Same guy, except i'll be trying with XNA, coming up with the pitch might be the hardest thing for mecorn_fest said:PMed Soultron, and I guess I'll be attempting a basic game in an effort to learn Python. I'll have to think of which of my ideas will be the easiest to work out in just a year. Best of luck to everyone participating!
d[-_-]b said:Same guy, except i'll be trying with XNA, coming up with the pitch might be the hardest thing for me.
Thanks. That was one of my campus television projects I worked on. Haha.vectorman06 said:The op needs the change the indieDevAge link...takes me to some youtube video <.<
Why would you do that? said:I have a question...
What if you want to do a project that you have been thinking of for a while? Would you think of that as acceptable? Because I have a good idea that I've been doing for GAF Creates, but if I make it for this, I will re-do the idea from the ground up.
An idea is just an idea. As long as this is the first time you're actually executing the idea (see: you're not just finishing an existing project) you're good to go.Why would you do that? said:I have a question...
What if you want to do a project that you have been thinking of for a while? Would you think of that as acceptable? Because I have a good idea that I've been doing for GAF Creates, but if I make it for this, I will re-do the idea from the ground up.
Blizzard said:Just a heads up for anyone who hasn't heard about the Global Game Jam, it's happening this coming weekend in case you have a venus near you and you'd like to try a last-minute singup. Teams are formed to make a game in 48 hours, typically at universities. You can sign up and read more at http://globalgamejam.org/.
I'm not affiliated with the organizers of the event or the website, but I'm going to try doing it for the first time this year and I thought it might interest some people. It might be good practice for getting quick game prototypes together.
Jams are typically for people with more experience. You don't need any experience going in, but that limits you to design or testing positions only.1stStrike said:I saw the thread here on it, but two things.
1. I'll be working 12 hour shifts saturday/sunday
2. There's no way I can make a game in 48 hours yet. See me in a month or two when I have some more experience under my belt![]()
Well, that's good to hear, thanks.soultron said:An idea is just an idea. As long as this is the first time you're actually executing the idea (see: you're not just finishing an existing project) you're good to go.
We all basically have ideas. The goal of this thread is simply to take an idea and execute proper planning and creation of your game/app/etc. So, if you want to "restart" an idea, and build it from the ground up (starting now) and do a proper pitch for it, you're more than welcome to participate.
backgroundSurface = [contentManager.loadImage("grass1.png"), contentManager.loadImage("grass2.png")]
for i in range(0,13):
for j in range(0,13):
screen.blit(backgroundSurface[(i + j) % 2], (i * 64, j * 64))
pygame.display.flip()
Making a complicated game like CV is not a good goal for a first project. Especially if you're new to programming. Try for something that doesn't involve player movement. Maybe a point-and-click adventure game would be more suitable for you?Siyou said:I was thinking on making a castlevania type game with side scrolling and such, but im really unsure as to what kind of programming i would need to do for this, just seeing the code from the post above irks me... I think I would spend a lot of time learning programming rather than making anything...
Andrex said:For those undecided which platform to pursue, I would make a humble suggestion to use <canvas> and HTML5.
Make your game playable by anyone, instantly, on any platform. Don't worry, and don't make your players worry, about installers, zipping files, file hosts, or OS dependency. Make your game for the best platform available today, the web.
vectorman06 said:Thanks Andrex, been looking for HTML5 canvas game programming tutorials since forever![]()
Siyou said:I was thinking on making a castlevania type game with side scrolling and such, but im really unsure as to what kind of programming i would need to do for this, just seeing the code from the post above irks me... I think I would spend a lot of time learning programming rather than making anything...
Andrex said:<3 No prob.
It really isn't that hard. Canvas supports blitting images directly to it so it's pretty easy to import sprites and set up your own animation engine.
Best part is you can even hit mobile devices too, iOS and Android both have good support for canvas.![]()
vectorman06 said:Are there any good HTML editors out there? I'm using a mac lol
Hmm. Definitely intriguing. Is Canvas part of HTML5? do you know where I could find an API for this?Andrex said:For those undecided which platform to pursue, I would make a humble suggestion to use <canvas> and HTML5.
Make your game playable by anyone, instantly, on any platform. Don't worry, and don't make your players worry, about installers, zipping files, file hosts, or OS dependency. Make your game for the best platform available today, the web.
1stStrike said:Open the html file in the mac version of notepad. Voila!![]()
SirPenguin said:Hmm. Definitely intriguing. Is Canvas part of HTML5? do you know where I could find an API for this?
Scribble said:Why not use Game Maker or Construct?
The difficult part for me is not being too ambitious. It's easy to look at the year and think that I've got a lot of time in which to create something big.
I don't want to spend the year making a Pong clone, either.
Andrex said:Yeah I use Notepad++ on Windows, it's a dream compared to Eclipse.
Yup, it's part of HTML5.
Here's some more helpful links:
Hope these help!
Mr_Appleby said:i'm torn about entering this, as I'll have a busy year returning to study and I already have a project underway.
That said, I got thinking last night about a smaller-scope project that would be suitable for this
Check some of the links in the STAGE: PITCH post. If you have any questions after reading them, feel free to ask again!Megadrive said:Any advice as to what a pitch should include, possibly with some examples? I'm looking to get this done right so I can leave people (and myself) with a good idea of what my project is.
elementman said:Just sent a PM to soultron to join. I would like to find someone else to do a project with, preferably graphics related (maybe some kind of demo) or a simple game. I haven't worked on projects like this outside of the university and would like to start creating something on my spare time, preferably with someone else.
(I believe) I have a good grasp on java which I have used a lot for the last few years, and I also have some experience in C++ but would like to get more. I have also studied computer graphics for a semester and I've got the basics and more down, now I just need more practical experience.
If anyone is interested, send me a PM or write in the thread. I'm also interested in joining other people's projects, even if it is about something completely different. I should mention that I don't have a specific project in mind yet.
desverger said:Is your project that's underway of such a scale that it's unsuitable to finish during this year?
Mr_Appleby said:it's a fairly epic undertaking yeah, though i have about 30-40% of the engine in place (and 1% content...)
the idea i've got for 2k11 is a lot simpler/smaller and yet contains similar coding concepts that can feed back into the other project (and vice versa), even to the point of sharing classes. It also has the added benefit of generative graphics so I don't have to get bogged down doing the artwork like I do with my major project. given my other commitments this year i think it could be worth my while to work on something a little less complicated and actually finish it![]()
so, i'm in. sending pm
Yeah, sure!vectorman06 said:Maybe we can work together on a game![]()