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Game updates are out of control

That can't be right. XBOX updates are always very small (less than 2-3mb) and update in seconds. Unless you're running dial-up I can't see how this situation would occur.

He'd have to get the latest dashboard update as well if he hasn't played for months.

Also, not all 360 updates are that small anymore.
 
Game updates just need to be more seamless. They should happen in the background when I'm not using the device like what happens on Steam. I don't want to get an update when I launch a game. It should already be updated when I sit down to play. There are a lot of games on Steam that are much better for the frequent updates and they are almost all delivered before I even sit down to play.
 
well you can have steam open, and then bam the content conversion update (only happens when you try and launch a game).

buy some puzzlers or adventure games on steam then, those usually can be played quickly.
 
Two of the games you listed are essentially online only games (yes I know dota2 has bot matches). Obviously GW2 is going to get patches and new content because it's an MMO. Dota 2 is still in beta so that's going to get new patches with content like the heroes they still have to port over. It's beta so primary development isn't even done. You really used the worst examples possible.
 
I'm sitting here in front of my monitor thinking about what to play with Diablo III of course under server maintenance. I look at my vast games list and with nearly every title I know that if i launch it there will be a big ass update to download.

- I wanna play Payday right now, i haven't since February so i know there's going to be a massive update. I click it and guess what, 2+gig update, closed it immediately.

- Haven't played Guild Wars 2 in over a month. I wanna try it now but i know there's going to be a massive 3-4 gig update so i pass on it.

- I haven't played DotA 2 since March, couldnt get into it due to the complexity but i've wanted to give it another shot recently but i know the update will be enormous.

This is a joke. The only game you can count on probably being update free are single-player, even then who knows a patch might download.

Holy shit, are you me?
I tried that yesterday.
 
I love how you have mentioned some free 2 play games an mmo and not just that but games that are in betas.. then complain about updates.

Wow...

Anyways no complaints here on PC. On consoles sure cause its slow as shit and rarely add anything but bug fixes.

PC games though a big patch usually means new free content.. which is awesome.
 
As a PS3 owner who sometimes goes weeks without playing certain games, the continuous barrage of game updates and system updates (many of which add nothing of value to the user) can be really frustrating.

Computers know how to do this: tell you that an update is available, and then let you contniue doing whatever you're doing, with the option to download and install it when you turn the computer off. Or just download this cruft in the background and have the update installed next time you turn the console on.

For those of us who don't have a lot of spare time and sometimes want to fill a half hour or an hour playing some game only to be told basically "sorry, you can't play this today", updates are frustrating and more trouble than they're worth.

PS+ has a nice solution. It automatically updates your games at a time you desire. I have it set to 5.00am.

edit: sorry, beaten and responded. You're not wrong, but it's just another great PS+ feature that shouldn't be overlooked.
 
well you can have steam open, and then bam the content conversion update (only happens when you try and launch a game).

That's a one time conversion from when they changed to a new content format to support smaller patches. i.e. It won't happen in the future.
 
Used to be that you didn't release a game that was broken and unbalanced.

Exactly. Unfortunately, 3rd parties have pushed this shit tactic to the forefront. Now, it's about hitting release dates or seasons and not about waiting until it finished. Unfortunately, we are to blame. When Nintendo used to get shitted on for delaying things for months/years and everyone else just slobbed away at any average or good game as perfect (Halo 1, GTA4), the implicit message is give it to us now. There is no need to perfect a game when you have the ability to update and/or redownload the full games multiple/infinite times. Just shove some Hard drive space onto the console and they'll just release a patch. Hell, the consoles will now require an update day 1 (ninty). It's our fault. Publishers should feel the pain when they fuck up bad.

The 360 isn't as bad in terms of time but I have cable. But each game requires an update. Some will see it as a great service and it helps when they legitimately have an improvement to make for a service or game. But it hurts to see rushed games and I feel the multiple patches are a byproduct of games being rushed.
 
That's a one time conversion from when they changed to a new content format to support smaller patches. i.e. It won't happen in the future.

yah i know, it just seems to strike at you unexpectedly. just playing a sorta devil's advocate, more updates the better imo (well unless they're breaking things).
 
And this is where your thread fails: You named the PC as the platform.

If you've had named the PS3 this thread would have looked much differently. You have to feel this stuff out, man.
 
Used to be that you didn't release a game that was broken and unbalanced.

Used to be games were much simpler in design and didnt take 100s of people to make.

Also bullshit on the balance.. so many old games are unbalanced as shit but we never noticed because we weren't playing them online.
 
Exactly. Unfortunately, 3rd parties have pushed this shit tactic to the forefront. Now, it's about hitting release dates or seasons and not about waiting until it finished. Unfortunately, we are to blame. When Nintendo used to get shitted on for delaying things for months/years and everyone else just slobbed away at any average or good game as perfect (Halo 1, GTA4), the implicit message is give it to us now. There is no need to perfect a game when you have the ability to update and/or redownload the full games multiple/infinite times. Just shove some Hard drive space onto the console and they'll just release a patch. Hell, the consoles will now require an update day 1 (ninty). It's our fault. Publishers should feel the pain when they fuck up bad.

The 360 isn't as bad in terms of time but I have cable. But each game requires an update. Some will see it as a great service and it helps when they legitimately have an improvement to make for a service or game. But it hurts to see rushed games and I feel the multiple patches are a byproduct of games being rushed.

He made some very bad examples, the games he mentioned were not actually broken at launch and the updates he had to do meant free content. is that bad too?

also: Multiplayer games have to get balance patches. it's impossible to bring a perfectly balanced MP game on the market if it has any form of complexity - all of his examples were MP games.
 
Not really the same but I hate playing games on my iPhone:

1) Notice a red (3) on my App Store icon

2) Click on icon to see not three but four games listed as having updates.

3) Select update all

4) "Please log in to your apple account."

5) "Note: this application is over 15 megabytes. Please connect to a wireless internet source to allow update"

6) Go home to update all apps. "Note: terms of sevice for the app store have changed. Please confirm new terms" Press okay to a 47 page document I will never read.

7) Store dumps me back to the App Store homepage (this has been fixed in the new OS)

8) Update apps. Open game. "Now your game has OpenFeint!" expect messages every time I load it telling me to enable it. Also the game runs slower because I have an iPhone 4, not an iPhone 5.

I now just delete games that have updates. I can't handle that drain.
 
Not really the same but I hate playing games on my iPhone:

1) Notice a red (3) on my App Store icon

2) Click on icon to see not three but four games listed as having updates.

3) Select update all

4) "Please log in to your apple account."

5) "Note: this application is over 15 megabytes. Please connect to a wireless internet source to allow update"

6) Go home to update all apps. "Note: terms of sevice for the app store have changed. Please confirm new terms" Press okay to a 47 page document I will never read.

7) Store dumps me back to the App Store homepage (this has been fixed in the new OS)

8) Update apps. Open game. "Now your game has OpenFeint!" expect messages every time I load it telling me to enable it. Also the game runs slower because I have an iPhone 4, not an iPhone 5.

I now just delete games that have updates. I can't handle that drain.
To be fair, with iOS6, you are no longer prompted to enter a password when updating your apps.
 
He'd have to get the latest dashboard update as well if he hasn't played for months.

Also, not all 360 updates are that small anymore.

Yes, the new dashboard took about 20 minutes all told. I probably don't have the fastest internet in the world. Maybe it's not fair to complain about that, but all I wanted to do was play a game.
 
Frustrated, not shocked.

Imagine somene with low-end DSL connection having to go through this. I have a 12 or 15mbps download I forget so 2-ish gigs is around 20-25mins. Imagine someone with a 1.5 mbps dsl.

I have 1.5 mpbs dsl (actually a little less), it takes me about 30 mins for every dota 2 update. Still, if I'm downloading something large I just leave my computer on while I sleep or do something else.

Yeah, it sucks not having instant gratification, but it won't kill your electric bill to leave an unattended computer on.
 
Being primarily a PS3 gamer, and occasionally on steam. I'm not bothered by it since I get background updates with PS+. Steam updates Can take some time every once and awhile though.
 
I miss the days when I had to install games on 4 CD's, insert the 1st CD to run the game, and then have to search online for a patch to fix a game-breaking bug.

If I'm watching a movie/Skyping/browsing I'll open up Steam and my other games and let the updaters patch. The convenience of launchers means that you don't have to wait for the entire game to boot up before updating it.
 
frustrated with games with auto-patching launchers? and steam with automatic background updates? lol i remember the days of manual patching and having to go to fileplanet with its 10 minute queues to even just start the download. and you'd have to worry about getting the right update file; accidentally downloaded v1.1.3 - > v1.1.7 patch when you have v1.1.1? well you're gonna have to go back and download the right one.
 
It kinda annoys me too, but not because the downloads take a lot of time, but because of my monthly bandwidth limits. There are a lot of games in my Steam library that I want to play, but can't because of too huge updates (or just too huge games, e.g. Total War Shogun 2).
 
frustrated with games with auto-patching launchers? and steam with automatic background updates? lol i remember the days of manual patching and having to go to fileplanet with its 10 minute queues to even just start the download. and you'd have to worry about getting the right update file; accidentally downloaded v1.1.3 - > v1.1.7 patch when you have v1.1.1? well you're gonna have to go back and download the right one.

I PC gamed in the 90's without an internet connection. I probably didn't even know what a patch was. Multiplayer though modem always worked regardless of whether I was outdated.

The only game I ever updated was Quake, and that was via floppy disks my friend brought over.
 
My favorite part is how OP made a thread complaining about waiting 20 min for a patch to download... And spent an hour on GAF complaining about it.

Just go watch some TV next time and save everyone the trouble.
 
frustrated with games with auto-patching launchers? and steam with automatic background updates? lol i remember the days of manual patching and having to go to fileplanet with its 10 minute queues to even just start the download. and you'd have to worry about getting the right update file; accidentally downloaded v1.1.3 - > v1.1.7 patch when you have v1.1.1? well you're gonna have to go back and download the right one.

Oh god the horror.
 
Because i don't like it, ok? Im sorry I made this thread it was a mistake.

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The problem isn't updates, it's your sucky Internet. If you had 100mbps optical fibre available on a broad scale this wouldn't be an issue, because each update would take less than 5 minutes.
I hope the US can make a big push in the next 5 years.
 
Show's over. I love when people make threads and then refuse to continue discussion in them because they're too lazy to support themselves or too stubborn to admit they're wrong.
 
Not really the same but I hate playing games on my iPhone:

1) Notice a red (3) on my App Store icon

2) Click on icon to see not three but four games listed as having updates.

3) Select update all

4) "Please log in to your apple account."

5) "Note: this application is over 15 megabytes. Please connect to a wireless internet source to allow update"

6) Go home to update all apps. "Note: terms of sevice for the app store have changed. Please confirm new terms" Press okay to a 47 page document I will never read.

7) Store dumps me back to the App Store homepage (this has been fixed in the new OS)

8) Update apps. Open game. "Now your game has OpenFeint!" expect messages every time I load it telling me to enable it. Also the game runs slower because I have an iPhone 4, not an iPhone 5.

I now just delete games that have updates. I can't handle that drain.
I've went thought that exact sequence more times than I'd like to admit. Damn. Ah yes, bonus points is when one of the games that need updating is Infinity Blade 2 (Or first one, or both). Another bonus is when the game/app gets degraded like what you described, or when it includes ads, removes some feature because Apple didn't like it or because some licensing deal expired.
 
I really don't understand why I have to long into Apple account to update my apps, my stuff is all months/years out of date since I rarely feel like going though the process.

I also always forget my password, then have to reset it, then get told the first 8 passwords I want to change it too can't be used because I have used them in the past year, finally come up with a password that I haven't used and meets their security requirements and that I think I'll remember, and repeat process a month later.
 
Just keep Steam open. It's not doing any harm to your computer by keeping it open and saying "I don't like it, I only want it open when I'm playing a game" is really not a good reason to not have it open. The fact that it will update your games automatically is good enough reasoning to keep the damn client open.

frustrated with games with auto-patching launchers? and steam with automatic background updates? lol i remember the days of manual patching and having to go to fileplanet with its 10 minute queues to even just start the download. and you'd have to worry about getting the right update file; accidentally downloaded v1.1.3 - > v1.1.7 patch when you have v1.1.1? well you're gonna have to go back and download the right one.
Good god yes, Steam is a godsend for this reason.
 
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