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Game Trailers Top Ten Bad game Beginnings

Metal Gear Solid 3!?

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Assassin's Creed 3 4 hours tutorial should be on that list.

Definitely agree with this.
 
game was great though, more fun than GTA III IMO

I remember playing Driver 1 and 2 a lot before GTA III, the new huge feature of Driver 2 was being able to get out of your car and run around to steal other cars. Within the first 10 minutes of GTA III, me and my brother felt GTA III shit all over Driver 1 and 2.
 
The only reason I could think they put Dark Souls on there is they must have died a bunch in the tutorial. The beginning is excellent.

Completely agree with Okami. I got the HD port, tried to get through the intro and got tired of mashing through dialogue. It probably deserves #1
 
This list... it only shows that they play the games for 5 Minutes befor reviewing.

Driver is only 9. Twillight Princess there but not Skyward Sword. Okami worse then Skyward Sword. RE:UC not there.

Are they trolling again?

Edit : Sry i mean Resident Evil Operation Raccoon City

Skyward Sword was nowhere near Twilight Princess. Any suffering you caused yourself isn't the game's fault. Skyward Sword's intro is more like Majora's Mask's in terms of length and content.
 
Ironically enough, I don't and yet I can think of at least a dozen of games that had worse intros.
Including some of those they listed, of course.

EDIT: Just to be clear, that's not to say Skyrim's intro was good, because it wasn't.

lol, it's probably because I've repeated it so often. What feels like 10 minutes of bad voice acting and poorly-scripted on-rails segments. Any intro that prevents you from moving for as long as Skyrim's did is awful in my book.
 
I remember playing Driver 1 and 2 a lot before GTA III, the new huge feature of Driver 2 was being able to get out of your car and run around to steal other cars. Within the first 10 minutes of GTA III, me and my brother felt GTA III shit all over Driver 1 and 2.

on second thought I agree with you :P
 
lol, it's probably because I've repeated it so often. What feels like 10 minutes of bad voice acting and poorly-scripted on-rails segments. Any intro that prevents you from moving for as long as Skyrim's did is awful in my book.
I completely agree and that's exactly my point as well: there are A LOT of games that did it even worse than Skyrim.
Now, Skyrim in addition is also a pretty bad game all around, but that's irrelevant, as that's not what this topic is about.
 
Bioshock Infinite should probably be on here. Look at this beautiful place bustling with folks living their lives! Hey there newsboy! Haha, a fun carnival!

W-wait, so they're racists, that's a little uncomfortable...

GUESS IT'S TIME TO MURDER THEM ALL GROTESQUELY.

Really jarring and extreme tonal shift.
 
Dark Souls has pretty much the exact opposite of a bad beginning. Hell, more games should have openings that throw you into the action right off the bat. Also, MGS3 for the same reason. Hell, even SH4 does a good job of laying the foundations for the rest of the game (fucking ghosts).

They at least have a point with Driver though, what idiot thought that would be a good idea for an intro.
 
Sorry but that driver tutorial was flat out awesome. Challenging and enjoyable, I love stuff like that.I did it when I was like 12 so no excuses.
 
Snake Eater AND Dark Souls have a bad beginning? Someone deserves a punch in the throat.

Fucking Gametrailers.
 
Halo 2 should have been on the list.

Preventing the Covenant from finding the location of Earth was a critical thing in Halo 1.

At the end of Halo you defeated the Covenant, destroyed the installation, etc.

During the opening of Halo 2 you're presented a medal for your heroics and then the Covnenant just finds Earth anyway 30 seconds into the ceremony.
 
Sigh with the complaints about Skyward Swords intro... The developers are building up the atmosphere of the game world, which is very important. And it did not even take that long. Some people are really impatient!
 
Most recently, I would nominate Crysis 3. It had the god-awful tutorial (which you could thankfully skip), and quite possibly the most boring opening mission in FPS history.
 
Honestly, I get the dislike for Twilight Princess and Skyward Sword's openings, but - like almost everything else on the internet - the criticisms have taken on lives of their own, becoming almost hyperbolic in their terribleness.

For games that run 30-50 hours, you can withstand an hour or two of worldbuilding and mechanic-explaining.

Well put, thank you.
 
Oh, god, Driver. I never even managed to get past it. I just cheated to access the director mode and that was all I ever played.
 
I never beat the Driver test lol. Kingdom Hearts 2 beginning, so bad. It is what keeps me from what to replay and finish it.

Kind of surprised they didn't throw Valkyrie Profile in there. Takes like an hour before you really start playing.
 
Vexx is such an odd choice to include in a list like this.
Nobody cares about Vexx.
I guess the guy who added it is pretty young or something and this game stuck out in his mind, but you could point to so many other - more important - games with horrible beginnings.
 
All the kids used to talk about how awesome that Driver tutorial was. It may look mundane today, but back then the game was revolutionary. But I can see the reason behind this choice, so I'll let it slip.

However, Dark Souls doesn't have a place on the list. You are put directly into action. You go through the basics step by step by experiencing different situations first hand. It gets more challenging the deeper you go, but it's a smooth transition and it never gets difficult enough to become anywhere near frustrating. And you get optional messages written on the floor every now and then to teach you techniques you may need for the next encounter.

You are also presented with samples of environmental hazards, areas that unlock as a result of certain events, the importance of talking to NPCs, how to perform a plunging attack... etc.

One of the best beginnings/tutorials for any game ever if you ask me. GT is objectively wrong.
 
The hate for the Twilight Princess intro is overblown imo. Okamis wall of text on the other hand, deserves its mention more than anything else I've ever played.
 
Im at least glad that gt was smart enough not to include persona 4

I watched the video expecting that. Am surprised it wasn't included.

I enjoyed the opening of Persona 4, but man is that a hard game to try and get people who aren't anime nerds into. You're basically forced to watch hours of anime before even starting any gameplay.

Say what you want, but I do feel like the intro could have been condensed.
 
I kind of have to agree with Dark Souls. There were so many mechanics they didnt bother to explain to me in the beginning it felt like I was doing everything wrong and I had a urge to just restart several times. I'm not talking about the combat, but the stuff like level up system, bonfires, humanity, summoning etc. But soon as I got it all figured out it got amazing. I just think they could have made a more extensive tutorial.
 
The thing about Okami is that it isn't just the beginning that feels slow and laboured, but the entire goddamn game. It's so badly paced and stretched to its breaking point in order to extend the campaign that the whole thing was a chore to play. And the funny thing is, I've only played the PS2 version and I completely forgot that you couldn't skip the dialogue boxes and irritating squeaky voices until that vid reminded me. No wonder I hated it.
 
Fully agree with Dark Souls. Gave it about 2 hours before I sold that shit back.

Don't even get me started on FFXIII. Fucking torture to sit through.
 
This has awakened my sleeping memories of Driver's tutorial, I remember borrowing it on the PC way back and never actually passing that blasted trial.
Starting up Okami HD the other week wasn't exactly a treat either, if the wii version had at least one thing over the other editions it was definitely the cutscene skip.
 
I hate Dark Souls (Shoot me! I don't care!) but the opining was by far the part of the game I liked the most. It felt like the game but in a much easier scope for me to follow. I experienced all the shit that goes with playing that game, but at the same time had some cool experiences. Had the game stopped after reaching that stone pillar it would have been great. (Too bad it continued though)

And I don't really get the complains about Heavy Rain. They seem to make a pretty good case in the video, as to why the opining is great in. You get familiar with the controls and the story is set up in a really nice way. Few games bother with a first act, HR gave it time and meaning. Again, the beginning was probably my favorite part of the game.

But as some one who didn't make it beyond the 12 min of Okami bullshit, I have to agree with them on that one. My god, I actually wanted to like that game.
 
Driver beginning was only a beginning if you suck at games. ;)

I really don't remember having much trouble with it. I think I got it with 3-5 tries.

I also don't get their Dark Souls and MGS3 reasoning. Yes MGS has some cutscenes to go through but they had trouble finding the backpack? WAT?
 
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