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Game related stuff that grinds your gears.

backflip10019 said:
Isn't this a good thing?

I kind of agree with him. No matter what the fappers try to say, they're not sexy compared to real women and their stereotypical, been-there-done-that personalities get really old. I mean, we know what they're going to say before they say it. These days I'd rather have an unsexy woman that has a unique personality. Though there was a time when all I needed was Mai and some Kleenex. :D

Akuun said:
Multiple long, unskippable splash screens every time you turn on the game.

Hell yes. Especially when you have a loading screen for the damn splash screen. It's like a big 'fuck you'.
 
unskippable and unpausable screens. Be it intros, cutscenes or company logos.


All the EA games stop-for-3-seconds-looking-at-our-start-screen . Seriously, that is retarded. The screen is there, why I have to wait for the "Press start" button to appear! WTF FUCK YOU EA.

That really grind my gears, especially the EA thing.


Xbox360
You wanna save on the device with dozens of other saves or do you want to save on a device with nothing on it?

EVERY. SINGLE. TIME.

More like:

"Choose a device to save"

WTF? I only have one you fucking idiot, guess which one Im gonna select. Fuck youuuuuu.
 
Going out of my way to collect stupid shit. Alan Wake for instance. I find myself searching every little area, for a stupid fucking thermos. I know I don't have to find them, but if they are there, I'll try. I hate it. Collectible shit in games needs to die. It ruins the experience.
 
-regenerating health (99% of the time it makes the game boring/allows you to exploit it)
-palette swap enemies (I can get over it but it get's annoying when overused)
-games that don't let you go back and do things if you forgot to the first time
 
Area sweeps in games. Like in Assassin's Creed 2 or God of War. I just get really 'Oh fuck here's some ridiculous timing based puzzle that I'll never do FUUU'.

Yeah, and timing based puzzles.
 
unskippable clips when u turn the game on, this has bled into pc games a bit, EA have always been notorious for doing it.

I DON'T CARE THAT YOU PUBLISHED THIS GAME WHY MUST I BE REMINDED EVERYTIME I PLAY IT?
 
Host Samurai said:
I dont care what anybody says but fucking regenerating health systems is really starting to piss me off for some reason. It really takes the tension out of the games.
Yeah, I agree. I have also rised this point like 20 times on my time here on GAF and have always gotten flamed for it :(

It's just "take a hit, run away, take a hit, run away" blah blah blah, BORING.
 
Loading from a save file after death.

I just can't take it. Take my money, take my items, give me handicap, but for fuck's sake don't make me rewatch cutscenes/dialogue and do things OVER AGAIN in a progress game. It's ridiculous.

Usually if I hit such a point, I just shut off the game immediately and never touch it again. Straight out. Especially so if I lost more than half an hour of game time.
 
No pausing or skipping scenes.
Constant loading. I prefer one long loading time to small frequent ones.
Not being able to save anywhere.
 
- Bullet sponges

- Infinitely respawning enemies

- Shotguns that have no range

- Quincunx AA

- Controller lag

- People that resort to mentioning a game's sales numbers in an effort to evince its quality
 
PetriP-TNT said:
Yeah, I agree. I have also rised this point like 20 times on my time here on GAF and have always gotten flamed for it :(

It's just "take a hit, run away, take a hit, run away" blah blah blah, BORING.

Am I the only one who loved the original Halo's health system?
 
i love how you can fast travel anywhere you want to in RDR but i hate how it cant be in a settlement or bandit hideout i mean im just going to go out of my way to get to the outskirts of the town so i can fast travel for free
 
Hawkian said:
Am I the only one who loved the original Halo's health system?

No, I liked it a lot as well. It seems a mix of the best of both worlds. You still have the give of regenerating health, but eventually you do pay for taking damage.
 
- Collecting useless shit. i.e. collect 200 feathers.
- Grinding. Fuck that shit.
- Superhuman enemies. I'm given 50hp health. They're given 1000hp health.
 
Bastardized game boxes.

I'm not a fan of the legal warnings and multiple languages that are choking game boxes.

Peace Walker might actually be the worst I've ever seen. How can they expect to get people interested in a game if 95% of the box is text (5% of which is english, 50% which is legal BS) and there are two tiny pictures that actually show off the game.
 
Nonsensical faction reputation points. Example: in Just Cause 1, you can help one drug cartel take over every last property in the whole set of islands, and do all the collecting quests, and your reputation level will still be the fourth-highest. When I realized I had to do over 70 side missions to get to the highest reputation level with them, I decided to just finish the story missions and move on. What possible reasoning would the cartel have for this? "Well, you single-handedly gave us the entire country, but you can't be the sub-jefe unless you deliver this, and shoot down that helicopter, and..."
 
Saving anywhere that does not save at exactly where you last saved. ie Saving anywhere in a Ratchet game on PS3 and when you die instead of staring from the save you start all the way back at the beginning of stage or there predetermined saved point.
 
Sandbox games... i get so bored after 15 minutes with them. It feels liek you can do everything in the game in first hour then rest is repeating those. I never feel they have any sense of progression.
 
eagledare said:
Racing missions in action games.

Also,these racing missions in games like Ratchet & Clank and Jet Force Gemini.Awful.

I somehow don't like it when there's a ton of unskippable cutscenes in the game.I'm currently playing FFX and at least the first 7 hours were 3 hours gameplay,4 hours cutscenes.Same with Kingdom Hearts 1.What the...?
 
Escort missions.
Invisible walls
Infinite spawning enemies.
Bosses that cheat but you can't (like infinite magic and etc)
100% accuracy for enemies.
 
Games that go out of their way to utilize every single button on the damn controller...

aka complicated controls/gameplay
 
We have to compile a lot of these into a huge letter and send it to game companies, because these problems are in so many fucking games that it borderlines on ridiculous.
 
No pause button in cut-scenes.

Also, tell me if I can pause the damn scenes! The only way to find out if there is one in most games is to press start, or some other button which would usually skip the cut-scene in most games. I've played through nearly entire games unable to take the chance of trying to pause as someone talks to me in real life since it might skip the thing entirely.
 
mauaus said:
and Hugh Jackman!

jM8wT.jpg


Cronox said:
No pause button in cut-scenes.

Also, tell me if I can pause the damn scenes! The only way to find out if there is one in most games is to press start, or some other button which would usually skip the cut-scene in most games. I've played through nearly entire games unable to take the chance of trying to pause as someone talks to me in real life since it might skip the thing entirely.

Has any series of games aside from Kingdom Hearts done that though?
 
Honestly my biggest pet peeve has got to be games that allow you to die after a large emotional build up. If you are going to take the time to set something up, make an event out of it, play epic music then give me control and make me invincible, even if you don't tell me that I am.

Case in point (and I'll spoiler tag this even though I am pretty sure the statute of limitation should be up on it by now):

Metal Gear Solid 4.
You crawl through the radiation, make it to Revolver and they are playing this grand music and have this sweeping camera and you are in this fist fight. It's gritty, emotional...I mean, you've fought to get here and you are in this intimate battle with someone you have sparred with throughout the series. Lose your life, op, fade to black and start over. Really? There wasn't a better solution that didn't completely deflate the emotional balloon? I can think of a few that would have worked that wouldn't have involved actually dying and kept that pacing and flow trucking on.

That isn't the only game guilty of it though. But really, if you are trying to have this great narrative moment, just go ahead at that point and say, "We're a narrative game and we could just make this a cut-scene. Instead we'll let you play it without the consequences, even if we don't tell you that."
 
- Regenerating health
- Headshots not being instant kill on the highest difficulty
- Static save points that are far apart
- Unskippable cutscenes before a boss which will most likely mess you up on the first go around
- Random stat increases when going up a level
- Blanka
 
Cronox said:
No pause button in cut-scenes.

Also, tell me if I can pause the damn scenes! The only way to find out if there is one in most games is to press start, or some other button which would usually skip the cut-scene in most games. I've played through nearly entire games unable to take the chance of trying to pause as someone talks to me in real life since it might skip the thing entirely.
A lot of PS3 games let you pause cut scenes by pressing the PS button (XMB).
 
The fact that cutscene programming is still so archaic.

I'm sorry, but why the fuck can't I rewind a cut-scene? What if I got a phone call and missed a little bit of dialogue? I mean, I may not have much of one, but I do try to have a life from time to time, ya know? After I've finished hanging out with my buddies I'd like to go back and rewatch what I missed.

Let's face it, cutscenes in games are virtually no different than watching DVD movies. Watching a DVD I can:

-Pause
-Fast Forward
-Rewind
-Skip
-Skip back to chapter start (in a game this would be "skip back to beginning of cutscene).
-Stop the DVD player, turn it off, and when I turn it back on, the movie is right where I left it so I don't have to find the scene again.

This generation we're STILL fairly lucky if we can pause a cutscene, let alone skip one. The fact that we can't do any of the other things I've listed above is just fucking lazy in my opinion. If we can rewind GAMEPLAY in Prince of Persia: The Sands of Time, we should be able to rewind a fucking cutscene!
 
I think regenerating health should be a user-selectable thing. Have it on by default, and these guys that want to play it with higher difficulty can turn it off.

I'm not as good (nor do I have as much time to play) as I used to, so easier games with regenerating health are fine by me.
 
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