Crysis
Crysis was so ambitious and it was one of the biggest steps forwards in terms of technology laying the groundwork for some essential features present in every engine today, the most notable being screen space ambient occlusion.
But that's just one side of the coin: Crysis was meant to be the realization of a perfect "FarCry" and boy was it good.
I don't know it's really one of these rare titles where companies are like "fuck it we try to make the best game ever" and actually don't end up massively under delivering.
Crysis, in the end, will probably be remembered as the ultimate system seller, the SLI and Dx10 messiah and the synonym for a interactive benchmark, but I think it's worth noting that it's a damn fine game as well.
Really sad that Crytek lost all ambition and touch for reality afterwards.
Crysis was so ambitious and it was one of the biggest steps forwards in terms of technology laying the groundwork for some essential features present in every engine today, the most notable being screen space ambient occlusion.
But that's just one side of the coin: Crysis was meant to be the realization of a perfect "FarCry" and boy was it good.
I don't know it's really one of these rare titles where companies are like "fuck it we try to make the best game ever" and actually don't end up massively under delivering.
Crysis, in the end, will probably be remembered as the ultimate system seller, the SLI and Dx10 messiah and the synonym for a interactive benchmark, but I think it's worth noting that it's a damn fine game as well.
Really sad that Crytek lost all ambition and touch for reality afterwards.