That is precisely what PS+ auto-updating does.
i think having to pay for auto-updates is about as backwards as paying for p2p multiplayer.
Whatever to sell your service i guess.
That is precisely what PS+ auto-updating does.
That can't be right. XBOX updates are always very small (less than 2-3mb) and update in seconds. Unless you're running dial-up I can't see how this situation would occur.
That is precisely what PS+ auto-updating does.
I'm sitting here in front of my monitor thinking about what to play with Diablo III of course under server maintenance. I look at my vast games list and with nearly every title I know that if i launch it there will be a big ass update to download.
- I wanna play Payday right now, i haven't since February so i know there's going to be a massive update. I click it and guess what, 2+gig update, closed it immediately.
- Haven't played Guild Wars 2 in over a month. I wanna try it now but i know there's going to be a massive 3-4 gig update so i pass on it.
- I haven't played DotA 2 since March, couldnt get into it due to the complexity but i've wanted to give it another shot recently but i know the update will be enormous.
This is a joke. The only game you can count on probably being update free are single-player, even then who knows a patch might download.
You can manually force it (if available for the game in question) by verifying integrity of files.well you can have steam open, and then bam the content conversion update (only happens when you try and launch a game).
You can manually force it (if available for the game in question) by verifying integrity of files.
As a PS3 owner who sometimes goes weeks without playing certain games, the continuous barrage of game updates and system updates (many of which add nothing of value to the user) can be really frustrating.
Computers know how to do this: tell you that an update is available, and then let you contniue doing whatever you're doing, with the option to download and install it when you turn the computer off. Or just download this cruft in the background and have the update installed next time you turn the console on.
For those of us who don't have a lot of spare time and sometimes want to fill a half hour or an hour playing some game only to be told basically "sorry, you can't play this today", updates are frustrating and more trouble than they're worth.
well you can have steam open, and then bam the content conversion update (only happens when you try and launch a game).
Used to be that you didn't release a game that was broken and unbalanced.
That's a one time conversion from when they changed to a new content format to support smaller patches. i.e. It won't happen in the future.
Used to be that you didn't release a game that was broken and unbalanced.
Exactly. Unfortunately, 3rd parties have pushed this shit tactic to the forefront. Now, it's about hitting release dates or seasons and not about waiting until it finished. Unfortunately, we are to blame. When Nintendo used to get shitted on for delaying things for months/years and everyone else just slobbed away at any average or good game as perfect (Halo 1, GTA4), the implicit message is give it to us now. There is no need to perfect a game when you have the ability to update and/or redownload the full games multiple/infinite times. Just shove some Hard drive space onto the console and they'll just release a patch. Hell, the consoles will now require an update day 1 (ninty). It's our fault. Publishers should feel the pain when they fuck up bad.
The 360 isn't as bad in terms of time but I have cable. But each game requires an update. Some will see it as a great service and it helps when they legitimately have an improvement to make for a service or game. But it hurts to see rushed games and I feel the multiple patches are a byproduct of games being rushed.
To be fair, with iOS6, you are no longer prompted to enter a password when updating your apps.Not really the same but I hate playing games on my iPhone:
1) Notice a red (3) on my App Store icon
2) Click on icon to see not three but four games listed as having updates.
3) Select update all
4) "Please log in to your apple account."
5) "Note: this application is over 15 megabytes. Please connect to a wireless internet source to allow update"
6) Go home to update all apps. "Note: terms of sevice for the app store have changed. Please confirm new terms" Press okay to a 47 page document I will never read.
7) Store dumps me back to the App Store homepage (this has been fixed in the new OS)
8) Update apps. Open game. "Now your game has OpenFeint!" expect messages every time I load it telling me to enable it. Also the game runs slower because I have an iPhone 4, not an iPhone 5.
I now just delete games that have updates. I can't handle that drain.
He'd have to get the latest dashboard update as well if he hasn't played for months.
Also, not all 360 updates are that small anymore.
Frustrated, not shocked.
Imagine somene with low-end DSL connection having to go through this. I have a 12 or 15mbps download I forget so 2-ish gigs is around 20-25mins. Imagine someone with a 1.5 mbps dsl.
I hate it when you get a game on launch day and there's already an update for it.
frustrated with games with auto-patching launchers? and steam with automatic background updates? lol i remember the days of manual patching and having to go to fileplanet with its 10 minute queues to even just start the download. and you'd have to worry about getting the right update file; accidentally downloaded v1.1.3 - > v1.1.7 patch when you have v1.1.1? well you're gonna have to go back and download the right one.
Just buy a console
Yeah they should fix those bugs after you play it.
frustrated with games with auto-patching launchers? and steam with automatic background updates? lol i remember the days of manual patching and having to go to fileplanet with its 10 minute queues to even just start the download. and you'd have to worry about getting the right update file; accidentally downloaded v1.1.3 - > v1.1.7 patch when you have v1.1.1? well you're gonna have to go back and download the right one.
Because i don't like it, ok? Im sorry I made this thread it was a mistake.
accurate
I've went thought that exact sequence more times than I'd like to admit. Damn. Ah yes, bonus points is when one of the games that need updating is Infinity Blade 2 (Or first one, or both). Another bonus is when the game/app gets degraded like what you described, or when it includes ads, removes some feature because Apple didn't like it or because some licensing deal expired.Not really the same but I hate playing games on my iPhone:
1) Notice a red (3) on my App Store icon
2) Click on icon to see not three but four games listed as having updates.
3) Select update all
4) "Please log in to your apple account."
5) "Note: this application is over 15 megabytes. Please connect to a wireless internet source to allow update"
6) Go home to update all apps. "Note: terms of sevice for the app store have changed. Please confirm new terms" Press okay to a 47 page document I will never read.
7) Store dumps me back to the App Store homepage (this has been fixed in the new OS)
8) Update apps. Open game. "Now your game has OpenFeint!" expect messages every time I load it telling me to enable it. Also the game runs slower because I have an iPhone 4, not an iPhone 5.
I now just delete games that have updates. I can't handle that drain.
Good god yes, Steam is a godsend for this reason.frustrated with games with auto-patching launchers? and steam with automatic background updates? lol i remember the days of manual patching and having to go to fileplanet with its 10 minute queues to even just start the download. and you'd have to worry about getting the right update file; accidentally downloaded v1.1.3 - > v1.1.7 patch when you have v1.1.1? well you're gonna have to go back and download the right one.
You still never explained why. Do you hate the convenience? Too tempted to buy new games? Dislike grey?
I hate it when you get a game on launch day and there's already an update for it.