Tempesta di Fuoco
Banned
I think she beat it. Your description is equivalent to calling Everest "rocky".
Uh. What?
I think she beat it. Your description is equivalent to calling Everest "rocky".
HOLY FUCK at first glance I seriously thought this was a photo.
As for the scariest game I have ever played, it would have to be the original Dead Space. Such a good game.
I think she beat it. Your description is equivalent to calling Everest "rocky".
Guys you need to define what's scary. Is it the atmosphere, the gore, the disturbing content or is it the jump scares?
Jump scares are cheap, its not about fear, its about surprise. They startle you, they don't really scare you. Any game can have a cheap jump scare here and there, its not hard to do, in fact, it may be the easiest thing to do.
P.T.
Same answer.I really need to play PT at some point. For now, I'll say Alien Isolation.
Best looking game this gen for me.
I can't believe you guys haven't played it. Go go go go!
In order to make jump scares work as well as they do in P.T. though, you really have to nail down how stressful the moments before it are. Not only is it visually disturbing, but as many have already said, the sound design is insanely creepy.Guys you need to define what's scary. Is it the atmosphere, the gore, the disturbing content or is it the jump scares?
Jump scares are cheap, its not about fear, its about surprise. They startle you, they don't really scare you. Any game can have a cheap jump scare here and there, its not hard to do, in fact, it may be the easiest thing to do.
Uh. What?
His description is accurate. The whole thing is pretty much just a carnival haunted house simulation.
I dunno, I'd definitely recommend PT to everyone just as a a singular experience, but it really does trip up on itself thru its intentional obfuscation of gameplay elements. What initially starts out as feeling unnerving quickly becomes a total chore when you're just mindlessly walking about trying to trigger... Well... Anything
There are a couple moments tht aren't just jump scares, but yeah, it's not very good IMO.
P.T. is scary, but people really are overrating how scary it is. Once you realize that there is literally no way to die or fail, it takes away a lot of the terror and suspense. Plus, 99% of the scares in the game are lame BOO moments.
So its just cheap jump scares... that's what horror games should NOT be about.
Nothing absolutely nothing tops this and I have played them all.
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P.T. is not about jump scares. Not even close. I can't believe anyone who played it would make that statement.
Doom 3. but then i was around 12 years old when it came out for xbox.
and yo, PT isnt scary. fucking nothing happens and you cant even beat the thing unless someone tells you how or if you youtube it.
Best looking game this gen for me.
I can't believe you guys haven't played it. Go go go go!
Yep, do it! It's completely FREE!
Free*
*Just buy this $400 system first
99% boo scares? There are only 3 of them. The fear in the game is derived from the realistic aesthetic, audio, and disturbing imagery. Jump scares are a tiny fraction of this game.
99% boo scares is HIGHLY inaccurate.
You are not wrong, i'm just fed up by this "method". Very few are doing it right if you ask me. I feel that most are cheap. Your RE2 example is good, but personally i found RE1 to be scarier only because of it's setting (the eery mansion). But even RE1 had this infamous dogs smashing through the window moment.While they are easy to do, and can be cheap, I would argue that not all games employ jump scares in a simple or ineffective way. RE2 for example has probably the best jump scares of any game I've played, because they are almost all cleverly set up, and are used to turn your expectations against you and help build the atmosphere by making the police station seem like a physically menacing place.
The arms bursting out of the boarded up windows for example only occur AFTER you have passed through there. This introduces the concept that even after you have cleared a path of enemies, it doesn't mean your safe. This feeling of dread then persists through every location afterwards because you never know when something in the environment might change, or arms might come through the claustrophobic corridor you are walking through.
Even many seminal horror films employ a couple jump scares. They are only bad if they are used wantonly and at the expense of other methods of fear, and if they only consist of something random jumping out with a loud noise accompanying it. There has to be a method behind their employment, and they are a perfectly viable method of creating unease and a little adrenaline in the viewer/player.
This was easily one of the scariest things in the game for me. And you could easily miss it:
https://www.youtube.com/watch?v=YAYRindmDbo
This was easily one of the scariest things in the game for me. And you could easily miss it:
https://www.youtube.com/watch?v=YAYRindmDbo