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Funniest 4th Wall-Breaking Moments In Games

This usually happens when the game is explaining controls or mechanics, although I've experienced moments where a game will point out the absurdity of a scenario.

This is still my favorite, I can remember being twelve and bursting out in laughter:

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As someone who hasn't played it in nearly 20 years, what was so funny about him saying 'finger?' It's not that I don't believe you, I just can't remember the context!
 
As someone who hasn't played it in nearly 20 years, what was so funny about him saying 'finger?' It's not that I don't believe you, I just can't remember the context!
He's referring to the player controlled "pointer" that characters shouldn't be able to see.
 
Speaking of MGS4 I love the joke with Psycho Mantis' ghost. The PS3 launched without dualshock controllers so when he tried to move the controller he failed and was pretty bummed out by it. But if you played it with the later released dualshock PS3 controller he'd be able to do it and he was just so overjoyed that it was kind of heartwarming.
 
Never quite sure if the interface accommodating a plot point counts as fourth wall breaking, but this is one of my favourite gags from Portal 2:

Portal 2: Chapter 9

"Well, this is the part where he kills us"
"Hello, this is the part where I kill you"
(Heading appears) CHAPTER 9: THE PART WHERE HE KILLS YOU
Achievement unlocked: "The part where he kills you"
Achievement text: "This is that part"

A more straight bit of fourth wall breaking: it's fairly extensive throughout Conker's BFD, but the finale definitely counts.


Actually, something I've mentioned before is that I've always been curious about the concept of a (story-led) game with no fourth wall - that is, the notion that in some way, the player is the guy at their computer

Actually, interestingly enough, the Ultima series somewhat fits your question at the bottom. The "Avatar" is you, playing it, and there are scenes of you playing the game at your PC, when the big bad drags you into it, or something to that effect, it's been a long time.
 
This had got to be the best one. I'd been playing for hours straight, so what he said kinda rung true and it was like 3am or something.
So I sat there pretty spooked and just turned the game off and went to bed. :D

YES! My first time playing through this was so good. When Colonel said this I literally got closer to my TV because I couldn't believe my eyes, then Rose pops up and say "You shouldn't play so close to the TV. You'll ruin your eyes".

I was like, "YOU WUT M8??????????????"
 
The Lost Vikings 2 on PS1, I remember constantly dying on this one level and on my next retry, the 3 characters just started talking about how much the player sucks or something along those lines, will try and find a video.

Hurt my feelings :(
 
Actually, something I've mentioned before is that I've always been curious about the concept of a (story-led) game with no fourth wall - that is, the notion that in some way, the player is the guy at their computer
Tearaway does this, and quite wonderfully too. Much of the interaction is "You" using your controller to affect change in the game. Not in the button pressing sense (though there is that too), but shining the light emanating from the DS4 led into the world, or catching objects thrown out of your tv into the controller (where they make noise with the controller speaker, so you know they are in there), before you fling them back into the tv and thus, the game.

One of the most unexpectedly charming games I've ever played. (Best five bucks I've spent at a Goodwill store)
 
The translation and voiceover work in Kid Icarus Uprising is absolutely phenomenal. It's surprising to me that so few people talk about the game. It's one of the best games of the generation, really.

I do all the time!

There's also a moment in the game about the Komayto, with Pit commenting how they look a lot like Metroid with Viridi cutting him off telling him to shush and that they are toooootally unrelated. I don't have the pics for it though but it got a good laugh out of me.
 
Eternal Darkness wins for the most pants-shitting 4th wall breaking.

Although being very creative, I never understood how people often tell how surprised they were by the sanity effects. I remember being disappointed because the sanity meter spoiled these moments. You always knew how insane the characters were and being accompanied by changing the angle of the screen and sobbing noises, you knew when to expect the unexpected. They even mentioned it in the instruction booklet. They should have handled it differently.
 
Actually, interestingly enough, the Ultima series somewhat fits your question at the bottom. The "Avatar" is you, playing it, and there are scenes of you playing the game at your PC, when the big bad drags you into it, or something to that effect, it's been a long time.

Ultima's a very odd beast in that regard, in that your character *is* a person who plays games (Ultima games, at that!) on your PC... but in story terms, you then go *away* from the PC to be sent into Britannia. What I have in mind is a situation where you are *conceptually* always "A person at their PC". Think of the ideas about ARGs, without the expansiveness of locations.
 
As someone who hasn't played it in nearly 20 years, what was so funny about him saying 'finger?' It's not that I don't believe you, I just can't remember the context!

Thats the training guy that explains all the controls and stuff to you, the finger appears above cloud's head if you press select I think it is
 
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