Kyle: There were two others, Time Dodge and Time Shield, which were fun to use, too. Dodge lets you zip around to avoid fire, and shield was the same concept as the bubble shield, but it created a shield for you. Those last two were particularly helpful in terms of keeping you from sticking behind cover. You can take cover, which happens automatically when you sidle up to a wall. Normally I like attaching to cover to be connected to a button, but it was clear quickly that with all those time powers at your disposal, you wonÂ’t be waiting behind a waist-high wall for the enemies to reload. I wonÂ’t, at least. I liked being able to blink in and out of the battlefield.
I will say that I didnÂ’t feel like we got enough time to fully grasp the combat, which is not a knock against the game. In both Max Payne and Alan Wake, it took me a while to acclimate to the gunplay, and I feel that will be the case here. I got shot a lot during our playtime, but I could already tell that with a bit of practice and with a better understanding of the powers, it seems like you will be able to do a lot of cool stuff. Could you feel the Max Payne or Alan Wake influences creeping in at all?