There are many different games I've been playing that use these terms to describe how their bonuses stack. My problem is that it seems "multiplicative" means something different depending on the game and I'm wondering if there's a standard by genres or perhaps for game design as a whole? Can you please me figure this out?
In my mind, additive means 50% damage boost + 50% damage boost = 100% damage boost.
In my mind, multiplicative means 50% damage boost x 50% damage boost = 125% damage boost.
So multiplicative is better.
League of Legends though is saying additive > multiplicative. Looking at their wiki:
Huh?
Diablo 3 seems to also have "multiplicative" stacking that is worse than pure additive?
Anyway can you help me out understanding this? Am I understanding this completely wrong and multiplicative actually is what I think, and LoL/Diablo 3 is just...different?
In my mind, additive means 50% damage boost + 50% damage boost = 100% damage boost.
In my mind, multiplicative means 50% damage boost x 50% damage boost = 125% damage boost.
So multiplicative is better.
League of Legends though is saying additive > multiplicative. Looking at their wiki:
Stacks multiplicatively
When effects stack multiplicatively, the cumulative effect can be calculated by multiplying the effects together. Note that the game interface rounds champion statistics, so what is shown in-game may be slightly different than what is calculated.
It is important to understand that most champion statistics that stack multiplicatively are displayed as the opposite of the actual numbers that are multiplied. For example, 10% damage reduction should instead be understood as 90% damage taken, and 25% damage reduction should instead be understood as 75% damage.
10% damage
reduction   10% damage
reduction
⇨
19% damage
reduction
↓ ↑
Damage ×0.9 × Damage ×0.9
=
Damage ×0.81
Example: If your champion has armor granting 10% damage reduction and an item granting 10% damage reduction, you multiply the damage factors0.9 and 0.9to get 0.81, which means your champion has 19% damage reduction (against physical damage).
Huh?
Diablo 3 seems to also have "multiplicative" stacking that is worse than pure additive?
Anyway can you help me out understanding this? Am I understanding this completely wrong and multiplicative actually is what I think, and LoL/Diablo 3 is just...different?