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[Game Developer] ID@Xbox global director says Xbox Game Pass is a discovery multiplier

Topher

Identifies as young
Does launching into Microsoft's subscription service create a positive snowball effect?

ID@Xbox global director Guy Richards believes one of the fundamental benefits of launching into Xbox Game Pass is that it breeds success elsewhere.

Speaking during a London Games Festival panel dubbed 'Cracking the Discovery Code,' Richards said video games that make their debut on Microsoft's subscription service become more visible on other platforms.

"One of the great benefits of launching into Game Pass on day one is the discovery that comes with it. There's millions of players that will be able to play that game from when it launches, and that can really create a viral, snowball effect moment around your launch," he said.

"It means more players talking about that game to their friends. More people may buy or play that game within the Xbox platform. But we also see that, typically, games that are launching day one into Game Pass tend to do very well on other platforms as well."

For instance, Richards claimed titles that launch on Game Pass often generate a huge number of Steam wishlists—ultimately translating into more sales on PC.

"It's not really an 'either, or' equation," he continued. "It's more a question of 'what does Game Pass bring to my launch?' Outside of the community that can get to play that game on day one, there's also a ton of marketing that Xbox does around games launching into the subscription service. That's additive to the typical marketing that Xbox would do for a game launching.

"Then to make it more worthwhile for the developers, there is the financial component, which is a discussion that we have individually with every developer to make sure that they feel great about what, financially, going into Game Pass means for them."

Microsoft is seemingly still figuring out how to ensure Game Pass remains a solid value proposition for players.

Last year, the company increased the price of Xbox Game Pass Ultimateand introduced new subscription tiers to "offer more flexibility."

Yet, as reported by The Verge, newly-appointed Xbox chief Asha Sharma purportedly told staff that Xbox Game Pass has become "too expensive" in a leaked memo.


 
Except for COD moving forward.

Discover that shit on your own and...

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Clearly it can help raise the profile of a new indie IP, get people talking about it, and the game then sees success on other non-GP platforms through WoM. Many successful indies have launched day one on GP (and PS Plus for that matter).

But for an established IP like CoD, obviously not.
 
Nothing makes gaming feel more meaningless and hollow than not owning any games.

I encourage gamepass enjoyers to buy the games that you enjoy on gamepass. Make this a sampling service not the whole meal.

Otherwise when you realize that you don't have any real investment in your hobby you may just move on one day and start scolling insta and never come back.
 
By forcing you to rent the games you didn't want to play (mostly low-budget indies), instead of buying the games you did want to play, you find games you would have otherwise missed (while missing games you actually were interested in).

And all for only $360 every year.
 
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Nothing makes gaming feel more meaningless and hollow than not owning any games.

I encourage gamepass enjoyers to buy the games that you enjoy on gamepass. Make this a sampling service not the whole meal.

Otherwise when you realize that you don't have any real investment in your hobby you may just move on one day and start scolling insta and never come back.
Why do you think that? I've never understood this weird obsession with "ownership". I really miss how things were back in the day when gaming was just about the games. No one cared about "ownership"; you played games however you could, borrowing them from friends, renting from Blockbuster, playing at the arcades, etc. And buying games isn't the only way to be invested into gaming, spending time gaming is another way to and thanks to the vast amount of free-to-play games, you can spend a lot of time gaming without having to pay anything.
 
There's some truth to the idea for indies maybe which is what the "ID@Xbox" guy would be talking about.

But overall it's a pretty tired thing to say about the service.
 
By forcing you to rent the games you didn't want to play, instead of buying the games you did want to play, you find games you would have otherwise missed (while missing games you actually were interested in).

And all for only $360 every year.
No one being forced to do anything though..... Do you not understand how a service works?
You know what is a discovery multiplier without fucking up the studios? GAME DEMOS.
How did these indie devs fuck up their studios when they get most or all of the dev costs subsidized by doing Day 1 launch?
Are there any games that went viral because they launched on game pass? I can't think of one.
Claire Obscur: Expedition 33 day 1 Gamepass allowed many to play the game when they normally don't even like that genre. It generated momentum.
 
Are there any games that went viral because they launched on game pass? I can't think of one.
Not GamePass, but Rocket League launched into PS+ (regular, before the new PS+ with tiers).

I think that really helped catapult it into going mainstream, unlike the first game. People barely even remember Rocket League is a sequel/follow-up game.
 
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I really like the indie part of game pass. Can find tons of good gems but the problem is with triple A.. You really don't have time and completely forget about to play
 
For indies I think this is true.
It's true for everything. Low entry point means more try it and more talk.
= Good PR = More copies sold.

But it goes both ways … Such a scenario can also kill sales. Low entry point, more talk, and a game is below expectations.
= Bad PR = Less copies sold.
 
I get that's he's talking more about how it helps devs, but I also recall another time when someone at MS claimed Game Pass helped people discover more games (which makes sense, but the person framed it like Game Pass is the only/best way iirc). I wonder if we're going to get a new batch of articles about how great Game Pass is for players, devs, and the industry at large or if this is just a one-off. Knowing how MS operates, I wouldn't be surprised if it's the former.
 
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I know people wont like to hear it because it involves Gamepass but there are a ton of Indie games i would never of played, or even known about, if it wasnt for Gamepass.
 
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It's true for everything. Low entry point means more try it and more talk.
= Good PR = More copies sold.

But it goes both ways … Such a scenario can also kill sales. Low entry point, more talk, and a game is below expectations.
= Bad PR = Less copies sold.

Em.... Gears of War 4 sales were immediately butchered without any word of mouth
 
In that regard, I like that Sony is giving 1/2/3 hours to try big budget games that don't have a demo

Am I wrong or this is related to a Premium Plus account? Paying a lot for a timed demo is not the best solution imo
Maybe basic plus should quit free monthly games in favor of day one timed demos...
Maybe

Anyway I prefer Steam Demo Fest
 
Am I wrong or this is related to a Premium Plus account? Paying a lot for a timed demo is not the best solution imo
Maybe basic plus should quit free monthly games in favor of day one timed demos...
Maybe

Anyway I prefer Steam Demo Fest
I mean I pay for Premium 90 bucks per year to stream on my Portal mostly + the free games, so the game trials are a nice bonus for me
 
Nothing makes gaming feel more meaningless and hollow than not owning any games.

I encourage gamepass enjoyers to buy the games that you enjoy on gamepass. Make this a sampling service not the whole meal.

Otherwise when you realize that you don't have any real investment in your hobby you may just move on one day and start scolling insta and never come back.
Can't agree with that.

I don't need to own a game to enjoy playing it, or feel that the time spent playing it was worthwhile.

I would also like to think that most people still buy games they know they will enjoy and are not 'once and done'. Embrace the best of both worlds.
 
You know what is a discovery multiplier without fucking up the studios? GAME DEMOS.
Did anyone prevent developers to offer demos for consoles? No developer is forced to offer their games on gamepass either. I would never tried games like Desperados/Ace Attorney(and many other) without gamepass, so its true.
 
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Did anyone prevent developers to offer demos for consoles? No developer is forced to offer their games on gamepass either. I would never tried games like Desperados/Ace Attorney(and many other) without gamepass, so its true.
No, but someone tried to argue that developers would sell more games if they put them on Game Pass, and that's disingenuous at best.


I really do not know why developers and publishers stopped offering more game demos, but I think demos are an important way to drive sales and give players more confidence when deciding to buy.
 
Em.... Gears of War 4 sales were immediately butchered without any word of mouth
There was lots of talk about the changes there, no Marcus as main and Locusts were swapped out, and it was only available on Microsoft Store. It was okay but didn't feel like a proper Gears. Last bit was good, imo.
 
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