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Gabe Newell: DotA 2 Probably Won't Ship Until 2012, Invite Beta Starts After GamesCom

I'm pretty sure if they went F2P their monetization strategy would revolve around cosmetic stuff. I don't think they'd try to sell heroes or other gameplay related items, there's not much reason to when you're planning for the long term.
 
Chesskid1 said:
outfits/
hats
for heroes seem like a no-brainer for microtransactions.

How hard would something like this be for artists/animators? Is it just simply loading up the old animations and plopping a hat onto the heroes or would it take substantial amounts of efforts for every hero?
 
Shame, but honestly there are so many amazing titles coming out that it doesn't bother me. Signed up for the beta today though, hope I get a chance to try it
 
Chesskid1 said:
outfits/
hats
for heroes seem like a no-brainer for microtransactions.
I'm expecting this at the very least. Players grow an attachment to a certain character and manipulate it to the point where they believe it best suits their own personality. Cosmetic changes that are priced $2-5 seem to be the way to go, and if they allow the community to custom create things like that akin to TF2 then at least the creative juices will have a hard time drying up.
 
picklecannon said:
How hard would something like this be for artists/animators? Is it just simply loading up the old animations and plopping a hat onto the heroes or would it take substantial amounts of efforts for every hero?
I think Valve chose hats for that very reason. The head doesn't have a high chance of clipping errors.
 
mr. puppy said:
they could sell new heroes and items i think
That would be the worst way to go about it. Even though it would be extremely funny to watch the community uproar... I really hope this is not how they decide to make their money on this title.

The only items that would be acceptable are like hats/skins and other things like that which don't effect game play.
 
Chinner said:
Assuming the information is real, there will be a CS2 before HL3. That means CS2 MAYBE in 2013, which leaves HL3 either late 2013 or 2014.

Still got awhile to wait.

If CS2 is to release before HL3, I imagine we'll see a similar case to CS:S and HL2. That is, the former will release two weeks before the latter.

Having said that, I doubt we'll see CS2 so soon after CS:GO.
 
JaseC said:
If CS2 is to release before HL3, I imagine we'll see a similar case to CS:S and HL2. That is, the former will release two weeks before the latter.

Having said that, I doubt we'll see CS2 so soon after CS:GO.
When you guys say CS2, you mean CS:GO, right? Or do you actually anticipate a CS2 too for some reason?
 
I wonder what the process will be for choosing who gets in the beta. IMO they should choose people based on how long they have had a Steam account. : )
 
enzo_gt said:
When you guys say CS2, you mean CS:GO, right? Or do you actually anticipate a CS2 too for some reason?

One of the many (many) tweets in the CS:GO thread mentions that a CS2 is also in development, hence why Chinner said, "assuming the information is real".

I do think it's possible Valve are working on a completely new CS game, but I'm not convinced it's on the horizon. CS:GO is probably going to be the TF2 of CS in that it's a platform in and of itself intended to be constantly expanded upon. A true CS sequel probably won't make an appearance until Valve's "new" Source Engine is ready to debut.
 
I H8 Memes said:
I wonder what the process will be for choosing who gets in the beta. IMO they should choose people based on how long they have had a Steam account. : )

It should be number of games owned on the account. I'd have a good chance with all those terrible $2.50 games I've bought. ^_^
 
I H8 Memes said:
I wonder what the process will be for choosing who gets in the beta. IMO they should choose people based on how long they have had a Steam account. : )
It will probably be based on a hats to games ratio
 
I actually hope Valve releases HL3 in 2013/2014 so that they have more time to really bring some interesting new ideas as core gameplay mechanic (much like the transition from cinematic HL1 to Physics-based gameplay of HL2) and some godly tech to support it (Source engine 2 that would work on next-gen Xbox/PS4 consoles).

Untill then, they can continue working on their diversified portfolio of this gen - Portal, Left 4 Dead, Dota 2, e.t.c.
 
I was thinking about this yesterday after having seen the video interview with that Erik chap. It's fair enough to decide you want to hire IceFrog and make DotA in Source and put it out as a Valve game, and even to do so without any idea of the ultimate business model, to play it by ear and come up with it down the line, but it is down the line. They didn't make this game this week, they've had a while to think about this, how can they still not know?

I'm not saying they're lying, maybe smoothing the truth a little, but maybe LoL blowing up and HoN going F2P changed things late in the game and they haven't fully come up with how they're going to counter. A lot of people have been talking about character skins/capes things like that. I don't think that's viable, it'll fuck up the readability of the heroes. Announcer packs, alternate looking weapons, different coloured spell effects etc could all work I think, but then I wonder how much that'll bring in. Clearly the hats and weapons do great in TF2, which blows my mind really, so I know I have no idea about the appeal of those things.

I do think it could be literally free as a trojan horse for the Asian market and that'd be justifiable, I'm very interested to see what they do.
 
Gabe knows or has a good idea what the pricing model is going to be... he's just being coy at this point.

I think the biggest question they have internally is what exactly should they be 'microtransacting'... hats, clothes, characters, skins, etc
 
JaseC said:
One of the many (many) tweets in the CS:GO thread mentions that a CS2 is also in development, hence why Chinner said, "assuming the information is real".

I do think it's possible Valve are working on a completely new CS game, but I'm not convinced it's on the horizon. CS:GO is probably going to be the TF2 of CS in that it's a platform in and of itself intended to be constantly expanded upon. A true CS sequel probably won't make an appearance until Valve's "new" Source Engine is ready to debut.
Oh okay, thanks for clarifying.
 
open the community up to people who want to model heroes, hats and clothing items. Let them sell their items in the Dota 2 shop. Have special items that can only be obtained using a key system.

Basically just port TF2's system into Dota 2, and maybe provide a way that gives players in TF2 a reason to spend money in Dota 2.
 
Their focus on the original DotA Allstars playerbase is clear, so I would expect F2P with all of the heroes unlocked.

Though, Valve saying this will ship in 2012...well, let's just say: Valve time. Sounds like it might be a ways off.
 
This isn't a huge surprise, TBH, based off how many heroes we are missing in the current build being used for tourneys.

I'm expecting a Google-ish beta: Starts small, then widens, then "public beta" for however long they need to finish until the official 1.0 release. The only question at this point is how fast to roll out the invites.
 
I don't get what the 'release' will be really. The game is mechanically done, it's not like the beta won't be completely satisfactory.
 
If it's anything like LoL/HoN "launch" will be irrelevant. LoL was "out" as if it was released, way before the official launch date.

But Gabe mentioned this, so I'm sure they're planning that same sort of slow roll-out beta->launch cycle like LoL/HoN.

I'm sure most of us will be playing before the end of the year, if not SOON.
 
StuBurns said:
I don't get what the 'release' will be really. The game is mechanically done, it's not like the beta won't be completely satisfactory.

There are still tons of features that might need work outside of the game: community features (clans?), replay system, matchmaking system (this is a big one that will need a lot of testing), interface, etc...

SensualSeduction said:
F2p with all heroes unlocked is wishfull thinking...but its valve so maybe they will create a cosmetics economy like in TF 2

In my eyes, if they want to bring over the 10-20 million existing DotA Allstars players, they need to have all heroes unlocked.
 
TheExodu5 said:
There are still tons of features that might need work outside of the game: community features (clans?), replay system, matchmaking system (this is a big one that will need a lot of testing), interface, etc...

Key word here is might. If the team was really intent on targeting a 2011 release, most of this would theoretically be done already. We'll find out quickly how much of the game is done once invites start going out though. For all we know, the roster is so small at the moment because 80% of the dev time has been spent on everything besides heroes.
 
Touch said:
That would be the worst way to go about it. Even though it would be extremely funny to watch the community uproar... I really hope this is not how they decide to make their money on this title.

The only items that would be acceptable are like hats/skins and other things like that which don't effect game play.


actually, the real problem that I think of is that new heroes and items are never very well balanced. Like look at Windrunner and Admiral when they were introduced: they were easily the worst and best heroes in the game, respectively. Admiral would've been bought just so people could win, and most people wouldn't like Windrunner b/c she was bad and not exactly the most original design when it comes to DOTA.

So, the difficult of balancing a new hero is probably the reason why selling it wouldn't work outright.
 
Hasphat'sAnts said:
If this is F2P, then the public beta is pretty much as close to an "official release" as it gets.

It is not a public beta because you have to get an invite. If it was just open to everyone I would agree.
 
F2P DOTA2 will almost instantly kill HoN and probably slow down LoL growth.

F2P DOTA2 is probably the only thing that can convert DOTA1 die-hards as well.
 
Xater said:
It is not a public beta because you have to get an invite. If it was just open to everyone I would agree.
Valve plans to launch an invitation beta after the Gamescom tournament ends. After that a public beta will launch. “And then we'll probably start worrying about how we'll monetise it,” Newell told Eurogamer.

There'll be a public beta.
 
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TheExodu5 said:
There are still tons of features that might need work outside of the game: community features (clans?), replay system, matchmaking system (this is a big one that will need a lot of testing), interface, etc...
True.
TheExodu5 said:
In my eyes, if they want to bring over the 10-20 million existing DotA Allstars players, they need to have all heroes unlocked.
More true. I think this is more likely the thing. I'd imagine pretty much everything will be in there before we get the full 100+ heroes, and that's the 1.00 release.

The video interview yesterday did suggest the game will have them all before they start cranking out new ones.

I think day one it'll be DotA Source, but give it a couple of years, new maps, new play modes etc. I expect a TF2 style bloating of content once everything is initially in place.
 
JWong said:

I've grown to accept it, I am no longer in the denial/anger stage. Valve want the big money, and there's no way on earth that HL3 would make more money than Dota2. Hence Dota2.
 
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