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Game Informer: Developers we think should work on Nintendo's franchises

From Soft on Zelda only if Aonuma, Miyamoto, and co. stay away from it. If say, Miyazaki wants to move away from those bland puzzles, more power to him. But one of his favorite games is ALTTP so he probably wouldn't.

Give Fire Emblem to Sting. They could use the work and Fire Emblem could use interesting mechanics.
 
That list if fucking terrible. wow

But what takes the cake for me is Criterion on F-Zero. yuck.
It doesn't seem to be enough for them that the series is more or less dead, they want to completely destroy it or what? :-/

Hey look it's F-Zero! No need to steer much as the tracks are all pretty much straight forward and boring. Who cares if you drag your ass against the guardrail for a 3 miles stretch. You just need to go fast and unlock some crap with your XP bar.
 
From on Zelda would be neat, you could really do a lot with that match up and dungeons wouldn't certainly take an interesting turn.

Criterion on F-Zero might be neat.

Firaxis on Pikmin... I love Firaxis and I love Pikmin, but I'm not sure how exactly that's a good mesh. A puzzle series with RTS elements handed to a studio specializing in TBS. Why not put Fire Emblem or Advance Wars on the wish list for Firaxis instead? They could probably make better games out of those than IntSys, really, they could certainly use the help in tuning at least after how wonky Awakenng was.

Wayforward = noooo.

Konami = noooo

And personally, I don't like Rayman, I don't like how it controls, how it flows, etc, so I don't really want a Mario game from that particular studio.
 
Why would you choose a rts like Pikmin for Firaxis and not a turn based strategy game like fire emblem or advance wars?
 
South Park is a paper mario-like game from a gameplay point of view. The story will no doubt be more interesting and funny because matt and trey are writing it.

I forgot about South Park, for some reason I thought there was some new Paper Mario esque game from Obsidian and thought "huh?"

I am sure it will be funny of course, but it's an entirely different type of funny, and I think there's room for both. I'm not sure actually that one would objectively be of a higher quality than the other, since Paper Mario - especially Thousand Year Door - is pretty damn well written and has some of the best translation work in the business. Luigi's adventures in the Waffle Kingdom continue to be one of the most pitch perfect self-aware gags in a game to date. It's simplistic and innocent, but that's a nice contrast to what we would get from something like South Park or one of Obsidian's more traditional games.
 
Just give them all to EAD.

I guess I can use this thread to express my utter indifference to Rayman as well. Yeah it's gorgeous, but it's no where near Nintendo's recent 2D Mario games in gameplay imo.
 
Criterion on F-Zero? No thanks. It'll just be burnout with an f-zeri skin. Not a fan of their take on NFS so I don't have a lot of faith in them
 
Cave on Starfox

Nice choice but I'd rather have CAVE work stick with 2D / 3D rendered imo.

Treasure + Grev would make a better Rail Shooter dev, the fact that list mentions Konami is laughable since they can't even make a shmup inhouse rather they enlist Treasure + Grev to do the work for them.

That said CAVE and Nintendo really should collaborate on something, CAVE really know their shit when it comes to deep and rewarding highscore systems, god tier level design and pacing and could probably do interesting things with that Wiipad just like they did with iphone. They could also teach Nintendo a thing or 2 about the use of highly contrasting colours and making gem / item collection visually pleasing and addictive.

Give Fire Emblem to Sting. They could use the work and Fire Emblem could use interesting mechanics.

YES!
 
I don't want Pikmin to leave EAD's loving hands.

I would like to see Treasure on StarFox. Sin and Punishment 2 is a masterpiece of rail shooter game design. Nintendo has a good relationship with the studio already, and they're proven ten times over within the genre. It couldn't possibly go wrong.

WaveRace needs to go to Monster Games for similar reasons.

2D Mario needs to go to anybody else. I'd take a random guy making Flash games in his garage over the NSMB team at this point.
 
I forgot about South Park, for some reason I thought there was some new Paper Mario esque game from Obsidian and thought "huh?"

I am sure it will be funny of course, but it's an entirely different type of funny, and I think there's room for both. I'm not sure actually that one would objectively be of a higher quality than the other, since Paper Mario - especially Thousand Year Door - is pretty damn well written and has some of the best translation work in the business. Luigi's adventures in the Waffle Kingdom continue to be one of the most pitch perfect self-aware gags in a game to date. It's simplistic and innocent, but that's a nice contrast to what we would get from something like South Park or one of Obsidian's more traditional games.
Best said. Unless Derrick thinks there is only one type of comedy that is superior to all others
 
Insomniac on Star Fox
Sony Santa Monica on Zelda. (From is good though too)
Media Molecule on Super Mario and Smash Bros
Naughty Dog on Mario Kart
Sucker Punch on Metroid
Riot on League of Nintendo
Evolution on F-Zero
 
Best said. Unless Derrick thinks there is only one type of comedy that is superior to all others

Obviously.

But seriously I don't get into the writing in the paper mario games. It's a bit too simplistic and innocent for me. It doesn't help that there's so much dialog in those games.
 
Criterion doing F-Zero...
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I don't want Pikmin to leave EAD's loving hands.

I would like to see Treasure on StarFox. Sin and Punishment 2 is a masterpiece of rail shooter game design. Nintendo has a good relationship with the studio already, and they're proven ten times over within the genre. It couldn't possibly go wrong.

WaveRace needs to go to Monster Games for similar reasons.

2D Mario needs to go to anybody else. I'd take a random guy making Flash games in his garage over the NSMB team at this point.

The only platformer coming close to, or surpassing Mario in some aspects recently is Super Meat Boy. Unless your only criteria for the game is to look nice.
 
Must be slow this holiday at the Gameinformer office. They're writing bad fan fiction out of boredom.
My own office is pretty damn slow, I can't imagine how slow it is for gaming media when there's hardly any hype-able game releases.

As for the list - I can't quite see Link in something like Havel's armor with poise out the wazoo tanking hits from Ganon. Doesn't seem right.

FAKE EDIT 1: Konami doesn't belong anywhere on this list, their output is down to Castlevania, PES, Metal Gear and arcade Bemani games.

FAKE EDIT 2: You want some real fun? Game Informer should make a list of franchises Nintendo should develop. That thread would be hi-larious.
Hard mode:
No Sega IP
 
So is it a gameplay evolution problem, or an innovation problem? You'd have to be crazy to think that EAD hasn't evolved their gameplay from their N64 counterparts.

Gameplay like I first said, I was just curious as the innovation that he was pointing out. Now moving along how did their evolve their gameplay?
 
In other words...



This makes no sense. Go from Square Enix and downgrade to Namco?

Just beg for Square to make another RPG and allow them to have Lightening + Lara Croft be main party members.

No, Squaresoft to Namco would have been a downgrade. Square Enix isn't the Squaresoft of old, they don't exist anymore.. Namco Tales Studio would have a better chance pulling off the right kind of charm to make it work.
 
Game Informer said:
  • Firaxis on Pikmin
  • WayForward on Metroid (sidescroller)
  • From Software on The Legend of Zelda
  • Ubisoft Montpellier on Super Mario Bros.
  • Konami on 3D Metroid
  • Criterion on F-Zero

I don't really agree with any of these. I don't have any experience with either Pikmin or Firaxis so I don't know how good a fit they would be. Konami on 3D Metroid makes no goddamn sense at all - what have they done to prove they could do that brand justice?!

I would suggest the following, and I'm going to try and stick with realistic suggestions which could happen and Nintendo could afford, so no Bungie working on Metroid, or Media Molecule working on Paper Mario or anything like that:

2D Metroid - Drinkbox Studios (Guacamelee), Vatra Games (Silent Hill Downpour, Rush'n Attack: Ex Patriot)
3D Metroid - Rocksteady (Batman: Arkham Asylum, Batman: Arkham City)
F-Zero - Firesprite (unproven, but formed from the ashes of Sony Liverpool; i.e. known for Wipeout)
StarFox - Traveller's Tales (Lego games, Haven), Insomniac Games (Ratchet & Clank)
Stunt Race FX - Criterion (Burnout, Need for Speed) or whoever formed from the ashes of Black Rock Studio (according to Wikipedia: "several ex-employees have formed new studios, including Roundcube Entertainment, ShortRound Games and Boss Alien")

Uh, I've got brain freeze and can't think of any more dormant Nintendo franchises right now. Most of all, it would do them some good to farm out a few of their projects so their lead team or teams can focus on new stuff. I want to see at least one new IP with a strong central character and a decent level of storytelling from them.
 
Wayforward should be making
fucking
donkey kong.

So that it gets ignored out of existence like the rest of their games...
 
Heh, pretty interesting read. Montpellier on Super Mario Bros. sounds quite delicious. More choices here: http://www.gameinformer.com/b/featu...buffer&utm_medium=twitter&utm_campaign=Buffer


  • Firaxis on Pikmin - God no.
  • WayForward on Metroid (sidescroller) - Could be interesting.
  • From Software on The Legend of Zelda - Why not? But please in ccop with Nintendo for Dungeon Design
  • Ubisoft Montpellier on Super Mario Bros. - Please no. Would be beautiful but thats´s it.
  • Konami on 3D Metroid - No
  • Criterion on F-Zero - Yes please.

.
 
I'm so tired of "From should make Zelda, the Souls games are better Zeldas than Nintendo ever did!"

Take a step back and realize Souls and Zelda are absolutely nothing alike.

I think you need to take a step back and realise people enjoy zelda for different things.

From Software on Metroid has me interested. Dark Souls had the right level design for a Metroid game.

From Software already made two Zelda games that are better than any Nintendo-made Zelda.

Demon's Souls has the best level design of the past generation. Period. Even Dark Souls wasn't able to beat it, and Dark Souls has Sen's Fortress.

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Yup, my only wish would be making levels larger. FROM are just unrivalled right now.
 
Apart from sharing common fantasy themes, the Souls games and Zelda aren't all that much alike. The tone, the pacing, the freedom and exploration, the storytelling, the depth and the challenge are completely at odds with one another between the two games. Honestly, people asking for Hyrule Souls or whatever; aside from perhaps the vastly improved combat, what about the Souls games is it you want to see so badly integrated into Zelda?!
 
This list doesn't even succeed in terms of shock value. It's just...wtf?

From Software on Zelda? Seriously? Of all the developers you could pick and you pick these guys?
 
I'm not surprised man, they're this really small studio. Really obscure. I think their most famous game (if you can call it that lol) is ummm... what's the name again....

Civ5_Box.jpg


and X-com

and what is their reasoning for them to work on pikmin? honestly all these suggestions are awefull.
 
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