate setting that we'll explore inside and out. Like the Spencer Estate in Resident Evil 1. There's a lot you can do with limited space if you make clever use of it.
Source for this?
Has to be weird for Sony to have a guy who never makes games that sells, but both games reached legendary status both from critics and fans.
Hope Ueda gets a lucky break with this one. Feel like LTG isn't even his final form.
As someone who has SotC in his top 5 games of all time, but is routinely bored with Ico, I don't think I'll love this game that much, but some Ueda is still better than no Ueda at all.As someone that preferred ICO to SotC, I'm glad TLG seems to borrow more from the former.
Has to be weird for Sony to have a guy who never makes games that sells, but both games reached legendary status both from critics and fans.
Hope Ueda gets a lucky break with this one. Feel like LTG isn't even his final form.
Has to be weird for Sony to have a guy who never makes games that sells, but both games reached legendary status both from critics and fans.
Hope Ueda gets a lucky break with this one. Feel like LTG isn't even his final form.
Sony funds these games knowing that they most likely won't bring much profit if any.
When you look at what we do, managing studios and managing funds, thatÂ’s essentially what we do: to look for talent and support talent, because at the end of the day itÂ’s the people that create amazing things, and itÂ’s the creative team that makes breakthroughs.
ItÂ’s a hit-driven business. We look at our financial results of the titles, and probably three or four out of ten make money, and maybe one or two make all the money to cover the cost of the others titles. So we have to be able to maintain that hit ratio at a certain level to be able to continue in the business, so we always try to find out and support and help grow the talent. ThatÂ’s the most important work that I believe myself and some of my management team at worldwide studios are doing.
Ico is my favorite of the two games so gameplay more in line with that is fine with me. I was hoping for an additional area or two after that Edge article but if there's a reasonable variety of locations within the ruins (the ruins seem pretty massive and spread out after all) I'll be happy.
His comments about the combat aren't really a surprise to me at all. Combat in Ico basically existed to bond you to Yorda and I assume the same is true here with the boy and Toriko.
I hope IGN has a bit more gameplay footage for us at the end of this but I'm enjoying the interview so far.
Yup.
http://www.inquisitr.com/1336485/sony-most-playstation-first-party-games-are-not-profitable/
Shu Yoshida quote :
Why do you think EA/Activision/other publishers are all about big hits only? It's because their business revolves entirely around profitability, whereas Sony has some leeway to think about making their platform appealing. If it's for the sake of selling consoles, they can afford to treat WWS as a cost-centre/cinema model of making money instead of every single game being profitable.
Of course, this is getting harder and harder to do in this day and age where games are getting costlier and costlier and a major bomb is disastrous.
Sony makes a lot of weird stuff that doesn't sell lol. Thats why 1 million and 2 million sold are announcement worthy milestones for them.
I fear a huge backlash for this game, because I don't see it being longer than 7-9h. And it makes me sad already.
I fear a huge backlash for this game, because I don't see it being longer than 7-9h. And it makes me sad already.
I fear a huge backlash for this game, because I don't see it being longer than 7-9h. And it makes me sad already.
Sony funds these games knowing that they most likely won't bring much profit if any.
The only thing I truly dig about this game so far is catbird... the rest not so much.
Production design is all in grey tones and unappealing. Low budget or project restructuring or whatever issues you had with the game have nothing to do with eye catching production design.
Game design that doesn't account for modern day gaming amenities. Like, if the game has stealth, maybe it's instant fail. That kind of stuff.
I bet they didn't fund this game knowing it was going to take 11 years to come out, though.I honestly wonder what's the cumulative budget of this thing. It will probably never make any money, but I really doubt the project was greenlit with that in mind. SotC didn't bomb. It sold a million in America alone, just on PS2.
Well, it wasn't in constant development for the last decade. In fact, I believe Shu said the cost isn't anything outrageous.I bet they didn't fund this game knowing it was going to take 11 years to come out, though.I honestly wonder what's the cumulative budget of this thing. It will probably never make any money, but I really doubt the project was greenlit with that in mind. SotC didn't bomb. It sold a million in America alone, just on PS2.
I bet they didn't fund this game knowing it was going to take 11 years to come out, though.I honestly wonder what's the cumulative budget of this thing. It will probably never make any money, but I really doubt the project was greenlit with that in mind. SotC didn't bomb. It sold a million in America alone, just on PS2.
I fear a huge backlash for this game, because I don't see it being longer than 7-9h. And it makes me sad already.
Well, it wasn't in constant development for the last decade. In fact, I believe Shu said the cost isn't anything outrageous.