BLACK AMERICAN PSYCHO
Junior Member
YES
You people act like the current "normal" controllers can't be improved lol.
If I’ve learned anything from past generations it’s that those new types of gameplay are based on the novelty of the hardware, and once that novelty wears off, people will abandon it.Are you saying that an input device can never enable innovation by making it possible or significantly easier to implement a certain type of gameplay?
M°°nblade;47658083 said:If I’ve learned anything from past generations it’s that those new types of gameplay are based on the novelty of the hardware, and once that novelty wears off, people will abandon it.
An input device can never initiate innovation, the games have to do that.
With the shift from 2D of 3D games, manufacturers adapted the controller and included analog sticks so that 3D games were more fun to play.
With the rising popularity of shooting and race games, MS included the trigger button. Again, existing experiences were enhanced because the hardware adaption served the games.
If itÂ’s the other way around and developers have to shoehorn new gameplay into traditional games to make use of hardware novelties, it wonÂ’t last because that new gameplay is not part of the core experience that made the game fun to play in the first place.
I don't really like the idea of stick waggling or jumping around in front of a camera. That's not really a fun way to play games to me and it doesn't add anything to the type of games I enjoy.
Pointer controls and the WiiU gamepad are fine though, both are more like enhancements to the tradional experience.
And specialized controllers like flight sticks, wheels, etc are a different thing altogether.
M°°nblade;47658083 said:If I’ve learned anything from past generations it’s that those new types of gameplay are based on the novelty of the hardware, and once that novelty wears off, people will abandon it.
An input device can never initiate innovation, the games have to do that.
With the shift from 2D of 3D games, manufacturers adapted the controller and included analog sticks so that traditional 3D games were more fun to play.
With the rising popularity of shooting and race games, MS included the trigger button. Again, existing (traditional) experiences were enhanced because the hardware adaption served the games.
If it’s the other way around and developers have to shoehorn new gameplay into traditional games to make use of hardware novelties, it won’t last because that new gameplay is not part of the core experience that made the game fun to play in the first place.
No. Eventually we will reach a point where we can jack into video games like in The Matrix. In the future, we won't need controllers.
I am all for evolving, just do as an evolution not as a gimmick.
Yep. We will get stuff that's slightly more accurate and efficient as time goes on (see: Oculus Rift), but once you can plug straight in it won't matter.No. Eventually we will reach a point where we can jack into video games like in The Matrix. In the future, we won't need controllers.
YES! I don't mind it becoming even more ergonomic, and precise, but it's like the qwerty keyboard now, is there really need for change? So far all other controllers have failed or are used by special kind of software or games (like steering wheels) with a very limited audience. While I love innovation, this feels like companies are just trying to reinvent the wheel. Also I like to sit and play in a safe way so I don't accidently hit someone or something.
I also tried the Wii U in store, and thought it was really jarring to look at either the large TV or the small controller screen while playing the Rayman Legends demo.
M°°nblade;47658368 said:It doesn't matter who asks it. It matters who wants it.
And beside the other factors, I do think that the Wii was primary abandoned because the novelty of Wiimote and Wiifit wore off over time.
To trot out the tired old Henry Ford quote... "If I had asked people what they wanted, they would have said faster horses."
It doesn't matter who asks it. It matters who wants it.And who asked for clickable sticks to be implemented?
P.S. The Wii wasn't abandoned because of its novelty. There are other factors to consider.
Qwerty keyboards are a funny comparison to make considering they were designed to hamper typing speed![]()
I want the right analog stick to get replaced with a touch pad.
Get a Nintendo 3DS, it's awful to play like that.
Ford doesn't say people don't know what they want.Orayn posted a fantastic quote on this subject earlier in the thread:
People don't really know what they want.
Never heard that they were designed for that, any source? I just meant that the form factor and features though.
But Sholes had a problem. On his first model, his "ABC" key arrangement caused the keys to jam when the typist worked quickly. Sholes didn't know how to keep the keys from sticking, so his solution was to keep the typist from typing too fast.
He did this using a study of letter-pair frequency prepared by educator Amos Densmore, brother of James Densmore, who was Sholes' chief financial backer. The QWERTY keyboard itself was determined by the existing mechanical linkages of the typebars inside the machine to the keys on the outside. Sholes' solution did not eliminate the problem completely, but it was greatly reduced.
The only efficiency it added was to slow the typist down, since almost any word in the English language required the typist's fingers to cover more distance on the keyboard.
not a shitty touch screen, a capacitive touch pad. Like on my macbook. And also is easy to reach.
M°°nblade;47658550 said:People do know what they want.
Ford explains that people have problems discerning means from goals, saying stupid things like 'faster horses' wen they actually mean 'faster transport'.
So where do you draw the line between the two?
So when you say "better gameplay", you're 100% sure that it cannot possibly come from a different control scheme/method?
Edit: In other words, how do you know that "better gameplay" doesn't equal "faster horses"? Maybe you want better means of playing the game.
nintendo puts the troll in controller
Out of all the posters with some kind of reference to "pachter" in their username or avatar, you sir, are, by far, my favorite.
shhh... don't let the alcohol cheapen this moment...
When it actually elevates the experience and not feel like an add on that can be done without, a good example is Dance Central for Kinect, you guys can complain about Kinect all you want but Dance Central gave me a new experience that I never had before, even if It arguably the only functional Kinect game.
Edit : I am not saying that Kinect is superior to regular controls, my point is that I am all for a new input that gives me a new and exciting experience like never before.
Yes. There's no way to improve them at this point.
I honestly think it's depressing that people exist who actually think this.