ronito said:
oh and
-Never ever make me backtrack. If I have to go to an old location make it easy to skim past.
I think backtracking can be okay, but only if they make the old area interesting again by switching things up, not just running over the bodies of conquered enemies.
Good backtracking-Returning to the Mansion in
Resident Evil 1. Interesting new rooms unlocked, goddamn Hunters everywhere making you rethink the path to your destination.
Bad backtracking-Wandering the island in
Resident Evil: Code Veronica. To get somewhere you have to travel empty bridges and pathways, or navigate twisty buildings where something may or may not be blocking your path. And it's not always clear where you are supposed to go, and you may have missed something vital in the previous area.
Good backtracking-Alternate dungeons in the
Silent Hill series. Maybe a borderline case, most dungeons are small-ish, and sometimes you get thrown into a twisted dark version of the place. These are the most memorable and iconic parts of the series.
Bad backtracking-The cemetary in
Silent Hill Homecoming. You have to go through a confusing cluster of tombs to get to one side of town to the other. It takes a bit to get through, too. There aren't many enemies, either. I think the combat system sucked too, so...
(Oh and I've never played Silent Hill 4, but that has a very bad case too, run through the whole game again with an escort)