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Gameinformer + Ubisoft + Nintendo Rev = Red Steel

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AniHawk said:
So did I, but Sunshine itself proved that Mario is at his best whenever it comes down to kickass level design.

Indeed. Secret levels, as many other people have said before, were some of the best platformer moments in the last generation. Also, Pinna Park was really great too.
 
Sunshine was exceptionally boring and as shallow as the waters Mario swam in. A true bore.

There were times when I had fun, but eventually the game gets so repetitive and boring that you want to turn off the Gamecube.
 
PhoenixDark said:
Sunshine was exceptionally boring and as shallow as the waters Mario swam in. A true bore.

There were times when I had fun, but eventually the game gets so repetitive and boring that you want to turn off the Gamecube.

I don't know. There are times when I power the game up just to jump all around Delfino Square. That is really really fun, and probably the most fun I had with the game.
 
There's even a new character by his side.
AniHawk said:
20060416poochy.png
 
I can imagine the new Mario being quite intuitive when controlling with the Revmote itself. Miyamoto's teams work wonders with control, so I have no doubts about how well the game will play.

This new character...Well, it'll probably tie into how the game is controlled.

You know that Marionette game idea (not that one 64DD game, an idea stated that controls Mario as a puppet) could actually make a ton of sense.
 
PhoenixDark said:
Sunshine was exceptionally boring and as shallow as the waters Mario swam in. A true bore.
ironic that Miyamoto was pimping Fludd like this great innovation. when the best parts of Mario Sunshine where the levels that you didn't used Fludd.
 
PezRadar said:
Wow i dont remmeber paper mario on 64 looking that bad :P

Man, how times have changed ;)
lol, thats an early version of the game, thats why I said I wish they kept him in.

this is what it looks like really
n64papermario.png
 
Error2k4 said:
ironic that Miyamoto was pimping Fludd like this great innovation. when the best parts of Mario Sunshine where the levels that you didn't used Fludd.

Mario 128 isn't going to have FLUDD.

He's going to have a magical, talking wand friend named Wiggle.

Wiggle is going to live in Waggle Land, and he enlists the help of Mario when his sister Wigglia is kidnapped by an evil magican, named Horonious Pottarious.

With the help of Wiggle's friend Flick and Mario's magican partner Geno, you must travel through 8 different worlds in over 40 stages to rescue Wigglia from Horonious Pottarious and save Waggle Land from his tyranical rule.

Oh, and along the way, Bowser kidnapps the Princess and moves her to another house, as Toad and Luigi have to vacuum the castle in over 35 different minigames!

First concept art shot:
kamek.gif
 
Error2k4 said:
ironic that Miyamoto was pimping Fludd like this great innovation. when the best parts of Mario Sunshine where the levels that you didn't used Fludd.
QFt

I found those levels to be very challenging and fun actually. Once the game started back up and you had FLUUD again, I got bored.

It was a 7.3 type of game imo
 
John Harker said:
Mario 128 isn't going to have FLUDD.

He's going to have a magical, talking wand friend named Wiggle.

Wiggle is going to live in Waggle Land, and he enlists the help of Mario when his sister Wigglia is kidnapped by an evil magican, named Horonious Pottarious.

With the help of Wiggle's friend Flick and Mario's magican partner Geno, you must travel through 8 different worlds in over 40 stages to rescue Wigglia from Horonious Pottarious and save Waggle Land from his tyranical rule.

Oh, and along the way, Bowser kidnapps the Princess and moves her to another house, as Toad and Luigi have to vacuum the castle in over 35 different minigames!

First concept art shot:
kamek.gif
holy shit? nice news, is it brand new, i mustve missed it. Everything sounds alright, but i just dont like how Wiggle looks a lot like Kamek... w/e im happy Luigi is in.
 
ethelred said:
It's Sonic.
No, see... when Miyamoto says 'new character' what he really means is Luigi. It's just poor translation. It should read 'old friend.' Of course, I'm making all of this up, but that doesn't mean anything.

The fact is, I fully expect that Mario 128 will feature Mario and Luigi on the same screen at once controlled by one player, where a second player can instantly join in at a moments notice to take control of one of the brothers for some co-op play.

Imagine Mario and Luigi, not as 'Partners in Time', but as acrobats. Not clumsy, and scripted, but fluid and energetic. Maybe it'll even utilise two revmotes - using one to control Mario and the other to control Luigi in a symphony of platforming excellence? Miyamoto had them interacting like this in his virtual garden years ago (well, not like a symphony). Maybe its finally time to put that old demo to use in a full fledged game.

This is my speculation... but I have to say that if somehow it IS Sonic, Mario & Sonic FTMFW!
 
Error2k4 said:
ironic that Miyamoto was pimping Fludd like this great innovation. when the best parts of Mario Sunshine where the levels that you didn't used Fludd.


A couple of weeks are the revmote was shown, it clicked in my head, that this BIG secret of sunshine, was probably a revmote accessorie for the GC. They probably realized(but not before claiming a big secret) that the GC was dead in the water and decided to move it for the next console.


Think about how easily fludd would work with the revmote. =)
 
Cauliflower of Love said:
A couple of weeks are the revmote was shown, it clicked in my head, that this BIG secret of sunshine, was probably a revmote accessorie for the GC. They probably realized(but not before claiming a big secret) that the GC was dead in the water and decided to move it for the next console.


Think about how easily fludd would work with the revmote. =)

Well, Shiggy did say that if Mario 128 doesn't make it for launch, Mario Sunshine 2 might.
 
Emotions said:
Didn't we get poochy in Yoshi's story? i might be wrong....
nope your right, but you can never get enough of poochy!

*Harker, you wanna play Metroid, I havent played in a long time(Since Kh2 came out actually)
 
Cauliflower of Love said:
A couple of weeks are the revmote was shown, it clicked in my head, that this BIG secret of sunshine, was probably a revmote accessorie for the GC. They probably realized(but not before claiming a big secret) that the GC was dead in the water and decided to move it for the next console.
:lol By E3 2002, GCN had been out 8 months in Japan, 6 months in the US, and several days in Europe.
 
Here's my reply to Fran's quote:

me said:
Sorry franny boy but it sounds like you and matt are bitter that Game Informer has outscooped you. The quote clearly says that they've played it and well, I'll take their word of yours as they actually have provided us with real pictures of a rev game straight from ubisoft.

Also, you're telling us how this game is still running off of early kits and we should ignore what we've yet, meanwhile, IGN has been posting rumored specs since November based on clearly unfinished kits. Why provide us with specs and make them sound official when you already know that these aren't final.

Finally, why bring in the metroid prime 2 demo into play when that's just a gamecube game hacked to work with the revmote. GI has given us impression on that metroid prime 2 demo but on top of that, they've provided us with details on the first true game built with the revolution in mind which, imho, is far more important than that hacked mp2 demo.

And here's his answer:

Fran-IGN said:
Oh, come now, I'm not trying to be petty. And you're missing the point. I never meant to indicate GI hasn't played Red Steel or Revolution. The media is obviously getting access to third-party Revolution during this pre-E3 period, but most can't discuss it. GI was the first, certainly. And despite me being sour that magazines continue to get priority because of their inherently poor publish deadlines (and publishers wanting to, for some reason, target Home & Garden readers with big announcements like this [which they won't grasp]), I think it's great that GI squeezed past Nintendo's guards on this one. I know it was originally Nintendo's primary intention to time all Revolution info around E3. This has been great for generating buzz, as you can see.

But, again, let me repeat: you're missing the point of what I said. I'm simply suggesting you don't base your first major impression of Revolution's "real" performance (be it controls or visuals) on this. You think I don't know exactly what those GI screens were running on, or what demo they played? It's a great article, chock full of info about Red Steel's design, but there's no need to go flying off as if this one demo is proof that Revolution is or isn't going to feel either brilliant or gimmicky.

That's why I put this feedback out there. Saying, "Revolution will change everything," is just a bit early and dramatic in my opinion when Red Steel's FPS mechanics are, according to the report, basically identical to the Metroid Prime 2 demo. Which, as memory serves, was extremely accurate and fluid, save a bit for the turning speed. Which, again, leads me to what I've been trying to say: these games still need to be polished up. I'm not even sure at E3 that we'll be able to finally say, "Ahh! This is it. This is how fluid, intuitive, and brilliant Revolution games can be." We may have to wait until games are near final -- some will be better than others, I expect; like I've said, kits are just getting into developers hands.

Still, I'm anticipating that all the hard work being done to fully unveil and blowout Revolution at E3 2006 will pay off. Then, and only then, do I believe we'll get our first good look at what the true graphical and functional abilities of Revolution are.

I'm really having a hard time understanding where he's going with this because Red Steel is a clear indication as to what to expect for FPS games on the Rev.
 
Ristamar said:
FLUDD or no FLUDD, Sunshine was the best platformer around this gen.

Probably, but it's a hard game to love.

Too inconsistent, and with a general feeling of being unfinished. Worse than WW in that respect in my opinion.
 
koam said:
Here's my reply to Fran's quote:



And here's his answer:



I'm really having a hard time understanding where he's going with this because Red Steel is a clear indication as to what to expect for FPS games on the Rev.
Yeah, that reeks of damage control. He's not even consistent within that second post; first he says we won't know anything until we play near-final games (and we already know actual final hardware isn't done until June) but then he says E3 is when we'll get a look at the true capabilities. The whole response seems practically meaningless.
 
koam said:
Here's my reply to Fran's quote:



And here's his answer:



I'm really having a hard time understanding where he's going with this because Red Steel is a clear indication as to what to expect for FPS games on the Rev.


He doesn't know how to answer a question.
 
Oblivion said:
Wait. Fran's a dude?! o_O
:lol of course.

can you see those bitter tears of ign-revolution editors, they still haven't recovered from that blow by GI.
 
koam said:
Here's my reply to Fran's quote:



And here's his answer:



I'm really having a hard time understanding where he's going with this because Red Steel is a clear indication as to what to expect for FPS games on the Rev.

What a strange rambling reply.

I like how he says he knows exactly what hardware it was running on, and what demo they played. Implying that they'd seen it too. But then at the end has to compare it to the MP demo. Implying they haven't.
 
Hey, I never paid attention, how was I supposed to know Fran wasn't a chick?

Anyway, I was just looking around, and I happened to land up the rumored specs from a while ago. Pretty funny looking back.

CPU 1 dual-threaded IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is also rumored). The CPU can perform 13 billion dot product operations per second.

GPU ATI Custom based RN520 core. The GPU core will run at 600 MHz, and will support up to 2048×1268 resolution. The GPU will have 256 MB of 1T-SRAM.


Polygon performance 500 million triangles per second theoretical. The average in game would be around 100 million/sec.

Shader performance ~50 billion shader operations per second.

Memory 512 MB of 700 MHz 1T-SRAM

http://www.nrgame.com/nr/news/159
 
Oblivion said:
Hey, I never paid attention, how was I supposed to know Fran wasn't a chick?

Anyway, I was just looking around, and I happened to land up the rumored specs from a while ago. Pretty funny looking back.

CPU 1 dual-threaded IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is also rumored). The CPU can perform 13 billion dot product operations per second.

GPU ATI Custom based RN520 core. The GPU core will run at 600 MHz, and will support up to 2048×1268 resolution. The GPU will have 256 MB of 1T-SRAM.


Polygon performance 500 million triangles per second theoretical. The average in game would be around 100 million/sec.

Shader performance ~50 billion shader operations per second.

Memory 512 MB of 700 MHz 1T-SRAM

http://www.nrgame.com/nr/news/159


how i wish but that will be a beast underneath the rev and will cost at least 300 with nintendo taking loses
 
Oblivion said:
Hey, I never paid attention, how was I supposed to know Fran wasn't a chick?

Anyway, I was just looking around, and I happened to land up the rumored specs from a while ago. Pretty funny looking back.

CPU 1 dual-threaded IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is also rumored). The CPU can perform 13 billion dot product operations per second.

GPU ATI Custom based RN520 core. The GPU core will run at 600 MHz, and will support up to 2048×1268 resolution. The GPU will have 256 MB of 1T-SRAM.


Polygon performance 500 million triangles per second theoretical. The average in game would be around 100 million/sec.

Shader performance ~50 billion shader operations per second.

Memory 512 MB of 700 MHz 1T-SRAM

http://www.nrgame.com/nr/news/159

With that ram, the rev would be a beast, and probably more powerful than the 360 and the PS3.
 
ign's take on all things nintendo seems to be far more personal than other major gaming sites, which fluctuates between a good and a bad thing imo.

their recent comments about red steel give me the feeling there are some definite sour grapes. they seem to be saying don't judge the game by gi's report because it's filled with hyperbole, yet they do the same kind of pimping on previews, especially exclusives.

i have to ask myself if ign would've still taken this view if they'd been given the red steel exclusive or would they have reported it more like gi? me thinks the latter ;)
 
koam said:
Here's my reply to Fran's quote:


And here's his answer:

I'm really having a hard time understanding where he's going with this because Red Steel is a clear indication as to what to expect for FPS games on the Rev.

You should press him on it some more. He's just rambling on and on incoherently there.
 
BorkBork said:
You should press him on it some more. He's just rambling on and on incoherently there.

I did, he just didn't reply yet

me said:
My point was more on the technical side of things. IGN has been putting out rumors and speculation on the Rev's hardware for months and these have been altered since their original posting. Matt has gone off record and compared the Rev to the Xbox simply based on their clockspeeds, which is a moot point because the Rev's CPU is a LOT more powerful and effective than Xbox's modified pentium chip despite the clockspeeds. Now that we finally get the first visuals as well as some concrete information of an actual title, IGN tells us to wait till E3 and not jump the gun when they were the first to do so.

But anyway, going back to Red Steel. I don't see why you don't consider this a true example of what the Rev has to offer. Graphically, the game is decent at best. Obviously, there will be games that will look a lot better than this and there will also be games that will look worse, but for now, this is all we have to base our opinions on. Also, it doesn't matter if it's running on finished or unfinished kits because it's a launch title and ubisoft is basing themselves off Nintendo's targets. They're not going to magically redesign the whole graphics engine if Nintendo ups the specs on the final dev kits. The game will look pretty similar to what it does now if they're still planning to make launch.

As for the gameplay, the gameplay is similar to Metroid Prime 2's demo yeah, of course it's an FPS, but keep in mind that the demo GI got to play or see also had some stuff that MP2's demo didn't have. Swordsplay being a key one, but also things like flipping over tables with simple wrist movements and tossing grenades. Also, depending on how you hold the controller, your character will mimic what you're doing. We've read impressions on the MP2 demo and RS and, for FPS games, it's clear that the Revolution is a clear winner and it "will change everything" for that genre.

I don't see what the problem with that quote is. The rev is real, they've seen it. They've played it. They believe, from what they've seen, that it will change everything (and as an editor i'm sure you know that they exagerate in order to make a bigger impact and get people to read more).

As far as changing EVERYTHING, I have to agree with you, we have to wait till E3 and see what everyone can do with the revmote. We can't simply rely on Nintendo though, i have to disagree on that front. For example, how will the controller work with sport games (and no, Mario sport games don't count)? Will it be worse or better than using the current controllers? These are things that we will have to wait to E3 to see but as far as Red Steel goes, I think the game is a much better portrait of what awaits us for the Rev than say, a hacked mp2 demo or unfinished specs with missing information.

I'm pretty much going to end it there. I've known fran for years, since the dolphin cove days. I was designing his new site at the time but things kinda fell through due to personal reasons on my side, and him later scoring a job at IGN
 
koam said:
I did, he just didn't reply yet

but keep in mind that the demo GI got to play or see also had some stuff that MP2's demo didn't have. Swordsplay being a key one, but also things like flipping over tables with simple wrist movements and tossing grenades.

just to point out that I believe GI didn't get to experience these things, but were told by Ubisoft that they would be in the final game
 
I think at this point, we need to wait for more details before we can understand exactly what is going on. If Redsteel is playable at E3, which it should be, then we'll know for sure when we watch the videos.
 
finally i got the chance to see the scans on the net.

and wow. just looking at those screen shots make me really think either IGN is full of $#$# regarding the REV specs or its just the REV optimized for great performance even though its low at specs.

wow man really intresting.

for some reason i am starting to getting intrested in the REV now
 
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