Professor Beef
Banned
People say this, but if anything then the vast majority of the levels are unfriendly to multiplayer.
This can't be stressed enough.
People say this, but if anything then the vast majority of the levels are unfriendly to multiplayer.
People say this, but if anything then the vast majority of the levels are unfriendly to multiplayer.
There might be ways SMW compares favorably to NSMBW, but challenge certainly isn't one of them.What? Easily... NSMBW lacks challenge
Okay, I love SMW but i'm going to have to call out some points here...
- Streamlined? i'm not even sure what you're getting at here, if anything the more sprawling overworld and bigger focus on secret exits makes it less streamlined than the World Maps of Wii.
- Some of the best level design is right, but arguably both SMB3 and NSMBWii have stronger platforming elements on the whole and thus stronger stages across the board, I feel that sometimes SMW plays around with puzzles and secret exits too much.
- Inferior Bosses is the most puzzling one here to me, SMW has 4 types of Koopaling battles, 3 of which get repeated, Reznor in every fort and Bowser at the end which is a pretty solid fight.
These versus the Koopalings once again, each one has a more unique gimmick to their fight, each Koopaling is battled twice in the tower and castle, the castle tends to take the towers boss gimmick and ramp it up. the 2 Bowser Jr Fights are some of the most varied in 2D Mario and even have you battle in a mini clown car, even Kamek shows up towards the end.
And speaking of the end you've got arguably the best 2D Mario boss of the lot with the giant Bowser chase.
-Huh? NWMBWii and NSMBU have the same amount of menus as SMW. Press start, choose a file, go. Item minigames are totally optional and are from SMB3.By "streamlined" I really just mean there's less faffing about with menus and item minigames and such, just pure, blissful platforming. I could play SMW for hours on end when I was younger, but I just can't seem to do that with NSMBW for some reason. Admitedly more of a personal thing, but I thought it was worth mentioning.
I'll agree that SMB3 has better platforming in general (it's the one thing that the game pulled off flawlessly), but there's something about NSMBW's physics and mechanics that makes it seem worse. Plus, the platforming challenge is rendered moot while in multiplayer, considering that you'll be bumping into your friends in midair or at the edge of platforming, sending them plummeting into the abyss, and you can effectively just have one player act as a moving spawn point which when combined with the bubble ability mostly nulls the challenge (except on certain levels).
I honestly never really liked that boss battles in NSMBW (outside the Bowser Jr. ones). The fortress bosses were really vanilla, and their castle variants were often rather gimmicky and sort of forced. It doesn't help that the game's immediate DS predecessor had better and more varied bosses. Also, screw Kamek; I did not enjoy that boss. I liked SMW's sumo-style battles and Reznor showdowns quite a bit; and although I'll concede that the giant Bowser chase was awesome, people put SMW's final boss on "Best Final Boss" lists for a reason.
All in all, no ill will towards anyone; I just prefer SMW as a game and an experience.
You know what I did immediately after beating New Super Mario Bros. Wii? Play Super Mario Bros. 3 from start to finish. And at the end I said "Yep, 3's still the best." NSMBW is just pedestrian. It's not a bad game, by any means. But it simply isn't gripping to me. 3's levels felt more distinctive and were more enjoyable to play through. It constantly shies away from putting the player in a situation where they actually get to use the tools available.
I don't know, You say it lacks challenge versus the game with the (fabulously) game breaking Cape and Blue Yoshi? i'll give SMW the tougher secret world (because fuck Tubular) but the main games are pretty equal in both regarding difficulty, even then i'd say Wii ramps up the challenge more towards the end, especially World 8 versus Valley of Bowser.What? Easily... NSMBW lacks challenge, variety (both in powers and level design), and the additions are mostly gimicks that add little to the game (such as titling your controller to tilt certain platforms).
There is little reward to searching for secrets in NSMBW aside from getting the star coins. In SMB3, for example, you were rewarded for exploring by getting rare items. Nothing was more magical the first time you found a tanuki suit or a hammer bros suit.
In super mario world, your reward for searching levels thoroughly was unlocked whole new levels and eventually in time a whole new world. Do all of that and beat it and then as an even greater bonus you're given an entirely new set of enemy sprites/color scheme to give you more replayability out of the main game!
NSMB series are not bad games, not by a long shot. They are easily some of the best 2D platformers in recent years... but as I said before... to be better than the originals they can't just be really good, and they can't just be "on par" with the games of the past, they have to be BEYOND great.
Couldn't you just like not play the completely optional minigames? aside from them there's not exactly any other distractions between stages or menus to contend with aside from the SMB3 style power up menu if it's needed.By "streamlined" I really just mean there's less faffing about with menus and item minigames and such, just pure, blissful platforming. I could play SMW for hours on end when I was younger, but I just can't seem to do that with NSMBW for some reason. Admitedly more of a personal thing, but I thought it was worth mentioning.
I'll agree that SMB3 has better platforming in general (it's the one thing that the game pulled off flawlessly), but there's something about NSMBW's physics and mechanics that makes it seem worse. Plus, the platforming challenge is rendered moot while in multiplayer, considering that you'll be bumping into your friends in midair or at the edge of platforming, sending them plummeting into the abyss, and you can effectively just have one player act as a moving spawn point which when combined with the bubble ability mostly nulls the challenge (except on certain levels).
I honestly never really liked that boss battles in NSMBW (outside the Bowser Jr. ones). The fortress bosses were really vanilla, and their castle variants were often rather gimmicky and sort of forced. It doesn't help that the game's immediate DS predecessor had better and more varied bosses. Also, screw Kamek; I did not enjoy that boss. I liked SMW's sumo-style battles and Reznor showdowns quite a bit; and although I'll concede that the giant Bowser chase was awesome, people put SMW's final boss on "Best Final Boss" lists for a reason.
All in all, no ill will towards anyone; I just prefer SMW as a game and an experience.
I like Ego because he seems to have a fairly good head on his shoulders, but even his Sequelitus 'reviews' revealed he has a tenuous grip on objective quality and not trying to explain nostalgic attachment of his own through straw man arguments hurled at the competing 'other game'.
He's funny, a talented 2d animator, and a SWELL INTERNET GUY; thats that. Some undiscovered genius of game design (and of course gamefeel) or untapped critic of our time he most assuredly is not.
I finally listened to this and it's so good. Like, I can't explain how legit awesome it is.Here, have some Sophia Lo-Ren and cool down.
Oh that would be the Final Story after completing the other three. It's... impressive.I'm almost excited to see what the level designers here cooked up for what should be the toughest stages in an already busted game.
stop playing donkey kooooooooong
stop playing donkey kong
stop playing donkey kong
stop playing donkey kooooooooooooooooooong
Man ego and jon really hate Mike Matei dont they?
Shits funny
I hate to disappoint you, but in this update they're playing Donkey Kong Country2, the good one!
Jon really is a fucking franchise prisoner. Jesus Christ.
Edit: Jon taking the piss out of nostalgia goggled gamer Youtubers. Wow.
Yeah, what's the story behind this one?
People say this, but if anything then the vast majority of the levels are unfriendly to multiplayer.
The irony, it is obscenely thick.
A lot of people hate Mike Matei.
I can kind of understand, but I don't have any real issues with him.
I've talked to him before, he's a really nice guy. Even offered to send me free AVGN DVDs.
I like how they actually did find out and understand this back in Dusty Desert, taking to calling it "the glowy", and suddenly regain "the glowy" and go "WHAT IS THIS I DON'T EVEN" as if they've never seen it before.Man, I was worried in their latest Sonic 06 playthrough. They ALMOST hit the hint marker and found out what they had to do!
I like how they never found out and still don't understand that carrying Elise gives them the power to walk over stuff.
I like how they actually did find out and understand this back in Dusty Desert, taking to calling it "the glowy", and suddenly regain "the glowy" and go "WHAT IS THIS I DON'T EVEN" as if they've never seen it before.
Either way, they've seen the power before. I don't quite get why they're acting like they never have, all of a sudden. I mean, I understand Crisis City induced a week hiatus from the game, but still...No, they never understood WHY he had that power in Dusty Desert. They just thought it was random. And then they never questioned why he lost the power. And now he has it again and they act like they've never seen it before.
Either way, they've seen the power before. I don't quite get why they're acting like they never have, all of a sudden. I mean, I understand Crisis City induced a week hiatus from the game, but still...
next game should be donkey kong 64
No, they never understood WHY he had that power in Dusty Desert. They just thought it was random. And then they never questioned why he lost the power. And now he has it again and they act like they've never seen it before.
Did Arin just call Super Mario Galaxy forgettable? #imdone
Did Arin just call Super Mario Galaxy forgettable? #imdone
I've heard that from lots of people, actually. Mario Galaxy "Lacks identity", or is forgettable compared to Mario 64 or Super Mario World.
next game should be donkey kong 64
I can't even begin to comprehend how someone could claim Mario Galaxy lacks an identity. There is literally no other game like it. A few similar gimmicks from games here and there, but nothing built around that style of gameplay, and no 3D platformer before it with that manner of level design.I've heard that from lots of people, actually. Mario Galaxy "Lacks identity", or is forgettable compared to Mario 64 or Super Mario World.
I played Mario 64 once on DS and enjoyed it but I remember nothing other than the first level and a boat and a clock.
well that's not the real mario 64
as much as I love the Galaxy games, I don't think they come close to Mario 64 when it comes to memorable moments/stages/music
Well it's easier for music and stages to be memorable when there are like 3 songs and 10 levels that you replay over and over.
Heck I named like a third of the game right there, didn't I.
That's exactly right.
Nothing wrong with that. Quality > quantity