D.Lo said:
But they are pretty much the same game, they have the same levels (with a few small differences due to system limitations), same music, same sprites almost.
I said that based on this article, which says that they are not entirely the same, even if they do share many gameplay elements and some levels.
http://castlevania.classicgaming.gamespy.com/Games/kiddrac.html
I prefer CV64 by quite a margin. Cornel is cool, but his quest and story isn't as good (then again Reinhardt's story with Rosa and Malus is by far the best of any Castlevania game IMO). The music has been re-mixed for the worse in pretty much every area. And the cut-down re-mixes of Carrie and Reinhardts' quests are inferior to the original versions.
And the graphics? They're exactly the same, except with the option of playing in high res at 2fps. The new areas are nothing special either, and Herny's quest is more like a stretched out minigame.
Skeletons with motorcycles, in the 1820s or 1830s... yeah, the plot in this game had some issues.

(Seriously, sure, Reinhardt's story is good, but Cornell's isn't that bad... not as good sure, and pretty cliche, but it works well enough. And there are Rienhardt and Carrie modes in LoD, for versions of those stories...
As for the graphics, there are some changes beyond the obvious High Res Mode. There are better special effects and improved character models, for instance. I know that even in low res, the game definitely looks nicer than the original one... it's not exactly identical. Still, yes, high res mode is the biggest change, and it makes it look just spectacular. The visual jump from low to high res is huge, and makes a big difference... if you don't mind the framerate (and as I said I don't -- the framerate is nowhere near that bad and is solid (not jumping up and down or something; now THAT can be bad... but this isn't like that.), so it plays just fine), it's great in high res. It really does make a game with otherwise just decent at best graphics look great, and I always play the game in high-res mode. It makes going back to the original game hard, the game looks so much worse...
Also, I definitely like the additional levels. That first new level for instance, on those ships and docks, is awesome for instance... and Cornell goes through every single level, so you see them all in one game. That's great and doesn't force you to play it twice to see all the stages, as the original does. That's always very nice.
Also, not having to deal with the time element (that in the original or Carrie/Rienhard's modes in LoD you have a time limit to get the good ending) in Cornell's mode is great. Timed games are annoying.
Also, Cornell is just so powerful... he makes the combat, and bosses, easy. With powerful ranged attacks, wolf mode with its very high-power damage, and more, he's really strong... which lets you focus on the best things about the game, the platforming, puzzle solving, and adventure elements. The combat's okay, but it's everything else that makes the game great... I think it works pretty well with a main character who makes the combat somewhat easy. Of course, then there are the other modes if you want a greater combat challenge.
As for the music it might not be quite as good at times, but is still fantastic stuff that sounds great. The other advantages more than make up for any minor loss here.
As for the Carrie/Rienhard modes in LoD, they're pretty much bonus modes, available after you've beaten the main game (Cornell's mode) and the second Henry's mode, and are pretty complete, even if they aren't exactly the same as the original game, no.
Still, I do like both a lot and am glad to see them appreciated. Both are better then any of Igarashi's 3D efforts.
Well, we agree on something for sure... Igurashi's 3d Castlevanias are nowhere near as good as either of the N64 games, no question.
