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Game missables that turn you off

Games shouldn't have any 'missables' at all. It's fine if there's new game+, of course, because then the game never really ends and nothing is truly 'missable.' And everything should have new game+.
 
Seems to me like getting the Zodiac spear was like entering a cheat code - something hidden in the game you would never do by accident. Wasn't it ridiculously overpowered?

was for me, but I got it the earliest you could get it... lol My Basch was taking like 3k hits, and everyone else was doing like 900 or so lol. Made the game really easy.
 
Sorry OP, but bad example. In Graces there are maybe a handful of missable event. Go back to Abyss or Verperia where there are things like this throughout the whole game. If you miss it at one point it is gone for good.
 
This is more of a Trophy missable but in Arkham city:

Find someone to play remote batarang catch with or whatever. Fucking awful. I was actually going to try for the Plat this time (didn't with AA) but realized that I completed Azrael's sidequest. Unless you can find him again, I have to start a whole new playthrough just for 1 trophy. Auuuugh.
 
In final fantasy X, Tidus has some memories of his dad verbally abusing him. While he is on the ship, he contemplates on all the insults and some sort of minigame that never appeared before pops up where you have "shake off the bad thoughts" that appear on the screen.

i had no damn idea that you were supposed to press buttons or something in their direction to make them go away. i thought that was just part of the scene. Turns out that you needed to "shake the bad thoughts away" in order to get his best move for blitzball. i only realized this like 10 hours after the fact ingame.
 
You know what should be punished with jail time?

Missable guides that have errors.

Seriously, I remember grinding for a item in dragon quest VIII and I was farming those fucking cheetahs for like a week straight before I found out the guide was wrong. I hate any guide for Dark souls/Demons souls, it's all poorly edited/has little to no information and I have to resort to asking people.
 
I was totally unaware that Metro 2033 had a karma system running during the game and that there was more than one ending. Didn't find that out till I was doing a youtube search for Last Light stuff and several videos labeled "Metro 2033 Good Ending".
 
Final Fantasy 9 Excalibur II: basically finish the entire game within 12 hours. Really just a big guide dang it moment.

Edit: IIRC FF9 doesn't have a new game plus option, making your efforts completely pointless.
 
In final fantasy X, Tidus has some memories of his dad verbally abusing him. While he is on the ship, he contemplates on all the insults and some sort of minigame that never appeared before pops up where you have "shake off the bad thoughts" that appear on the screen.

i had no damn idea that you were supposed to press buttons or something in their direction to make them go away. i thought that was just part of the scene. Turns out that you needed to "shake the bad thoughts away" in order to get his best move for blitzball. i only realized this like 10 hours after the fact ingame.

On the plus side, you can always go back and try again. On the down side, I didn't know this the first time I played through. :(
 
This is more of a Trophy missable but in Arkham city:

Find someone to play remote batarang catch with or whatever. Fucking awful. I was actually going to try for the Plat this time (didn't with AA) but realized that I completed Azrael's sidequest. Unless you can find him again, I have to start a whole new playthrough just for 1 trophy. Auuuugh.

If you are going for the Platinum, you will have to do that sidequest again anyway. :P On NG+.
 
that one bobble-head in Fallout 3 in the Enclave base (that explodes) about mid-game.


Every other bobble-head has at least two ways to get it. That one is completely gone after the base explodes.

I found this out during my end game when I was trophy hunting. Plugged well over 100 hours into the game and no way in hell I felt like starting over. :(
 
Final Fantasy 9 Excalibur II: basically finish the entire game within 12 hours. Really just a big guide dang it moment.

Edit: IIRC FF9 doesn't have a new game plus option, making your efforts completely pointless.

This one's especially bad because speedrunning the game in order to get the Excalibur II forces you to miss a ton of *other* stuff.
 
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I really wanted to do everything in Skyward Sword but with the epic storyline going on I just couldn't bear to do a bunch of fetch quests for this whole thing. Was annoyed but oh well I hear he doesn't add much to the game.
 
In Super Mario RPG, there's an invisible treasure chest in the hallway of the Mushroom Kingdom castle. It's only accessible at one point early in the game, when you have to jump on Toad's head and then leap to it while he's walking through the hall. If you miss your shot, you have to reset and go through the process again and again, or just forget it.

I'm not sure what getting all invisible chests accomplishes, but as one of my favorite games ever, it's disappointing I could never get them all.
 
Most recently for me it was Solaire of Astora, near the end of Dark Souls. I'll leave it at that.

I don't mind peaking at a FAQ every once in a while, but even Demon's Souls didn't have anything like that.
 
Final Fantasy 9 was the worst.

Full of secrets and then when you bought the guide, it didn't help coz you need to take codes from the guide to playonline to see the real answer.
You were paying for a sheet of codes to unlock on a website.

Really showed how Japanese devs didn't get the internet even back then.

That was the most annoying shit. I thought it was Brady and Square that did that?
 
If I play a game without a guide I automatically assume there's something I'm gonna miss but pick up on when I replay with a guide.

Not a big deal.
 
Back then, I was playing the international version of FF X. I accidentally skipped a treasure chest in one of the early dungeon trial stage required for some legendary weapon (sigil item I think, can't remember). So, late in the game, I come back to retrieve the chest, only to be blocked by a frigging summon that deals fuckton amounts of damage
 
Rpgs that requires a light read up on NPoRs and missables is fine. But a friggin 2 or 3 playthroughs to get everything? BAH. NO. Its a rpg ffs, I wouldn't need to replay a RPG again. Tales of series are terrible with this idea. But I like them anyway knowing that I can't complete that and still will just play it as a GAME, not as a work schedule. :)
 
Oh I forgot to mention one. I believe this might be the mother of all missables.

Cross Edge

The game had so many small scenes and missables just in itself (I believe you could miss getting characters if you didn't do some things)

but the thing that takes the cake is getting the best ending. It was so obscure the official guide got it wrong.

The true ending is also required if you want to do any of the post game content. Here is an excerpt from a guide on how to get it

These are the requirements for obtaining TruthEnd. There are many
discrepancies on which one is correct, for example some say kill boss A in the
first fight only, where other say you can kill boss A in every fight and still
get TruthEnd, but by following this list, it ensures that youÂ’re on the safe
side.

1. Dimitri, Lilith, Vivi, Cece and Mimi (the siblings) must all join your
side.

2. Ayatane is alive.

3. DO NOT Defeat Troy in the very first battle against him. (You can waste him
in the 2nd encounter). Others say just target Aneesha and touch Troy at all,
just to be safe.

4. Defeat Lazarus during all encounters against him.

5. Do not touch Augustine at all in any battle, just kill his minions. Other
say you can kill him in the first battle, but better be safe.

6. Defeat only Lilith and NOT Dimitri during 1st encounter in 2-2. (Preferably
only target her for all encounters, this ensures that youÂ’ll be able to
recruit both Dimitri and Lilith).

7. You MUST view all of Marie's Alchemy events! There are 6 total throughout
the game and before Mikoto is taken! Needed for Ayatane to survive!

8. Must witness Troy's communication event in 4-2 (will not happen if you
failed to recruit Dmitri and Lilith). ItÂ’s witnessed just before the next
battle below, search for it!

9. During the Event Battle against Jedah and Judas in 4-2, Troy and Ayatane
must NOT fall. Not even ONCE! If either falls, you'll get the bad ending.

10. If you achieve all of the above, certain achievements which is 31~50,
72~80 will be unlocked in database and your save will reflect you are on
TrueRoute/End.
 
That was the most annoying shit. I thought it was Brady and Square that did that?

you want to know what sucked the most about FF9 online guide?

the codes you had to put in from the magazine guide often took you to the wrong page/404'D page.

also, the website used an outdated macromedia flash or something that made it impossible for some people to login. period.
 
For some achievement completionists there is one haunting missable

A cruel spectre that curls its lips next to your mouth and whispers coldy:

Fly Swatter
 
For some achievement completionists there is one haunting missable

A cruel spectre that curls its lips next to your mouth and whispers coldy:

Fly Swatter

Anyone who missed that is stupid, I'm sorry but the game tells you how to do it and leonardo encourages you to do it...
 
I always figured the Zodiac spear thing was a joke by the developers, meant to incense the "must have 100%" people. Its like Excalibur 2, and Adamant Armor, it seems like the only people that would really annoy are OCD people, people who don't play without checking FAQs (if not playing alongside one) or unceasingly check miss-able lists before and while playing.

I always thought the same. And I really don't see the problem, it's not the best weapon and you can kill all the boss or secret boss without it. I rember there's a dagger in FFXII that is far worse to obtain, it has an awful drop rate and you have to kill an annoying phantom like enemy.

I don't really have a problem regarding missables, they are missables for a reason. If I want to 100% a game I use a guide, since it's impossible to find everything by yourself (I mean, how do you know you did everything?).

But yeah, missables side events are bad. In Suikoden II there's a missable event with a character (Clive) and you have to speedrun through the game to watch it.
 
Anyone who missed that is stupid, I'm sorry but the game tells you how to do it and leonardo encourages you to do it...

True, but it's still really really easy to miss thanks to how short that segment is + the iffy control. Plus, the game autosaves if you get too close to the goal.
 
I always thought the same. And I really don't see the problem, it's not the best weapon and you can kill all the boss or secret boss without it. I rember there's a dagger in FFXII that is far worse to obtain, it has an awful drop rate and you have to kill an annoying phantom like enemy.

I don't really have a problem regarding missables, they are missables for a reason. If I want to 100% a game I use a guide, since it's impossible to find everything by yourself (I mean, how do you know you did everything?).

But yeah, missables side events are bad. In Suikoden II there's a missable event with a character (Clive) and you have to speedrun through the game to watch it.

All hail the Danjuro! Where to optimize your chances, you have to trigger a chain of completely unrelated monsters!

Though I wouldn't call the Zodiac Spear or the Danjuro permanently missable items, just really friggen annoying ones.

On the other hand, I REALLY hated the inability to backtrack and get Djinni that you missed in the new Golden Sun. (Dark Dawn)
 
Maybe it's my approach to playing through a game, but I don't treat getting a perfect ending, 100% completion or whatever as a prerequisite. Particularly in something like an RPG, I think missing things and getting your own unique experience, being able to swap stories with other people, is part of the fun of it, and there's no fun if everyone sees the same stuff. Going through a game with a guide just because you don't want to miss one cut-scene just turns the whole thing into work.
 
oh, does waiting for Shadow on the Floating Continent in Final Fantasy VI count?

I remember my first playthrough, obviously trained to go as fast as possible any time there's a 'timer' in a game, and got to the Blackjack with plenty of time left. Out of there.

Go all the way through WoR, can't find Shadow anywhere, and just figured "wow... so the assassin sacrificed himself for the team ;(". I get to the ending, his his floating head during his segment, and eventually read that you have to wait for him before leaving the continent or else he dies on the continent. SON A BITCH!!!!!
 
Probably the Tales series, as you rarely get any hint of the quests. Also, games with multiple ending really bother me, I really don't have much time to play the game several times. One of the reasons I liked RH is that it made it super easy to go towards the good ending.
 
This thread is the reason I am currently in love with Radiant Historia. A little over ten hours in, and I feel good about life. From what I understand, you can't miss anything in the game. Flawless.
 
I don't at all mind the concept of missables, because I like the idea of people being rewarded if they explore the game and its world versus just running through it.

Where I end up utterly hating them is when they actively betray the story being told in the game. For example: You meet up with Bad Guy, Bad Guy tells you that he's going to go to Another City and kill Love Interest unless you can stop him in time. Storyline-wise, your motivation at that point is to get from where you are now to Another City and save Love Interest before s/he's killed.

If the game then puts missables in that I could only get if I side-tracked before going to Another City, then that infuriates me, because the game is specifically telling me that I should go do other silly stuff instead of saving a character I'm supposed to have this deep connection with.



Probably the Tales series, as you rarely get any hint of the quests. Also, games with multiple ending really bother me, I really don't have much time to play the game several times. One of the reasons I liked RH is that it made it super easy to go towards the good ending.

I understand people who feel this way, but I don't agree. The point of multiple endings shouldn't be playing through to see them all—it should be getting an ending based around what actions you took during the game, and presenting that as the ending you deserve. While I didn't love the game overall, that's one thing I really liked in concept about Silent Hill: Shattered Memories—it was doing so man things to track what kind of player you were, and what you put importance on, and then presented a relevant ending to you.

If I was a game designer, I'd make it so that once you got whatever ending you got, you'd never be able to play through and see the other endings. *evil laugh*
 
Yeah, missables on the like of Final Fantasy, Xenoblade, Tales games don't bother me at all because you don't need them for the best/true/happy endings.

But in the case of Suikoden and Valkyrie Profiles, they are bulls. They are easily missed without guides. I want to play the game here, not read gamefaqs.
 
Yeah, missables on the like of Final Fantasy, Xenoblade, Tales games don't bother me at all because you don't need them for the best/true/happy endings.

But in the case of Suikoden and Valkyrie Profiles are bulls. They are easily missed without a guides. I want to play the game here, not read gamefaqs.

I recall Suikoden II had some ridiculous shit involved. Even with a guide and a GameShark I don't think I was ever able to get all of the stars of destiny. o_O
 
I don't know if I would count it as a "missable," specifically, but it always annoyed me that, in order to get the best ending of Mass Effect 2, you had to do that tedious, unfun scanning mini-game, so that you can upgrade the Normandy fully.

If you do not upgrade the Normandy fully, lets just say that, er, some people aren't going to be in Mass Effect 3. If the mini-game wasn't so dull and boring, I wouldn't have been so irritated, but it being a REQUIREMENT, just to get a good ending, is absurd.

Not doing all the loyalty missions for your crew is also important.
 
I don't play many RPGs, but Golden Sun Dark Dawn. There was a spoiler less topic at GameFAQs for missables, but one was wrong and I missed on of the summons. I got it via that wall glitch, but you can't go back afterwards.

The GBA games had no missables (or maybe they did but it was very minor stuff), so I have no idea why they had to pull this shit.

Tales of Symphonia had one million missables (really doubt anyone in the world got everything without a guide), but there was new game+ where you could get them. The first time I completed it I did it without using a guide and I missed like half the content.

The only Zelda with a missable as far as I know is Minish Cap with a sword technique. Well, other than all the kinstone glitches. Zelda should never ever have missable stuff. Oh, there were the Gold Skulltulas in OoT.
 
This is why I have so many JRPGs in my backlog and who knows when I'll ever get to them! I don't know how many times I've put a ton of hours into a JRPG only to learn I missed out on an event or side character and am doomed to a crappier ending, ugh! That shit just kills my will to continue my save and I just stop playing the game altogether. Valkyrie Profile series, Suikoden series, & Tales series being the worst. I played about 2/3rds the way through Suikoden 1 before realizing I had missed out on so many stars. So, until I replay Suikoden 1, 2-5 sit there on my shelf untouched... I also played about a 1/3rd through Tales of Eternia before I realized I missed out on a few characters that are pretty important for the ending... :/ And since I'm usually pretty anal about playing games in sequential order to get the full breadth and depth of the narrative, I don't play a game until I've beaten the previous entry.

It's a big reason why I've drifted away from JRPGs, and have shifted to enjoying more action-adventure/sandbox type games, as I've gotten older. I just want to play the friggen game and get lost in its virtual world, not constantly have to look at a goddamned FAQ to make sure I'm playing the game "right". I don't have the desire, nor time, to replay games...
 
I remember being pissed off by missables in two games from the Final Fantasy series.

In Final Fantasy X, I missed one treasure sphere in one of the later trial dungeons (I forget exactly what they were called) and was unable to get one or two of the hidden summons because of it.

That's not missable. :P The destruction sphere in the only Temple of Trials you can't return to is impossible to miss. You literally have to open the chest to clear the way to the exit.
Zelda should never ever have missable stuff. Oh, there were the Gold Skulltulas in OoT.

Those weren't missable. There was a missable Deku Nut upgrade, but that was a glitch.
 
Almost every sidequest in Tales of the Abyss is like this. I've been forced to follow the guide letter for letter because of it, and it's incredibly frustrating.
 
I also played about a 1/3rd through Tales of Eternia before I realized I missed out on a few characters that are pretty important for the ending...

Not really you must have confused another game.
First by the 1/3 i assume you're talking about the bridge of light, and there is nothing you can do at that point ( or even before that point ) that affect the ending , all the items are obtainable when you can go back as well as the mini games ( and anything related )

and there is no special requirement for the ending of this game .

Eternia does have hidden sidequests but nothing that will lock out about in a bad path ...
 
Missing a certain special character in The Last Remnant really bummed me out. Stopped playing for two weeks lol. (hint: six bases)
 
In Japan, it's become common business practice for RPGs to have "secrets" that can only be discovered by buying a guidebook. It's bullshit really. Thankfully we have gamefaqs and wikis so we dont need to spend extra cash on a fucking book.
 
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