The opinion itself is fine, but it's expressed horribly.
I clicked it twice to make sure.I hope all of you went to GI making this click-bait successful.
I find myself going back to the older systems all of the time to play older RPGs, but I actually feel like they look better than newer games like Xenoblade or Tales of Graces. Dragon Quest VIII and FFXII should not look better than those two, but they do. The graphics in Xenoblade Chronicles annoy me because they're lazy, which is worse than being bad IMO. There's nothing lazy about DQVIII or FFXII.
he is absolutely right. finally someone speaks the truth!
No need for speculation:I was going to joke in my slightly earlier post that they could've compensated with FMV.
To stretch the joke a bit further, what are the chances some people ragging on hardware capabilities would've ragged on the capable N64 because there wasn't room for FMVs, whilst petty games like Ocarina of Time relied solely on game-engine cutscenes?
Another quality article from a paragon of quality gaming journalism.
Every time someone tells me, in the future, that Game Informer isn't a shitty rag anymore, I'll link them to this article. Still glad I canceled that subscription I was talked into at GameStop!
From what I've seen, a real mixed bag. Beautiful, gorgeous landscapes, vistas, huge open scenery... the character models/textures seem positively repulsive, though. If I Google Xenoblade and check images, I get beautiful stuff, but I also get:
I'd love to see someone post some representative shots of different elements of XB both from the Wii and from Dolphin (in higher res).
It is just an opinion piece dude.
So that's what a punter is to Americans huh?
Anyway, the man clearly has a point, even for those who refuse to admit it, given all the swooning over that Zelda tech demo that was shown last year. Nintendo fans too care about better graphics, and I've never understood why at relatively similar price points, fans have settled for so much less in that area.
He doesn't even work for the magazine though. Game Informer isn't the greatest magazine out there, but this one piece isn't really a good reason to hate on it to be honest.Opinions can be shitty and lame. So can game magazines.
So that's what a punter is to Americans huh?
Anyway, the man clearly has a point, even for those who refuse to admit it, given all the swooning over that Zelda tech demo that was shown last year. Nintendo fans too care about better graphics, and I've never understood why at relatively similar price points, fans have settled for so much less in that area.
with him and don't understand all the hate itt. It's true, Xenoblade among many other great Nintendo titles would probably be more enjoyable with better graphics. Why is this so controversial again?
Oh and I also kind of agree with him and don't understand all the hate itt. It's true, Xenoblade among many other great Nintendo titles would probably be more enjoyable with better graphics. Why is this so controversial again?
Opinions can be shitty and lame. So can game magazines.
Someone tell this guy that this game would probably be nowhere near as huge as it is with HD development costs, it's too much of a niche title with too small sales potential for that.
If it weren't for the Wii, we probably would have never gotten the game the way it is now.
Temple of brown textures?! And what, Fallout 3 was the land of rainbows and sunshine?
He doesn't even work for the magazine though. Game Informer isn't the greatest magazine out there, but this one piece isn't really a good reason to hate on it to be honest.
Very true... Opinion pieces from a published source should hold a certain standard if you want your opinions to hold any sort of credibility, which a lot of sites and magazines have lost a lot of... simply because they give hype machines 9's and 10's like they're candy on Halloween, while having poor reviews of good games where the reviewer obviously didn't put in the work to give a proper assessment, or opinions that don't hold true for the base they're writing for.
Look coming from a former reviewer/writer the system is set up to do this... writers are on strict deadlines because of embargos, if they don't meet the embargo lift date they miss out on many hits and funding from ads, if they don't get the funding they don't exist... then who provides the ad funding? Why of course the guys that make the games! So what appeals to a reviewer is a game they can beat within 10 hours and is an enjoyable experience for that time frame, as in it has flash to wow them, something that they don't have to come back and dwell on.
Once you think about how the system is set up to train reviewers to like that criteria, you start to realize they're no longer writing for gamers, they're writing for themselves and others like them. Thus their opinions would and should hold little value to the normal gamer... sadly most people don't see this because they refuse to put themselves into the reviewers shoes.
As for why did I write the article? Well, it's because I'm tired of Nintendo relying on Mario and Link to sell outdated hardware, and if no one speaks up, nothing ever gets changed.
Actually, I'm going to suggest that that's not quite the case. I'm going to suggest that it's because you're fed up that they do that *and it works*. You're frustrated with the fact that the gaming market as a whole doesn't match your idea of what gaming should be, and to make such a statement more palatable you dress it up in pleas about potential. You hate that people settle for what you see as mediocrity.
I'll invite you to consider one more thing. MonolithSoft was up for sale. The game you're envisaging could have happened had Microsoft or (more likely) Sony outbid Nintendo.
They didn't do so.
Why blame the company that *did* give them the money, rather than those who didn't think they were worthwhile?
(Of course, it helped that Nintendo had so much in the warchest. But then, think about why *that* was the case).
This guy is a moron, "LOL games journalism" strikes again.
When I see the titans fighting during the opening sequence, it fails to instill the grandeur of just how large they really are that you get later on in the game because the Wii flat out sucks at portraying it
Spoken like a technical genius. Apparently the Wii has some sort of hardware limitation that prevents that scene from having scale-establishing objects.
I loved Xenoblade, but let's be honest. That opening scene looked more like two guys in plastic costumes stomping around in a wading pool than two continent sized gods having a monumental battle. The lack of detail to the character models, the flatness of the ocean, and the simplistic lighting all worked against the scene. You could tell what they were going for, but I don't think they quite sold it.
M°°nblade;37302378 said:100% agreement with article.
The difference is that I won't bother with Xenoblade on the Wii or complain about it. Letting my money do the voting is enough. Looking at the poor Xenoblade sales, most gamers did.
What were the numbers?M°°nblade;37302378 said:100% agreement with article.
The difference is that I won't bother with Xenoblade on the Wii or complain about it. Letting my money do the voting is enough. Looking at the poor Xenoblade sales, most gamers did.
If I CAN'T enjoy it, what exactly am I missing out? Nothing.yeah when N64 was around they where no games on PS1 anyone would feel sorry for missing out...... oh wait is that bull shit I smell same with DS who would play that when you could have a PSP? only best out of some of the best games this gen but fuck it, its not as powerful
What were the numbers?
M°°nblade;37302603 said:If I CAN'T enjoy it, what exactly am I missing out again? Nothing.
Never bought a DS for the same reason.
PS1 games like Vagrant story, Tekken 3, FFVII-XIII, Wipeout were still acceptable after the N64 launched because they weren't a full hardware generation behind. Plus, they had pretty FMV's.
Why you you just go and watch a Film then? if you don't play games for the game part
M°°nblade;37302603 said:If I CAN'T enjoy it, what exactly am I missing out? Nothing.
Never bought a DS for the same reason.
PS1 games like Vagrant story, Tekken 3, FFVII-XIII, Wipeout were still acceptable after the N64 launched because they weren't an entire hardware generation behind. Plus, they had pretty FMV's.
I don't have exact numbers but I don't remember Xenoblade doing nice numbers in media-create, NPD threads.
I miss the days of the SNES. You could own an SNES and easily assume pretty much every game worth playing would come to your system barring a select few, and that they would also look better than the competition. What happened to that?
Yep I know. The thing is ... I'm not skipping platforms just because they're not very powerful.Not doubting that Xenoblade isn't selling gangbusters (I'm expectin 100K first month) but you do realize April NPD results is next month right? Just sayin'
Also, you're missing out on the DS if you're seriously skipping it just because it's not very powerful
You, sir, know correctly!I know Moonblade is very focussed on pretty pictures.
This a thousand times!Visuals ARE a part of gaming. Plus what you and people similar to you don't seem to understand is that it doesn't just limit graphics. It limits gameplay. Physics, animations, scope of the worlds etc. etc.
Visuals ARE a part of gaming. Plus what you and people similar to you don't seem to understand is that it doesn't just limit graphics. It limits gameplay. Physics, animations, scope of the worlds etc. etc.
But its not missing out to him because he seemingly doesn't care for the system in the first place. "Missing out" is relative.Not doubting that Xenoblade isn't selling gangbusters (I'm expectin 100K first month) but you do realize April NPD results is next month right? Just sayin'
Also, you're missing out on the DS if you're seriously skipping it just because it's not very powerful
You have a point but .... Dark/Demon's souls!lol @ caring about fucking physics in a JRPG. You're reaching there.
Visuals ARE a part of gaming. Plus what you and people similar to you don't seem to understand is that it doesn't just limit graphics. It limits gameplay. Physics, animations, scope of the worlds etc. etc.
M°°nblade;37302378 said:The difference is that I won't bother with Xenoblade on the Wii or complain about it. Letting my money do the voting is enough. Looking at the poor Xenoblade sales, most gamers did.
M°°nblade;37302874 said:You have a point but .... Dark/Demon's souls!
Define irony: Xenoblade does a vast, sprawling world better than almost any game I can think of.
lol @ caring about fucking physics in a JRPG. You're reaching there.
They aren't traditional but they are JRPGs.Calling those games traditional RPG's is a stretch
Visuals ARE a part of gaming. Plus what you and people similar to you don't seem to understand is that it doesn't just limit graphics. It limits gameplay. Physics, animations, scope of the worlds etc. etc.
Dont see how anyone can say Xenoblade is a bad looking games and Visuals in Xenoblade are jaw dropping in more ways then one
As for limits yeah i know that but then them limits are part of the game you make they are always limits and RPG dont need over top Physics and dont think anyone would say the scope of this game is limited
I'm not saying Xenoblade is a bad game because it sells poor.Not only did it decent in Japan and exceeded expectations in Europe (NPD with Xeno isn't even out yet, lol), but sales were never the only, nor the biggest indicator of quality...
They aren't traditional but they are JRPGs.