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GAF Projects 2K11 Thread: Where We Finally Make Something! (No experience needed!)

I really like the idea of a GAF project, I used to do a lot of sound design so if any is needed then you can sign me up for it!
 
Thanks for the link, Megadrive. Will put it in the OP.

I have an idea. Any non-coders who want to be involved/paired with the main coders on the participants list, would you like me to corral all of your names into a miscellaneous "art staff participants" list? That way if anyone wants to utilize your skills, you can link up that way?
 
Right now we definitely have more coders then designers/artists. We're definitely going to need to balance that out :)

My project is going to be fairly light weight, and I don't expect to have it web-ready for a couple months yet, so there's plenty of time. I'd pretty much just need sketches, nothing full color and they don't need to be huge. Probably about 10 - 15 sketches total will do it.
 
Actually you know I will participate in this. 4kg should be finished soon-ish and I have an idea for a social game I want to pursue. Count me in.
 
Pitch:

Platform: Java or C#
Type: Videogame
Genre: Platformer

Brief Description: As a young boy in a treetop civilization, you take it upon yourself to venture forth out of the trees for the first time when lookouts report a distant threat approaching. Progression is item-based, with powerups gained in dungeon-type areas providing access to previously unaccessible or unnavigable areas. Art will be a combination of 8-bit inspired environments, but with more detained vector sprites similar to Super Paper Mario.
 
corn_fest said:
PMed Soultron, and I guess I'll be attempting a basic game in an effort to learn Python. I'll have to think of which of my ideas will be the easiest to work out in just a year. Best of luck to everyone participating!
Same guy, except i'll be trying with XNA, coming up with the pitch might be the hardest thing for me :(.
 
d[-_-]b said:
Same guy, except i'll be trying with XNA, coming up with the pitch might be the hardest thing for me :(.

I spent 3 years writing a novel. The pitch will be the easiest lol. Imagine having to write a query to an agent summarizing your 110,000 word novel, while making it sound both unique and interesting at the same time, in four sentences. :)
 
PARTICIPANTS list updated.

Added the OUTSOURCE'D list for artists who aren't bound to a team with one of the people in the PARTICIPANTS category.
 
I can volunteer music towards the projects. I'll have limited availability of a higher-end mixing studio after May, but if there's anyone additionally that has a lot of mixing equipment and would want to help out on the mixing/soundboard front, that'd be great too.

At the very least/bare-minimum I can provide a full midi version of any music.
 
vectorman06 said:
The op needs the change the indieDevAge link...takes me to some youtube video <.<
Thanks. That was one of my campus television projects I worked on. Haha.

Artists, PM me and I will add you to the OUTSOURCE'D list.
 
I have a question...

What if you want to do a project that you have been thinking of for a while? Would you think of that as acceptable? Because I have a good idea that I've been doing for GAF Creates, but if I make it for this, I will re-do the idea from the ground up.
 
Why would you do that? said:
I have a question...

What if you want to do a project that you have been thinking of for a while? Would you think of that as acceptable? Because I have a good idea that I've been doing for GAF Creates, but if I make it for this, I will re-do the idea from the ground up.

I really can't think of any reason why not. If it involves any sort of programming on a game then it seems like it'd fit in here :)
 
Why would you do that? said:
I have a question...

What if you want to do a project that you have been thinking of for a while? Would you think of that as acceptable? Because I have a good idea that I've been doing for GAF Creates, but if I make it for this, I will re-do the idea from the ground up.
An idea is just an idea. As long as this is the first time you're actually executing the idea (see: you're not just finishing an existing project) you're good to go.

We all basically have ideas. The goal of this thread is simply to take an idea and execute proper planning and creation of your game/app/etc. So, if you want to "restart" an idea, and build it from the ground up (starting now) and do a proper pitch for it, you're more than welcome to participate.
 
Just a heads up for anyone who hasn't heard about the Global Game Jam, it's happening this coming weekend in case you have a venus near you and you'd like to try a last-minute singup. Teams are formed to make a game in 48 hours, typically at universities. You can sign up and read more at http://globalgamejam.org/.

I'm not affiliated with the organizers of the event or the website, but I'm going to try doing it for the first time this year and I thought it might interest some people. It might be good practice for getting quick game prototypes together.
 
Blizzard said:
Just a heads up for anyone who hasn't heard about the Global Game Jam, it's happening this coming weekend in case you have a venus near you and you'd like to try a last-minute singup. Teams are formed to make a game in 48 hours, typically at universities. You can sign up and read more at http://globalgamejam.org/.

I'm not affiliated with the organizers of the event or the website, but I'm going to try doing it for the first time this year and I thought it might interest some people. It might be good practice for getting quick game prototypes together.

I saw the thread here on it, but two things.

1. I'll be working 12 hour shifts saturday/sunday :)
2. There's no way I can make a game in 48 hours yet. See me in a month or two when I have some more experience under my belt :P
 
1stStrike said:
I saw the thread here on it, but two things.

1. I'll be working 12 hour shifts saturday/sunday :)
2. There's no way I can make a game in 48 hours yet. See me in a month or two when I have some more experience under my belt :P
Jams are typically for people with more experience. You don't need any experience going in, but that limits you to design or testing positions only.
 
soultron said:
An idea is just an idea. As long as this is the first time you're actually executing the idea (see: you're not just finishing an existing project) you're good to go.

We all basically have ideas. The goal of this thread is simply to take an idea and execute proper planning and creation of your game/app/etc. So, if you want to "restart" an idea, and build it from the ground up (starting now) and do a proper pitch for it, you're more than welcome to participate.
Well, that's good to hear, thanks.

Now I have to decide if I should challenge myself with coding in a language I'm familiar with or by going with something new...
 
I already have my pitch written in my head, so I decided to dive head first into the actual coding part, just so I can get a feel for Python.

I gotta say, the ease of use of Python can actually be a problem if you're used to a more formal language. Particularly how it handles typing. Can't beat Pygame's graphic engine, though...makes code written in OpenGL look like a 10 year old fort in Dwarf Fortress

My engine will be tile based, much like older RPGs (which is the entire point of my project!), so I've been messing with that. Here I am just playing around with tiling two grass...uh..."textures", hehe

qtWvQ.png


Which was shockingly accomplished by 4 lines of code

Code:
backgroundSurface = [contentManager.loadImage("grass1.png"), contentManager.loadImage("grass2.png")]

for i in range(0,13):
	for j in range(0,13):
		screen.blit(backgroundSurface[(i + j) % 2], (i * 64, j * 64)) 
pygame.display.flip()

From here I'm going to mess around with the more OOP aspects of Python, and see if I can make flowcharts for how I want to structure my code
 
I was thinking on making a castlevania type game with side scrolling and such, but im really unsure as to what kind of programming i would need to do for this, just seeing the code from the post above irks me... I think I would spend a lot of time learning programming rather than making anything...
 
For those undecided which platform to pursue, I would make a humble suggestion to use <canvas> and HTML5.

Make your game playable by anyone, instantly, on any platform. Don't worry, and don't make your players worry, about installers, zipping files, file hosts, or OS dependency. Make your game for the best platform available today, the web.
 
I've been intending on putting my CSC classes to good use to start making some games or tinkering more seriously in UnrealED and Hammer. With 3 years of free Autodesk I'll definitely be fighting procrastination to actually produce something.
 
Siyou said:
I was thinking on making a castlevania type game with side scrolling and such, but im really unsure as to what kind of programming i would need to do for this, just seeing the code from the post above irks me... I think I would spend a lot of time learning programming rather than making anything...
Making a complicated game like CV is not a good goal for a first project. Especially if you're new to programming. Try for something that doesn't involve player movement. Maybe a point-and-click adventure game would be more suitable for you?

The key thing is to keep your project goals realistic in relation to your skill level. We all can't make CV games our first time out. But don't let that discourage you! Make this an experiment into learning game programming so that later on you can try for the bigger stuff like a 2D side scrolling game in the vein of CV.
 
Andrex said:
For those undecided which platform to pursue, I would make a humble suggestion to use <canvas> and HTML5.

Make your game playable by anyone, instantly, on any platform. Don't worry, and don't make your players worry, about installers, zipping files, file hosts, or OS dependency. Make your game for the best platform available today, the web.

Thanks Andrex, been looking for HTML5 canvas game programming tutorials since forever :D
 
vectorman06 said:
Thanks Andrex, been looking for HTML5 canvas game programming tutorials since forever :D

<3 No prob.

It really isn't that hard. Canvas supports blitting images directly to it so it's pretty easy to import sprites and set up your own animation engine.

Best part is you can even hit mobile devices too, iOS and Android both have good support for canvas. :)
 
Siyou said:
I was thinking on making a castlevania type game with side scrolling and such, but im really unsure as to what kind of programming i would need to do for this, just seeing the code from the post above irks me... I think I would spend a lot of time learning programming rather than making anything...

Why not use Game Maker or Construct?

The difficult part for me is not being too ambitious. It's easy to look at the year and think that I've got a lot of time in which to create something big.

I don't want to spend the year making a Pong clone, either.
 
Andrex said:
<3 No prob.

It really isn't that hard. Canvas supports blitting images directly to it so it's pretty easy to import sprites and set up your own animation engine.

Best part is you can even hit mobile devices too, iOS and Android both have good support for canvas. :)

Are there any good HTML editors out there? I'm using a mac lol
 
Andrex said:
For those undecided which platform to pursue, I would make a humble suggestion to use <canvas> and HTML5.

Make your game playable by anyone, instantly, on any platform. Don't worry, and don't make your players worry, about installers, zipping files, file hosts, or OS dependency. Make your game for the best platform available today, the web.
Hmm. Definitely intriguing. Is Canvas part of HTML5? do you know where I could find an API for this?
 
1stStrike said:
Open the html file in the mac version of notepad. Voila! :P

Yeah I use Notepad++ on Windows, it's a dream compared to Eclipse. :P

SirPenguin said:
Hmm. Definitely intriguing. Is Canvas part of HTML5? do you know where I could find an API for this?

Yup, it's part of HTML5.

Here's some more helpful links:

Hope these help!
 
2 days left to sign up, everyone!

Artist freelancers are welcome to sign up after the main deadline since their talent probably won't be needed until later!
 
Scribble said:
Why not use Game Maker or Construct?

The difficult part for me is not being too ambitious
. It's easy to look at the year and think that I've got a lot of time in which to create something big.

I don't want to spend the year making a Pong clone, either.

Ditto. I possess zero technical abilities; Programming has always been my least favorite subject to study which explains my lack of progress or consistency in that area, I'm not an artist and I tend to procrastinate.

I've considered using Construct to help broaden my scope a little. Still, I'm having a pretty difficult time developing an idea/concept for this project.
 
I think I have an idea. It shouldn't take anything like a year to complete, but if I do go with it, it'll be my first foray into assembly. I'm pretty excited about it, actually.

I'm going to run some tests to see if my idea is feasible and not too ambitious, though it doesn't seem like it won't be... If I decide it is, then I'll whip up a design document.


(Also, I feel so lonely being the only one without an avatar here. :( )
 
Andrex said:
Yeah I use Notepad++ on Windows, it's a dream compared to Eclipse. :P



Yup, it's part of HTML5.

Here's some more helpful links:

Hope these help!

thanks. I've switched my project to HTML5. Javascript is, after all, one of the most important languages to learn nowadays, and getting this stuff up and running is easy enough.

It's mindblowing that I can run my game straight through my bookmark bar. When I'm making changes I can just refresh the page. Considering I was programming next to a console prompt prior to this, it's quite the change
 
i'm torn about entering this, as I'll have a busy year returning to study and I already have a project underway.

That said, I got thinking last night about a smaller-scope project that would be suitable for this, and i think i've come up with something that fits and will also help me test concepts for my other project. So I think I'm in.

I'll be taking the C++/SDL route since that's what I know best.
 
Any advice as to what a pitch should include, possibly with some examples? I'm looking to get this done right so I can leave people (and myself) with a good idea of what my project is.
 
Mr_Appleby said:
i'm torn about entering this, as I'll have a busy year returning to study and I already have a project underway.

That said, I got thinking last night about a smaller-scope project that would be suitable for this

My sentiments exactly. Guess I have today to think about this :p

Is your project that's underway of such a scale that it's unsuitable to finish during this year?
 
1 day left to sign up. Sign up closes at 11:59 PM EST on Friday January 28th.

Megadrive said:
Any advice as to what a pitch should include, possibly with some examples? I'm looking to get this done right so I can leave people (and myself) with a good idea of what my project is.
Check some of the links in the STAGE: PITCH post. If you have any questions after reading them, feel free to ask again!
 
Just sent a PM to soultron to join. I would like to find someone else to do a project with, preferably graphics related (maybe some kind of demo) or a simple game. I haven't worked on projects like this outside of the university and would like to start creating something on my spare time, preferably with someone else.

(I believe) I have a good grasp on java which I have used a lot for the last few years, and I also have some experience in C++ but would like to get more. I have also studied computer graphics for a semester and I've got the basics and more down, now I just need more practical experience.

If anyone is interested, send me a PM or write in the thread. I'm also interested in joining other people's projects, even if it is about something completely different. I should mention that I don't have a specific project in mind yet.
 
Updated PARTICIPANTS again.

For people who are already on (and are thinking of joining):

if your avatar is huge (bigger than most) you might want to fix that so you don't lose your avatar privileges. Just lookin' out for you. Check the TOS for avatar dimension and size restrictions if you don't know about them.
 
elementman said:
Just sent a PM to soultron to join. I would like to find someone else to do a project with, preferably graphics related (maybe some kind of demo) or a simple game. I haven't worked on projects like this outside of the university and would like to start creating something on my spare time, preferably with someone else.

(I believe) I have a good grasp on java which I have used a lot for the last few years, and I also have some experience in C++ but would like to get more. I have also studied computer graphics for a semester and I've got the basics and more down, now I just need more practical experience.

If anyone is interested, send me a PM or write in the thread. I'm also interested in joining other people's projects, even if it is about something completely different. I should mention that I don't have a specific project in mind yet.

Maybe we can work together on a game :)
 
desverger said:
Is your project that's underway of such a scale that it's unsuitable to finish during this year?

it's a fairly epic undertaking yeah, though i have about 30-40% of the engine in place (and 1% content...)

the idea i've got for 2k11 is a lot simpler/smaller and yet contains similar coding concepts that can feed back into the other project (and vice versa), even to the point of sharing classes. It also has the added benefit of generative graphics so I don't have to get bogged down doing the artwork like I do with my major project. given my other commitments this year i think it could be worth my while to work on something a little less complicated and actually finish it ;)

so, i'm in. sending pm
 
Mr_Appleby said:
it's a fairly epic undertaking yeah, though i have about 30-40% of the engine in place (and 1% content...)

the idea i've got for 2k11 is a lot simpler/smaller and yet contains similar coding concepts that can feed back into the other project (and vice versa), even to the point of sharing classes. It also has the added benefit of generative graphics so I don't have to get bogged down doing the artwork like I do with my major project. given my other commitments this year i think it could be worth my while to work on something a little less complicated and actually finish it ;)

so, i'm in. sending pm

Allright! Making a smaller project is a great idea. I've been thinking of a scaled down version of my project as well - a prequel of sorts, and I'm going to participate with that. This will also give me the opportunity to work on and polish certain basic elements of my design (and make them truly awesome later on) without the same artistic pressure, and also build on the game world. Still, gonna check with soultron is this is actually allright.

So, I guess I'm in as well - and with a hair's breadth, only a few hours to go :p

Edit: Question: Is there going to be any distinction between if you make a commercial project or not?
 
Alright I'm in.

Most of my free time this year is devoted to finishing EG, but I would like to make something that I can put on XBLIG. I already have an idea of what kind of game it's going to be. It will use the same engine I made for EG, but will be smaller/simpler in scope.
 
vectorman06 said:
Maybe we can work together on a game :)
Yeah, sure! :)

I'd like to hear a little about what you had in mind (since it seems like you have some sort of plan), what programming language, tools etc. you were thinking about using, and also a little about what you have done before. I'm up for doing pretty much anything though, as long as it's not too big and can realistically be done :)
 
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