GinSama
Member
I remember buying a 360 for this game......
Fun days having had console with a huge RPG.
Love the dark brotherhood quests.
Sorry wanted to say fun days having a hd console with a huge RPG.
I remember buying a 360 for this game......
Fun days having had console with a huge RPG.
Love the dark brotherhood quests.
so you liked minor skills because it allowed you to smash enemies more easily?
That's what you got out of what I wrote?
Hahaha yeah the leveling system was pretty bad if you didn't know how to use it properly. I play summoner/mage and one time I choose wrong and decided to clear random dungeons on my way to Kvatch and by the time I actually got there I was fighting Daedroth and other high level enemies in Oblivion and got destroyed. Needless to say I had to start over.
I found I had to choose my skills in a way you would think to make sure I didn't level up too fast.
Yeah I understand and I install plenty of other mods but I have never used one to affect the leveling system. I found my way around it but I understand using a mod because if you don't know what to do it is very annoying.One of the first things I do when playing Elder Scrolls on PC is turn off the world-leveling-up stuff. I find it insanely off-putting when the game world levels up with you to maintain balance. Instead, I prefer for everything to be wherever it's going to be, and if a dragon happens to live right outside the sewer pipe at the beginning of the game then so be it. I will just have to find a means of survival.
The controls were clunky for sure, but they still are, really. Elder Scrolls games have always been kinda shit in that regard. A lot of those other features you list trade immersion for convenience. Morrowind had no quest markers. NPCs told you where to go, and you had to actually pay attention to landmarks, signs and NPC names in order to get there. That stuff gets burned into your mind real quick, and it really gives you that feeling that you're becoming part of the world by learning more and more about it.but why? because of old clunkier controls, more lag? lack of quick map, fast travel or intrusive and customizable HUD telling you where to go next or whatever?
I don't think technical issues are to blame here. It's not like computers back then couldn't have handled quest markers and fast travel.old games have all sorts of technical limitations of the day that today we fondly remember as great, hard gameplay. I really disagree with nostalgia-based criticism.
What would count as a good reason in your book? You admit to never having played any of the games that came before Skyrim, and it doesn't look you're interested in changing that. Words can only do so much. If you're not willing in giving Morrowind a try for yourself, then there probably isn't anything anyone could tell you that would change your mind.or any actual good reason? In my view, people say Skyrim is dumbed because it launched on Playstation and became wildly popular, that's all.
you know it's true
The controls were clunky for sure, but they still are, really. Elder Scrolls games have always been kinda shit in that regard. A lot of those other features you list trade immersion for convenience. Morrowind had no quest markers. NPCs told you where to go, and you had to actually pay attention to landmarks, signs and NPC names in order to get there. That stuff gets burned into your mind real quick, and it really gives you that feeling that you're becoming part of the world by learning more and more about it.
Best soundtrack in the franchise, and it arguably has the strongest, most creative side quests between Morrowind, itself and Skyrim. Keep in mind I'm not saying the main quest is better than Morrowind's, far from it. I definitely consider it superior to the latest entry, because Oblivion is an amazing game once you mod out the atrocious level scaling and ugly potato faces. Skyrim's writing took a severe nosedive when it comes to side content, plus the Thieves Guild and Dawnguard DLC are shining examples of how atrocious Skyrim's story design can be.
Elder Scrolls always had magnificent soundtracks, and Oblivion is right at the top.
The controls were clunky for sure, but they still are, really. Elder Scrolls games have always been kinda shit in that regard. A lot of those other features you list trade immersion for convenience. Morrowind had no quest markers. NPCs told you where to go, and you had to actually pay attention to landmarks, signs and NPC names in order to get there. That stuff gets burned into your mind real quick, and it really gives you that feeling that you're becoming part of the world by learning more and more about it.
I've spent well over 100 hours each on Morrowind, Oblivion and Skyrim. Among those three games, Morrowind is the only one where I can close my eyes and actually picture the way from, say, one town to another, along with many of the NPCs and enemies along the way. For the other two all I remember is parts of the towns themselves and maybe a handful of major story locations. Like, I know where High Hrothgar is in Skyrim, but I don't remember the name of the town you start your climb from at the foot of the mountain, who lives there, or anything I encountered on the way up.
I don't think technical issues are to blame here. It's not like computers back then couldn't have handled quest markers and fast travel.
What would count as a good reason in your book? You admit to never having played any of the games that came before Skyrim, and it doesn't look you're interested in changing that. Words can only do so much. If you're not willing in giving Morrowind a try for yourself, then there probably isn't anything anyone could tell you that would change your mind.
The presence of these "optional" features isn't the problem here, it's the fact that the entire game was obviously designed under the assumption that players would be using them. Quest descriptions can be extremely vague about where you need to go, and sometimes just straight up won't tell you at all. The worst example I remember was one particular quest where I was asked to free an NPC who had been captured, but was given absolutely no information as to who was responsible or where he had been taken. I ended up trying to Google where he was, only to discover that his location was apparently chosen at random, leaving me no choice but to activate the quest marker.And where feeling physically there does wonders for exploration without needing marks - yes, those are convenience and can be turned off, did you know that? You're telling me Skyrim is dumbed down because of extra optional features not available back then - same arguments nbois like to throw about BotW lacking such features as well. I don't buy it.